So awhile back I made a rough silhouette model to get an idea of our boi's new size based on Drex saying Gryzmon Verge would be at least 24ft tall when on two legs.
For reference Beat the Stingmon is like 7-8ft tall.
"Roiling Instinct, Savage Wrath, My Claws are Light."
Appearance:
With Eyepatch:
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Worrisome
Nervous (hidden)
Calm
Confident
Zen (for the most part)
Honorable (Path Of The Martial Artist) (Dislikes attacking wounded opponents, sneak attacks or outnumbering foes, especially weak ones)
Pessimistic (Very Minor)
Cautious
Curious
Reactionary
Slightly Naive, does not understand most sarcasm
Is great with numbers
Wrathful: Partially controlled.
Devoted (HIGHLY)
Kind
Friendly (partially suppressed)
Enjoys Fighting/Training
Diligent
Nap-Friendly (i.e. enjoys taking naps and will do so when the mood strikes or strenuous actions)
Sweet Tooth (enjoys rich food with high sugar or other sweeteners)
Really, really, really, good sense of smell.
Mutant Of Mutants: You're noted to have a slightly more humanoid form then normal. Furthermore your data composition is made of both Viral and Vaccine data. You're considered one of the weirdest digimon alive, and rightly so. Because of this you're notably larger than a champion of your species should be, which gives a large boost to strength but a malus to agility and you grow tired easier.
Repulsa's Mark: A scar on the left sides of face going down through his eye and rendering it useless. Gives a slight malus to melee combat until trained out of it, and a rather permanent blind spot.
Laugh: Zehahaha!
Attempts to view most things as battles to seek victory in or challenges that must be overcome.
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Minor High Programming Affinity (Healing Sorcery) (Increases rate at which healing spells are learnt by a factor of 1.25)
Minor Martial Arts Affinity (Increases rate at which martial skills are increased by a factor of 1.25)
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Verge is a curious, yet cautious individual. He wants to understand the world, and figure aspects/mon/things out, though is wary of the potential consequences that could come with investigating. Which for the most part doesn't stop him from confidently following through, though at times he does get a little nervous. He worries very much about his friend's health.
This mutant Gryzmon much enjoys counting, and numbers in general as they're organized. He has an almost obsessive compulsion when it comes to counting, keeping things organized and as un-chaotic as possible. When that fails, when things don't make sense, he gets angry.
At his core Verge has a great deal of Wrath, but with his evolution he has learned to for the most part control it. However it's true limits have yet to be tested. Despite the boost in maturity he is still deeply traumatized because of what Repulsa and Count plus his forces did. Giving him a phobia of feminine humanoid digimon, winged shadows, and claws near his face. Despite that, his kind friendly nature still show through.
He cares deeply for his friends and family, and as whole suffers emotions very strongly. When he devotes himself to something it's with his entire being. Which is both a good and a bad thing. Verge heavily enjoys both fighting and training, but it helps that he's also personally driven for the sake of his family and seeking revenge.
Combative Skills:
General Fighting: 289.50/540
Martial Arts, Maul (Gryzmon) Style: 228.50/540 [Power based fighting style emphasizing control, powerful, lethal strikes and countering foe's attacks.]
Inheriting The Embers Of Heroism: Flamemon may have been deleted by Repulsa, his ideals, his dream has not gone out. Even in death you won't abandon your best friend or your oath to him. If he's gone, then you'll just have to carry the dream in his place.
Sibling Guardian: Lunamon & Thresh, your family have been taken but not forgotten. When the time comes to meet them again, you'll protect them with every fiber of your being.
The Power To Liberate: Count, an Ultimate level digimon has your family captive. You must gain the necessary power required to free them.
Fire & Claw, The Road To Vengeance:You've made an oath with Sparks, to avenge your village by deleting every mon responsible for it's destruction and the deletion of its inhabitants. You WILL avenge Flamemon and the village no matter what, and you'll do ittogether with Sparks, your only remaining friend from the encounter.
A Scion's Defender: You've sworn an oath to uphold sir Scratch's dying wish and defend his *daughter*. Despite her form and mental instability, Ardat is a digimon you will protect with your life. Even if that sometimes means stopping her.
