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Doctor Ub'x - Wikipedia - So we're dealing with a beaver warlord, Ch'p's personal enemy, who created a device to rival the power of a Green Lantern (and named it the Sucker Stick of all things) and survived the Crisis on Infinite Earths with it in comic continuity... having gotten Indigo Lantern'd? Hinon may really wish she hadn't asked Paul to pray to a goddess of Chaos to not have to explain the Crisis. (Probably not relevant to the current setup or this instance of Ub'x, but who knows?)
 
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I am now going to talk about space ships, heat dissipation, and why the OLC could have some of the best mundane ships in the galaxy, mostly because I get off on this kind of thing. I'm actually not sure that I care if Zoat says something like "xenotech makes this irrelevant."

So, space is cold. Ships are warm, and for science fiction ships with fancy technology and big reactors to power said technology, the ships put out a lot of heat. Problem is, space is a terrible conductor. You can only radiate heat away, and the amount of heat that you can radiate is dependent on surface area. Due to the square-cube law, for any given shape the volume of your ship increases to the cube of its radius, while the surface area only increases at the square. So as you scale up your ship, keeping everything else proportional, the amount of heat that you can radiate passively doesnt scale as fast as the bigger ship is producing it. Without designing around it, your ship gets too hot to live in, and then it gets too hot to work at all.

Normally, this isn't a problem. Radiators mean that you can passively radiate more heat than you otherwise would at a given mass, so it's not a big deal. But! Radiators make for a very tasty target during combat, as taking them out means that the ship can no longer continue fighting without killing itself. With shielding technology, you also have to shield those radiators. You can substitute passive radiators with heat sinks or expelling some material you shunted the heat into, but that only works for a short time, and it puts a limit on how long a ship can fight at full capacity before it has to either stop to cool off or resupply on whatever it's using to shunt heat. Given that a ship will have big engines to move it around quickly, big weapons to hit enemy ships, big shields to defend against enemy weapons, and all the miscellanious power hungry things that a warship needs to operate, you're using a lot of power, generating a lot of heat, and you don't want to bank on your opponent making ships that sacrifice long term combat ability for being able to overpower your ship's shields. That just means you leave a cool corpse behind.

So, this is where the OLC comes in, specifically the freeze rays from Earth. Those things are rather nifty, because they take energy, and remove heat. Not move it somewhere else, they just remove it entirely. So long as they remove more heat than they take in power, you can make a system where you input heat and power, and the heat disappears. For your big warships, this is a godsend. You can just put these things all over, and now you dont have to worry about all that heatsink crap. Build huge reactors, bigger lasers, more shields, whatever. Your ship can run until something else stops it.

Once Dox and crew get to seriously pumping out ships to fight the Reach, expect them to be head and shoulders above what nearly every other species that has to worry about thermodynamics can make.
Yeah, and don't forget Jovium. Magically perfect 100% efficient, instant (quite possibly FTL) heat transfer along the jovium wires. Combining that with cold guns would likely lead to an increase in available power density by at least an order of magnitude from what was previously possible.
 
Doctor Ub'x - Wikipedia - So we're dealing with a beaver warlord who created a device to rival the power of a Green Lantern and survived the Crisis on Infinite Earths with it in comic continuity... having gotten Indigo Lantern'd? Himon may really wish she hadn't asked Paul to pray to a goddess of Chaos to not have to explain the Crisis. (Probably not relevant to the current setup or this instance of Ub'x, but who knows?)

Worse. Beyond being a somewhat terrifying character, he's also an Indigo Lantern here. An Indigo Lantern who could run out of Indigo Light at anytime. His Staff has been turned Orange. Who knows how long his forceful conversion to compassion will last under such conditions.
 
I'm not sure what's going on here, but I suspect that this was an indigo lantern operation that went badly off the rails. it sounds like they were the ones who started things, but then the guys with orange rings killed them and decided to go be space barbarians in space. rhanx also seems amusingly tsundere about his new "Crew". I suspect that while Rhanx's nature is to loves its crew, it rather wishes it had a better one than a bunch of space barbarians.
 
Yeah, and don't forget Jovium. Magically perfect 100% efficient, instant (quite possibly FTL) heat transfer along the jovium wires. Combining that with cold guns would likely lead to an increase in available power density by at least an order of magnitude from what was previously possible.
I believe this came up before, and I think Zoat said that jovium acts more like a prism or fiber optic cable, in that it transfers heat or electricity from one place to another, rather than distributing it across its surface.
Should this not be orange?
It shoul not. The SI hasn't used orange text, aside from when he's been bonded wit Best Snek, since he achieved enlightenment. Similarly, Guy hasn't used green text, although we havent seen him that much.
 
Good call with not phasing. Makes me wonder who it was that originally built Ranx; that's some pretty nifty technology. Whatever happens here, I should probably see if I can acquire a sample. Instant phase-killing isn't appropriate for policing actions, but it war fighting it's ideal. Okay. I float over to the wall I want to get through and start using passive scans. Yes, a ring scan would be faster but I'm not going to assume anything about Ranx's anti-Lantern abilities.
Should probably be "in".

Though "when fighting a war it's ideal" would also work.

"Lanterns come in many colours." I float forwards, half braced for Ranx to try something else. As I pass the still groaning Berrith I make a point of stunning them. No sense in them suffering. "You might as well turn the gravity back to normal. You're hurting you crew."
Should probably be "your".
 
