Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
First, we don't outright need a social art. Our primary goal is strength. We haven't caught up to five places behind Cai yet.

Social ability is just another type of strength.

Debate is totally a challenge type that might show up.

Aside from that, being able to play people and tell when we're being played will affect our ability to acquire cultivation resources.
 
Social ability is just another type of strength.

Debate is totally a challenge type that might show up.

Aside from that, being able to play people and tell when we're being played will affect our ability to acquire cultivation resources.

Also, if we pick up a social art that doubles up as a Spirit social art it will allow Ling Qi to expand her strengths.
 
New Art Plan.

Chose SNR for new art training due to keyword getting us moon basin access for social attribute training. On an average roll it'll be something like 20 points short of level 1, but with a few omake points it should be attainable.

[ ] Plan: New arts NOW!
-[ ] High Pills (425 RSS)
-[ ] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[ ] Spiritual Cultivation (4 AP)
-[ ] Physical Cultivation (4 AP)
-[ ] Eight Phase Ceremony (3 AP)
-[ ] Argent Genesis (4 AP)
-[ ] Starless Night's Reflection (1 AP)
-[ ] [] Meridian (2 AP)
--[] Spine, Spine, Spine, Heart

[] Skill Plan: Mirror Basin Bash
-[] 4 Dex* (8/40) , 4 Composure** (16/40), 2 Resolve* (20/40), 4 Presence** (28/40), 4 Manipulation** (36/40)
-[] 1 Empathy* (37/40), 1 Resilience* (38/40), 1 Woodwind* (40/40)

Hitting mandatory DEX, our Social Attributes for that Grind, and Resolve as a SNR keyword. 1 Resiliance to cap it, 1 Woodwind to hopefully cap that, and 1 Empathy so when HDW is mastered 4 dice guarantees a cap there as well.

Check for errors, thank y'all kindly.
 
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There seems to be some confusion over whether we can actually train Woodwind with the ENM plan. Apparently, @yrsillar might have said at some point that we can't train skills above C unless we're training an art with the corresponding keyword. I'm assuming that we can for now and modifying Black Noise's plan with this in mind.

[]Skill Plan: Working on Core w/ Music
-[] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[] 4 Vanishing** (34/40), 4 Fade* (38/40), 1 Woodwind (40/40)
 
Chose SNR for new art training due to keyword getting us moon basin access for social attribute training. On an average roll it'll be something like 20 points short of level 1, but with a few omake points it should be attainable.
I mean, SNR is going to take a while regardless, so it's not as if we're going to be short of social training bonuses. We don't really need to slow-roll it.
 
First, we don't outright need a social art. Our primary goal is strength. We haven't caught up to five places behind Cai yet. It's also perhaps unnecessary to look for a replacement for HDW before we'll even complete it.

1) There are many kinds of strength.
1a) We don't need a suite of Social Arts the way we do a combat suite or a stealth suite.
1b) At the moment, we're a liability in the social arena; a single Art will mean that we aren't. It won't make us a major asset, but CRX won't need to spend time covering for us.
1c) Our social skills are either at C or soon will be; in order to advance beyond that we need the lessons an Art can teach.
2) We only need to be 5 places or less behind CRX by the end of our time in the Sect. We've got a year before that's a concern; prior to that we have the inter-sect tournament.
3) If we have the Art before we finish HDW, we can start training it immediately after we finish HDW - or even concurrently - rather than waiting for another Archive Dive (which we really don't want to do), or throwing actions at Exploration to get Events (The Gacha is a fickle mistress).

Second, conceding that the thread may go for a social art anyway, using that to argue against searching for a stealth art in the same turn is completely backwards. We pay for archive access by the month, not by the action. Multiple actions looking for arts in one turn is exactly how we should be doing things.

Third, fade isn't urgent. Our spiritual defenses are...

fine. Compared to physical, ten worse avoid, ten better armor. Also Sixiang's generally more useful against spiritual stuff. Fade is low hanging fruit to train when we get to it. To train fade with ENM would require dragging out mastering ENM--which is to say, deliberately keeping it underpotent.

The fewer types of Arts we're looking for, the more Arts of that type that we find; ergo, the more variety of Arts that might fit our needs are available. We're also limited to one AP of Archive Dive per turn, so we can only get 5 Arts per turn in this manner. The more types of Arts we look for, the fewer Arts of any one type we find. If we're looking for Social Arts, we should punch in nothing but Social related keywords; if we're looking for Fade Arts, we should punch in nothing but Fade related Keywords.

