If I understand correctly, the city is divided roughly into aristocrats, citizens, and metics. My interests primarily lie with the ekklessia and the citizens, as I am among their number.
The metics have the least amount of rights and wealth, so it makes sense that they would want more. What doesn't make sense is why the aristocracy has so much more than the rest but still wants more. Thus, I believe, as a citizen, the aristocracy are dangerous and irrational and present a greater threat. They've already tried for tyranny in our history. The metics are dangerous, outnumbering the citizens with less to lose, but more rational and easier to please and deal with than the aristocracy. So I'd rather use the metics against the aristocrats, than have the aristocrats use me and my fellow citizens against the metics and ourselves.
Oh. So you're doing an IC thing?
Mmmm. Might kind of work. Though again, as I've tried to explain, Citizenship is sacred as fuck and the average Eretrian feels bound to his fellow citizen, wether he be beggar or Noble. The Metics are, as discussed, an underclass, and are not citizens. The idea of sharing citizenship with a Metic, or supporting the Metics in Stasis, something the Eretrians have always looked down upon, over your fellow citizens is maybe a bit to extreme?
To the extent the Citizenry would very usually support the nobles over the Metics due to the shared bond, and would get violent with the Metic underclass if they seemed to be on the verge of getting too close to true, sacred, citizenship.
Fun idea though.
Eretria will never be left alone. None of the options will leave you alone. Eretria is part of a larger system it cannot escape and if it attempts to avoid it may find the system dropping on top of it like a ton of bricks. However, how Eretria interacts with that system is decided by the options you have. You can choose how involved you get and how over time in different wars and conflicts, but if you attempt to avoid all conflicts you will simply be outmaneuvered.
The reality of interstate anarchy is that isolationism is impossible. States must find allies constantly or die. This is why Eretria starts with three choices for major allies and an opportunity to gain one more off the bat. The purpose of the Antipatrid bonus is not short-term; it grants Eretria far better ability to find allies in Italy. Of course, it has its disadvantages, and both the Demos Drakonia and Demos Exoria are attractive. That's because I made all three options attractive. I don't think manpower is a short-term advantage. Eretria will grow slowly and an increase of more than 3,000 male citizens is a very big one. Who knows how fast Eretria will reach that with current numbers
Eretria may never be fully left alone, but it needs a few years in a few decades to sit down and sort it's internal self out, without being involved in a war or surrounded in all sides, getting rid of the Dauni, Messapii, Illyrians or stepping out of the coming Greek Wars would give us the breathing room I feel we need to address the internal issues the Antipater option would cause. And actively makes it worse due to depriving us of the stalling reforms we could utilise and increasing the populace to make the problems more pronounced.
The Antipatids option, it doesn't help us enough to achieve that. It gives us manpower yeah, but manpower that can be turned on us and might get involved in internal conflict, it gives us tax, but tax we then grow reliant on, and then can't give up, which makes reform harder. It doesn't get rid of any of our immediate enemies or stop our encirclement, whilst also raising the possibility of getting us into more wars abroad.
I'm not asking for blessed isolationism like Post Napoleonic Britain claimed to have achieved, just a few flanks that don't have enemies on them, and less entanglements abroad that will drag us into wars at poor times, so we can sort our shit out.
Edit: basically Exorians destroy the Daunj and give us the army to finally secure the Messapii lands. Drakonids glare the Illyrians down and give us the power to match naval threats. Both keep with the Eretrian spirit of military innovation. Antipatids give us no defeated enemy, and no military innovations whilst risking an earlier, and more damaging, Metic revolt and do not get rid of any one of our enemies, instead bringing the risk of giving us new ones.
I'm not sure why you're apologizing. This is your opinion and it's valuable, and I ultimately don't care what options players take. I like all three options and think they're all cool. I made cool little symbols for each faction, even
I feel like people are being insulted by my arguments somehow, one guy claimed I was somehow calling everyone fools? Which wasn't my intent. So I thinks it's better if I show some caution when dealing with this. Since people seem to be getting sensitive to certain parts of my argument.