Doesn't help that I headcanon a possible human form for Verge being a mix of Fire Emblem Mordecai and Caineghis
... that's honestly pretty close to how I'd envisioned him too. Good pictures.

Not thicc enough.

All that implies?

Does that mean the squad is going to be using Verge as a weight for all the button pushing puzzles?
Yes.
Verge is the Iron Boots
... I was going with he effectively has them equipment permanently, but that's even better!
 
Wait Ardat is a titty monster?

I thought she was slender
Nope. I've always described her as fairly well endowed. Like, "Jiggly" for example and Verge has noticed a certain ahem, *pressure* when they hug. And the art drawn by Demenos has reflected that aspect of the character fairly well.

Ardat isn't ridiculous, with boobs the size of her head or anything silly like that. But she's a fair bit *bigger* than most of her contemporaries.

Think like F or G cup but scaled up since she's ten feet tall.

... this felt weird to type out.
 
I think she was a bit more slender, then she got hit with the Dark Digivolution Stick, and subsequently got a dose of the 'Evil is Sexy' trope. as all LadyDevimon have.
Not the case either. Remember the tailor? Verge got a look at her and notes that she was *thinner* than Ardat was as a Witchmon.

As a note, the Tailor Witchmon would be considered *above average* due to her age and lifestyle.
 
Not the case either. Remember the tailor? Verge got a look at her and notes that she was *thinner* than Ardat was as a Witchmon.

As a note, the Tailor Witchmon would be considered *above average* due to her age and lifestyle.
Well, I didn't say she was that slim, just a bit more than she is now. becoming a LadyDevimon doesn't just come with statistic enhancements after all...
 
14th-20th Of Thunder:
[] Divinely Wreathed Thrust: (1/20) Will advance to (7/20)

===

... you're starting to dislike traveling by Locomon. It's fast sure, but by this point you've spent a not so insubstantial part of your lifespan trapped within the confines of a cramped, dark and sometimes smelly metal box. This trip is the shortest, clocking in at five and a half days, but that's still too much for your tastes. When the day comes that you can travel faster than these machine Digimon... well you'll be glad for it to say the least.

Not that traveling this way doesn't have its advantages, far from it. You finally manage to progress Void-Step far enough where you can slowly walk, or even hop on air. Walking bipedally is harder to test given the *low* roof and the fact that your legs as a rookie are less stable than those while Gryzmon. But now at the very least you should be able to make your away up and across the air, for a while anyway. The energy cost is still quite high, even if you've been building your reserves up as of late.

Beyond that, you manage to finish learning how to cast Divine Zone Heal and move on to the start of Divinely Wreathed Thrust.

It's a more difficult spell for certain. You have to work on two separate factors simultaneously to pull this off properly. Namely cloaking your claws in Holy Light while creating a pushing force to propel yourself forward. And it's not wind magic either, but pure kinetic energy. Similar results, but entirely different mechanics. It's a good thing Sparks is helping, you don't think you'd be able to work through it without him.

Theoretically speaking, with your size and the elemental factors, this spell should be supremely effective against undead and demonic digimon… though on the other paw it'll also be quite costly to cover so much space and propel your heavy body at any real speed.

Your squad continues on as normal...well mostly. The last encounter with Ardat leaves a lasting impression on your core, one of sadness and a hint of regret. Almost like when you left Warren... though this time you will be able to more frequently visit the mon in question.

Something odd you notice during the fourth day is that Sparks writes two sets of letters. One for Weddingmon of course and another directed to an address you don't recognize. While you don't know exactly who he's sending it to, you're confident in guessing that it's probably to Alt-City. That's the only area he's really spent time in and you've both already taken care of the response to Frigimon's latest pair of messages.

Imperius Angewomon visits you once per day, though only briefly to make sure you're "still alive". Otherwise she's either training or indulging in her favorite pastime.

However of all your friends and squadmates Beat is the most... off. He talks even less than normal in your sessions and several times you catch the insect digimon softly rubbing his scarf. Not that you can judge, after all in the past you've taken out your medallion and just looked at it for hours at a time. By the end of the fifth day, Beat's managed to master the elusive art of *running* on thin air surpassing your aerial mobility with the technique.

Not that you're jealous. At all... well maybe a little bit. But you are happy for his achievement and buckle down to try and match his feat.

