The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
which would be an issue exporting them, but not studying them.



pretty sure we started an action to study them at one point and got interrupted, so yes.
We did the first year study but needed psykers to observe them. I asked Durin if max could study warp entities and waiting to hear back.

edit Maximal can study them but is not likely to get anything from them.
 
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Breaking up our major favor is a very bad idea. We need it to get Eldar to upgrade our warp drives, and getting more mobility is about the most important thing we can get.
 
Breaking up our major favor is a very bad idea. We need it to get Eldar to upgrade our warp drives, and getting more mobility is about the most important thing we can get.
Forgot about that.

@Durin with the galactic balance of power starting to swing towards Chaos and the C'tan, are the Eldar willing to give us a discount on the Eldar-grade Warp Drive science & tech?
 
Hmm, would it be possible to ask the Eldar to do a favour for us by bringing the Lancre survivors here, provided that Ridcully then pays them back by focusing on bringing down Ahra or whoever they want?
 
The Fiftieth Meeting of the High Council Part One: Opening Statements
The Fiftieth Meeting of the High Council Part One: Opening Statements

After some terrible Warp Currents you are the last member of the High Council to arrive on Midgard, finding that all other members and visiting dignitaries are waiting for you. As well as the normal members of the High Council and senior members of the Imperial Trust the Chapter Master of the Blood Dragons, Halaliel Uther, the Regent of Menagroth, Hadraniel Pendragon, and the Warden of the Nest, Samuel, are attending to discuss the merging of Dragons Nest with the Imperial Trust.

As always the council begins with the various High Councillors giving reports of the state of their domain in the normal order, though this time there will also be a report of the current state of Dragons Nest.

General Schwarz of the Security Council begins by informing you that while the Imperial Trust military is still in the process of recovering, and will take a few decades to reach its previous size. Despite this due tot he damage suffered by the local Chaos forces it is more then a match for any foe likely to attack in the near future, and with the support of Dragons Nest is capable of conducting a major campaign. He also mentions that he is retiring after this meeting, mostly due to old age taking its toll on him.

Next Fabricator-General Scott stands to report the current condition of the Adeptus Mechanicus. She tells you that the reforms of the Adeptus Mechanicus are reaching a tipping point, and that it is likely that a civil war will break out in the next few decades. While she could easily win this war with just her own forces, she requests that the Imperial Trust provide her with certain assets to make the war as quick as possible, and to prevent any major damage being done to Vanaheim's shipyards.

Inquisitor Klovis-Ultan is the current Inquisitorial Representative, and he tells you that since the shadow war with the local Alpha Legion cells that infiltration attempts have slowed, though he worries that you have attracted the attention of someone higher up in one of the Alpha Legion's hierarchies.

The first Planetary Governor to speak is Lord Marshal Sigrún of Asgard, who has replaced Lord Marshal Hrothgar after his valiant death. She tells you that Asgard has almost doubled its population and doubled economy over the last fifty years. The Aesir have suffered heavy losses but can still field eighty Courts of knight-Titans.

Next is is Bertil Mikaelsson of Vanaheim who informs you that Vanaheim continued to slowly expand its shipyards, and that the current expansion should finish in around sixty years. The population and economic strength of Vanaheim has increased by a third in this time period, a respscable amount for a developed planet.

Governor-General Aelfric of Midgard is third Planetary Governor to report. He tells you that due to improvements to its agriculture Midgard is cutting down on its food imports, though the rising population makes them still needed. He has also continued to increase Midgards shipyards, and has built its third Gargantuan shipyard. Soon the shipyards of Midgard will be enough to handle the maintenance of the Imperial Trust Navy if something happens to Vanaheim. Aelfric finishes up by saying that according to his Magos Biologis he is not expected to live to reach the next High Council Meeting, and tells the gathered council that it was an honor to work with them, and to protect the Imeprial Trust while he is gone.

First Artisan Granalf is next to stand, though as always he has little to say. He tells you that over the last half century the population of Svartalfheim has increased to a third, while the economy has doubled in strength.