I believe this came up before, and I think Zoat said that jovium acts more like a prism or fiber optic cable, in that it transfers heat or electricity from one place to another, rather than distributing it across its surface
Yes. This was even demonstrated in-story. It makes it even better, really, for handling heat transfer in tightly packed spaces on a ship with localized heat sources and relatively delicate electronics.
 
Worse. Beyond being a somewhat terrifying character, he's also an Indigo Lantern here. An Indigo Lantern who could run out of Indigo Light at anytime. His Staff has been turned Orange. Who knows how long his forceful conversion to compassion will last under such conditions.
It actually sounds like they're forcing the dude to channel the Orange Light for them to charge from, so they wouldn't let him run out either.
 
I am now going to talk about space ships, heat dissipation, and why the OLC could have some of the best mundane ships in the galaxy, mostly because I get off on this kind of thing. I'm actually not sure that I care if Zoat says something like "xenotech makes this irrelevant."

So, space is cold. Ships are warm, and for science fiction ships with fancy technology and big reactors to power said technology, the ships put out a lot of heat. Problem is, space is a terrible conductor. You can only radiate heat away, and the amount of heat that you can radiate is dependent on surface area. Due to the square-cube law, for any given shape the volume of your ship increases to the cube of its radius, while the surface area only increases at the square. So as you scale up your ship, keeping everything else proportional, the amount of heat that you can radiate passively doesnt scale as fast as the bigger ship is producing it. Without designing around it, your ship gets too hot to live in, and then it gets too hot to work at all.

Normally, this isn't a problem. Radiators mean that you can passively radiate more heat than you otherwise would at a given mass, so it's not a big deal. But! Radiators make for a very tasty target during combat, as taking them out means that the ship can no longer continue fighting without killing itself. With shielding technology, you also have to shield those radiators. You can substitute passive radiators with heat sinks or expelling some material you shunted the heat into, but that only works for a short time, and it puts a limit on how long a ship can fight at full capacity before it has to either stop to cool off or resupply on whatever it's using to shunt heat. Given that a ship will have big engines to move it around quickly, big weapons to hit enemy ships, big shields to defend against enemy weapons, and all the miscellanious power hungry things that a warship needs to operate, you're using a lot of power, generating a lot of heat, and you don't want to bank on your opponent making ships that sacrifice long term combat ability for being able to overpower your ship's shields. That just means you leave a cool corpse behind.

So, this is where the OLC comes in, specifically the freeze rays from Earth. Those things are rather nifty, because they take energy, and remove heat. Not move it somewhere else, they just remove it entirely. So long as they remove more heat than they take in power, you can make a system where you input heat and power, and the heat disappears. For your big warships, this is a godsend. You can just put these things all over, and now you dont have to worry about all that heatsink crap. Build huge reactors, bigger lasers, more shields, whatever. Your ship can run until something else stops it.

Once Dox and crew get to seriously pumping out ships to fight the Reach, expect them to be head and shoulders above what nearly every other species that has to worry about thermodynamics can make.
Unfortunately, while freeze rays would be amazing for real-life ships, I think there are more common xenotech solutions to this problem in the DC verse. Pretty much no giant ship we've seen has had radiators of any sort, or anything to suggest that they have to manage heat in any particular way. And there are some large ships in the DC verse... such as War World, which is a moon-sized space station which can move (quickly!) under it's own power and is extremely heavily armed. Something that size should melt in a few hours just by turning on it's engines, too little surface area to volume, yet it's completely fine.
 
Unfortunately, while freeze rays would be amazing for real-life ships, I think there are more common xenotech solutions to this problem in the DC verse. Pretty much no giant ship we've seen has had radiators of any sort, or anything to suggest that they have to manage heat in any particular way. And there are some large ships in the DC verse... such as War World, which is a moon-sized space station which can move (quickly!) under it's own power and is extremely heavily armed. Something that size should melt in a few hours just by turning on it's engines, too little surface area to volume, yet it's completely fine.

The common xenotech could be freeze rays, honestly.
 
Maybe the innovative part of freeze rays isn't so much the freeze part but the ray part. A machine that makes itself colder if you give it energy? Easy. A machine that makes other things colder if you give it energy? Really hard.

Would work, it would explain why no one cares about cooling yet freeze rays work well on most shields.
 
Unfortunately, while freeze rays would be amazing for real-life ships, I think there are more common xenotech solutions to this problem in the DC verse. Pretty much no giant ship we've seen has had radiators of any sort, or anything to suggest that they have to manage heat in any particular way. And there are some large ships in the DC verse... such as War World, which is a moon-sized space station which can move (quickly!) under it's own power and is extremely heavily armed. Something that size should melt in a few hours just by turning on it's engines, too little surface area to volume, yet it's completely fine.
It's quite possible that most freeze-rays used around the galaxy are nowhere near as good/efficient as the ones OL has--a kind that instantly turns things to absolute zero without relying on some kind of fuel or projected solution onto the target.

Hell, the kind of freeze rays that OL has is probably more efficient than shunting all of the waste heat into the Bleed.
 
They didn't retrieve the Fountain and put it to use. They didn't police Vega, which consequently became a den of vipers. Sure, the Guardians avoid letting things escalate, but they also don't do such a great job of fixing things, even though they have effectively unlimited time to do it.
Absolutely true on all points.

What would you think of a doctor who prescribed an effective antibiotic, so that you never succumbed to infection, but who didn't attempt to cut it out?
Great analogy. I agree the Guardians should have 'cut it out' and they had plenty of time to do so.
 
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