What happens if the Aya manage to infest an ork?
I'm not suggesting that the Aya would try to pass the infected ork as a normal one, they don't do that with other things they've infected.
Of all the millions of orks they've encountered, how would every single one manage to die without getting dragged off or simply isolated from the main horde?

A similar question could be raised about our people, though lizardmen are much less chaotic and have the slann to immediately telepathically murder any infected lizardman.
Orks make for shitty hosts. Their wills are stubborn, their nervous systems hard to compromise, and when infested it's generally a lot of effort for the Ayacmanik to make them do anything useful. For them, they're not really worth the effort.

@Xantalos

When you have a free moment, how many Slann are needed for the various scry actions?
5 max for each one, and you can get a fair amount of info with 3. More than 5 is a bit too overkill.

Someone asked if you could sabotage the Mek project - a mag 1 ritual would wreck it, it's too big for undetected regular sabotage to be an option.
 
Orks make for shitty hosts. Their wills are stubborn, their nervous systems hard to compromise, and when infested it's generally a lot of effort for the Ayacmanik to make them do anything useful. For them, they're not really worth the effort.


5 max for each one, and you can get a fair amount of info with 3. More than 5 is a bit too overkill.

Someone asked if you could sabotage the Mek project - a mag 1 ritual would wreck it, it's too big for undetected regular sabotage to be an option.
What did you say the numbers needed for the Forging Districts and Deific Template were again? I think the former was like 25 or so but I'm not sure.

Edit: Also with a Mag 2 Web, can we fire off a Mag 1 and a Mag 2 Ritual on the same turn?
 
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[] Plan Scry, Die, And Goodbye.
-Unleash The Serpent: Teninhuan and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: *Slann Numbers To Be Decided Latter based on WOG*
-Perform Geomantic Ritual, Magnitude 3, Targeting the Mind Fog: Mazdamundi.
-Found New City, Improve New City, Purge The Parasite: 2 Hexoatl Actions, 2 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog:
-Examine Tablets of the Old Ones, Forging Districts:
-Deific Template:

This is the basic idea. I'm just waiting on Xantalos's WOG before I bother with the nitty gritty of Slann Assignments.
I rather like most of this.

Though, I believe that it's not good to be chancy in dealing with the Warboss.

In which case we might put Awanabil'tat on Forging Districts and the city actions on improving Yenehectua as well. Get a minimum of level 3.
 
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[X] Plan Scry, Die, And Goodbye.

I like this plan :)

Although I would like to wreck the Meks plan, I feel like it's a bit too late for Scry and Spy, because next turn the Meks will be done, and I don't want that.
 
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[X] Plan Scry, Die, And Goodbye.



-Unleash The Serpent: Teninhuan, 5 4th Gen, and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action, 5 4th Gen
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: 20 5th gen
-Perform Geomantic Ritual, Magnitude 3, Targeting the Mind Fog: Mazdamundi, 3 3rd Gen
-Found New City, Improve New City, Purge The Parasite: 2 Hexoatl Actions, 2 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog: 3 3rd Gen, 20 4th Gen, 100 5th Gen
-Examine Tablets of the Old Ones, Forging Districts: 8 4th Gen, 71 5th Gen
-Deific Template: 5 4th Gen, 71 5th Gen


I think this would work as far as slann spacing

@Xantalos would putting more slann on Sotek boost him?
 
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I rather like most of this.

Though, I believe that it's not good to be chancy in dealing with the Warboss.

In which case we might put Awanabil'tat on Forging Districts and the city actions on improving Yenehectua as well. Get a minimum of level 3.
We will have to see, I have another set up I could use, but it requires 3 Actions no matter what to improve either Yenehectua or Xlanhuapec.

The best option I can think of is removing the Purge The Parasite part of the expedition and using that extra action to double down on The Warboss.
 
We will have to see, I have another set up I could use, but it requires 3 Actions no matter what to improve either Yenehectua or Xlanhuapec.

The best option I can think of is removing the Purge The Parasite part of the expedition and using that extra action to double down on The Warboss.
Mmm, could work. They'd still have Chakax, Kroq-Gar and Awanabil'tat. And we might spare one or two Slann if we still really want a new city and want a purge...which we might well want such, given there are more than just parasites in the jungle.
 
[X] Plan Scry, Die, And Goodbye.
-Unleash The Serpent: Teninhuan and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action and 1 Itza Action.
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: Twenty 5th Generation Slann.
-Perform Geomantic Ritual, Magnitude 2, Targeting the Mind Fog, Magnitude 1, Targeting the Mek Project: Mazdamundi.
-Found New City, Improve New City: 2 Hexoatl Actions, 1 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog, 5th and 4th Generations: Six 3rd Generation Slann, Fourty Three 4th Generation Slann, Two Hundred and Two 5th Generation Slann.
-Examine Tablets of the Old Ones, Forging Districts: Twenty Five 5th Generation Slann.
-Deific Template: Twenty Five 5th Generation Slann.
Alright, I edited in the Slann Numbers, they might get changed latter based on WOG, but this is pretty much it.
 
[X] Plan Scry, Die, And Goodbye.

-Unleash The Serpent: Teninhuan, 5 4th Gen, and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action, 5 4th Gen
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: 20 5th gen
-Perform Geomantic Ritual, Magnitude 3, Targeting the Mind Fog: Mazdamundi, 3 3rd Gen
-Found New City, Improve New City, Purge The Parasite: 2 Hexoatl Actions, 2 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog: 3 3rd Gen, 20 4th Gen, 100 5th Gen
-Examine Tablets of the Old Ones, Forging Districts: 8 4th Gen, 71 5th Gen
-Deific Template: 5 4th Gen, 71 5th Gen

I think this would work as far as slann spacing
Mate, could you change the name? With your different allocation of resources, it's not Nix's plan
 
Alright, I edited in the Slann Numbers, they might get changed latter based on WOG, but this is pretty much it.
Something I want to bring up. While I know that God Creation is very OP and versatile, and we all want to start making a new Pantheon, in our current situation making new gods dont really help us I feel.

