She has RACIAL powers. That doesn't make her a leader, because she's doesn't want anything from others aside from being available. She's a natural follower, because whenever someone she likes expresses an opinion she hastens to revise her internal priorities so as to agree that she wanted to do this all along, even if she never knew This was a thing that could be done until a minute ago.
While it it's true she adapts to new information quickly, I can't remember a single time when she actually changed her opinions or likes and dislikes for someone else's sake. She sometimes pretends to know what she's doing when she doesn't, but that's more of an ego thing than a follower thing.

And just because she's not extorting people to make them give her things right now doesn't mean she's not a natural leader, it just means she has no reason to do something like that right now.

And her charisma is not just racial; even as a Witchmon, she rapidly got on Verge's good side through sheer energy and personality even though he started out despising her. This was BEFORE he got hit with the virus.
 
While it it's true she adapts to new information quickly, I can't remember a single time when she actually changed her opinions or likes and dislikes for someone else's sake. She sometimes pretends to know what she's doing when she doesn't, but that's more of an ego thing than a follower thing.

And just because she's not extorting people to make them give her things right now doesn't mean she's not a natural leader, it just means she has no reason to do something like that right now.

And her charisma is not just racial; even as a Witchmon, she rapidly got on Verge's good side through sheer energy and personality even though he started out despising her. This was BEFORE he got hit with the virus.
A leader needs both charisma and initiative to actually do it though. Ardat is...kind of content to do whatever.
 
A leader needs both charisma and initiative to actually do it though. Ardat is...kind of content to do whatever.
That's like saying a fighter needs both strength and skill and the will to be violent. Yeah, that's true, but someone who is talented at fighting but doesn't seek out fights is still talented even if they aren't using it. I'm saying she has a talent for it, not that she's fully utilizing that potential right now.
 
That's like saying a fighter needs both strength and skill and the will to be violent. Yeah, that's true, but someone who is talented at fighting but doesn't seek out fights is still talented even if they aren't using it. I'm saying she has a talent for it, not that she's fully utilizing that potential right now.
The basic problem is she doesn't have a talent for it. She just has a charm power.

She is not trusted by anyone, even her close friends, to make good decisions even prior to Dark Digivolution. She has negative initiative, generally going along with what someone else decided, whether Scratch, Verge, or Beat, if they say to do something she'd either do it and proclaim it her brilliant idea, or to sulk and then do it anyway.

Leadership scoring
-Verge(post evolution):
--Charisma: Not much, but he's big and swole, so that lends gravitas.
--Trust: Everyone trusts him to have the group's interests in mind when he speaks, however, he remains ignorant on many matters and so he's usually not consulted.
--Initiative: Strong. Verge has goals and is driven to achieve them, or preparing for them if not achievable. He can and will drag others along. However, due to his strong loyalty he can also be dragged along.

-Sparks:
--Charisma: Significant, considering what he managed to talk law abiding Angels into...
--Trust: Sparks is technically very intelligent, but he has a history of choosing decisions bad for the group.
--Initiative: He's about as driven as Verge there, but he's harder to drag into the causes of others

-Beat:
--Charisma: What charisma
--Trust: Beat is pretty dedicated, but he tends to focus more on his personal issues and interests.
--Initiative: Strong. He has his goals and will go far to achieve them. Hard to budge from them really.

-Ardat:
--Charisma: Magically charismatic
--Trust: Prior to her Dark Digivolution, she was infamous for making dumb decisions. After her Dark Digivolution, she's infamous for nearly killing teammates.
--Initiative: Negligible, Ardat has been seen acting on her own goals and initiatives approximately never. She's almost always attached to a more driven teammate.

Ardat in other words, is a good leader in the same way Megumin is a skilled mage. If you only consider one aspect of the endeavor she'd be extremely excellent, but her deficiencies everywhere else blows it up.
 
The basic problem is she doesn't have a talent for it. She just has a charm power.