Our spiritual defenses are currently fine, but in the not-too-distant future Fade starts underperforming relative to Dodge, because not only have we already evolved the Dodge skill to Sable Grace (C -> B), we have Wind Thief to allow Sable Grace to evolve even further (A -> S). Fade has no art to let it evolve even once, let alone twice, while Fortitude and Resilience have SNR to cover the C-> B jump. We also lack a technique to boost our Spiritual Avoid that doesn't do much else - the more things a technique does, generally speaking, the worse it does them.

An Art also boosts the speed at which Fade is trained; +1 per die increases the rate of advancement from an average of ~3.5 per die to an average of ~4.5 per die. As Fade is currently rank D, 11/20 from rank C (0/25), it is 34 points from that soft-cap. 10 training dice without a Fade art; 8 dice with one - or three turns without an Art, two turns with one. On average, not including Event bonuses and omake points spent.

ENM also trains to max in about 4 AP. We can only devote up to 3 AP this turn without compromising on something else - and we can't compromise on anything at this time. Therefore, we're training it as fast as we can rather than deliberately keeping it underpotent, though that is a side effect of training it so late.

Fourth, as noted, we don't have the meridians for a bunch of the arts we know we're going to train. Some people are arguing to put off training any of our shiny new arts (and already known arts, SES, HDW), in order to have a large darkness month. (And ignoring that ENM is darkness too) Except we won't be able to use any of the arts trained that month without meridians. Opportunity cost applies here, just as well. Meridans will take 1 AP, now or later, but art training will get faster.

We're at least 2 turns from that Darkness turn (turn 8); more probably 3 (turn 9). We want to set up for the turn as best we can, which means buying drugs, prepping Meridians, scrunching Arts, training SSC, etc, in advance. We did some of that last turn - we scrunched SCS and CDE down to two meridians each from five meridians each and we bought the Darkness pill, for a gain of +6 meridians and +60 dice to Darkness arts for a turn. We're doing more this turn - mastering EPC in prep for training SSC, training AG in prep for mastering that, and we'll continue to do more in future turns.

We need to have Fade at C (25/25) before that turn - preferably already evolved by that point, but that's not likely - in the hopes of Core Sect Tutoring providing a push over the edge.

BKSD is the only one of our newest set of Arts that can be trained and equipped in the available AP (3). SNR comes really close, and while omake points can push it over the edge I don't like planning on that sort of thing. SES and HDW have known effects; they're good, but they aren't great, and they already fill the gaps in our build they were meant to fill - the last rank is just a bit of polish. ENM also fills a few gaps in our build (Fade and Stealth Reset), and those gaps don't yet have anything filling them.

We'll also only train ~3-4 Arts that turn, to maximize the impact of major Core Sect tutoring (which only applies to up to 12 AP of Arts) and minimize impact on Base Cultivation - unless we get spectacular base cult drugs, in which case I have no idea - but without that training all of BKSD, LFotWT, and SNR adds up to 12 AP. We've done the Meridian prep for WT, BKSD takes 1 AP of meridians, and SNR takes two.

Fifth, there's a reason we have unused arm meridians. Namely, we already have strong techniques for attacking and attack boosting. Evening Breeze Flourish is pretty much useless for us, and similar techniques in that vein will likely be less valuable as well. People are taking the worst part of the art, and trying to twist that into a positive.

ENM is not good for us because of Evening Breeze Flourish. It's good for us because of Passing Phantom, which boosts Spiritual Avoid and can reset our Stealth from 'unsure' to 'unaware'. If we'd had ENM in time for the barbarian encounter last month, I would have strongly recommended pressing on.

We have unused Arm meridians because we didn't exactly know what we were doing when we were in Yellow, and so picked up a bunch of Arts that used Arm Meridians that weren't particularly useful to us. Sure, they fit a need at the time we picked them up, but we didn't need all of them equipped at once - 3 Arm Meridians would've been enough; maybe 4.

----

TL;DR: ENM isn't perfect but it fills in the gaps we need it to fill, concentrating an Archive Dive on filling a single hole is better than trying to have one dive fill two or more, we've got quite a few skills that are at or near the C-rank cap that require an Art to break through to B-rank, and social is most certainly a weakness at this time - and weaknesses are to be exploited.
 