=

As the Locomon compartment opens your nose is assaulted by the near-overwhelming scent of water. The reason for this becomes clear a moment later as your eyes adjust to the evening light and spot the nearby *Body Of Water*. Or to be more accurate, the entire ocean stretching off as far and wide as the horizon itself. You blink twice to make sure you're not simply seeing things, but the vast expanse of water stays in place, going on ad infinitum. It's not a calm *pool* of water like you're used to seeing, but an ever-shifting, tumultous mass of waves and flowing currents. Any small digimon trying to swim would be casually tossed back to and fro while being pulled out deeper into the water.

But... why are we here? Shouldn't we have arrived at the city?... and this lake. It must be the same one I spotted from Hub-City. But that was another eight days of travel! How large can this possible be?!

While the other members of your squad file out, you investigate the coast further. Spotting a small ramshackle town built halfway into the water itself. The place doesn't even have a proper wall... but then again in such a location, it might be extraordinarily hard to construct. Further inspection proves that there are two structures that are more in line with the *quality* you're used to. A Host Trading Post (Which Sparks uses to mail off your letters) and an absolutely tiny Bulwark fort. Though you only recognize the latter due to its metal walls and clearly hanging flag.

Imperius Angewomon directs your squad to a section of town *floating* over the water... where you make an unfortunate discovery.

*Crash*


"Ar!-*blub*"

The wood flooring cannot in fact hold your weight. Something you reflect on whilst your head is covered in foul-tasting water. Fortunately Beat manages to fish you out a few moments later and from there you use careful Void-Steps to move around just above the surface. Most of your squad are understanding of this. Most.

"Hahaha! You freaking fell in *Hefty*! Hahahaha!-" Your wrathful urge to delete the officer is strong... but a smirking Sparks metes out justice by splashing water on the unsuspecting officer. Soaking her from helmet to boot and ending her laughter. The wommon turns with a growl and sizes the smaller mon by his collar. "Sonuvabitch! Alright *Handy* it's time to teach you a goddamn lesson about-"

"Ma'am!" Pit interrupts the Angewomon before she can drunk your friend in the drink. "There's something approaching!" Your superior reluctantly puts the wizard down and follows the Pidmon's raised hand. Off in the distance a galleon steadily draws nearer, its shiny brown hull and bountiful white sails getting larger every second.

"About fucking time. By the Dark-Zone I thought we'd be waiting for hours." She grumbles dropping the armor-mon... right into the hole your body had made. "Alright, get to the main dock, we'll be boarding that thing to get to the city." Pit pulls your scowling companion out of the water, then follows the rest of you out onto the *Dock*. To you it's basically a long *road* of cut wood floating on barrels.

As the *ship* gets closer you begin picking oddities. For one, it's moving far faster than simple wind power would allow to the point where its bow is noticeably rising up out of the water. Large waves steadily erupt out from its rear, completely overwhelming the smaller natural formations of water. Which means there must be another mechanism behind the enormous vessel's movement. More than that however, small sections of the ship's front and side are coated with metal squares.

Not repairs, they're too uniformly spread out for that. But... perhaps covers? Mayhaps for weaponry.


"Egh, fuck it. I might as well talk about Water Temple City while we wait." You lean in towards the archangel interested-and nearly end up losing your balance for the trouble. "It's not on the coast here. The dumbass creators thought it would be a great idea to build it in the lake. There's something about it being a shipping hub, but that shit's boring. Just remember that it's ruled by a Legendary Warrior, Calamaramon. And she's been the ruler for like a hundred fucking years or something else obscene." Sparks whistles appreciatively at that, while Pit flinches in shock.

"A-a hundred years?! Lord in Heaven!"

That's... isn't that since before the Gloaming even appeared?! And a Legednary Warrior...she must be powerful

"Yeah, long time *Muscles* and she's not nice. *The Water Witch* has a brutal reputation even among City-Rulers so don't mess with anything while we're there." Spark's mirror-like eyes flare to life with mischief at the order, but you glare at him.

"Sparks..."

"Heh, don't worry bout a thing."


... that makes me MORE worried.

Several minutes later the galleon starts to slow down, gradually losing speed until it finally stops at the dock. At this distance you can see a worn name on the vessel's front, which you take to be ship's designation.


Moments later a humanoid figure leaps down from the side and crashes down on the dock, his coat flapping in the faint wind.


You eye the Ultimate warily, struggling to get a read on his strength. To your senses he doesn't feel like some sort of monster but... there's a hint of danger nonetheless. If the smirking mon is bothered by your look he doesn't say anything, instead he kneels on one leg, and takes the hand of Imperius Angewomon in his own. Before the angel can react, he brings his head closer and... kisses it.