She is not trusted by anyone, even her close friends, to make good decisions even prior to Dark Digivolution. She has negative initiative, generally going along with what someone else decided, whether Scratch, Verge, or Beat, if they say to do something she'd either do it and proclaim it her brilliant idea, or to sulk and then do it anyway.

Leadership scoring
-Verge(post evolution):
--Charisma: Not much, but he's big and swole, so that lends gravitas.
--Trust: Everyone trusts him to have the group's interests in mind when he speaks, however, he remains ignorant on many matters and so he's usually not consulted.
--Initiative: Strong. Verge has goals and is driven to achieve them, or preparing for them if not achievable. He can and will drag others along. However, due to his strong loyalty he can also be dragged along.

-Sparks:
--Charisma: Significant, considering what he managed to talk law abiding Angels into...
--Trust: Sparks is technically very intelligent, but he has a history of choosing decisions bad for the group.
--Initiative: He's about as driven as Verge there, but he's harder to drag into the causes of others

-Beat:
--Charisma: What charisma
--Trust: Beat is pretty dedicated, but he tends to focus more on his personal issues and interests.
--Initiative: Strong. He has his goals and will go far to achieve them. Hard to budge from them really.

-Ardat:
--Charisma: Magically charismatic
--Trust: Prior to her Dark Digivolution, she was infamous for making dumb decisions. After her Dark Digivolution, she's infamous for nearly killing teammates.
--Initiative: Negligible, Ardat has been seen acting on her own goals and initiatives approximately never. She's almost always attached to a more driven teammate.

Ardat in other words, is a good leader in the same way Megumin is a skilled mage. If you only consider one aspect of the endeavor she'd be extremely excellent, but her deficiencies everywhere else blows it up.
Right. So, as I already said, she already has the best potential to be a leader out of anyone, and Verge and Beat have the worst. She's not using that potential because she doesn't want much right now. I don't know how she was "infamous for making dumb decisions" as a Witchmon. She was rude out of ignorance sometimes, but her judgement itself seemed sound.

I also don't recall Sparks ever making decisions that are "bad for the group", unless you consider him not wanting to be real friends with them that. Though honestly, I'm not sure if you could even call that a bad call.

And Verge doesn't do things for the good of the whole group, he usually just does whatever he wants and sometimes brings other people along, or lectures Sparks ineffectually on what he thinks is morally right. Sometimes he'll try to be empathetic and help out the person in front of him, but in the long term he's in it for himself and Sparks. His size "lends gravitas" in that he can be scary sometimes. Otherwise it doesn't help at all.

Honestly, Pit is currently the best leader here by your metrics of measurement. Only thing holding him back is that he's too nice to ever order anyone around.
 
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7th Of Water: An *Honorable* Duel
[] Go up and challenge this Legendary Warrior to one on one combat. The potential for an honorable duel aside, it should also open up the rest of the Host to trying to break through the blockade. This could be your chance to earn renown.

===

A Legendary Warrior stands in front you, a worthy opponent which the martial artist inside you had so craved to battle ever since digivolving to champion. So much as Duty calls out for you to focus on helping end the siege and Logic dictates that fighting such a powerful opponent by yourself is foolish but... personal Desire and Instinct triumph through. The possibility of fighting a worthy opponent was one of the reasons why you accepted HolyAngemon's offer to come. You refuse to throw that away simply because Wolfmon's capabilities may outclass your own.

This is my path to choose. I seek an honorable duel for the fight and to help fulfill Flamemon's dream... perhaps this could also give my allies the chance to break through while I occupy my opponents attention.

Despite the giddiness and pulsing excitement, your movements when plodding forward are entirely unchanged. All the energy and emotion is carefully controlled, then channeled, you'll need every shred of it for the conflict to come.

"Sparks." you state calmly, rotating your head to look at the much smaller champion on your shoulder. "Get down."