Here is a "No AG" plan

[ ] Plan: Finish It!
-[ ] High Pills (425 RSS)
-[ ] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS), EPC Drip on Spiritual Cultivation
-[ ] Spiritual Cultivation (4 AP)
-[ ] Physical Cultivation (4 AP)
-[ ] Eight Phase Ceremony (3 AP)
-[ ] Harmony of the Dancing Wind (2 AP)
-[ ] Storm Enduring Seedling (2 AP)
-[ ] Ephemeral Nights Memory (1 AP)
-[ ] Meridian (1 AP)
--[] Spine, Spine
-[ ] Archive Trip (-20 SP: Level Three)

This plan trades future flexibility for finishing up HDW and SES while also starting on ENM. While a proper social art from the level 3 archives is wonderful, we won't be able to cultivate it this month, which means that we have very limited options for social defense this upcoming month. Given that Luo may be inviting us on a hunting trip with other eastern Emerald Sea nobles I believe that having some means of shielding our conversations will be preferable should major politicking occur during, or as a result of, the hunting trip.

I recognize the likely importance and value of AG, but feel that this upcoming month will have an increased level of politics for which we do not currently have the tools to truly engage in. This plan seeks to shore up that aspect while tieing our stealth suite together so that we will have the time to get useful social art from the archives.

Pros:
- Finishes two arts which patches our social abilities and improves our spiritual defense/dispell resist.
- Ties our stealth suite together with a fade art

Cons:
- Delays AG, meaning less flexibility for future plans
- Delaying AG means any permanent bonuses will come later
 
HDW focused alternative plan. Also going to produce one focused around a new art, but that will take a bit.

[ ] Plan: I heard you hate ENM
-[ ] High Pills (425 RSS)
-[ ] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[ ] Spiritual Cultivation (4 AP)
-[ ] Physical Cultivation (4 AP)
-[ ] Eight Phase Ceremony (3 AP)
-[ ] Argent Genesis (4 AP)
-[ ] Harmony of the Dancing Wind (2 AP)
-[ ] Archive Trip (-20 SP: Level Three)

[] Skill Plan: HDW
-[] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[] 4 Vanishing** (34/40), 4 Empathy* (38/40), 1 Woodwind* (40/40)

I do like the plan and i do dislike ENM, however I think the name of the plan is not that great. I think the choice pro HDW has merits of it own and doesnt have to hide behind the label of being the 'anti-ENM' plan.

- I think that it is quite likely that the domain insight from HDW would suit us very well, both from the theme (i think most of us liked it in some way) and from the mechanics (it buffs allies, which our domain also does).
- It would also add a social defense tech this turn (something we dont have at the moment, and we really need one).
- We are going to the archive 3 this turn and yrs said before that he would give us successors for archive arts, and I assume that this deal only applies to arts we have maxed, so maxing HDW now might open up the possibility of getting HDW+ in this archive run. (getting it or not would be decided by the archive vote)
- I like the idea of maxing out one of our current arts more than the idea of adding another half finished one to the list? (yes, yes, I know that is not a rational argument, but so what?)
 
Passable base stats don't go very far without active techs to counter the enemy techs.
Starless Night's Reflection works on damaging spiritual attacks. Sixiang is amazing at throwing off effects. Ephemeral Dreamlit Dancer works on "Techniques which would still hit the user". And while I'd be unsurprised if ENM develops one, it's doesn't actually have a spiritual defense tech at the start.

So, yeah? But we have or will have those techniques anyway. What's your point?

We don't need techs that work specifically through fade, or specifically through armor, we need techs that deal with attacks. And we do have those.

Social ability is just another type of strength.

Debate is totally a challenge type that might show up.

Aside from that, being able to play people and tell when we're being played will affect our ability to acquire cultivation resources.
I picked that quote for a reason! Expanding a little:
"Sorry I can't be more help in situations like that," Ling Qi said quietly.

"I do not expect you to keep up with that squabbling pack yet," Cai Renxiang murmured. "Though I am surprised that you tried of your own volition."

Ling Qi looked away. "I feel as if I may not have been pulling my weight in regards to you Lady Cai, I wanted to begin reversing that."

Cai Renxiang shook her head very slightly. "Your primary duty remains growing strong enough to continue following me for the moment, but I appreciate the gesture, might I suggest approaching your eventual peers individually? Your talents are more suited toward that sort of interaction."
So, uh, "social ability is just another form of strength", is kinda blatantly misreading Renxiang's words.