Then Governor Garp of Jotunheim speaks, and tells the gathered council that Jotunheim's growth has slowed so that its population and economy has only grown by a half over the last half century even as the Jotun start to makeup an ever larger percent of the planetary population. As things stand three quarters of the population of Jotunheim is made up of Jotun, though things seem to have stabilized at this.

King Zaren of Alfheim is the next Planetary Governor to report. He tells you that the population and economy of Alfheim increased by a third over the last fifty years. he always has the least to say of any of the High Councilors.

The next Planetary Governor to stand is Champion Surt of Muspelheim, who tells you that Muspelheim has been stable over the last half century.

The eighth Planetary Governor to make a report is Governor Ulrik of Niflheim, who tells you that the population of his world has increased by a half while the economy has doubled.

The last Planetary Governor to stand is Governor Gilian Hambeos Gilzabrun , the current Low Council Representative. He tells you that the colonies now make up sixty percent of the Imperial Trust' population and forty-percent of its economy. They are still reliant on imported Exotic Materials to keep functioning but that is starting to change, and they are now self-relint as far as Advanced Materials are concerned. Defensively the colonies are now better protected then the more vulnerable Core Worlds such as Alfheim, though even Danaan lacks the sheer weight of defenses that the most powerful Core Worlds are protected by.

The last member of the Imperial Trust to stand is Chapter Master Julius of the Vargarian Guard. He informs you that Byzantium has increased its population by a third and over doubled its economic strength, mostly by going into advanced production. The Vargarian Guard is now at full strength and has almost as large a proportion of veterans as intended. This has allowed them to focus more on the quality of their recruits in recent years and to increase the amount of time spent as a Scout before becoming a Battle Brother, increasing the overall quality of their forces. While the average skill level in the Vargarian Guard is still below that of a normal chapter, the gap is shrinking and Chapter Master Julius expects it to disappear within the next half century.

Finally Halaliel Uther, the Chapter Master of the Blood Dragons informs you of the current state of Dragons Nest. he tells you that Dragon's Nest controls a hundred and seventeen worlds with an average population of seventy-five billion, and a minimum population of forty billion. Each of these worlds is defended in the void by at least forty Orbital Defence Groups, and one the ground by at least an army group of PDF. Like the worlds of the Imperial Trust Dragon's Nest has a planetary militia system ensuring that all citizens are able to defend their world, though the militia lacks the quality of equipment that their counterparts in the Imperial Trust posses. Dragon's Nest possesses one major shipyard, not that much smaller then Midgard's, and seven minor shipyards around a quarter the size. Its can field twenty-two battlefleets of ships, and though the current ships are significantly less advanced then their counterparts in the Imperial Trust they are still more advanced then those of the Imperium. The Blood Dragons themselves are almost ten thousand strong, a number that includes almost two thousand veterans. While they lack the more advanced wargear that the veterans of the Vargarian Guard can field they still have the baseline equipment, making them a terrifying force on the battlefield.


No it is time for you to stand and give your report on Avernus.
 
I wonder if durin rolls to have us be the last to arrive ......

I could see him making it so that theres a subtle buff/debuff on our charasma/diplo rolls depending on fluff like that.......

or its just durin writing to fill out/start the post.
 
I wonder if durin rolls to have us be the last to arrive ......
Yeah... I think Durin has always rolled for everyone to see the order people arrive.

I think we really need to reconsider the structure of the high council. The colonies are growing to the point that they will deserve equal representation and when Dragon's Nest catches up...
Its worked great so far and I'd like to keep a sector council but I think high council is going to need to elevate.
 
Yeah... I think Durin has always rolled for everyone to see the order people arrive.

I think we really need to reconsider the structure of the high council. The colonies are growing to the point that they will deserve equal representation and when Dragon's Nest catches up...
Its worked great so far and I'd like to keep a sector council but I think high council is going to need to elevate.
I think something we will need to work/think about is what we want out of the high council as players....

do we, AS PLAYERS, want to maximize our own power or to maximize the efficency of the overall organization? because giving ourselves more power might make us more capable of pushing for things we want and maybe even help everyone in the short run as a result of us having decision making power

but in the long run it opens us to being on the other end in the future depending on how things change in the future.