"What? Your intentions cannot be to-" the cripple protests, looking upon you with open confusion, that is until your eyes meet. His dubious look warps into an unhappy glower, but the Wizardmon nods nonetheless. "Thine life is... I shalt interrupt the fight if-"

"I understand." the reply is swift, and you're careful to keep annoyance out of the words. Sparks plans to intervene if it looks like the opponent will delete you. While the idea of such an interruption is rankling to your sensibilities, it's understandable. He's your friend, and there's nothing you can do to convince him not to act in such a case. With that he hops down, the fourteen feet and lands lightly on the rocky ground.

"Hrmph. Fine."


Beside you, the squad's Pidmon is oddly silent, watching the proceedings with an uncharacteristic restrained intensity.

"Pit. I will draw his attention."

"Alone? Comrade Verge that is... Hyuk, hyuk, hyuk. Acceptable." An almost evil-looking grin appears over the two-winged angels face as he nods once. "May God be with you." After thanking him, you start forward.

Eighty-four feet away Wolfmon finishes off the last champion still attacking him with a pair of slash's to the unfortunate Angemon's knees, then leaps back to his starting position in front of the square-cut passage. He doesn't interfere as the broken assault force grab up their lost body part's and flee, only watching with an impassionate disdain as all eighteen soldiers retreat from battle. Judging by the many dozens of wounded mon you'd spotted all over camp, this hadn't been the first wave he'd defeated on his lonesome. But it would be his last.

Rearing up to the full height of nearly twenty feet, you take a breath and make your presence known.

"Wolfmon!" The air itself shakes under the force of your roar, as it should. As expected, the Legendary Warrior turns to inspect you. "You are challenged to personal combat! Face me here and now in a honorable duel!"

"Friggen stupid."


The champion in question seems distinctly unimpressed by your challenge, somehow managing to actually looks down his nose at you despite only being half your height. Infuriating disdain, radiates from his loose stance and his only response is to give out an exaggerated, exasperated sigh. However, you refuse to let the anger from his disrespect gain control, instead tightly channeling the emotion into your reserves.

Calm mind. Clear focus. A single mistake could mean defeat. With his speed, Frame reinforce is useless and I do not believe my fire enough to harm him... Hasten Burst would be of immense help.

Unfortunately you haven't learned that particular bit of High Programming yet. Now, all that remains is the approach.

Your core thrums with satisfaction, ready to set upon this path.

Your mind is calm, focus narrowed to a razor-thin edge. All distractions slide away, leaving only room for the opponent and yourself.

My claws are heavy.




Wolfmon's body shifts minutely, his legs bending to gather strength-and is suddenly in motion. Between blinks the Legendary warrior goes from stationary to a dazzling leap his blades flashing with elemental power. As a rookie the champion would have appeared as nothing more than a streak of light, but now? You can see his motion, the arcing motion and blow aimed to severe your left forelimb at the shoulder. More importantly however, you can counter his strike.

Against a normal mon like the soldiers he'd just finished defeating Wolfmon's speed would have been overwhelming. But now his course through the air is set and you will prove yourself a worthy opponent. There is no point in roaring, you shift your feet, twists your hips and meet him head on.

With immutable trust your war-gauntlet of black and gold arcs down to intercept the leaping strike. Wolfmon is faster than you, even now when he's not taking the encounter seriously. But you don't need to match his speed. All that's required here is greater reach and the correct timing.

These are two aspects which your body excel in.

A dual strike will not work. The size difference is too vast. Single swipe.

"Crescent Dawn!"


It's only halfway through his motion that your opponent notices that something is wrong, but even that is far too late. Delight explodes from your core as surprise rolls over Wolfmon's face. He switches from offense to defense admirably fast, barely managing to raise his light blades up in time to meet your claw.

For a brief instance, metal wars against heat energy as his blades seek to rend your armor in two. Then the second has passed with fervor, your equipment victorious presses down on his blades crossed guard without so much as a scratch before proceeding down.

Wolfmon's feet impact the ground with enough force to shatter rock, spraying shards of the material to harmlessly splash against your fur. Your worthy opponent's limbs visibly shake with the effort of halting the blow, keeping it mere inches away from this head. Yet indeed no matter how hard you press down, the Legendary Warrior keeps your forelimb from further pressing down so much as another centimeter.

