Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...

I'm a rather new reader here, and I caught up just now.
Can someone summarize why you guys voted to join CRX? I know in story it was something quite pragmatic, but I kinda don't really buy that as the reason why the readers would join her.
I mean, we've got the boundless arrogance of knowing that no matter how bad our choices are, she probably won't get fucked over like any other peon since she's the MC.

Also, bet none of you fellas saw this political nonsense coming.
As somebody who was around for that salt mine the political nonsense was one of the selling point as well as being a member of CRX's quirky miniboss squad who friendship'd a robot into being a real girl

Tai Bro was a second choice as tomb raiding and fighting mummies is a good life but I couldn't justify Ling Qi as getting over her damage regarding relationships to agree to a marriage at that point
 
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The part where Ling Qi believes it's not social. The increased difficulty is explicitly, in the vote itself, making it so that it won't be a social action but rather a "show how good Ling Qi is".

In a hunting party with a Green 6 leader, and with the current Ling Qi being at best mediocre at support or hunting, the "we can show off" part will only go well if we are really, really lucky.
It has less changes to go big.
But also less changes to really mess up.
co op hunt lets us show of our skills, do some bonding through that co operation, and is unlikely to make new enemies by showing up others.
The point is that it minimizes risks.
 
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...
 
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...

I'm a rather new reader here, and I caught up just now.
Can someone summarize why you guys voted to join CRX?
People voted for CRX for 1 or more of the following reasons
They liked her character/wanted to get closer to her​
Meizhen gave the CRX path her recommendation
CRX path gave absolute material superiority, which is really useful for Ling Qi's continued cultivation​
Political nonsense was guaranteed to come sooner or later and being tied to the Cai gave us some powerful ties​
Ling Qi needs to start her own barony and being supported by the Cai makes that much easier​

I know in story it was something quite pragmatic, but I kinda don't really buy that as the reason why the readers would join her.
I mean, we've got the boundless arrogance of knowing that no matter how bad our choices are, she probably won't get fucked over like any other peon since she's the MC.
No. The reasoning was at least a little pragmatic for most people. Everyone weighed which choice they wanted to follow based on which story line they wanted and the advantages associated with the choice
That's kind of the point

Also, bet none of you fellas saw this political nonsense coming.
People have been planning for politics and social for a long time, no idea what you're talking about
Unless you mean way back at the CRX choice... in which case people still expected politics

By word of god, politics was always going to come sooner or later anyway, no matter which choice we picked, though the Sect path would have delayed the politics a bit
 
[x] A competitive hunt. No one will be using arts of course, as it would be unsporting. More opportunity to build bonds, but competition may breed resentment…
 
It has less changes to go big.
But also less changes to really mess up.
co op hunt lets us show of our skills, do some bonding through that co operation, and is unlikely to make new enemies by showing up others.
The point is that it minimizes risks.
Sure, and what you are calling 'minimise risk' I am calling "choosing to not play the social game when we actually chose to do that action for the social game". If we were going to ignore the whole social aspect because we don't believe we can do social, then we shouldn't have picked a social action.

This doesn't "let us do some building through co operation", but instead it's about making it a normal challenging fight with bonus reputation if we are better than green 4+ people.
 
Luo Zhong ... "This is my friend Wu Jing, of the eastern Wu clan, viscounts of the Russet Valley region."
...
"...And this is Alingge of the Daigiya," Luo Zhong introduced
So Wu Jing is a viscount scion, but what are "the Daigiya"?

While I'm being swayed by the arguments for competitive, I like Alingge a lot more. Maybe we can invite her to meet Zhengui after.
 
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Sure, and what you are calling 'minimise risk' I am calling "choosing to not play the social game when we actually chose to do that action for the social game". If we were going to ignore the whole social aspect because we don't believe we can do social, then we shouldn't have picked a social action.

