Yessss. It's still assbackwards because for the Arts your meridan count is changed, but for the rest of you it is treating things as all hunky dory. This is unsymmetrical and thus complicated and inconsistent.
Only if you were already thinking backwards and not thinking of arts as things to equip and deequip as needed.Yessss. It's still assbackwards because for the Arts your meridan count is changed, but for the rest of you it is treating things as all hunky dory. This is unsymmetrical and thus complicated and inconsistent.
Yessss. It's still assbackwards because for the Arts your meridan count is changed, but for the rest of you it is treating things as all hunky dory. This is unsymmetrical and thus complicated and inconsistent.
If you deequip it, your meridians are no longer attuned to anything. To attune a meridian you must have an Art with some requirements, at least at our current level.Only if you were already thinking backwards and not thinking of arts as things to equip and deequip as needed.
Kinda, but it is basically what I'm talking about as not liking. You'd essentially have to change the Domain Weapon stat calculation from "elementally aligned meridians" to "raw element count" which is less grounded than the meridian version.TBH.
If I was doing it the way I think Yrsillar's going to do, I'd list it as... Say.
Head: 1x AM (Lake x2, Mountain), 2 Empty
Seems straightforward to me. You're not losing elemental channels, you're just figuring out how to get the same effect with one channel instead of needing three.
Nah. FZ has been nerfed into the ground tbh.Now, we can use a couple of actions to decrease this malus, making old arts less costly to carry around. That may not be worth the effort for truly obsolete arts like the Falling Stars Art, but for something like the Fleeting Zephyr which is only obsolete-ish, it may be worth it. For reference, FZ provides abilities like Encircling Winds (group combat buff) and On The Wind (group movement buff). Yes, the potency of the art is only Mid Yellow and the abilities are somewhat niche, but the techs are at a respectable C rank and do provide meaningful utility within their specialty. Is keeping them around worth 3 meridians? Probably not. But 1 meridian and 2AP? That makes it a lot more tempting.
Nah. FZ has been nerfed into the ground tbh.
Its passives are basically non-existent now. EW no longer applies to us. Overall potency is mid-yellow, and we're about to reach Green Appraisal. Its strength is just far behind what we need to be relevant.
No point keeping it.
Nah. FZ has been nerfed into the ground tbh.
Its passives are basically non-existent now. EW no longer applies to us. Overall potency is mid-yellow, and we're about to reach Green Appraisal. Its strength is just far behind what we need to be relevant.
No point keeping it.
That is fine, then. Just because it is a better deal than it was before doesn't make it a good deal - and personally, I'm in favor of focusing our build whenever possible, so I certainly wouldn't be up in arms in defense of FZ.Alas, it was solidly peak-Yellow in the old system, but I guess "Babby's First Art's Successor" couldn't keep up, and I don't see us stumbling upon a third order successor.
is there like concurrent elder classes? That's why some people didn't attend?
I'm currently assuming that at the preliminary level of this process, we can only combine Art meridian requirements that completely match i.e. element and meridian category. Could be wrong, but that's the impression I'm getting, where inter-elemental merging is one of those 'more advanced forms'. Combining Darkness meridians definitely dings us on Domain weapon though, because we're not figure out how to push more power through one meridian, we're customizing an Art and refining our usage of qi with our meridians to better, more efficiently, match up. It wouldn't make sense to also be able to contribute more energy to our Domain Weapon with any particular meridian.Efficiency Upgrades Unlocked for next turn.
Arts which have two or more meridians of the same type may now be made more efficient by combining two of it's meridians of the same category. This type of cultivation is considered a meridian roll and requires a number of successes equal to five times the number of meridians used for the art. However each efficiency upgrade past the first increases the successes required by 20. Only arts which are mastered may be made more efficient.
More advanced forms may be unlocked later
AM's good for spiritual defense and giving a bit of extra oomph when paired with another perception art, yeah. Still unsure on multi-element meridian condensing, since that's more than just making the art more efficient, it's changing how Ling Qi can even use meridians. Interesting if it can be done though, and hey even reducing the needed meridian count by 1 is decent.That is fine, then. Just because it is a better deal than it was before doesn't make it a good deal - and personally, I'm in favor of focusing our build whenever possible, so I certainly wouldn't be up in arms in defense of FZ.
Perhaps Argent Mirror would be a better example, then. It has decent passives, a reasonable Potency, a utility tech (Discerning Gaze), and a pair of okay combat techs. Are we likely to come up with something better over the next year and a half? Undoubtedly. But with the a cost of 4 meridians reduced to two, it might be worth keeping the art around for the passives if nothing else.