The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The Hellguard made the immortal look like the pathetic mutants they were. But than 90 percent of them died. So we lost most of the veterans. They are still very good but it would not be a curb stomp.
Given that when that question was asked we were about 100 skill down and they weren't in power armour if anything it'd probably be more of a stomp now unless Assour has drastically improved them.
 
Wait, the Helguard weren't in power armor at all when that was asked initially? So, now we are starting to get in apa, its.... kinda a roflstomp?
 
Basic is the same power armor we give to the militia.
So?

It still adds 1 category of skill no matter what skill level you are at.

Stick a -25 fodder the lowest skill into basic power armour they'll fight like a green soldier.

Coincidentally power armor has an exponentially greater impact the higher the skill of the soldiers wearing it is.
 
What kind of proposals should we bring to the table for discussion? I know that subsidising Huge Forge Hives and Grand Cathedrals was discussed a while back, but is there anything else?

And what about the merger with Dragon's Nest? What kind of governmental structure are we going to have? The Imperial Trust's government reflects the fact it's dominated by the nine worlds, but the current High and Low Councils seem a poor fit for such a drastically larger polity.
 
What kind of proposals should we bring to the table for discussion? I know that subsidising Huge Forge Hives and Grand Cathedrals was discussed a while back, but is there anything else?

And what about the merger with Dragon's Nest? What kind of governmental structure are we going to have? The Imperial Trust's government reflects the fact it's dominated by the nine worlds, but the current High and Low Councils seem a poor fit for such a drastically larger polity.
Other ideas are bloom bees, psyker hunter training for the rest of the trust, Crimson Crusaders and I'll see if I can think of any.

We've done sound outs over the last two turns for that, read them over to see what the other worlds have in mind.
 
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I am very excited about the bloom bees and what they can do for the Trust and Dragons Nest. We already have a very high population per planet in comparison to the nearby chaos polities. With the addition of bloom bees we may very well be able to out populated the rest of our competitors with a fraction of the planets.

And that of course is the first step in their eventual annihilation.
 
I am very excited about the bloom bees and what they can do for the Trust and Dragons Nest. We already have a very high population per planet in comparison to the nearby chaos polities. With the addition of bloom bees we may very well be able to out populated the rest of our competitors with a fraction of the planets.

And that of course is the first step in their eventual annihilation.

I remember suggesting a while back that Midgard start making full-on underground cavern sections for their Hives, taking the Under-Hive to it's logical conclusion. Durin responded that Midgard's cap was because of food, not space, though he didn't dismiss the idea.
 
How about we only mention the production boost of the Bloom Bees. We kinda do need to treat them as a feasibility study since they are psychic wildlife. Don't want to export them only to find out that their psychicness is reliant on Avernus flora or that they provide minimal buff to non-Avernite flora. Or that they are technically a Receiver/Transceiver(?) for the growth buff, sort of like Temple Cats being the receivers of Divination from some other source. All this is stuff that the Skinks may not necessarily know as they've been stuck on Avernus for 60+ million years.
 
What Ulrad said. Right now they are very good, but we don't know their limits, nor if the info the Skinks gave us mentions how they would function off world.
 
Bloom Bees can give a 20 percent increase in food production and use the less powerful psykers. Taylor Herbert the head of the department thinks they will be a huge benefit to the trust. These is the biggest food contribution since we introduced the Mog.
 
Bloom Bees can give a 20 percent increase in food production and use the less powerful psykers. Taylor Herbert the head of the department thinks they will be a huge benefit to the trust. These is the biggest food contribution since we introduced the Mog.
Yeah, but not something to bring up right now.

The order's not even at a size where we can supply ourselves fully nevermind other worlds.
 
We already supply ourselves and the order using minor psykers. Like the kind found on other planets and is expects to grow over the next 15 years to fill the trust needs.
That makes no difference, we're 20 years away from having completely filled out the order for avernus not for the trust.

We can mention the bees, but we're still decades off from sending them off world.
 
That makes no difference, we're 20 years away from having completely filled out the order for avernus not for the trust.

We can mention the bees, but we're still decades off from sending them off world.
Ok I will change it to adopt as becomes available.

edit

ok moving on to other stuff if we destroy Demagogue the rest of the region will take notice. So if we do I would want to do 2 things if we take out demagogue first. Well 4 things really. We get Ridicully to do 2 divinations one of Demagogue and one of Assour. Than before we attack we assassin both of them, than attack Demagogue realm a year later. These will involve Vlad and maybe a minor eldar favor.

the point of assassinating both of them is to well cause chaos. Demagogue will make any fight easier since that will cause confusion before we invade. Assassinating Assour will cause mass confusion in the largest chaos polity in the region. That is to cause infighting and well chaos.

what do people think?
 
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