The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ok I will change it to adopt as becomes available.

edit

ok moving on to other stuff if we destroy Demagogue the rest of the region will take notice. So if we do I would want to do 2 things if we take out demagogue first. Well 4 things really. We get Ridicully to do 2 divinations one of Demagogue and one of Assour. Than before we attack we assassin both of them, than attack Demagogue realm a year later. These will involve Vlad and maybe a minor eldar favor.

the point of assassinating both of them is to well cause chaos. Demagogue will make any fight easier since that will cause confusion before we invade. Assassinating Assour will cause mass confusion in the largest chaos polity in the region. That is to cause infighting and well chaos.

what do people think?


agreed we need as few enemies around us as possible
 
Ok I will change it to adopt as becomes available.

edit

ok moving on to other stuff if we destroy Demagogue the rest of the region will take notice. So if we do I would want to do 2 things if we take out demagogue first. Well 4 things really. We get Ridicully to do 2 divinations one of Demagogue and one of Assour. Than before we attack we assassin both of them, than attack Demagogue realm a year later. These will involve Vlad and maybe a minor eldar favor.

the point of assassinating both of them is to well cause chaos. Demagogue will make any fight easier since that will cause confusion before we invade. Assassinating Assour will cause mass confusion in the largest chaos polity in the region. That is to cause infighting and well chaos.

what do people think?
Dislike. No point destroying a polity unless we are moving in to colonize it, another polity will just replace them and if we are not careful we can create a powerful dangerous enemy by accident. Chaos tends towards raiding each other ineffectually. 2 Favors to clean DN Nest, then turtling up and developing the DN-Trust Union the rest of the timeskip is ideal.
 
Dislike. No point destroying a polity unless we are moving in to colonize it, another polity will just replace them and if we are not careful we can create a powerful dangerous enemy by accident. Chaos tends towards raiding each other ineffectually. 2 Favors to clean DN Nest, then turtling up and developing the DN-Trust Union the rest of the timeskip is ideal.
I thought so too till I noticed Demagogue is taking over a lot of the local planets . He now has a polity of 42 planets and is a Slaanesh so he may get dark eldar tech if he earns enough favor. Also taking him out secure everything within 200 light years.
 
Ok I will change it to adopt as becomes available.

edit

ok moving on to other stuff if we destroy Demagogue the rest of the region will take notice. So if we do I would want to do 2 things if we take out demagogue first. Well 4 things really. We get Ridicully to do 2 divinations one of Demagogue and one of Assour. Than before we attack we assassin both of them, than attack Demagogue realm a year later. These will involve Vlad and maybe a minor eldar favor.

the point of assassinating both of them is to well cause chaos. Demagogue will make any fight easier since that will cause confusion before we invade. Assassinating Assour will cause mass confusion in the largest chaos polity in the region. That is to cause infighting and well chaos.

what do people think?

Like, because they will be a problem later down the line if we don't kill them now that chaos can't react.
 
Ok pro and con list of burning the local Slaanesh policy

pro
1 dead chaos
2 we control the local 200 lightyears
3 local chaos are dead and lower chance of dark eldar tech
4 local chaos region does not keep taking over worlds.
5 stop a minor threat for becoming a larger threat
6 could easier conquer local ork worlds for colonization
7 take out a threat before the ritual
cons
1 resources spent these could be spent on other things we need
2 they are a minor threat
3 chaos in region think of us as a bigger threat but not significant threat
4 time spent on fighting a war from 1-4 decades
5 can't use conquered worlds
6 corruption but can use eldar for a minor favor to catch corrupted and cultist
 
Another option is to go after the Nex. Specifically, using stealth warships to target their shipbuilding infrastructure. Their tech is heavily based on heavily armored, slow warships that compensate for their crude nature with warp reactors. This is not a good counter for a fleet of vortex armed stealth warships targeting their infrastructure.
Dislike. No point destroying a polity unless we are moving in to colonize it, another polity will just replace them and if we are not careful we can create a powerful dangerous enemy by accident. Chaos tends towards raiding each other ineffectually. 2 Favors to clean DN Nest, then turtling up and developing the DN-Trust Union the rest of the timeskip is ideal.
Or somebody else colonizes. Burning minor orc worlds and letting the sane move into the gaps is a viable strategy.
 
Another reason to attack Demegoye is that if the ritual succeeds chaos gets a power boost. So that minor power on our border will become more powerful.
 
What are the odds that we could engage in successful diplomacy with the Atum dynasty? I understand that they're not our natural friends, and they have a bad history with the Dragon's Nest, but Chaos is still a far bigger threat to both of us, both locally, and on a galactic level for Necrons and Imperial Remnants as a whole.
 
Imperial Morale d100=89+10(skill)+25(traits)-100(casualties)+5(Omake)=19: Fail Severely Disorganised (-30)
Dark Eldar Morale d100=23+32(Skills)+5(traits)-54(casualties)=3: Fail, Critically Disorganised (-20)

Continuing Readthrough, am at the Dark Eldar campaign, the -20 for critically disorganized should be a -40, I think.
 
Another reason to attack Demegoye is that if the ritual succeeds chaos gets a power boost. So that minor power on our border will become more powerful.
I dunno what to tell you man we kill Demegoye we end up with someone new taking over, could be Assour could be Amirka and those remaining non affiliated worlds I'm afraid are almost certainly going to die no matter what we do.

I'm hardly going to argue against it, but equally the demon you know is better than the one you don't.
 
Another reason to attack Demegoye is that if the ritual succeeds chaos gets a power boost. So that minor power on our border will become more powerful.
I'm leery about doing anything like that if we aren't in a position to take advantage of it. It's one thing to encourage instability and chaos, and entirely another thing to simply leave a power vacuum that can and probably will be quickly filled by another local power. If you want a real world example, the policy of using drone strikes to target terrorist leaders is pretty ineffective in the long term. They get replaced, often by people who have to establish their legitimacy and authority by being even more radical and violent.