He is unbroken.

"Such… weight." A new burning light leaps into the mercenary's eyes, wiping away the disdain and boredom and replacing it with glee. "Yes!" Wolfmon roars, muscles surging to push your paw aside. Naturally, you're other arm is already sweeping in from the side, to exploit the newly gained momentum. But instead of simply getting hit, Wolfmon twirls away dual swords sweeping out to half-parry the follow up.

The resulting clash sends him, skidding back through the ground, carving two deep, nine foot long furrows in solid stone before the force of your glancing attack is fully dispersed. Wolfmon, looks you in the eye and grins. It's impossible not to return the look even as your data sings in joy.

"Mach Jab Combo!"
You cover the distance with a single bound, and unleash a series of short punches, pushing him further away from the passage. Not unexpectedly, the Legendary Warrior dances out of the way. He avoids your strikes with an almost effortless grace, stepping and leaning just enough to avoid being struck and not a fraction more.

So the gap in speed is this vast. No matter. I will persevere.

"Hohohaha! Yes! Such speed, such power! Come! Show me the depths of your strength!"
Wolfmon, ducks your final jab, transfers the momentum into a rising strike that catches your arm on the recoil, throwing it up into the air. How his small frame holds so much power is a mystery, but not one you're willing to question. Not when you're having a battle like this.

Instead of following up, the mercenary slams his blades together in a cross salute and nods.

"My apologies for underestimating you. Enough holding back." You return the gesture, take one step back and raise your paws up in the standard defense stance.

"Zwei Sieger" The Legendary warrior unleashes a ball of light from his blades, and instinctively you shift to block the projectile. But Wolfmon dashes alongside his first attack, closing into melee before you can register more than surprise. "Licht Sieger!" pain flares up as he scores a pair of cuts along your left side.

Shallow.

Ignoring the burning sensation, you whirl after Wolfmon, but the mercenary is one step head, unleashing another paired strike on your right leg.

"Hohoha! Too slow Gryzmon!"
You let out a low growl turn again, but it's a struggle to so much as follow the smaller, much more agile digimon. A third strike lands on your knee, then a fourth on your belly. Within moments it becomes clear that catching the mercenary while he's inside your guard like this is impossible.

If this continues, then I have already lost. I cannot depend on speed.

So you change things.

Half of the stance keeping your upper body safe from the darting blows drops, as you pull back an arm for Megaton Punch.

Wolfmon doesn't let the sudden opportunity go, leaping up and joining his swords together for a single powerful, and wholly predictable strike.

The energy you'd gathered flows not down the length of an arm, but up into your mouth.

"Drohung Strahl!
" his connected weapons strike down, and you attempt to shift enough to catch it on your pauldron. You'd planned to let it rebound off armor instead of severing vulnerable flesh, unfortunately the opponent recognizes your slight shift in movement, and accounts for the difference.. Wolfmon moves his attack slightly left, bypassing the armor entirely. True pain, a cutting heat slices through fur, flesh and muscle, effortlessly working through your data.

Victory flashes across Wolfmon's features-then turn to open shock as his blades hit bone, and the attack halts.

"Sharp Fangs!"


The mercenary's body attempts to twist away as your mouth snaps shut, but you knew exactly where he'd strike, and how he'd try to escape. Eight of your teeth strike armor, and even reinforced by a technique crack from the impact.

Wolfmon however emits a satisfying bellow of pain as you feels something in his limb give way.

"Licht Kuge!" A blast of energy from his arm strikes your jaw at point blank range, loosening your grip for just a fraction of a second. And that is all the time your opponent needs. Wolfmon bends forward and drives his light sword into your mouth, wedging it open long enough for him to drag his leg out, then kicks off your nose.

"Rgh!" the snarl comes out unbidden as you follow his path down.

"Nice try! But don't expect that bluff to work twice!"


It wasn't just a bluff.

"Megaton!" You bring your right forelimb forward, then down, modifying the technique on the fly to follow his descent.

"Daemonshit!"


