The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ah, I wish. It might be studyable after the Mechanicus civil war. But the thing about the Ether drive is that it's slower(and thus worse for trade than the warp drives the Chartist captains use), and it doesn't allow for smaller ships than we currently build to travel FTL(so construction of merchant ships will still be either very expensive ground based, or competing with military construction).

The main advantages of the Ether drive are in reliability(so they are good for going places it would be unsafe to go by Warp, and transport things that would be too expensive to risk transporting by warp) and in not having an upper size limit for ships(so you can build massive super-ships).

This isn't so much better for trade than what we have as good for niche things, like Titan legion transports, possibly hero transports, transport of super-expensive-equipment, operating in areas where Chaos uses their complete mastery of the Warp to screw with us, and building FTL cities like the Musphelheim space-capable cities.

Another scheme I have had is combining the Callamus orbital elevator with the Tau ether drive to create spaceborne hives with the ability to cheaply connect to any ground site.
This would be useful for cheap colonization of airless rocks, as long as the space-hive includes AM production, they can just go around planting cities and leaving once they're self-sufficient.

I've been planning to do a negaverse omake of Callamus inventing this, but I always feel like I should finish the omake I was already working on first, and I have no tivation and little time to work on that.
The Ether drive is slower, true, but I don't think that means it's worse for trade. Speed is very important for military stuff, but for civilian travel and trade I think reliability and safety is a lot more important, particularly when it comes to long distance stuff.

Conventional warp travel is horrifically dangerous, and the ever present threat of lost ships, crew, and cargo make trading between systems a very risky business, and one that most sane businessmen will avoid. Simply being able to afford insurance for spaceships in those circumstances will probably be ruinous.

Similarly, if you want to travel to another world and back, safety, cost, and predictability are going to be the number one factors behind your decision. You want to make sure you get back alive, and even if you know your journey will weeks, that's better than it oscillating between days or years.
 
Ok so new information from discord for 2 favors in 2 years the eldar could clear dragons nest. The dragons would be ok with it. Also it would take Ridicully 5-10 GD to do the same. We are using those 2 favors to clear dragons nest. Also I now have a new reason to break the major favor. For the low cost of one minor favor they will take out a forge world. So for 2 minor favors they are willing to destroy our enemies. Which I think we should really consider since that would screw over the local chaos forces since they would loose there capital ship and higher end tech abilities.
 
I think a diplo action to talk to the lizards would work. If nothing else, I think rids would be safer doing this in their territory than ours.
Uh, wouldn't it be a lot more practical to just have Rids moved off Avernus AKA the planet that occasionally suffers demonic incursions on a consistently regular basis? Heck, the Eldar would probably be happy to set him up in one of their places considering how much they hate Ahra and the idea of potentially fucking over a chaos god.
 
Uh, wouldn't it be a lot more practical to just have Rids moved off Avernus AKA the planet that occasionally suffers demonic incursions on a consistently regular basis? Heck, the Eldar would probably be happy to set him up in one of their places considering how much they hate Ahra and the idea of potentially fucking over a chaos god.
Actually funny enough Avernus kind of protects Ridicully since Avernus tried to kill any demon thy goes near there. Also the field I guess for a better world makes it hard to track Ridicully on Avernus.
 
Ok so new information from discord for 2 favors in 2 years the eldar could clear dragons nest. The dragons would be ok with it. Also it would take Ridicully 5-10 GD to do the same. We are using those 2 favors to clear dragons nest. Also I now have a new reason to break the major favor. For the low cost of one minor favor they will take out a forge world. So for 2 minor favors they are willing to destroy our enemies. Which I think we should really consider since that would screw over the local chaos forces since they would loose there capital ship and higher end tech abilities.
I mean yes, but also no.

We're not in a hurry and we're about to have about 50 years worth of minor favours...approx.

So we can spend the minors we have now and then dip into the minors later to destroy the forge worlds etc. all without touching the major which are much harder to get.
 
Actually funny enough Avernus kind of protects Ridicully since Avernus tried to kill any demon thy goes near there. Also the field I guess for a better world makes it hard to track Ridicully on Avernus.
But Avernus is also easier for daemons to invade in the first place. That and the Eldar seem far more likely to have a place that Daemons just have a harder time getting to.
 