I say we should optimize for over-all effectiveness even at the cost of ourselves as it both matchs our characters personality as well as being better for the forces of sanity....which might end up being ourselves having high decision making power anyway....but it still needs to be decided.

of course, this still leaves the question of "what IS the 'most effective' setup for our merged policy's new top-level goverment....but I will only note that it will likely be some combination of (in no particular order):
1): the ability to detect and remove from our policy incompetence and corruption (whether chaos-sourced or not)
2): maximizing eco and research (obvious)
3): defending ourselves
4): attack things that need getting attacked (separate as I think it takes a different mindset from simply defending ourselves)
5): some degree of public happiness to avoid falling to the various pitfalls of chaos from NOT doing so.
6): sub-policy diplomacy. (so ensuring that people don't get mad at eachother....or at least not warring)
7): outside diplomacy. (dealing with external policys)

what are other peoples thoughts?
 
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We might need to create sub-sector level councils to deal with local issues and rebrand the Low and High Councils. As it is the Trust government will get overburdened.

Just imagine how these updates will look once all the colony worlds each get their own seats.
 
We might need to create sub-sector level councils to deal with local issues and rebrand the Low and High Councils. As it is the Trust government will get overburdened.

Just imagine how these updates will look once all the colony worlds each get their own seats.
I agree with this, two sectors is going to require that we abstract some of all of this away much like we did with the colonies....likely into subsectors like what this update did.

BTW: does somebody have access to a more detailed/up-to-date map of the trust/nest space? I know we had one a while ago.....
 
It's too bad we weren't able to find some additional bit of life extension in time. Losing people to old age really hurts. I had figured we'd get some sort of additional life extension treatment before this point. Alkhestry seemed quite promising.
 
It's too bad we weren't able to find some additional bit of life extension in time. Losing people to old age really hurts. I had figured we'd get some sort of additional life extension treatment before this point. Alkhestry seemed quite promising.
Rejuve-Research!

Even Alkahestry will give a few decades. If you're willing to go Mechanicus brain a vat you can last up to 1.1k Years but I can the impression that this is unacceptable to most.
 
Rejuve-Research!

Even Alkahestry will give a few decades. If you're willing to go Mechanicus brain a vat you can last up to 1.1k Years but I can the impression that this is unacceptable to most.
Also I imagine for many alkhestry is EVIL XENOS WITCH SCIENCE NO NO KILL KILL!!!

So yeah...not gonna happen for most.

Anyway back to business what seems like our major things for Avernus?

How's the economy going etc.
 
What seems relevant at first glance is the finishing of the Grand Cathedral, the second one being in progress, the fact that our military is slowly recovering, starting to equip the Helguard with Advanced Power Armor, PDF getting trooper armor and the Titan Manufactorum being built and almost being upgraded to large.
 
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What seems relevant at first glance is the finishing of the Grand Cathedral, the second one being in progress, the fact that our military is slowly recovering, starting to equip the Helguard with Advanced Power Armor, PDF getting trooper armor and the Titan Manufactorum being built and almost being upgraded to large.
mmm

@Durin
1. Are the cathedral's Scott's business?
 
Avernus' population and economy has grown as the other worlds have.
Shipyard Capacity by ???, Upgrades will be completed in a year's time.

Military numbers will have recovered from the last Incursion and Grabakr losses in 1 and a half decades, though experience will take longer to rebuild.
The trend in increasing proportion of higher rated psykers has continued.
Avernus' anti-chaos psyker apparatus is soon expected to be able to handle psykers below Alpha with minimal losses.

Huge Forge-Hive Expansions on Avernus complete with economic consequences thereof.

I think that's all.
 
We might need to create sub-sector level councils to deal with local issues and rebrand the Low and High Councils. As it is the Trust government will get overburdened.

Just imagine how these updates will look once all the colony worlds each get their own seats.
Also splitting up the government into modules isn't a bad idea because eventually we will probably run into a fight against an enemy that can just wipe out sectors.
 
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