*Minor* Goals:
Hold your oath to not get overwhelmed by your fear.
The Shield: Train Fortitude to become tougher and thus protect Sparks
Pay Auger back the bits you borrowed from him including interest
Rescue Auger and Snare and Gnash
Don't leave Sparks alone
Keep Warren, Scourge & Grip Safe/get in contact with them
Watch carefully over the Blessed Host and surrounding mon for yourself and Sparks.
Fulfill Angemon's last request by assisting Pidmon in staying on his path to Righteousness and his goal of becoming Seraphimon.
Be more careful around Ardat, so she doesn't attempt to delete you again.
Find more information on *The Great Tree*
Find more information on *The Slayer*
Techniques:
Mach Jab: A quick accurate punch, though not a very strong attack.
Crusher Bone: Creates a heavy fossil in the ground which can be dug out and thrown.
Muscle Charge: Acts to temporarily increase strength by 10% by tensing the muscles and empowering them with a trickle of energy.
Mach Jab Combo: A series of quick accurate punch, while none of the individual hits are very strong, they're useful for pressuring foes.
Uppercut: A short, powerful close ranged punch meant to hit the foes head. Potentially stunning if landed right, and more powerful than a jab.
Megaton Punch: A very powerful, if overly telegraphed punch using the same principles as Muscle charge, just used for the purposes of a single strike.
Tai Atari/Body Attack: A basic tackle using either shoulder, not very damaging but can move most mon around.
Atemigaeshi/Maul Attack: Counters an opponents strike while knocking them down. May also include a follow up strike.
Crescent Dawn: A sweeping strike with either war-gauntlet, or theoretically both.
Hammer Rush: A continuous series of powerful punches meant to pressure opponents and deal heavy damage.
Sharp Fangs: An enhanced bite, making teeth both tougher and sharper for a short period of time.
Howling: An enhanced roar meant for intimidation.
Gale Claw (Variant) : Forms a series of wind-blades on each claw; Special Property: Bonus Corrosive Damage Over Time.
Lighting Slash (Improvised Variant) : Consists of catching lightning whilst in the air, then channeling it into your claw for electric damage. Special Property: Has a possibility to inflict a stun on opponents.
Spinal Tap: A special strike, that injects energy into the opponent's spine or corresponding area, temporarily paralyzingly them.
Tremor: Strikes the ground, creating a localized earthquake and throwing up debris.
Dash Knuckle:
Winning Straight:
Razor Wind:
Drill Spin: Attacking using Verge's drill nose. Screw Claw: An attack using Verge's Drill claws.
Relevant Spell List:
Holy Light Strike: Forms a conical blast of holy energy. Size depenant on energy spent.
By The Power of God I Command Thee Healed!: A champion level healing spell, calls upon the Host's deity for extra power.
Flame Weapon Shroud: Adds fire damage to claws and nose based on special stat. Lasts for 30 seconds
Muscle Burst: Acts in a similar way to Muscle Charge but is more significant, giving a large boost to strength for 5 seconds. However it also causes recoil damage.
Hasten Burst: Spell redirects that energy to instead give an agility increase for 5 seconds.
Tandem Body Burst: Gives the effects of both prior spells for three seconds.
Frame Reinforce: Uses Special to harden the body for 10 seconds, raising Fortitude at the cost of Agility
Divine Zone Heal: Creates a field of divine assisted healing energy around the user. Very costly, but extremely effective.
Divinely Wreathed Thrust: Launches the caster forward covered in holy light.
Sanctus Infirmare: Emit a pulse that generally debuffs dark and undead digmon.
24,530 Bits
0 pack: Workout Supplements (Roll 2d4 for physical stat gains per day of using)
Large, Sheet Of Tough White Paper: Holds Baromon's prophecies regarding Verge & Pit.
"A light that has fallen! Grown, cut and reborn! Risen from the pit on divine wrath!"
"A descendant weeps under the fury of four! One sacrifice harkening the gate to herald priest sinful!"
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"Scion of Magic and Metal! Abomination before the world! A body crushed and soul bargained!"
