Pretty sure from some old WOG that Forging Districts is roughly 25ish, so I'm just spitballing that Deific Template is also around there, and hoping it sticks.
 
What did you say the numbers needed for the Forging Districts and Deific Template were again? I think the former was like 25 or so but I'm not sure.

Edit: Also with a Mag 2 Web, can we fire off a Mag 1 and a Mag 2 Ritual on the same turn?
I ... think 20? I can't recall though, I've got a fairly large headache that's muddling my thoughts.
...
kill it faster guys, I must be freed

Probably best to just search up whatever I said in the past, I'll be able to reference my past thoughts from there.

No, but technically yes - at mag 2 you can fire two mag 1 rituals, one of which you can boost to 2 with Mazdamundi. Normally they'd be able to fire off at the same time, but since Mazdamundi's the only one who knows how to ritual, it'd fire off one of them first, then build up and fire the other. Whichever one can be first, doesn't matter.

We unlocked spawning pools, that first sentence is outdated.
We've learned the secrets of making spawning pools but not all their secrets such as making more slann.
Nah, fractalman's right, I just forgot to change that. I'll edit the turn now that I'm back home. I'll look over the plans and offer suggestions after that.

Oh, and you were right about what Teninhuan was doing in the Sotek ritual, @EVA-Saiyajin. By acting as Sotek and attacking the conjured image of the mind fog, thus Sotek acted in parallel.

Did I miss anyone's questions? Just lemme know if I have.
 
My only real regret about all this that when the origin of the Fog was brought up a weapon that couldn't backfire on Chaos was that we don't have a way of going 'Challenge accepted' and then throw it back at them, an imagine that won't come to pass but one I'd find amusing all the same.

Oh well guess we'll have ta settle for trying ta get rid of it and going on some nice enthusiastic walks when we get the chance.
 
My only real regret about all this that when the origin of the Fog was brought up a weapon that couldn't backfire on Chaos was that we don't have a way of going 'Challenge accepted' and then throw it back at them, an imagine that won't come to pass but one I'd find amusing all the same.
Hypothetically, making its remains into a god could fulfill that criteria, especially if you used said god to fuck over Amon'Chakai if you ever run into him again.
 
Oh our walks will be VERY ETHUSIASTIC!!!

Hell our brethren in the state now know how to summon more lizardmen from out of nearly thin fucking air, instant army also more spawning pools...who's to say sooner or later we will run in to enclaves of lizardmen acting as outposts untill we arrive there as the rest search for the old ones?
 
Probably best to just search up whatever I said in the past, I'll be able to reference my past thoughts from there.

No, but technically yes - at mag 2 you can fire two mag 1 rituals, one of which you can boost to 2 with Mazdamundi. Normally they'd be able to fire off at the same time, but since Mazdamundi's the only one who knows how to ritual, it'd fire off one of them first, then build up and fire the other. Whichever one can be first, doesn't matter.
Right its her-
Nevermind.

Thanks. Since I can't think of a compact way of add it to the plan, can I just go ahead and say that I want the Mag 1 Ritual to hit the Ork Project, while the Mag 1/Mag 2 is cast at the Mind Fog?

Edit: Moving that 1 extra slann then.
 
Hypothetically, making its remains into a god could fulfill that criteria, especially if you used said god to fuck over Amon'Chakai if you ever run into him again.

Let's fucking do it!!

A god of the seven winds of magic and of knowledge capable of out tzeentching Tzeentch?

We will need to contain the deamon and keep its scraps down so it can't effect us, once we find the bastard Andrew he realizes just how fucked he is?

That face...I will relish that face of "oh bugger I screwed up" for the rest of the game!!!
 
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Thanks. Since I can't think of a compact way of add it to the plan, can I just go ahead and say that I want the Mag 1 Ritual to hit the Ork Project, while the Mag 1/Mag 2 is cast at the Mind Fog?
Yeah, or do something like

Geomantic Ritual (x2): Magnitude 1 targeting Mek Project - # Slann/Magnitude 1 (2) targeting Mind Fog - Mazdamundi

With the slashes dividing the two of them, or something like that. Just so long as it's easy for me to see what's going where.
 
Yeah, or do something like

Geomantic Ritual (x2): Magnitude 1 targeting Mek Project - # Slann/Magnitude 1 (2) targeting Mind Fog - Mazdamundi

With the slashes dividing the two of them, or something like that. Just so long as it's easy for me to see what's going where.
Thanks, go ahead and get some sleep tho man, no reason to stay up if your feeling shitty.
 
Thanks, go ahead and get some sleep tho man, no reason to stay up if your feeling shitty.
Nah, I'm not tired-tired, just vaguely dehydrated. My martial arts started back up today after winter break, and since I haven't engaged in any cardiovascular exercise for at least 3 weeks, it was quite the experience to go back. Then I forgot to drink any water at work today, thus headache.

I finished editing the actual turn itself, looks a fair bit better, I think. Time to offer plan analysis!
 
If we turn the Daemon into a God, I think a Death god would be best, on the grounds that it would let us preserve our guys souls for later use and make an afterlife, and possibly make ressurection easier/possible at all.

On that note:

Mictotl, Lord of Slumber
Representation: A turtle with a city on its back, formless fog.
Domains: Mists, Rest, Death.
Methods of Worship: Meditation
Favored Foes: Loud things, alternately, Orks
Blessing thematics: Mist, Sleep, The Dead
 
Nah, I'm not tired-tired, just vaguely dehydrated. My martial arts started back up today after winter break, and since I haven't engaged in any cardiovascular exercise for at least 3 weeks, it was quite the experience to go back. Then I forgot to drink any water at work today, thus headache.

