Holy shit, Orange Lantern isn't messing around here.
Orange lights appear in my visual field as the ring marks airborne targets; soldiers in black armour riding on aero-discs, wielding it doesn't matter.
"Railguns."
Two guns form alongside me as my power armour emerges from subspace and is overlain by my construct armour. The heads of the members of the closest aerial team evaporate as three crumbler rounds find their marks, their aero-discs riding corpses swirling and falling from the sky.
That's very interesting on many levels. First, how Paul interrupts himself with "
it doesn't matter" at the start. It's a stark departure from his usual analytical style. Then the red when he's commenting, extremely rare for the SI outside of thinking of Nabu. And there's how he was able to summon railgun while overcome with
rage, which should have made using an orange ring impossible. Another advantage of enlightenment, certainly.
And the most important part. We just got a fight against Kanto where he deliberately avoided using crumbler rounds until he was certain the opponent would survive it, despite fighting the god of assassination. Here he immediately goes for lethal crumbler headshots. That's literally the first thing he does once he's on the scene. That shows that although the Paragon usually plays by the rules, he's not doing it because he's been infected by the comic book behavior. It's merely that he usually thinks it's appropriate.
In a war, on a real battlefield? He doesn't show any hesitation embracing the different terms of engagement. They are slaughtering civilians, time is lives, lethal force is not only reasonable, it's the only appropriate reaction. Holding back isn't an option.
And boy is the rest of the update a treat on that issue! That's a very rare example of a skilled lantern fighting without holding back. And it's glorious.
"Praexis horde." My Demons shimmer into being around me. Huh, I'm putting out quite a lot of orange here. "Hunt and consume anything Apokoliptian."
"Feed!"
That's his second action, literally seconds after getting there he's unleashing a horde of demons with carte blanche to kill anything from Apokolips (but still limited to destroying equipment if facing earthlings). That's another impressive show of ruthlessness and power from Paul, but it's still tempered by caution. He didn't allow them to attack the enemy without restriction. I think it shows that he's not letting his emotions and the urgency get the better of him.
They read as Human. Who..? Why? Who could possibly gain by-? No, focus. First, centre of government.
So as was pointed out, this is probably an army of earthlings using tech provided by assholes, rather than a direct attack by Apokolips. Which is good (because no one wants to deal with Darkseid's direct attention) but also bad (politics!). It's also interesting to note that the SI has to restrain his standard instinct to calmly analyze the situation before acting. He has to make himself stop thinking about identifying the enemy and their motivation to focus on just beating the shit out of them. Appropriate for an Orange Lantern who explained that the corp's
modus operandi was to find what the other side wants and how to use it to your advantage. It shows he has his priority straight and knows when he has to act rather than think, when it's really necessary.
The SI can give the impression of being rather passive and non-confrontational in most of his missions, because he has a strong inclination to understand the situation first, and avoid creating conflict, working with what's already there. That he hasn't been using his powers to the best effect. But this shows that when the situation is urgent and lives are at stake, he can totally be decisive and aggressive. It's good to show your main character being pushed outside his comfort zone.
BABUM.
A construct-claw clamps it around the chassis and lifts it into the air as my railguns annihilate its infantry escort. Once it's high enough that I don't have to worry about it setting anyone else on fire a second hand appears and crushes it, super hard Apokoliptian armour splintering and deforming in my grasp. White bolts of energy pierce the air around me, giving me a perfect target for my new incendiary wrecking ball. Dimly I hear their cries as they're flattened and their remains burned.
First thing of note is that the Ophidian heart is going into high gear here. Might be linked to the impressive levels of power Orange Lantern is showing off in this battle.
Then there's more brutality from OL. Construct claw hands to manhandle its target and crush it with main force is really not his usual style ; the automated railguns cleaning out infantry on their own is one of his most common tool, though, so he's certainly not forgetting how to fight. He's apparently decided that the best way to deal with the tank was brute force.
Another interesting point is that the action of destroying the tank is triggered by red text. I'm pretty sure that's not something Grayven could do. Also, some chilling ruthlessness as he kills those soldiers as they're crushed and incinerated.
Another aero-disc flight is cut down as I fly towards the barracks. Medical… Most of those burned are already dead, but the handful that aren't I restore. I land and grab the closest by his jacket. "Who's in charge here! Tell me!"
"A-? A-? I don't, I don't know. They just… Came out of nowhere. I-I, there's… I'm…"
In mid-air I create a series of energy weapons, larger versions of the ones I created for the Metropolis SCU after our fight with Doctor Ivo. Once I'm confident that I've got everyone's attention I start shoving them into the chests of the soldiers. "The people attacking you are using Apokoliptian weapons, which means that I get to replace your AK Forty Sevens with these. I suggest that you hunker down, I'll send any civilians I encounter in this direction." My railguns are firing non-stop now as their fliers focus on an area of resistance. I'm forced to erect a larger construct barrier to cover my allies as a sergeant starts grabbing people and shoving them into motion. "Does anyone here know where the Council ended up?"
Another section filled with interesting points. Let's see. He's completely healing multiple critically wounded people, which should take a lot of power, especially since he doesn't have any reason to care for them specifically. He directly creates powerful energy weapons, not just taking them out of subspace, but making permanent supertech on the spot. And he's protecting the entire area from Apokaliptian weaponry with a particularly large barrier, which has been noted as being one of the things he's not very good at. Those are all impressive feats that are supposed to be power intensive.
And then there's the way that even while angry and slaughtering the enemy, he's still the Paragon who helps people, cooperate with the local authority, and prioritize saving civilians. He's not quite as British as usual, but taking the time to heal and calm down soldiers before arming them and coordinating with them is still not something most American cowboys would even think of.
A
blood red robot shoots through the air towards me at supersonic speed, its powerful left fist swinging at my head! Two crumbler rounds strike it in the chassis as I fly directly away from it, but some sort of plasma field effect prevents them from connecting properly with its chassis when they detonate.
Weapons powerful enough to seriously damage his armor through his field, defensive fields that can take crumbler rounds, supersonic flight, enough strength to punch superman around, advanced enough AI to be a skilled fighter but not enough to be vulnerable to brand or assimilation, robust design that can work well after suffering large amounts of damage, no obvious weak points. That's one serious opponent, and there are several of those guys.
He has some serious problems with the first one, and resort to pure orange light destructive blast (at point blank range, no less). Earlier in the story he has explicitly noted that he avoids using those as much as possible because they take huge amount of power compared to his other offensive options. But when he encounters more of the things, he doesn't hesitate to use the heavy artillery from the start. Although I'm not sure how he makes a construct blade capable of destroying one of those in one hit when particle beams and full power railgun bombardment wasn't enough to take one down.
I rocket up between them, hold out my hands and core them both with bright orange beams before grabbing hold of them and transitioning them back down to the ground, where they appear in pieces. There is a jammer.
Not sure how he got two of them at once. Where they both right next to each other? Or can he grab things to transition at long range? It's interesting that he destroyed those machines by transitioning them, both safely testing for the presence of a jammer and using it against them. But I can't help but wonder why it's so easy to forcibly transition other things, especially when it can be a one hit kill.
That's a bit like diplomatic parking fines; while diplomats can get away with not paying, you can tell roughly how corrupt a country is by whether they do or not. The Justice League's charter doesn't let them overthrow governments, and it actively curtails their ability to act against state sponsored 'evildoing'. The only reason not to sign it is if you're sufficiently bad that you can't stand the thought of having Leaguers around the place.
That's an interesting insight.