I mean yes, but also no.

We're not in a hurry and we're about to have about 50 years worth of minor favours...approx.

So we can spend the minors we have now and then dip into the minors later to destroy the forge worlds etc. all without touching the major which are much harder to get.
The thing is right now chaos does not have the forces to overwhelm us and it be relatively easy for the eldar to destroy those two worlds. Also those 2 forge worlds will be building ships titans and other equipment for our enemies destroying them now deprives our enemies of rebuilding . The next time to use the favors would be when the dragon awakens and I don't think the eldar will be in a position to help us than. It be better for us to do it ASAP.
 
The thing is right now chaos does not have the forces to overwhelm us and it be relatively easy for the eldar to destroy those two worlds. Also those 2 forge worlds will be building ships titans and other equipment for our enemies destroying them now deprives our enemies of rebuilding . The next time to use the favors would be when the dragon awakens and I don't think the eldar will be in a position to help us than. It be better for us to do it ASAP.
Dude they're not going to be able to build up to the point they can overwhelm us unless the rest of the region unites behind them and that's not likely to happen, and it would be extremely strange for Durin to not allow us to use favors over the time skip.

We can wait 5 maybe 10 years to get more favors and then destroy the forges and do all the other stuff.

But Avernus is also easier for daemons to invade in the first place. That and the Eldar seem far more likely to have a place that Daemons just have a harder time getting to.
Webway.

Just stick him in the webway.
 
Dude they're not going to be able to build up to the point they can overwhelm us unless the rest of the region unites behind them and that's not likely to happen, and it would be extremely strange for Durin to not allow us to use favors over the time skip.

We can wait 5 maybe 10 years to get more favors and then destroy the forges and do all the other stuff.


Webway.

Just stick him in the webway.
Yes because it is not like they consider us a threat have worked together in the past to attack us. Or that they wish to steal our technology and are using it to advance the local chaos polities.

they are a threat and I rather deal with them now than later. Also every year they build up is a year that they will create ships and equipment that will be used against us one day.
 
Proposed changes to the imperial trust:
First, the prohibition on independent foreign policy absent high council approval is revoked. That made sense when we were a relatively small power that wanted to leverage our superior technology, but at this point the Trust is unquestionably the premier human power in the area, and with the absorption of the Dragons Nest the closest thing to a rival we have is The Domain of Mibu. Which, uh, isn't much of one. Instead, foreign relations is overseen by the Council of Foreign Affairs. Which brings me to my next bit, the council system.

Council System:
A series of councils that function as halfway between a congressional committee and a company's board of directors. They provide oversight and long term strategic direction, rather than run things day to day.

High Council:
Purpose: provides high level oversight of the Imperial Trust. Responsible for structural reform, and general strategic direction.
Members: Negotiable number of the 9, Mechanus, Security Council Rep, Astartes Rep, Low council appointees

So how many seats on the High Council does the former Dragon's Nest get? The reorganization you propose makes a lot of sense for the Trust, but it's not very explicit about how the DN fits in or what their share of the political power pie would be.
 
Attracting interest due to Eldar intervention in the area is really bad for us. Left to their own devices the local Chaos polities will likely raid and feud with each other.
 
Attracting interest due to Eldar intervention in the area is really bad for us. Left to their own devices the local Chaos polities will likely raid and feud with each other.
Yeah I know I will drop the burning the forge worlds to the ground.

edit so post Merger we will be the most powerful sane polity in Pacificus.
 
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So how many seats on the High Council does the former Dragon's Nest get? The reorganization you propose makes a lot of sense for the Trust, but it's not very explicit about how the DN fits in or what their share of the political power pie would be.
The two existing proposals have DN subordinating themselves to the current Trust to some degree, as a result of the "Tiny but somehow as significant as a Major power" thing we have going.
 