"Punch!"


His cross guard is strong.

The strike Sergeant Scratch taught you is stronger.

A single golden spike punches through his defense and tears into the center of his armor.


Data pours out from the wound-and then your claw is moving past. The ground at your feet explodes, a dozen feet of solid rock erupting outwards from your strike and throwing a haze of dust into the air.

Wolfmon glowing even through the debris, dashes backward and you follow, dropping onto all fours to give chase.

"Strahl!" You see his glowing eyes start to pulse and raise your right paw to preemptively block whatever is about to happen. Which obscures your view for one vital second. "Himmelfahrt!" A whirlwind of light rises up from the earth like a pillar with Wolfmon at the head. The whirling champion is able to strike directly at your upraised elbow.

Agony, flares from your arm as hard light wraps around the highly vulnerable joint. Every shred of digital flesh holding up the latter half of the limb is severed, leaving your claw to hang limp.

However even through the pain you see a flash of opportunity. While it may have crippled you, that attack left him hanging in the air once more.

"Crescent Dawn!"
For a second time that day, you strikes the airborne mon at full force, smashing him into the earth with every ounce of your remaining power. This time, the champion's cross-block doesn't hold up. Weakened by your first smash and the Megaton punch, Wolfmon's attempt to defend himself crumbles. Your paw crushes him against the ground back first, pinning the Legendary Warrior in place. A second passes, he doesn't move.

Did I win?

"Fantastic!"
One word. That's all it takes to send a chill down your spine.

He can still fight?!

Wolfmon is battered, the white portions of his armor cracked, broken and even bearing a hole from where your knuckle had struck. One leg is twisted around, broken and unusable. But your opponent is still smiling.

Don't let him up!


You unleash another roar of effort and press down on the Legendary warrior with every ounce of your being. But sadly, despite your best efforts, inch by inch, Wolfmon forces it way for a second time. A slight sinking feeling whistles free from your digicore as he creates enough space to roll away. He wastes no time in pressing the advantage, popping the handle of one sword in his mouth of all things before dropping onto all fours. Despite his humanoid appearance, the Legendary Warrior darts out of the way of your desperate strike with surprising agility.

With only one arm usable, your ability to defend and retaliate is halved and this time, there's not a way to trick the mercenary into exposing himself. This time, after getting into range, the elemental warrior doesn't let up. Dozens of blows strike your legs, belly and sides, each one barely consequential, but together adding up to a hefty sum.

He hampers your mobility, drains your strength, and there's nothing you can do to catch him.

It's frustrating but... you roar with an undeniable happiness and continue the struggle. .

If I lose then so be it. But I won't let this branch of my path end pathetically!

A strict pattern begins to emerge through the cuts. Wolfmon attacks both your legs, then your left side, then your back before moving onto other parts. The order of the first two blows might not have been consistent, but the third was. Which gives you a final chance.

Gritting your teeth through the pain, you drop down to a knee, twist painfully around sweeping out to intercept the third blow-only to be met with... nothing.

"Nice prediction."


*Slice*


The Legendary Warrior draws his blade around the joint of your right rear-leg.

"I saw it coming."


... I see. Our skills are also this far apart.

"This duel is over." Your foe declares, hopping into sight and leveling one sword towards your lowered head. "Prepare for defeat."

"Zehahaha." a low rumble escapes your throat. "Come then. Take your victory."

My path does not end here!

With another roar, you fall back sweeping out a claw in a last ditch attempt to end the fight.

Wolfmon leaps into the arc of your attack, his shining with sudden brilliant radiance. The head of a feral beast knocks your forelimb away and dashes forward. With your guard open, there's nothing you can do to stop the incoming attack.

Defeat... It's not so bad.

"Licht!-
"

Is as far as Wolfmon gets before an arrow formed of lighting smashes into his back. The Legendary warrior's attack disintegrates, and his body flies overhead. He smashes into the ground a mere foot from your snout, a hole in his gut.

... What?!

Up above in the distant sky, an Angewomon raises her bow, preparing a second shot to finish your opponent off.