And while "Debate is totally a challenge type that might show up" are certainly words you can type, so are "Craft is totally a challenge type that might show up." Neither are true. Or, rather, insofar as they are true, it's irrelevant to Ling Qi.

As for the third line, name a time when better social skills would've increased cultivation resources in Threads of Destiny? That type of resources is mostly tied to events right now, which are with our friends. Being played hasn't really come up, and while it may, that's an awfully speculative way to get "social is strength."

We're also limited to one AP of Archive Dive per turn
This appears to be a new rule. Fair enough.

Spirit Ken arts intrigue me. I'd be wary of assuming they will double as social arts, however.
 
I mean, SNR is going to take a while regardless, so it's not as if we're going to be short of social training bonuses. We don't really need to slow-roll it.

I'm not going out of my way to slow roll it, it just needs 2 AP to open meridians. It has ~24% chance straight up to complete on 1 AP, a few omake points would just secure it.

I do like the plan and i do dislike ENM, however I think the name of the plan is not that great. I think the choice pro HDW has merits of it own and doesnt have to hide behind the label of being the 'anti-ENM' plan.

- I think that it is quite likely that the domain insight from HDW would suit us very well, both from the theme (i think most of us liked it in some way) and from the mechanics (it buffs allies, which our domain also does).
- It would also add a social defense tech this turn (something we dont have at the moment, and we really need one).
- We are going to the archive 3 this turn and yrs said before that he would give us successors for archive arts, and I assume that this deal only applies to arts we have maxed, so maxing HDW now might open up the possibility of getting HDW+ in this archive run. (getting it or not would be decided by the archive vote)
- I like the idea of maxing out one of our current arts more than the idea of adding another half finished one to the list? (yes, yes, I know that is not a rational argument, but so what?)

I mean, if you don't like the name, feel free to swipe it and change the name to something you think works better. I've never been that great at branding.

Spirit Ken arts intrigue me. I'd be wary of assuming they will double as social arts, however.

I believe the idea is to pick both spirit ken and social as keywords, rather than go for spirit ken assuming social arts would just show up. Given both are all about communication, there should exist some arts that work for someone like Ling Qi who doesn't quite draw the firm distinction between humans and spirits the Empire would like her to.
 
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social arts can be combined with Spirit Ken for sure. Being able to better negotiate with spirits seems like a very useful ability to have in this setting.

Also, we want to play with nobles, so we really should improve our social/diplomatic game. We should be at least good enough that we can counter-bully those noble kids
 
For people wondering what Hanyi's stats look like now:
HP: D16 > C20; E>D vs cold, +E vs Dark
Qi: C10 > B

Speed: C10>C20
Initiative: E10> D10 (was falsely wits/manip instead of wits/dex so really D>D10)

com.perception: E10
soc.perception: E10>D

p.avoid: C10>C15
p.armor: E5>E10 (E15>D with TRF aura)

sp.avoid: D5>D15
sp.armor: C20

sp.hit: B20 (no change, gained +20 but lost a mysterous +20 base)
sp.pen: B>B20

Art changes:
- LWM: no change
- FPS:
-- SEA: range Very Close > Close
-- HC: no change
-- new techs: WEC, Echoes
- New art: FSC (mobility, defense)
Defensively she's no longer hyper-squishy by Early Green standards. With a perfect dodge tech she's "merely" a functional glass cannon build thanks to the rather high offense of her version of FSS.

Her defense still sucks and she's got a long way to go before she's as impressive as Zhengui, but she is now officially more of an asset than a liability in combat against peers and won't get taken out by a single unpowered C rank tech anymore.
 
I cant believe I was actually right and it did turn out in a "What snowmen do in summer" piece. Hilarious.

And Yu Nan seem to be biding her time for something. Too bad we have too many otger interesting people to social as well.
 
Have we ever gone 4 hours with no votes before?

[X] Plan: Foundation? Established
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Ephemeral Night's Memory (2 AP)
-[X] Archive Trip (-20 SP: Level Three)


[X]Skill Plan: Working on Core w/ Music
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Fade* (38/40), 1 Woodwind (40/40)
 
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And while "Debate is totally a challenge type that might show up" are certainly words you can type, so are "Craft is totally a challenge type that might show up." Neither are true. Or, rather, insofar as they are true, it's irrelevant to Ling Qi.

The difference there being that while basket weaving isn't sonetting that an Elder could argue any Baron should have a baseline competency in, courtly etiquette is.