The thing is right now chaos does not have the forces to overwhelm us and it be relatively easy for the eldar to destroy those two worlds. Also those 2 forge worlds will be building ships titans and other equipment for our enemies destroying them now deprives our enemies of rebuilding . The next time to use the favors would be when the dragon awakens and I don't think the eldar will be in a position to help us than. It be better for us to do it ASAP.
Yes because it is not like they consider us a threat have worked together in the past to attack us. Or that they wish to steal our technology and are using it to advance the local chaos polities.

they are a threat and I rather deal with them now than later. Also every year they build up is a year that they will create ships and equipment that will be used against us one day.
I don't think it's necessarily a bad idea for the Eldar to destroy them, as it would do a lot to limit the strength of neighbouring Chaotic powers. However, it would almost inevitably seem very suspicious, which would in turn attract a lot of unwanted attention our way. Two seemingly random forgeworlds in Pacificus, which don't belong to a major faction, are not really a worthy target for a galactic power like the Eldar. The last thing we want is for Abaddon to get wind of the fact that we're here and we have all this tech, and for him to then try to attack us.

There's also the fact that while they are a threat, they aren't really a major one at all. Amir'ka was devastated by Tyranids, and they now have a far smaller industrial, economic, and population base than the combined Imperial Trust and Dragon's Nest will have. Moreover, as time goes on, our superior tech will allow us to snowball much more effectively, with a larger economy and military. Amir'ka and the surrounding chaos polities won't recover fully for centuries, and when they do, they'll be behind us with a widening gap.

Again, it would be a good idea to destroy them, as they could be particularly potent if conquered by another Chaos polity and supplied with more manpower and resources to fuel their industry, but even so they aren't really an urgent threat. In terms of both favour cost/benefits, and eliminating future problems, I do think it's worth it, but that needs to be weighed very carefully against the risk of attracting more attention from Abaddon and major Chaos polities. Wiping out two forgeworlds and inadvertently calling down a Black Crusade would be unfortunate, to say the least.

An arguably more effective and subtle strategy would be to assassinate the leadership of neighbouring Chaos polities, and to try and encourage civil war and internal conflicts. Chaotic factions tearing themselves apart is far less suspicious than the Eldar swooping in to blitz two planets and moving on.

TL;DR - Potentially a good idea, but we need to be ridiculously careful to ensure that it won't get people paying attention to us, as well as considering alternative strategies that might cripple Chaos polities in other ways.
 
The Ether drive is slower, true, but I don't think that means it's worse for trade. Speed is very important for military stuff, but for civilian travel and trade I think reliability and safety is a lot more important, particularly when it comes to long distance stuff.

Conventional warp travel is horrifically dangerous, and the ever present threat of lost ships, crew, and cargo make trading between systems a very risky business, and one that most sane businessmen will avoid. Simply being able to afford insurance for spaceships in those circumstances will probably be ruinous.

Similarly, if you want to travel to another world and back, safety, cost, and predictability are going to be the number one factors behind your decision. You want to make sure you get back alive, and even if you know your journey will weeks, that's better than it oscillating between days or years.
Having a ship that goes twice as fast is almost the same as having two ships from a trade perspective, and we're working with such small distances that I don't think we've lost a trade ship to the warp since the warp storm we were in went down.

Claims that the danger of warp travel justifies a switchover don't hold much water when we never see that danger have a mechanical effect on the trade of supplies.

It would be nice for predictability, and maybe even critical for keeping in touch if we even get stuck in another warp storm(Or maybe useful for the Black ships project?), but there doesn't seem to be enough of a measurable benefit right now. Also we've got sharp shipbuilding limitations, building more merchant ships so we can afford slower merchant ships is going to be troublesome. Remember the trouble getting Black Ships built?


High Council:
Purpose: provides high level oversight of the Imperial Trust. Responsible for structural reform, and general strategic direction.
Members: Negotiable number of the 9, Mechanus, Security Council Rep, Astartes Rep, Low council appointees
Edit: I misread the initial mention of the number 9.
My paranoia demands that you find a way of organizing these such that the number of representatives and councils never matches a chaos number.
 
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The two existing proposals have DN subordinating themselves to the current Trust to some degree, as a result of the "Tiny but somehow as significant as a Major power" thing we have going.

So this inspired me to go back and read the Blood Dragons' history.