That can not stand.

Wrath flows out from your core, empowering exhausted muscles and giving wounded limbs new energy. And as the next arrow streams forth, your remaining arm rises up. Once more your war-gauntlet proves its worth, as the projectile of pure energy shattered against its black surface. However the force still swings you around.

Just in time to see the form of Wolfmon rising to a knee. There's accusation in his eyes, disappointment and fury. But... there's something else. Acceptance.

The fact that your duel was interrupted is infuriating, even if you were on the cusp of losing, honour dictated taking said loss. Not... cheating.

But now… you have the potential chance to delete Wolfmon. A worthy opponent, and a source of immense power. There's a chance he might not be able to escape this place even if you do show mercy.

=== Choose One:

[] Delete and Load him. You need his power to fulfill your oaths, he is a worthy opponent. It may be something you'll regret but... so be it. You'll make that sacrifice.

[] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.

[] Step aside. Let the Angewomon finish him off. Any victory now would be stale, but your duty to the host prevents you from assisting him.

===Stats/Skills
  • General Fighting: 38/100->39/100
  • Martial Arts, Maul (Gryzmon) Style: 16/100-> 18/100

Sparring:
+Agility
+Fortitude
  • Strength: 2358.00->2365.00
  • Fortitude: 2148.25->2160.75
  • Endurance: 1520.25->1525.75
  • Agility: 1441.75->1451.50
  • Special: 1703.50
  • Spirit: 1484.00

===Authors Note: Hehe, that took a while, but I'm pretty happy with the result!
 
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[X] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.

Rival Get!

As the wolfmon seems to be a warrior first and formost and him being a merc feels like it is just a means to a end to follow that path. Which makes me feel he can be a worthy rival and flipped into becoming a ally of sorts later.

Plus, unlike the host the Gloaming is not going to have a lot of healing on hand to bring this back. So having things be a WIA works for us and gets rid of a major enemy asset.
 
... damnit. For all I want his power, he didn't kill any of his opponents. Hell, he wasn't even going to kill Verge I think. Not when we still had so much potential.

[X] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.
 
He's a fellow battle warrior! To let him fall this day would be a great waste!

[X] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.

Retreat grand warrior so we may once again do glorious battle one day!
Also your funny.

And to be serious the only time he actually killed our guys was when they were already critically injured, other than that he let them go.
 
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I'd like to say though, we should probably not follow any "desire" paths after this, that feels like it's giving Ardat's virus more influence.
 
[X] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.

Rival Get!
Clearly this means that (if he survives) Verge is the wake up call boss for his Champion evolution, or at least so far as mon that aren't already Legendary Warriors/Smol deities or already a tier up are concerned.

I'd like to say though, we should probably not follow any "desire" paths after this, that feels like it's giving Ardat's virus more influence.
That's actually one of the reason behind me not voting for it now, I want to do the honorable warrior thing but at the same time I know we can't predict the future so limit the influence now might be for the better if something else pressing comes up later.

Also it seems the Dark Purple is affiliated with cold logic in addition to power, I wonder if comes from the same source as Verge's skill with numbers.
 
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Oof, this is a really tough choice. If we take the power up it'll haunt Verge for the rest of his days, and letting Angewomon(boy, she trained herself back up to ultimate quickly) do it will still hurt Verge, though less, on top of not giving the power up.

Protecting him, on the other hand, will definitely get Verge punished by the Host, since he's not only aiding the enemy but defying a senior officer's orders. Considering he's already been hit with a warning for deserting his post on the day he found Fu's ghost... this could be quite bad. Probably a demotion.

Still, Verge feels sick to his stomach for having his honorable defeat taken from him, and Wolfmon _does_ seem to have a no-killing policy, even towards opponents that would give him a big boost from loading.

Then again, I highly doubt this guy has no available healing. A successful mercenary like him probably carries healing disks, so if we protect him here he might use one and then retreat to join the defense in the tunnels.

Really tough choice...