Spirits above! Please no! Not another mon like Sparks!

"A pleasure to meet your acquaintance madame." Your superior yanks her limb away causing The Captain-Hookmon to laugh and flash her an amused wink.

"Ergh, enough of that shit. We're here for passage not whatever fucked up hobbies you happen to have." The captain flinches back, looking actively offended by that remark, but bounces back a nanosecond later as if nothing had been said at all.

"It's simple etiquette madame, an established gentlemon such as myself is required by law to carry out these gestures. It's tradition after all." All that gets him is a glare, which he laughs off.

Required by law... that is an awful law. Oh... Wait! Is this what Wendimon meant by laws! So if I had to meet Repulsa then-

The next few seconds are taken up by dry-heaving as you try desperately not to throw up.

"Screw off you goddamned-"

"And Riptide's cellars have plenty of grog, available free of charge."

"-Magnificent bastard!" The angel finishes, grabbing the slightly shorter Ultimate by his collar, pulling him forward and then...

Nope. Nope. Nope. No.

After pulling back from the thoroughly dazed mon, she gazes towards the ship itself.

"We're good, just don't try any creepy shit. Got it?" The surprised mon can't't do much more than nod in shock. It takes a cough from Pit to get him moving again.

"R-right..." CaptainHookmon mumbles, before taking a noticeable step back from your superior. "I-uh. I swear upon my hat madame. You, your squad can board now."

... come again? What... what just happened here?

===Authors Note: This is two thirds of the update. I'll be finishing the last part in probably a couple hours at most.
 
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Something odd you notice during the fourth day is that Sparks writes two sets of letters. One for Weddingmon of course and another directed to an address you don't recognize. While you don't know exactly who he's sending it to, you're confident in guess that it's probably to Alt City. That's the only area he's really spent time in and you've both already taken care of the response to Frigimon's latest pair of messages.
Mail to PityDevimon?
Imperius Angewomon directs your squad to section of town *floating* over the water... where you make an unfortunate discovery.

*Crash*


"Ar!-*blub*"

The wood flooring cannot in fact hold your weight. Something you reflect on whilst your head is covered in foul-tasting water. Fortunately Beat manages to fish you out a few moments later and from there you use careful Void-Steps to move around just above the surface. Most of your squad are understanding of this. Most.
Huh, must not see much traffic who actually need to use the docks.
"Hahaha! You freaking fell in *Hefty*! Hahahaha!-" Your wrathful urge to delete the officer is strong... but a smirking Sparks metes out justice by splashing water on the unsuspecting officer. Soaking her from helmet to boot and ending her laughter. The wommon turns with a growl and sizes the smaller mon by his collar. "Sonuvabitch! Alright *Handy* it's time to teach you a goddamn lesson about-"
Sparks mah bro!
As the *ship* gets closer you begin picking oddities. For one, it's moving far faster than simple wind power would allow to the point where its bow is noticeably rising up out of the water. Larges waves steadily erupt out from its rear, completely overwhelming the smaller natural formations of water. Which means there must be another mechanism behind the enormous vessel's movement. More than that however, small sections of the ships front and side are coated with metal squares.

Not repairs, they're too uniformly spread out for that. But... perhaps covers? Mayhaps for weaponry.
Cannon ports?
Just remember that it's ruled by Legendary Warrior, Calamaramon. And she's been the ruler for like a hundred fucking years or something else obscene." Sparks whistles appreciatively at that, while Pit flinches in shock.

"A-a hundred years?! Lord in Heaven!"

That's... isn't that since before the Gloaming even appeared?! And a Legednary Warrior...she must be powerful

"Yeah, long time *Muscles* and she's not nice. *The Water Witch* has a brutal reputation even among City-Rulers so don't mess with anything while we're there." Spark's mirror-like eyes flare to life with mischief at the order, but you glare at him.

"Sparks..."

"Heh, don't worry bout a thing."


... that makes me MORE worried.
The Water Ultimate, inside water terrain, is pretty hard to beat. Assuming she's cautious and can't be baited out of it.
There aren't a lot of mon good at aquatic combat.
You eye the Ultimate warily, struggling to get a read on his strength. To your senses he doesn't feel like some sort of monster but... there's a hint of danger nonetheless. If the smirking mon is bothered by your look he doesn't say anything, instead he kneels on one leg, and takes the hand of Imperius Angewomon in his own. Before the angel can react, he brings his head closer and... kisses. It.