"Successor to the failed shield! Champion of corrupted Desire. Half of war yet joined in structure and purpose!"
"The Slayer lives! He returns to find that which is his!"
Flame Weapon Shroud: Adds fire damage to claws and nose based on special stat. Lasts for 30 seconds (18/18) (Costs 50 Spirit as a rookie, and 250 as a champion)
Muscle Burst: Acts in a similar way to Muscle Charge but is more significant, giving a large boost to strength for 5 seconds. However it also causes recoil damage. (12/12) (Cost Variable)
Holy Barrier Enclose: Calls upon the assistance of divine power to form an exceptionally tough dome. With enough power it can theoretically withstand Mega-level attacks. (1/18)
Divinely Wreathed Thrust: Covers the user's body in holy elemental power. And additionally imparts impressive physical momentum upon the caster. (20/20)
Sorcerymon's Wand: Sorcerymon's gift to you along with a Grimoire for proving your dedication to learning High Programming. (Provides minor boost frost and holy type magic) (By Demenos & KnightRadiant)
Flamemon's Pendant: Flamemon's last gift to you before that fateful day. By Knight Radiant
Basic Wrestling Handbook: Given by Gorimon, allows Verge to train grappling skill independently. (Maxed Out)
Slide Evolution Manual: Given by Frigimon, allows Verge to train slide evolution skill independently. (Maxed Out)
Eyepatch: Made by Grip, covers your destroyed left eye.
Main Equipment: Bear Claw War-Gauntlets, AKA "Kuma Tsume": A twin pair of deceptively heavy metal gloves worn on your front paws. The black and red material is extremely sturdy, easily able to take the blows of even Ultimate level digimon without strain. The actual metal claws while slightly more fragile are exceedingly effective in both holding and manifesting spells, while the golden spiked knuckles are exceedingly sharp Pauldrons: Large black and red metal pieces of armor that are punctuated by golden studs. Strapped to your shoulders and much like your war gauntlets are not only deceptively heavy, but absurdly sturdy. Gryz-Fangs: Powerful sharp teeth able to rend straight through most material with relative ease. Thick Fur: Purple & Dark Grey: A massive coat of thick, heavy hair that covers the massive surface that is your body. Despite the veritable thicket's immense mass and defensive capabilities (many smaller attacks can't through the pure mass) your fur is still soft to the touch. As a side benefit, it helps keep you and any other nearby mon warm. According to others it make you extremely "fluffy" which you really don't mind. It is split between two colors, each resembling parts of your dual core. Purple for Vaccine, and a dark grey for your virus portions.
This mutant Gryzmon much enjoys counting, and numbers in general as they're organized. He has an almost obsessive compulsion when it comes to counting, keeping things organized and as un-chaotic as possible. When that fails, when things don't make sense, he gets angry.
They do have a similarity in that department, though unlike Verge count uh... counts out loud and laughs. Verge is more about doing it in his head or under his breath.
Strength wise, Verge has nearly 2000. So essentially he can throw around big mult-ton dinosaurs like Greymon without breaking a sweat and crush beings made of living rock (Golemon) with a little bit of flexing.
1700 Fortitude puts him in a near similar place in durability. He's practically invulnerable to attacks that would have killed him as a rookie, like that Togemon's needle spray.
1240 Endurance basically means Verge can keep fighting hard for the better part of half the day.
1260 Agility makes Verge actually faster than Beat, who he previously couldn't keep track of. It's not exactly bullet time, but at this point Verge could easily outrun race cars without any sort of problem.
Special at 1450 means his magic like holy light strike is hitting with the power of multiple artillery pieces.
Spirit at 1300 means he can basically spam champion level moves like no one's business.
Honorable (Path Of The Martial Artist) (Dislikes attacking wounded opponents, sneak attacks or outnumbering foes)
Pessimistic (Very Minor)
Cautious
Curious
Reactionary
Slightly Naive, does not understand most sarcasm
Is great with numbers
Wrathful: Controlled (Mostly)
Devoted (HIGHLY)
Kind
Friendly (suppressed)
Enjoys Fighting/Training
Diligent
Nap-Friendly
Sweet Tooth (enjoys rich food with high sugar or other sweeteners)
Mutant Of Mutants: You're noted to have a slightly more humanoid form then normal. Furthermore your data composition is made of both Viral and Vaccine data. You're considered one of the weirdest digimon alive, and rightly so. Because of this you're notably larger than a champion of your species should be, which gives a large boost to strength but a malus to agility and you grow tired easier.
