@Crystalwatcher, please don't go down the path of rebooting this. I completely understand why you feel the need to rework things, but as far as I'm concerned, CWMGQ is an example of a living art. As things progressed, as things got more attention, as you learned and developed the quest more, things changed. Hell, things will continue to change. What you just brought up is the perfect example of that. You want to change things for entirely valid and justifiable reasons. You made some errors and want to do better.
But the problem here is that things are too well along to justify a complete reboot. A writer who rewrites everything will never finish anything as their energy is all going into making changes to make things 'better'. I will take a decent completed fic or quest over a fantastic piece of work with only a few updates
every single time.
But because of the nature of quests, it is very easy to make changes during the course of it. To wit, you can't change the past, but the future is not yet written. By all means, make changes, make improvements, but please don't throw away the majority of what you have written here. Therefore, here is my write-in, which I feel is fairly self-explanatory after what I have written above.
[X] Reboot the mechanics system, but leave events that have already occurred as is, doing some low-key retcons to resolve the worst of the inconsistencies.