Gah, missed much of the discussion due to a hard disk failure.
Option analysis, for what little it matters by now
[] A competitive hunt. No one will be using arts of course, as it would be unsporting. More opportunity to build bonds, but competition may breed resentment…
Okay, so this has the following axis of play:
-How well do you hunt?
--Can you track a worthy and impressive prey?
--Can you BEAT such a prey with your combat skills alone?(Hint, this is their assessing your proficiency at traditional noble weapons)
-How do you spin the results?
--If you perform worse than most of the group, you lose respect.
--If you perform on par with most of the group, where you have to offer the right balance of brag, praise and humility. Ling Qi can shift it to using impromptu song to leverage her goals, if she uses the right strategy to praise the winner. Manipulation focused I think
--If you perform significantly better than most of the group, then you're going to need to spin it right because Envy will be a savage beast.
Win or lose, this route is likely to make some friendlier and some worse off.
[] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...
Meanwhile the cooperative axis is more of building camaraderie. Those who fight together have a tendency to breed some degree of loyalty, barring utterly fucking up. When you are an Us, your skill and power becomes not a threat but an asset.
The plus side is that fewer social checks means less chances for Ling Qi to offend someone, she'd be relying on her combat abilities and ability to teamfight to impress them. And she IS good at teamfight, ergo its a good way to bring admiration with less risks of feud.
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...
But really my motivation is here:
"Even the spirits of this tame land deserve respect. I would prefer to stalk more worthy prey," Alingge. "Power is not everything, let us seek out a cunning foe."
The Competitive one makes the hunting of spirits a
game. They aren't even being killed for their value in meat and materials, but for which spirit makes a better bragging point.
The Cooperative one is making a hunt still a social event, but its one where we unite to hunt prey too powerful for any of the group to take alone.
I'm not particularly thrilled by the prospect of hunting an explicitly intelligent beast, as a group, for sport. Solo? Sure. For material gain not split a dozen ways and more? Yes. But not for the noble's game. Highly skeptical Ling Qi will find it an enjoyable conclusion to a hunt if the beast starts pleading or cursing the hunting party, and the reactions, or rather lack thereof, of her peers won't exactly ease her into comfortable companionship with them.
Eh, we've seen enough spirits' perspectives that I doubt this is the case. Only pretty humanized spirits do that.
Most spirits aren't even capable of considering begging for mercy, and the
advocate for the Cooperative option is doing so out of respect for the spirits.
So thats why that name popped into my head.
...my dad was watching that show while I had breakfast.
I thought it was a Journey to the West reference.
Wu Kong, Wu Neng, Wu Jing.
The three disciples of Sanzang.
My impression is that it depends if you're using the Traditional Five or the Imperial Eight.
The first character is from the traditional five I think
The second is from the Imperial Eight.
There's distinct differences depending on which system you're using. Imperial Eight likely was successful because it does a better job distinguishing between forces in a way laymen can wrap their heads around (Lightning bolts are covered in Wood? How does that make sense!?!)
Traditional Five is Earth the Elemental substance.
Imperial Eight is Earth the Ground. Imperials are all Locations