This doesn't "let us do some building through co operation", but instead it's about making it a normal challenging fight with bonus reputation if we are better than green 4+ people.
I voted for the hunt.
But i did not vote for it as a "go big or go home" option, but a start of a longer path to a more social Ling Qi (and better social with our peers).
 
Sure, and what you are calling 'minimise risk' I am calling "choosing to not play the social game when we actually chose to do that action for the social game". If we were going to ignore the whole social aspect because we don't believe we can do social, then we shouldn't have picked a social action.

This doesn't "let us do some building through co operation", but instead it's about making it a normal challenging fight with bonus reputation if we are better than green 4+ people.
YOU might have voted for for the social game, I voted for it because doing nothing with the emerald seas nobility has a cost. But if we can check off "did something with the emerald seas nobility" without also going into a social arena that Ling Qi is incredibly ill equipped for, in my view that's just better in every way than checking off "did something with the emerald seas nobility" while also going into a social arena that Ling Qi is incredibly ill equiped for.
 
YOU might have voted for for the social game, I voted for it because doing nothing with the emerald seas nobility has a cost. But if we can check off "did something with the emerald seas nobility" without also going into a social arena that Ling Qi is incredibly ill equipped for, in my view that's just better in every way than checking off "did something with the emerald seas nobility" while also going into a social arena that Ling Qi is incredibly ill equiped for.
I mean, chosing choosing which to vote for is already a part of the social game. There's really no way to avoid it.

Rather than doing something competitive and besting some people, which while it might garner respect from those who care about strength, it might also make some others feel really inadequate and fuel some hatred.
Choosing to cooperate, I think, would lessen any of this. While there still may be competition on who contributed the most, it would probably be outweighed if Ling Qi saves their asses.
 
I mean, chosing choosing which to vote for is already a part of the social game. There's really no way to avoid it.

Rather than doing something competitive and besting some people, which while it might garner respect from those who care about strength, it might also make some others feel really inadequate and fuel some hatred.
Choosing to cooperate, I think, would lessen any of this. While there still may be competition on who contributed the most, it would probably be outweighed if Ling Qi saves their asses.

Ling Qi is green 3 and Luo is green 6, she ain't saving anybody's ass.
 
Ling Qi is green 3 and Luo is green 6, she ain't saving anybody's ass.

We have a perfect defense in the form of Deepwood Vitality.

While I'm sure it breaks down in the face of an opposing high enough ranked attack, there's still quite a bit of overlap where it let's someone close safely or something.
 
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...
 
[X] A cooperative hunt against a more cunning beast. Increased difficulty means less chance to play the social game, but impressive skills may bring admiration...
 
[X] A competitive hunt. No one will be using arts of course, as it would be unsporting. More opportunity to build bonds, but competition may breed resentment…
I wanted the social option, so now I wanna social. Simple
 
Ling Qi is green 3 and Luo is green 6, she ain't saving anybody's ass.
Fair enough, I was kinda basing what I said on the assumption that Luo was going to be a more offensive role, while she goes on the defensive.

Kinda offtopic, but does anyone know the actual word we have for earth qi? I know that 土 is in the traditional five, but then that would mean no one is using 地, which is honestly weird since it's the antithesis/complimentary of 天 (heaven).
For more clarification:
  • 土 is about the dirt, mud, earth (lower case) that we walk upon
  • 地 is about the ground, the Earth that exists below the sky
Also, before anyone tells me to go looking through the threads when I have questions like these, there's like, 4000 pages and this topic is never relevant to the story, so I really wouldn't know where to start.
 
[X] A competitive hunt. No one will be using arts of course, as it would be unsporting. More opportunity to build bonds, but competition may breed resentment…
 
Fair enough, I was kinda basing what I said on the assumption that Luo was going to be a more offensive role, while she goes on the defensive.