Oh course, they wouldn't put us up in a debate against someone with CRX's Administration focused build, but it's still a thing that could happen.

As for the third line, name a time when better social skills would've increased cultivation resources in Threads of Destiny?

I actually think that the -2 we have with Emerald Seas Nobility is hurting our Cai stipend right now.

Besides that, almost every event reward we've ever gotten could have been improved by making a better impression on the person running it or arguing for a larger share with our partners.

While one could argue that Elders and Shenhua are so above us in cultivation any social actions are irrelevant, I would argue that deep in the bowels of the perfect city that is Cai Shenhua there is a list of all the infintisimal mistakes that we've made in our handfuls of meetings with her.
 
I mean, if you don't like the name, feel free to swipe it and change the name to something you think works better. I've never been that great at branding.

Ok, thank you. Then here is

[X] Plan: Humming in the Archive
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Harmony of the Dancing Wind (2 AP)
-[X] Archive Trip (-20 SP: Level Three)

[X] Skill Plan: HDW
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Empathy* (38/40), 1 Woodwind* (40/40)
 
[X] Plan: Foundation? Established
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Ephemeral Night's Memory (2 AP)
-[X] Archive Trip (-20 SP: Level Three)

[X] Skill Plan: Honing our edge
-[X] 4 Dex* (8/40) , 4 Resolve* (16/40), 4 Wits* (24/40)
-[X] 4 Fade* (28/40), 4 Vanishing** (36/40), 1 Resilience (37/40), 3 Blades (40/40)


As an addendum. I pledge that so long as the Honing our Edge Skill Plan is accepted, I will commit my entire (3 pt) Omake stash to attempt to push it up to--or as close to--C as we can, so we can finally achieve our goal of being adequate in one of the Noble Weapons and it definitely ceases to be a liability. At the very least, it will be D, which is the 'Good enough for now' standard
 
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[X] Plan: Foundation? Established

[X]Skill Plan: Working on Core w/ Music
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Fade* (38/40), 1 Woodwind (40/40)

[X] Skill Plan: Honing our edge
-[X] 4 Dex* (8/40) , 4 Resolve* (16/40), 4 Wits* (24/40)
-[X] 4 Fade* (28/40), 4 Vanishing** (36/40), 1 Resilience (37/40), 3 Blades (40/40)
 
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[X] Plan: Humming in the Archive
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Harmony of the Dancing Wind (2 AP)
-[X] Archive Trip (-20 SP: Level Three)

[X] Skill Plan: HDW
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Empathy* (38/40), 1 Woodwind* (40/40)
 
[X] Plan: Foundation? Established
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Ephemeral Night's Memory (2 AP)
-[X] Archive Trip (-20 SP: Level Three)

[X]Skill Plan: Working on Core w/ Music
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Fade* (38/40), 1 Woodwind (40/40)
 
Hey, remember this deal we made with Yu Nuan?

"...If you win, I'll add on helping you wrangle a spirit," Ling Qi said after a moment. "Since you're having some trouble on that front."

The other girl stared her down, only briefly looking at Hanyi, which seemed to infuriate the young spirit even more. "...I'm guessing the deal is only good if it comes with that apology, huh?" She asked.

"Yes," Ling Qi replied bluntly.

"Fine," Yu Nuan replied. "You got a deal. What's the time frame?"

Well, Hanyi lost which means we will likely be seeing more of Yu Nuan shortly in order to help her wrangle up a spirit companion. It'll be interesting to see what spirit we help Yu Nuan bind. Either way, we'll likely get some more spirit ken xp from it, which is nice.

Hmm... maybe a nice boisterous spirit that'll pester her constantly. Purely to help with her composure and resolve of course. Not at all because she whacked Hanyi around a little bit.
 
[X] Plan: Humming in the Archive
-[X] High Pills (425 RSS)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , Silverblood Pill, EPC Drip on Spiritual Cultivation
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Eight Phase Ceremony (3 AP)
-[X] Argent Genesis (4 AP)
-[X] Harmony of the Dancing Wind (2 AP)
-[X] Archive Trip (-20 SP: Level Three)

[X] Skill Plan: HDW
-[X] 4 Dex* (8/40) , 4 Wits* (16/40), 4 Resolve* (24/40), 1 Presence* (26/40)
-[X] 4 Vanishing** (34/40), 4 Empathy* (38/40), 1 Woodwind* (40/40)
 
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