[] Have a portion of your siege infantry and combat engineers move forward to reinforce your vanguards currant position and begin to widen the breaches allowing for your forces to more quickly move though them (currant rate is 36 cargo per hour each)- This will reduce the size of the forces that go though the breaches tonight greatly but allow for more men to move though tomorrow.
[] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[] Move until your camp is up against the wall before forting up for the night.-This will allow for you to move more men though the breaches but will expose your men to more damage from the Dark Eldar Macrocannons and artillery.
Lets all just take a moment to bask in the fact that the Dark Eldar doing what they do best on average lose to an Avernite PDF trooper. No wonder the Power armoured regiments wrecked so much face.Dark Eldar harassment d100=150(skill)+40(Dark Eldar)+50(speciality)
PDF Mechanised Infantry Defence d100= 261(skill)
Through their air defence with so few numbers?I have two questions. One, were is our air and two, can we drop the drop troopers and 5 of the Helguard Light Infantry Regiments on the Keep?
And here is whats left that we know know of.Currant Battle GroupsTimeless Army – Veteran army that is used to working together under their current leader for several hundred years of heavy campaigning, this force is the veteran core that survived of the far larger Army Group Abingdon. This force is the most dangerous of your currant army groups. – Very Good Coordination, Excellent Troop Quality, Very High Morale, Very Good Leadership, Irreplaceable (10,000 Elite Grenadier Regiments, Mixed force )
Biomancy Choir
Avernite Army- Army formed around a core of three thousand elite Avernite regiments supported by seven thousand regiments of the Midgardian Iron Guard. This forces is the second most powerful army group. – Average Coordination, Very Good Troop Quality, High Morale, Incredible Leadership, (3,000 Avernite Grenadier Regiments, 7,000 Guard Regiments, Mixed Force with a large amount of AA)
Imperial Trust Guard – Army formed from the amalgamation of tithes from all over the Imperial Trust with Midgardians and Avernites dominating supported by two thousand regiments of Midgardian Iron Guard. This force is the weakest of the army groups. – Good Coordination, Good Troop Quality, Above Average Morale, Good Leadership (1,000 Grenadier Regiments, 3,600 Elite Guardsman Regiments, 7,000 Guard Regiments, High levels of Armour and Mechanised Infantry)
Pyromancy Choir
Task Force Hammer – A strike force consisting of all of the Power Armoured troops of the Imperial Trust, this force includes consists of the most skilled and best equipped forces in the Nine Worlds. This force will be an independent strike force that Governor-General Abingdon will deploy as he wills. - Good Coordination, Incredible Troop Quality, Incredible Morale, Very Good Leadership (6 Fire Giant Regiments, 114 Svartalfar Guard regiments, 37 Avernite Helguard Regiments).
Deamonologist Choir
Task Force Anvil – A gathered force consisting of every heavy and superheavy vehicle in the campaign along with the Mechanicus forces. This force will be added to one of the army groups on deployment. (3 Warlord Titans, 12 Reaver Titans, 18 Warhound Titans, 24 Knight Titan Maniples, 3 Capitol Imperialis, 8 Leviathans, 62 Baneblade Squadrons, 2 Macharius Vanquisher Regiments, 20 Macharius Regiments, 40 Skitrii Regiments, 200 Tech-Gaurd Regiments)
Telepathy Choir
Air Wings- The gathered air forces of the campaign will be put under the command of Air Marshal Garn of Vanaheim. (500 Elite Fighter Wings, 4,000 Fighter Wings, 2,000 Bomber Wings, 200 Scout Wings, 2,000 Armed Cargo Wings)
Reserves- The reserves will consist of a mix between Midgardian Iron Guard, Midgardian PDF and Vanaheim Drop Troopers and will either be deployed to create a fullback position or to reinforce existing armies- Average Coordination, Average Troop Quality, Average Morale,Good Leadership (2,000 Guard Regiments, 200 Grenadier Drop Trooper Regiments, 2,000 Drop Trooper Regiments, 4,000 PDF Regiments)
Assault on Fjol IV Part Four: Landing
T=0:15:00-1:09:00
Total Imperial Air Force1,541 Fighter Wings
338 Elite Fighter Wings
2,000 Bomber Wings
200 Scout Wings
1,517 Armed Cargo Wings
Known Dark Eldar Air Force235 Razorwing Fighter Wings
252 Voidraven Bomber Wings
Speaking of the Reserves what are they and the Air Wings up to? We know that the Imperial Trust Guard was getting hammered and that the air units took a pounding but there has been no mention of the Reserves since the planing stage or the Air since we landed. A mass air drop on the Keep and bombing run would be really helpful right about now. The Timeless Army has Task Force Hammer and Task Force Anvil and both Imperial Trust Guard and Timeless Army have Choirs of Battle Psykers were we have none. I'd shove the 1,000 Guard Regiments, 1,000 Drop Trooper Regiments, and 3,000 PDF Regiments from the Reserves at Imperial Trust Guard since they're the ones suffering the most and need the numbers. That leaves 1,000 of each for us to stiffen our lines with and 200 Grenadier Drop Trooper Regiments to add to the keep assault.Assault on Fjol IV Part Six: Raiding … Results May Vary
T=1:09:00-6:12:00
Imperial Trust Guard750 Grenadier Regiments
2,700 Elite Guard Regiments
3,770 Guard Regiments
Timeless Army9,000 Elite Grenadier Regiments
Task Force Hammer6 Fire Giant Regiments
92 Svartalfar Guard regiments
30 Avernite Helguard Regiments
Task Force Anvil3 Warlord Titans
10 Reaver Titans
15 Warhound Titans
20 Knight Titan Maniples
6 Leviathans
53 Baneblade Squadrons
2 Macharius Vanquisher Regiments
17 Macharius Regiments
34 Skitrii Regiments
140 Tech-Gaurd Regiments