I finished editing the actual turn itself, looks a fair bit better, I think. Time to offer plan analysis!

drink some tea or water, but not to fast, give it some time to soak in your mouth and then finish it. If anything I suggest tea with honey, if only to help with taste and for that natural surgar.

anyway I'm partial to:

[X] Plan Scry, Die, And Goodbye
-[x] New City name: Coateptl

Let the havoc be unleashed on the damn orks, bugs, and the Daemon...if we can harvest the scraps to make a god of magic and knowledge (hell use that god to give us light-using skink priests so we can start rezing our not-quite-fully-dead Slann numbers)

Yes I know we have other templates, but having a god of all the seven winds of magic, as well as being knowledgeable and cunning to really screw over tzeentch's boys? Sounds damn cathartic to me...I would be smiling all day if we manage to pull a fast one over the four warp tumors and smashed their little plans...especially if our new boy HATES the four tumors with a passion, everything has its place and order in reality...much like the lizardmen style of thinking but it hates the constant chaos that the four introduce...its a damn cancer that doesn't care for any sort of order or plan. So its best to be removed, as since it was made from the remnants of the fog daemon it could have ways to counter all four of the warp tumors little plans and plots!

edited: plan has been altered slightly for city name...
 
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I'm just going to throw a plan out there.

[X] Plan Everything In Its Place

Unleash the Serpent: 15 5th Generation Slann, Teninhuan
Geomantic Ritual - Dispel Mind Fog: Mazdamundi
Dispel the Mind Fog - 5th Generation: 2 Third Generation Slann, 6 Fourth Generation Slann, 60 Fifth Generation Slann
Dispel the Mind Fog - 4th Generation: 2 Third Generation Slann, 6 Fourth Generation Slann, 60 Fifth Generation Slann
Dispel the Mind Fog - 3rd Generation: 2 Third Generation Slann, 6 Fourth Generation Slann, 60 Fifth Generation Slann
Behead the Beast: 1 Hexoatl Action, 2 Tlaxtlan Actions, 2 Fifth Generation Slann, Chakax
Scry and Spy - Ork Edition - The Warboss: 5 Fifth Generation Slann
Scry and Spy - Ork Edition - The Meks: 5 Fifth Generation Slann
Scry and Spy - Ork Edition - The Shamans: 3 Fourth Generation Slann
Found New City, Improve City, Purge the Parasite: 2 Itza Actions, 1 Hexoatl Action, Awanabil'tat, 2 Yenehectua Actions, Kroq-Gar
Exploit the Jungle - Something good for flying, maybe those pseudodragons we encountered?: 1 Xlanhuapec Action, Tiqtak'to
Exploit the Jungle - Anything useful: 1 Xlanhuapec Action
Search Relic Vaults - Melee Weapons: 3 Fifth Generation Slann
Search Relic Vaults - Ranged Weapons: 2 Fifth Generation Slann
Search Relic Vaults - Defensive Equipment: 2 Fifth Generation Slann
Search Relic Vaults - Mechanical Devices: 6 Fourth Generation Slann
Consult Relic Priests: 3 Fifth Generation Slann
Deific Template: 6 Fourth Generation Slann, 30 Fifth Generation Slann
Examine Tablets of the Old Ones - Forging Districts: 15 Fourth Generation Slann, 40 Fifth Generation Slann
Few things, mostly related to slann allocation:
Only need 10 slann for Unleash the Serpent.
Deific Template and Forging Districts don't need quite that many slann, as elaborated just above. If you wanna assign higher-gen slann, each successive generation is worth three of the one below it for research purposes - a 4th is worth three 5ths, etc.
The second Exploit the Jungle action without a specification I can definitely work with, but keep in mind it's basically free license to design whatever creature you want.

[X] Plan Scry, Die, And Goodbye.
-Unleash The Serpent: Teninhuan and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action and 1 Itza Action.
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: Twenty 5th Generation Slann.
-Perform Geomantic Ritual X2, Magnitude 1(2), Targeting the Mind Fog, Magnitude 1, Targeting the Mek Project: Mazdamundi.
-Found New City, Improve New City: 2 Hexoatl Actions, 1 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog, 5th and 4th Generations: Six 3rd Generation Slann, Fourty Three 4th Generation Slann, One Hundred and Ninty Three 5th Generation Slann.
-Examine Tablets of the Old Ones, Forging Districts: Twenty Five 5th Generation Slann.
-Deific Template: Twenty four 5th Generation Slann.

This is the basic idea. I'm just waiting on Xantalos's WOG before I bother with the nitty gritty of Slann Assignments.
Only thing I note here is that if you can rustle up a city name for the one you're founding, it'd probably be somewhat convenient, especially since the name of a city does affect to a degree what sort of city I make it. Not wholly necessary though, I can always hold another voting round if you don't fancy doing that right now.

Don't think I missed any plans, but if I did, feel free to bring it to my attention.
 
hey nix, why not give the city to Sotek as a reward for helping us take down the fucking fog daemon? something for blood, snakes, or venom...

anyway looking forward to the update, even if it takes a few months!
 
hey nix, why not give the city to Sotek as a reward for helping us take down the fucking fog daemon? something for blood, snakes, or venom...

anyway looking forward to the update, even if it takes a few months!
Was already doing so.

the best combination I can find is Coatl AKA Snake and Altepetl AKA City/Town/Population so....Altepetlcoatl? Doesn't really flow right but it's the best I got.
 
Was already doing so.

the best combination I can find is Coatl AKA Snake and Altepetl AKA City/Town/Population so....Altepetlcoatl? Doesn't really flow right but it's the best I got.
You can always just take those words and fudge them until they turn into a word that flows. That's how I came up with the word Ayacmanik, I took the nahatul words for black, soul, and beetle or something along those lines and combined them into a word that worked.

Coateptl? Altepkoatl?
 
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