Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1060 | Sufficient Velocity
##### NetTally 1.1.26
[X] Rest for one day before advancing (Removes fatigue penalty )- While this would force you to endure another day of macrocannon bombardment you could ensure that you are well rested tomorrow and will be able to advance at the break of dawn.
[X] Advance at a slow and careful pace(4km/h) – Takes seven and a half hours to reach combat range of city, one and a quarter for the Basilisks to get into range. Reduces chance of running afoul of minefields or ambushes and reduces fatigue penalty by 5.
[X] Have the Basilisks accompany your forces until they reach combat range- This will prevent the Basilisks from firing until your army gets within five or six kilometres from the city but will make defending them from Dark Eldar raiding forces trivial.- Will not have to detach forces to escort your Basilisks
[X] Before your forces reach 2km of the wall (probably at the 5km range), fire artillery barrages at the walls to ascertain if the Dark Eldar have any protection against Deathstrikes.
[X] If the Dark Eldar appear to have no protection against Deathstrikes (or minor protection), then at 2.1 km, launch 1.5 battery of Deathstrikes at three locations on the wall. Launch 0.5 battery of Deathstrikes at the inner wall (to test and see it it has any protection against Deathstirkes).
[X] If the inner wall appears to have no protection against Deathstirkes, launch another 0.5 batteries of Deathstrikes against a new location on the inner city wall (trying to open at least 2 holes in the inner wall).
No. of Votes: 8
[X] Rest for two hours before advancing (Reduces fatigue penalty by 12)- This would provide your troops with a decent rest without overly slowing your advance.
[X] Advance at a moderate pace (6km/h) – Takes five hours to reach combat range of the city, one for the Basilisks to get into range. No effect on fatigue or ambush spotting.
[X] Have the Basilisks accompany your forces until they reach twenty kilometres from the city- This will prevent the Basilisks from firing until your army gets within twenty kilometres from the city but will make defending them from Dark Eldar raiding forces a bit easier easier due to being closer to your main army to your main army. Will have to detach 400 Regiments to provide protection
[X] Before your forces reach the killing field, fire one full battery of Deathstrikes at the outer walls to try to open up holes in the areas most likely to be breached. Target at least two areas of the walls, so that any defense of a breach must be spread out.
No. of Votes: 5
[X] Rest for two hours before advancing (Reduces fatigue penalty by 12)
[X] Advance at a moderate pace (6km/h)
[X] Have the Basilisks accompany your forces until they reach ten kilometers from the city
[X] Before your forces reach the killing field, fire one full battery of Deathstrikes at the outer walls to try to open up holes in the areas most likely to be breached. Target at least two areas of the walls, so that any defense of a breach must be spread out.
No. of Votes: 1
Total No. of Voters: 14