I would point out, again.
We just had a bit where it was pointed out that Mountain/Earth spirits need to be forced to pay attention to anything smaller than a geographic landmark. We were doing nothing to agitate it, but it noticed us and went berserk anyway.
I really, really don't think Spirit Ken C is enough to deal with a spirit that ripshit mad and looking for something to take it out on. Would you try to talk down Sun Liling in full regalia who decided you needed to be removed from her mountain?
Yes, there are no trap options, but no traps doesn't mean that all choices we can take here are good decisions. Like, would you consider someone walking off a cliff that had been clearly outlined and signposted to be a 'Trap?' Sure, there might be a trampolene to break your fall, but chances are good that you're going to have a bad time.
I can understand containment, I can understand fighting--Ling Qi is really, really frustratingly good at attrition matches, and she doesn't need to do damage to win a fight. More importantly, fighting here gives our best boi a chance to strut his stuff more--he had lots of fun competing against that pure mountain after all!
What I can't understand is people looking at "Spirit Ken C" and going "Yeah sounds like something that can pacify a double corrupted berserk hill spirit." The water spirit was explicitly called out as easily flattered.
We lack the tools to pacify it.
Containment is a fun dodge tank sequence, and lets us abuse our SCS mastery to achieve victory against a slow moving hill while ensuring nobody on our side gets hurt. Fighting though? Fighting gets us a cool capstone to this arc--and let's not forget the possible rewards in exotic materials for bringing such a foe down. Zhengui and Hannyi provide us a little more plink damage, and Hoarfrost Refrain's poison effect bypasses armor once the main effect lands--and we shouldn't have too much difficulty landing the main effect when we also do A-rank Spiritual Damage vs A-Rank Spiritual Armor.
It'd take a while, yeah, but forcing him to waste Qi on spamming dispels on the poison lets us spool up to Elegy too, which can do just as much to Qi-tap him. Plus, Zhengui's elemental spread is... Uniquely suited to opposing this kind of foe. Wood beats Earth in the traditional set, and Fire is an element of purification on top of that. He's been chomping at the bit for an insight, and this seems to be a good way to help him get one.
[X] Continue distracting the hill beast while your subordinates and Zhengui wall off the remaining exits from its valley, then vanish, and only engage again if it looks to be breaking out.
[X] Go in for the kill, and call Zhengui to help. You have underestimated your own killing power before, and the things cultivation is not superior to your own. Hill or not, you can End it.