Edit: heh, I also gotta say that loading for power and then losing to an opponent who doesn't load stings a lot.
 
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So another good thing that might have came from all this, if Beat was watching our fight he now might have a much clearer idea of what his hated for might be able to do.

Since he is another Legendary warrior, so seeing another one really go at it can only help him in planning for his chosen battle later.
 
So another good thing that might have came from all this, if Beat was watching our fight he now might have a much clearer idea of what his hated for might be able to do.

Since he is another Legendary warrior, so seeing another one really go at it can only help him in planning for his chosen battle later.
Beat's in the tunnels. I'm pretty sure he didn't see anything, since he's busy fighting right now.
 
I will say this I'm not in favor of just standing aside and letting someone get deleted, but that's because I kind of see it as the worst of both worlds disregarding the outside influences involved.

Beyond that.... well if we do load it has the best chance of us getting back into the battle, something thats likely to be brutal given the fact that we are making an assault against a cornered enemy.

Hmmmmn actually aside from attacking the Legendary Warrior of Light have the other Host forces gotte
 
Technically we haven't yet been given any orders about not sparing him, so we aren't actually defying anything. Making him stand down is enough.

I don't have enough time right now to correct the typos, so I'll just point them all out in a spoiler tag.
a worthy which opponent the martial artist inside you had so craved to battle ever since digivolving to champion.

All the energy an emotion is carefully controlled and channeled,

the cripples protests

that is until your gaze's meet

with a pair of slash's to the unfortunate Angemon's knees

grabs up their lost body part's and flee,

The air itself shakes under your roars force,

somehow managing to actually looks down his nose at you

There is not point in roaring, you shift your feet, twists your hips and meet him head on.

Two aspects your body excel in.

He switches into defensive admirably fast,

but the mercenary is one step head,

as you pulls an arm for Megaton Punch.

but you're not the only once who noticed the shift.

and then your claws is moving past.

dropping onto all fours to give chast.

Your paw crushes him against the ground back firs,

Wolfmon is battered, the white portions of his armor cracked, broken and even bearing a whole.

despite your arms best efforts,

Wolfmon into the your, his shining with sudden brilliant radiance.

Up above in the distanct sky, an Angewomon raises her bow

empowering exhausted muscles and given wounded limbs new energy.

Just in time to see the prone form of Lobomo rise to a knee.

Edit:
Forgot to vote.
[x] Show mercy and honor. You do not desire to see his path end here. And letting someone else delete him would be an eternal stain on your honor.
 
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[x] Step aside. Let the Angewomon finish him off. Any victory now would be stale, but your duty to the host prevents you from assisting him.

Duty. It's been part of Verge's character since the early days, right?
 
Technically we haven't yet been given any orders about not sparing him, so we aren't actually defying anything. Making him stand down is enough.
Hmm... you do make a good point there about him technically not getting orders. It would still be openly aiding an enemy soldier for personal reasons though, as well as hindering Angewomon's endeavors to kill him. If Verge hadn't already broken protocol fairly recently I wouldn't be as worried about this, but since he was already explicitly said to be on thin ice after that first time I'm wary.

Also, the vote for letting Angewomon kill him mentions that Verge would be fulfilling his duty to the Host, implying that protecting him would be seen as going against that duty.

Hnnnn, I'm still tempted thooooooo ;_;
 
Hmm... you do make a good point there about him technically not getting orders. It would still be openly aiding an enemy soldier for personal reasons though, as well as hindering Angewomon's endeavors to kill him. If Verge hadn't already broken protocol fairly recently I wouldn't be as worried about this, but since he was already explicitly said to be on thin ice after that first time I'm wary.

Also, the vote for letting Angewomon kill him mentions that Verge would be fulfilling his duty to the Host, implying that protecting him would be seen as going against that duty.

Hnnnn, I'm still tempted thooooooo ;_;
It would be pretty constant with our past actions though, as we did get our head nearly taken off for trying to stop Ardat killing already routed/defeated foes.

So stopping another from doing the same would fit and be rather natural for us.
 
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