Kinda offtopic, but does anyone know the actual word we have for earth qi? I know that 土 is in the traditional five, but then that would mean no one is using 地, which is honestly weird since it's the antithesis/complimentary of 天 (heaven).
For more clarification:
  • 土 is about the dirt, mud, earth (lower case) that we walk upon
  • 地 is about the ground, the Earth that exists below the sky
Also, before anyone tells me to go looking through the threads when I have questions like these, there's like, 4000 pages and this topic is never relevant to the story, so I really wouldn't know where to start.

My impression is that it depends if you're using the Traditional Five or the Imperial Eight.

The first character is from the traditional five I think
The second is from the Imperial Eight.

There's distinct differences depending on which system you're using. Imperial Eight likely was successful because it does a better job distinguishing between forces in a way laymen can wrap their heads around (Lightning bolts are covered in Wood? How does that make sense!?!)
 
Alectai said:
The Outer Sect is intended to be the approval process for a fancy university, granting you study materials and facilities to pull something off to get the faculty's attention, the actual academia is in the Inner Sect"
Essentially, the bare minimum of lessons are given to ensure that the rich commoners and scholarship students understand what's needed, and the rest is left to the disciples to figure out, and the sixteen best are taken at the end of the year into the Inner Sect where they get the actual investment and attention.
Of the rest?
The noble scions ultimately drop out and return to their houses, either having gained useful connections among their peers (For the various baronial houses who are decent enough but lack the foundations to stand out) or having been shamed into maybe making something of themselves with family resources (From the higher ranked nobles who should have been able to style on the masses due to their overwhelming superiority in art quality, resources, and equipment).

The commoners either return to their families to start new lay cultivator (First/Second Realm households) clans, or stick around as a 'Lifer' in the Outer Sect where they recieve a fair wage and either assist in the administration, maintenence--and indeed, the common soldiery of the Argent Sect.
But yeah, on the whole, nobody tends to spend more than three years in the Outer Sect. By that point, you're ether hopelessly unmotivated or just lack the qualities to be truly great.

veekie said:
And really, do keep in mind that while only sixteen(plus whoever managed to earn distinction in their own ways) win the grand prize of Sect Membership out of the thousands of Outer Sect disciples, the consolation prizes are pretty good themselves.
  • For the higher nobility its all about the connections.
High noble families tend to meet in highly formal environments mainly mediated by the adults, so the Sect is an opportunity for their younger scions to meet people other than their traditional allies in an informal environment and work with that...and to poach the talented commoners. They don't actually need to care about winning the top 16 except for prestige purposes, because a high noble LOSING to commoners and low nobility is shameful, their families can match anything the Sect can give.
What the Sect gains from them is prestige and political sponsorship.
Of course, you also have Sun Liling and Cai Renxiang who're advancing their pet agendas and/or throwing a very complicated tantrum.
  • For the lower nobility, its about building connections with those beyond them. Observe Sun Liling and Cai Renxiang's goon squads. Most of them would normally never have a chance to meet someone above them in status...granted I'm not sure if they even get remembered lol.
If they fail to get in, they go home and use their family's resources, whats a few years lost to cultivators who can live centuries? If they get in...they go home anyway in the end.
  • For the new nobility and common cultivators, its about arts and cultivation resources for different styles than their founders, unlike older families who might have something for every variation of their clan style, they just won't have had time to accumulate all that, so someone who wants to make their own way in life can choose to Sect or Suck.
They aren't something you could just hop down to the market to buy or get from a public library after all, this stuff is all made by and consumed by nobility. The Sect offers a relatively politically neutral source of arts, formations and cultivation aids.
The catch? All the good stuff is gated behind qualifying for the Sect. These guys are motivated to win, but unlike the big old noble families they don't have the advantage of unlimited dosh to throw at winning. If they fail they fail their families.
What the Sect gets out of them is a rabid work ethic, they're the ones hammering at sect missions and generating productivity because their families can't afford to sponsor all their drugs. They'd probably leave in the end though, being loyal to their family first.
  • Then you have the talented commoners. Who go from a household budget of ten bucks per month to huffing drugs worth a car every week. For them, winning the Inner Sect is mostly a matter of ambition, they already won the moment the Sect picked them up.
What the Sect gets out of them is the masses of above average cultivators loyal only to the Sect, who absolutely don't mind spending the rest of their lives patrolling the wilderness, farming shitty mobs, making over nine thousand generic pills or the many types of menial work needed to keep the Sect running...because its still way better than whatever prospect they had as a commoner.
  • Finally from every category you got all the nerds who just want to study their way into tenure, fuck the family.