Mind Fog is going to get its ass kicked soon enough, which leaves behind the Orks and Parasites. Now, Sotek is already a War God, so again for now our deitic needs are met for now. So I think it could be more advantageous to start working on new breeds of Skink Priests, buffing up our armies for the war against the Orks.

Aqshy for example, would be a great boost to our culling efforts against the Parasites, and would be a welcomed boon against Orks and helps clear out regions of Ork Spores. Or perhaps Chamon, which should boost our industry efforts since we want to get the Forging Districts back online.

It should allow the Slaan to delegate more tasks to these ne Skinks, allowing them to better focus on various research projects.
 
Something I want to bring up. While I know that God Creation is very OP and versatile, and we all want to start making a new Pantheon, in our current situation making new gods dont really help us I feel.

Mind Fog is going to get its ass kicked soon enough, which leaves behind the Orks and Parasites. Now, Sotek is already a War God, so again for now our deitic needs are met for now. So I think it could be more advantageous to start working on new breeds of Skink Priests, buffing up our armies for the war against the Orks.

Aqshy for example, would be a great boost to our culling efforts against the Parasites, and would be a welcomed boon against Orks and helps clear out regions of Ork Spores. Or perhaps Chamon, which should boost our industry efforts since we want to get the Forging Districts back online.

It should allow the Slaan to delegate more tasks to these ne Skinks, allowing them to better focus on various research projects.
Xantalos said that, once the Mind Fog has been severed from the Slann, it's remains could be...well de-chaosified, and used to greatly shorten the time required to give birth to a new Racial God, but he also said most of our God related stuff was locked behind the Deific Template, so I'm trying to get that done now, so we can shorten the time it takes us to get our next god up.

He'd probably just get a minor boost in power by devouring it, since its domains don't really fit wth his.

There'll be a few choices on what to do with the creature after it's been severed from all the slann, ranging from just banishing it, to investing resources to fully destroy it, etc. Having Sotek eat it would be one of those choices.

Would using it as raw material or a spiritual womb for birthing a new god be on the table?

If you've completed Divine Template by then. It'd be an effort-intensive process but also give you a big boost on the god construction meter.


It was a suggested allocation of slaan for him, not a new plan
And thank you for that, but you seriously over-dedicated slann on the actions, so such a allocation doesn't really work out. Sorry.
 
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Xantalos said that, once the Mind Fog has been severed from the Slann, it's remains could be...well de-chaosified, and used to greatly shorten the time required to give birth to a new Racial God, but he also said most of our God related stuff was locked behind the Deific Template, so I'm trying to get that done now, so we can shorten the time it takes us to get our next god up.
Thats fair. I personally dont really consider it worth it, but I get that it is an opportunity.
 
Alright, I edited in the Slann Numbers, they might get changed latter based on WOG, but this is pretty much it.
No forge district? We will need that and the follow up magic forge districts to be able to stand against the Orks given that they already outnumber us.
Never mind just saw that it was there, missed it some how

Also improving Yenehectua to level 3 would be better as Xlan we use the overflow to add to the defenders of new cities getting them online sooner.

[X] Plan Scry, Die, And Goodbye.
 
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If you say so. Kinda sounded like you were trying to tell me off.

With the new info on scrying numbers I've gained some unassigned Slann and shifted some around. Dispels are marginally stronger, a bit more on the Forging Districts, and a bit extra on Sotek to see if they can leverage additional power of some sort. If that even means anything to anyone.
 
No forge district? We will need that and the follow up magic forge districts to be able to stand against the Orks given that they already outnumber us.
Never mind just saw that it was there, missed it some how

Also improving Yenehectua to level 3 would be better as Xlan we use the overflow to add to the defenders of new cities getting them online sooner.

[X] Plan Scry, Die, And Goodbye.
Eh, if everything goes to shit, Xlan is closer to the Ork WAAAGH then Yene is, plus it just doesn't seem right personally to improve Yene to Level 3 before all our starting cities are there first emotionally speaking.

Besides, our new cities are going to be Level 2 for awhile, since

Turn 6: 12 Actions = 2 New Cities
Turn 7: 16 Action = 2 New Cities +1 Upgraded City
Turn 8: 20 Actions = 3 New Cities + 2 Actions but not enough for an upgrade
Turn 9: 26 Actions = 4 New Cities + 2 actions but not enough for an upgrade ect.
 
[X] Plan Scry, Die, And Goodbye.
[X] Temazcalli

Temazcalli. Steam bath.

So if the city's built on a natural hot springs, we could add steam bath to the buildings
 
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S Found New City - The secrets of the spawning pools have not yielded themselves as of yet, but there is no time to waste. The Web must be expanded, no matter the risk of over-extension. New temple-cities must be founded, and it is the unceasing labor of the lizardmen that will make it so for the first time since the Old Ones walked Mallus. Effect: The specified city founds a new temple-city, locking in its action while it sends workers and materials out to the site of a new city. New cities will be treated as if they have already been scouted and patrolled. Time: 4 Turns. Each subsequent city action devoted reduces time by 1 turn.
We unlocked spawning pools, that first sentence is outdated.
 
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