Spirits above! Please no! Not another mon like Sparks!
Perverts everywhere!
"It's simple etiquette madame, an established gentlemon such as myself is required by law to carry out these gestures. It's tradition after all." All that gets him is a glare, which he laughs off.

Required by law... that is an awful law. Oh... Wait! Is this what Wendimon meant by laws! So if I had to meet Repulsa then-

The next few seconds are taken up by dry-heaving as you try desperately not to throw up.
XD
That sounded repulsive.
Though she's Harpymon now, so thats not too bad?
"Screw off you goddamned-"

"And Riptide's cellars have plenty of grog, available free of charge."

"-Magnificent bastard!" The angel finishes, grabbing the slightly shorter Ultimate by his collar, pulling him forward and then...

Nope. Nope. Nope. No.

After pulling back from the thoroughly dazed mon, she gazes towards the ship itself.
Verge: "I am surrounded by deviants."
 
but that's still to much
too
Spacing
you don't think you'll be able to work through it
you'd
Ara ara :V
you're confident in guess that it's probably to Alt City.
guessing
Imperius Angewomon visits him once per day, though only briefly to make sure you're "still alive".
visits you once
While the others members of your squad
other
Imperius Angewomon directs your squad to section of town *floating* over the water...
to a section
"Ma'am!" Pit interrupts, the Angewomon
Delete the comma.
Larges waves steadily erupt out
Large
small sections of the ships front
ship's
Just remember that it's ruled by Legendary Warrior, Calamaramon.
by a Legendary
name on the vessels front,
vessel's
he brings his head closer and... kisses. It.
kisses it.
 
20th-23rd Of Thunder:
And so begin the two most boring days of your life. CaptainHookmon has a strict policy of "No Training" aboard his vessel, meaning you can't even practice kata during the trip. In fact you're more or less forced to lay down on the deck's center and stay still while the ship travels. To make things worse, after you accidentally scrape the deck with a claw the Hanumon wrap cloth around your paws to avoid further damage to the vessel.

Which means all you can do is study magic, meditate and talk. Not that you get much in terms of conversations. Since you can only nap for so long every day it means you spend hours just waiting around doing nothing.

His crew is mainly made up of champions split into several roles. There are a full score of Witchmon and Wizardmon, who use magic to provide extra push in the sails. But also Hookmon and various other champions such as Hanumon (or *deck monkeys* as the other crew nicknamed them) who work the galleon's complicated series of ropes. Lastly there's the *mechanics* which are made up of an Andromon and sixty-two Hagurumon. They handle fixing and maintaining the ship's *Propellers* and *Artillery*. The former are apparently strong enough to push said ship through the water faster than most Locomon can *run*, which is quite fast indeed. You don't feel the wind pressure though, apparently the Witchmon have some sort of spell that protects the deck.

Early on the second day you think there might be some excitement when a set of angular, ribbed sails appear on the horizon. You spot a number of green, vaguely humanoid champions with metal around their shoulders shuffling about its deck and an enormous orange version of the latter mon with two metal protrusions.

Sadly after CaptainHookmon orders the crew ready for combat and has Andromon "Unfurl The Guns" said ship turns away, apparently too cowardly to risk combat.

On the third morning CaptainHookmon's ship finally spots Water Temple City, which means your boring journey will finally come to an end.

It's... smaller than you'd imagined. Mayhaps only a tenth the width and breadth of Alt-City and none of the buildings are even above the ten story mark. But CaptainHookmon points out that this is only the top layer. In fact, according to him, the city extends down to the lake's very bottom which is over a thousand meters deep. You can't fathom how that's possible. The logistics of moving enough stone there much less building it up so high would be... well impossible. At least going by how you understand moving objects anyway.

However even if what's directly visible happens to be small, it's still quite interesting to look at. The *Stone* is all a uniform shade of light blue interwoven with spirals of white. The arches holding buildings out of water and long, smooth *streets* spaced between water ways look purposefully designed to be *pretty*. Once again you're reminded that normal mon couldn't build this, in fact you're pretty sure that sorcery had to be involved somehow.

The most striking aspect of the entrances however are the statues. Massive stone countenances of a... well at first you thought it was just some sort of upside-down Gesomon, but there's the upper body of a crown-wearing wommon protruding from where the mon's bottom section would normally be. Calamaramon, your mind recognizes. You count eighty-five of them from just one glance.