This was posted over on RR, and while it has been mentioned in thread before, this is a much more complete version.
 
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I mean, chosing choosing which to vote for is already a part of the social game. There's really no way to avoid it.

Rather than doing something competitive and besting some people, which while it might garner respect from those who care about strength, it might also make some others feel really inadequate and fuel some hatred.
Choosing to cooperate, I think, would lessen any of this. While there still may be competition on who contributed the most, it would probably be outweighed if Ling Qi saves their asses.
The biggest issue has always been exposure. Mr Square-Jaw even makes a comment to that effect, that it's surprising Ling Qi would actually make any time for anyone. One of the big criticisms against Ling Qi is that she spends her time with foreign nobles rather than Emerald Seas nobles.

The cooperative hunt explicitly spends less time engaging on a social level with Emerald Seas peers/noble scions. Regardless of how well the hunt goes, there's still a comparative price paid in social exposure. Even if the hunt goes well, I see it as accomplishing less than the competitive hunt in terms of socialization. It just does less work there. However, where it has an advantage is in opening the door for future efforts.

Likewise, a grumpy outcome for the competitive hunt has still done more work but may harden the soil to continuing progress. After all, it's not as though there aren't any rivalries or grudges even inside this clique of Luo's. What they're defined by is their shared interests politically and culturally as arising from geography in contrast to the broader sociopolitical makeups of the province and empire. What we want to accomplish here is that we're, if not a team player, we know the rules well enough to not run afoul of them.

The kind of political cooperation we want to demonstrate hasn't got much to do with cooperating in a hunt though, jus heading that off. Not saying it hurts or is counterproductive, it's just a different species.
 
My impression is that it depends if you're using the Traditional Five or the Imperial Eight.

The first character is from the traditional five I think
The second is from the Imperial Eight.

There's distinct differences depending on which system you're using. Imperial Eight likely was successful because it does a better job distinguishing between forces in a way laymen can wrap their heads around (Lightning bolts are covered in Wood? How does that make sense!?!)
:\
While I understand your answer, I'm also immensely unsatisfied with it, since the two words are different things.

The biggest issue has always been exposure. Mr Square-Jaw even makes a comment to that effect, that it's surprising Ling Qi would actually make any time for anyone. One of the big criticisms against Ling Qi is that she spends her time with foreign nobles rather than Emerald Seas nobles.

The cooperative hunt explicitly spends less time engaging on a social level with Emerald Seas peers/noble scions. Regardless of how well the hunt goes, there's still a comparative price paid in social exposure. Even if the hunt goes well, I see it as accomplishing less than the competitive hunt in terms of socialization. It just does less work there. However, where it has an advantage is in opening the door for future efforts.

Likewise, a grumpy outcome for the competitive hunt has still done more work but may harden the soil to continuing progress. After all, it's not as though there aren't any rivalries or grudges even inside this clique of Luo's. What they're defined by is their shared interests politically and culturally as arising from geography in contrast to the broader sociopolitical makeups of the province and empire. What we want to accomplish here is that we're, if not a team player, we know the rules well enough to not run afoul of them.

The kind of political cooperation we want to demonstrate hasn't got much to do with cooperating in a hunt though, jus heading that off. Not saying it hurts or is counterproductive, it's just a different species.
That's a really good argument.

How do I change my vote, do I just say it again? Or do I need to go back and edit it.
 
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