Repulsa's Mark: A scar on the left sides of face going down through his eye and rendering it useless. Gives a slight malus to melee combat until trained out of it, and a rather permanent blind spot.
Cowardly (Hidden) (To more powerful mon, and scary/unknown ones)
Somewhat Timid
A little pessimistic
Cautious
Curious
Reactionary
Somewhat Naive
Very Naive
Likes to dig
Is good with numbers
Stutters
Wrathful (Hidden)
Devoted (HIGHLY)
Kind
Friendly (suppressed)
Is okay with fighting
Traumatized, partially deadened to minor things.
Mutant Of Mutants: A rookie drimogemon, a more humanoid form, and being made of both Viral and Vaccine data. You're considered one of the weirdest digimon alive, and rightly so. The last one explains why you're so big for a rookie, though it also means that at some point in the far future you may end up exploding.
Repulsa's Mark: A scar on the left sides of face going down through his eye and rendering it useless. Gives a slight malus to melee combat until trained out of it, and a rather permanent blind spot.
It appears that "Cowardly" has been supplanted by "Worrisome" and "Somewhat Timid" has been replaced by "Nervous (Hidden)". We're still a bit pessimistic unfortunately, and still cautious; but it appears that we've lost "stutters" completely so I guess I'll call that a win. Honorable will be useful for helping to keep Sparks from getting too out of control, but it could be used against us as well. Friendly is still suppressed, so we need to work on that. His new Adult mindset means he's "great" with numbers rather than just "good", which may help us, I dunno. Lost "likes to dig" but we now enjoy fighting/training rather than simply being okay with fighting.
Best of all we seem to have lost Traumatized, so Verge is likely to be more expressive now. Diligent is good to see as well, it means he's going to be putting a lot of effort into things. I'm not exactly sure what "nap-friendly" means, are we a cuddler now or something? Sweet Tooth is to be expected since we're a bear, but maybe we can leverage that into learning how to make sweets for ourselves and others. We've got a malus to our endurance and agility still thanks to Mutant of Mutants, but the strength boost is nice. The fact that right now there's no mention of exploding is good, maybe our core has stabilized?
Agreed, given his size right now Verge can probably carry the entire squad without strain. And given that movement like that is probably less strenuous than combat, he can probably keep going for a full day at least. Bears aren't slow either, they can get up to pretty respectable speed in real life.
Strength wise, Verge has nearly 2000. So essentially he can throw around big mult-ton dinosaurs like Greymon without breaking a sweat and crush beings made of living rock (Golemon) with a little bit of flexing.
1700 Fortitude puts him in a near similar place in durability. He's practically invulnerable to attacks that would have killed him as a rookie, like that Togemon's needle spray.
1240 Endurance basically means Verge can keep fighting hard for the better part of half the day.
1260 Agility makes Verge actually faster than Beat, who he previously couldn't keep track of. It's not exactly bullet time, but at this point Verge could easily outrun race cars without any sort of problem.
Special at 1450 means his magic like holy light strike is hitting with the power of multiple artillery pieces.
Spirit at 1300 means he can basically spam champion level moves like no one's business.
This is actually more in the range of seasoned low-tier ultimate to fresh mid-tier ultimate. Most Champions evolve around the 1200 mark from what Drexal has said.
A lot. Like, at this point he's essentially going to be eating than your average humanoid Ultimate. Though still less than something like a MasterTyrannomon.
Hmmm, I wonder if the hidden name is a consequence of integrating Avalon.exe. I will note that while this probably does open us up to becoming Craniummon, it may be possible for Verge to become something else in the end. It might open him up to other Royal Knight paths for all we know.
Yeah that Tank/APC comparison isn't just in pure power, Verge is strong but that same strength mean's he's needs a lot of energy (Food) and maintenance (Sleep)... which probably explains his newfound love of napping.