Your ship enters directly into the city through one of the many canals, stopping next to a wide, flat section of stone next to a warehouse. A number of aquatically inclined rookies and champions begin waving, ready to start unloading the Rip-Tide's cargo once its boarding ramps descend.

Imperius Angewomon calls your squad up to depart, but you're momentarily halted by CaptainHookmon.

"It was a pleasure to have you and your crew on this ship madame." He says, taking his hat in hand and giving a deep, sweeping bow. "But I will note the misfortune that my crew and I lack another task on our ledgers. Which means for the right price, we'd be willing to stick around the next days to provide assistance. Then Riptide could even ferry you back once your tasks are done. All we'd require madame are twenty-five hundred bits per day." The angel taps her foot several times on the desk, thinking about the offer, then shakes her head.

Four days, twenty-five hundred, means ten thousand.

"Thanks *Cappy*, but no thanks. The Dark Zone be damned shithead holding my leash gave me a budget and that's over the tiny fucking thing."

"Ah madame, a shame. It was... colorful being around you."

"Ha! Then thanks for all the grog *Cappy*. Nasty and fucking burns going down, but it kicked like a goddamn Centarumon."

Hmm. Only ten thousand bits. I could pay that. Having this ship around, it could be useful for chasing Count's servants down...

=== Choose One:

[] Offer to pay the price in *Drunky's* place. They could be useful if you have to do any more traveling in the coming days.

[] Save your bits. If your superior doesn't think she needs them then you probably don't.

===Authors Note: Woot! And done.
 
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[X] Offer to pay the price in *Drunky's* place. They could be useful if you have to do any more traveling in the coming days.

We've got a lot saved up, and if we need to leave in a hurry...
 
We were super miserable. Why would we want to repeat that, instead of getting a better ship on the way back?

[x] Save your bits. If your superior doesn't think she needs them then you probably don't.
Since you can only nap for so long every days it means you spend hours just waiting around doing nothing.
day
There are a full sore of Witchmon, Wizardmon, who use magic to provide extra push in the sails.
full score of Witchmon and Wizardmon,
version
look purposefully designed, to be *pretty*.
Delete the comma.
from where the mouth would normally be places.
placed
stopping next to a wide flat section of marble stone
Comma after "wide".
"It was a pleasure have you and your crew on this ship madame."
pleasure to have
"Ha! Then thanks for all the grog *Cappy* Nasty and fucking burns going down, but it kicked like a goddamn Centarumon."
Period after "Cappy".
 
[X] Save your bits. If your superior doesn't think she needs them then you probably don't.

Don't really see a need to have a ship in reserve here. Since unless drunky allows us to do whatever, we can only really use the ship once we all leave later.
 
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[x] Save your bits. If your superior doesn't think she needs them then you probably don't.

We aren't in control of our travel schedule and while we have lots of money, we shouldn't be tossing cash around like that unless there is an actual use for it.

In this case, we have no reason to expect a need for a 'hot' extraction to keep a ship idling just in case we need to run after burning everything.

Save it for when there's actually plausible need or benefit.
And so begin the two most boring days of your life. CaptainHookmon has a strict policy of "No Training" aboard his vessel, meaning you can't even practice kata during the trip. In fact you're more or less forced to lay down on the deck's center and stay still while the ship travels. To make things worse, after you accidentally scrape the deck with a claw the Hanumon wrap cloth around your paws to avoid further damage to the vessel.

Which means all you can do is study magic, meditate and talk. Not that you get much in terms of conversations. Since you can only nap for so long every day it means you spend hours just waiting around doing nothing.
Well...at least we're getting good spell progress?
It's... smaller than you'd imagined. Mayhaps only a tenth the width and breadth of Alt-City and none of the buildings are even above the ten story mark. But CaptainHookmon points out that this is only the top layer. In fact, according to him, the city extends down to the lake's very bottom which is over a thousand meters deep. You can't fathom how that's possible. The logistics of moving enough stone there much less building it up so high would be... well impossible. At least going by how you understand moving objects anyway.

However even if what's directly visible happens to be small, it's still quite interesting to look at. The *Stone* is all a uniform shade of light blue interwoven with spirals of white. The arches holding buildings out of water and long, smooth *streets* spaced between water ways look purposefully designed to be *pretty*. Once again you're reminded that normal mon couldn't build this, in fact you're pretty sure that sorcery had to be involved somehow.

Either that or they hollowed out an island to build in?
 
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