If an assassination will lead to a major power falling apart, or encourage civil war, or leave a polity weak and leaderless in the face of invasion, then by all means go for it. However, Demegoye is a sufficiently small fry that he'll probably be replaced, or his domain will simply be absorbed by another, without much wider change. Killing Assour could be advantageous, because of how powerful he and his domain are, but Demegoye's death wouldn't really get us any sort of equivalent advantage, unless we planned to go in immediately after and occupy those systems.
 
Day Two Night Attacks 100=43+150(skill)+40(Dark Eldar)+50(speciality)+43(Martial)=326
missing the 1d in front of the 100. Was confused for second as I thought that they had gotten a nat 100 before I looked at it a bit more closely.
Day Three Night Attacks 100=54+150(skill)+40(Dark Eldar)+50(speciality)+43(Martial)=337
Here's another one.
Day Four Night Attacks 100=35+150(skill)+40(Dark Eldar)+50(speciality)+43(Martial)=308
And another one.
Day Five Night Attacks 100=81+150(skill)+40(Dark Eldar)+50(speciality)+43(Martial)=354
Another one.
 
I dunno what to tell you man we kill Demegoye we end up with someone new taking over, could be Assour could be Amirka and those remaining non affiliated worlds I'm afraid are almost certainly going to die no matter what we do.

I'm hardly going to argue against it, but equally the demon you know is better than the one you don't.
I'm leery about doing anything like that if we aren't in a position to take advantage of it. It's one thing to encourage instability and chaos, and entirely another thing to simply leave a power vacuum that can and probably will be quickly filled by another local power. If you want a real world example, the policy of using drone strikes to target terrorist leaders is pretty ineffective in the long term. They get replaced, often by people who have to establish their legitimacy and authority by being even more radical and violent.

If an assassination will lead to a major power falling apart, or encourage civil war, or leave a polity weak and leaderless in the face of invasion, then by all means go for it. However, Demegoye is a sufficiently small fry that he'll probably be replaced, or his domain will simply be absorbed by another, without much wider change. Killing Assour could be advantageous, because of how powerful he and his domain are, but Demegoye's death wouldn't really get us any sort of equivalent advantage, unless we planned to go in immediately after and occupy those systems.
The assassination is to be followed by a invasion. That is the whole point of killing him so it would cause enough confusion for us to invade and kill everyone. Without people or industry those worlds become a lot less valuable.
 
How about we only mention the production boost of the Bloom Bees. We kinda do need to treat them as a feasibility study since they are psychic wildlife. Don't want to export them only to find out that their psychicness is reliant on Avernus flora or that they provide minimal buff to non-Avernite flora. Or that they are technically a Receiver/Transceiver(?) for the growth buff, sort of like Temple Cats being the receivers of Divination from some other source. All this is stuff that the Skinks may not necessarily know as they've been stuck on Avernus for 60+ million years.
That seems pretty insulting that people think that our chief mago biologist who would be aware of issues such as that wouldn't have considered them. Because seriously, if it was brought up that they would be good for the Trust then they would have likely thought about those issues because it's just common sense.
 
Imperial Defence d100=100+148(skill)+35(Theatre Commander)+83(Local Commander)=366 Critical Success Halve loses
Kills 4d6*3=19*3=57 Regiments (10 Iron Guard Armour Regiments, 10 Iron Guard Mechanised Infantry Regiments, 5 Iron Guard AA Regiments, 5 Iron Guard Artillery Regiments, 5 Iron Guard Light Infantry Regiments, 5 Iron Guard Sentinel Regiments, 5 PDF Mechanised Infantry Regiments, 5 PDF Armour Regiments, 5 PDF Light Infantry Regiments, 2 Helltrooper Armour Regiments)

There's no actual indication the half losses was applied in the loss roll, but it probably was so just stick a /2 in there or something.

At this point you have to make your final declension on how to casualty Objective Alpha-One.
Should probably be "... final decision on how to attack Objective Alpha-One" or something like that.

This method would be the quickest but would by its nature use up some of your most valuable weapons and leave you with a major chock point between your forces in the city and your forces outside of it.
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Should be choke point.
 
The assassination is to be followed by a invasion. That is the whole point of killing him so it would cause enough confusion for us to invade and kill everyone. Without people or industry those worlds become a lot less valuable.
So? Its still 40 empty planets, lacking in infrastructure they're still less valuable, but they're still a lot of territories that nobody is going to leave lying around and they're territory we cannot hold.
 
So? Its still 40 empty planets, lacking in infrastructure they're still less valuable, but they're still a lot of territories that nobody is going to leave lying around and they're territory we cannot hold.
Assour is on the other side of Demogaue and Assour seems to want to expanding. Killing those worlds population would prevent a minor power on our border from being used by a a larger power as a forward base. Also the other reasons he has been brought up in the past.
 
Assour is on the other side of Demogaue and Assour seems to want to expanding. Killing those worlds population would prevent a minor power on our border from being used by a a larger power as a forward base. Also the other reasons he has been brought up in the past.
Then he gets to bring in his own already relatively loyal people to colonise etc.

Ironically I can well see us killing demogaue as doing him a favour as Assour wouldn't have to pacify the area himself.
 
Assour is on the other side of Demogaue and Assour seems to want to expanding. Killing those worlds population would prevent a minor power on our border from being used by a a larger power as a forward base. Also the other reasons he has been brought up in the past.
Demogaue will be replaced by another power if we blow them up. Worst case another power expands to their area.
 
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