Dragons Nest is the most powerful single polity in your neighborhood, covering an entire Sector of nearly a hundred worlds. It is ruled and protected by the Blood Dragons, a Adeptus Astartes Chapter descended from the legendary Blood Angels. Despite their skill and the number of well trained well equipped soldiers that they can call upon they were hard pressed to defend their territory when you first encountered them, with only the heavy fortifications that each world has on both ground and in its orbitals allowing them to survive. This changed after the arrival of the Imperial Trust, which cleared the Orks from one of their flanks, crippled Valinor's Fleet and provided them with some more advanced technology. Dragon's Nest to this relieving of pressure to further fortify their worlds and expand into Karnas and some of the nearby worlds.

At the Fall of the Imperium Dragon's Nest was the Takama Sector, a sector of no particular renown that's only claim to fame was the presence of the Blood Dragons Chapter of Astartes, a chapter known for its honor and the deadliness of its swordsmen. Thanks to a strong sector government the Sector remains strong int he immediate aftermath of the Fall of the Imperium, and thanks to the strength of the Blood Dragon's it was able to defeat all that threatened it. For over a century the Blood Dragon's worked with the Sector Government to defend and govern the sector, until the rise of Sector Governor Gunther von Helervan. Governor Gunther at first proved to be one of the more gifted governors of his line, keeping the sectors economy on good order and its armies strong. However this competence only hid the truth, which was discovered by a brave Blood Dragon's Liberian involved in hunting down a particularly elusive cult on the sector capital. Sector Governor Gunther von Helervan had been corrupted by the Abomination, and had taken most of the Sector Government with him. The Blood Dragon's quickly moved to remove those tainted by the sector governor, which turned out to be most of the upper levels of the sector government. The combination of the lack of suitable replacements for the now former governor and the fear the future governors may prove to be just as susceptible corruption made the Blood Dragon decide to take power for themselves, a feat they accomplished with little issue.

What I take from that is that their greatest fear in subordinating themselves is going to be the danger of corruption in non-Astartes leadership. That's their history, right? They thought they were serving a good government and had to take over when it became corrupted by Chaos. Now, I'm sure they have confidence in the Trust's current government, but the thing most likely to make themselves agree to other terms in this merger is the assurance of a strong anti-chaos checks on the highest officials of the new government.

Maybe that means reassuring them of the strength of the Inquisition and its ability to keep watch on planetary leaders. Maybe it means giving Astartes some kind of "emergency brake" they can pull if they suspect the government has become corrupted. Just a thought.
 
Edit: I misread the initial mention of the number 9.
My paranoia demands that you find a way of organizing these such that the number of representatives and councils never matches a chaos number.
Fair. I was referring to the original 9 planets.

So how many seats on the High Council does the former Dragon's Nest get? The reorganization you propose makes a lot of sense for the Trust, but it's not very explicit about how the DN fits in or what their share of the political power pie would be.
That's the sort of thing that would be negotiated frankly. We'd say 20% of the high council seats, Dragon's Nest says 50%, meet somewhere in the middle. Same with various concessions to those planets of the original 9 that give up their security council seat. Extra seats in the low house, permanent membership or chairmanship of relevant councils, that sort of thing.
 
Ok so post merger the conclave will have the most powerful human polities in 4 of the Segmentums. I am counting the primarchs as being both in Ultimia and Solarias.
 
Ideally after the merger we should play isolationsm in this general region and focus maybe on conquering Ork domains or absorbing minor human polities.
 
So this inspired me to go back and read the Blood Dragons' history.



What I take from that is that their greatest fear in subordinating themselves is going to be the danger of corruption in non-Astartes leadership. That's their history, right? They thought they were serving a good government and had to take over when it became corrupted by Chaos. Now, I'm sure they have confidence in the Trust's current government, but the thing most likely to make themselves agree to other terms in this merger is the assurance of a strong anti-chaos checks on the highest officials of the new government.

Maybe that means reassuring them of the strength of the Inquisition and its ability to keep watch on planetary leaders. Maybe it means giving Astartes some kind of "emergency brake" they can pull if they suspect the government has become corrupted. Just a thought.
Someone should remind the Blood Dragons that Space Marines have been known to fall to Chaos as well.
 
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