Shepard Quest Mk VII, Age of Revy (ME/MCU)

I missed the vote on the naming of the new element.
1. Is it already decided?
2. What is the patend? Secret military?
 
Have we invented a room temperature superconductor? Something to let us transmit all the power from Arc Reactors without heating everything up.
 
Have we invented a room temperature superconductor? Something to let us transmit all the power from Arc Reactors without heating everything up.
believe metamaterials might have covered that, but still required a separate project to design the conduits using it and make it compatible with current and future tech
 
So quick question for anyone with better memory than me, did we ever get around to stating out and calculating just how paradigm shattering our tech is for fleet warfare? I remember us doing it for the Corvette but not if we continued into cruisers and up?
To a degree ship size doesn't matter. They are just platforms that our actually revolutionary technology is deployed upon. That said broadly speaking our technology is actually most useful at the Frigate level due to the paradigm shift.

The purpose of a Frigate under ME combat is eliminating fighter (well really torpedo bombers but ME terminology is questionable in a variety of ways) attacks on the larger more important ships. That and providing screening due to light speed lag. Cruisers meanwhile are the mainstay of combat with the guns, armor, and endurance necessary for serious battle.

LLPs basically gobble up the role of Cruisers. Arc Reactors and Repulsors give LLPs vastly higher combat endurance due to both reduced heat and eliminating the issue of limited anti-proton supplies. 5GW lasers combined with our rapid firing MACs (20x firepower) give them the raw power needed to take on Dreadnoughts let alone Cruisers. Warp Shielding (no sell torpedoes) and Arcane Blur armor (20% miss rate + reduced laser damage [not useful yet]) probably don't get it all the way to Cruiser level endurance (both benefit from unlimited Arc Reactor power) but it should be close enough given all the advantages.


The only real advantage Cruisers have over LLPs right now is operational endurance for patrols and the like. Thing is the Alliance doesn't really do patrols and even if they did the LLPs' over 3x speed advantage almost certainly negates the endurance differences.

Whether or not Dreadnoughts stick around really depends upon what future defensive techs we unlock. Right now they are far too vulnerable given how expensive they are.



As a side note I am currently working on a new Ship Designer spreadsheet that will hopefully be more clear and useful then the older V1 and V2 designs. Hopefully it will be ready for review in the next couple days.
 
Council Seat Requirements
1. Great Contribution to Galactic Society
2. Enough military might to both protect themselves and to provide support if required
3. Robust and strong enough economy to fund a stable society and military required in item 2

This explains why Volus did not get a seat, they had 1 and 3, but not number 2. Plus they were not a independent race they were a vassal state under the Turians.
To be fair, the Volus have actually been a part of Citadel space since before the Rachni wars. They simply willingly became a vassal state to the Turians sometime after the Krogan rebellions because they didn't want to fund their own large military. In their eyes, they get the protection of the greatest military in the galaxy, all for the low low price of running much of the Turian economy.
 
believe metamaterials might have covered that, but still required a separate project to design the conduits using it and make it compatible with current and future tech
Superalloys gave us superconductors:
-[X] Superalloys [800] - 90d10+365 (98.69% chance of completion)
90D10+365 → 877 =877/800 Finished! Overflow+77/2=38.5

"So what is it?" a scientist ask as you present your latest findings.

"The solution to humanity's pending superconductor shortage." You say happily, showing off the latest sample.

"It looks like lime jello." another chimes in.

"Well we did have one in grape." You add cheerfully.

"Seriously?"

"Yes...?" you say with a smile, "Technically everything in this family of materials looks like some sort of jello. The base material allow us to cheaply make meta-materials with a variety of properties."

Some one from marketing pipes up, "I'm going to have to recommend that these materials go on the inside of most products, I'm not sure we can sell things that look like jello that easily."

"That's fine, its only one of several materials we've developed. We've reached the point where we can fairly arbitrarily assign material properties. The main limits are ones of magnitude and a few properties that are practically magic. Still can't figure out how to make materials that act in a unified macro-scale manner to quantum effects. So no mass relay grade armor for now."

Materials advanced to near bullshit levels.
which should do that.

Since this got me curious I went and looked up what Hoyr had intended the Thermal Compensator to actually be and oh boy:
More or less. You can either build a device a bit smaller then a normal arc-reactor* that you can toss heat into to make it go away** or use an existing arc-reactor to sink heat in exchange for a loss in power output.

Thermal Annihilator is better esp at larger scales, Thermal Compensator is more convenient, esp at smaller scales.

*It does need power though.

**and possibly become some other guy's problem either far far away or some long long distant time away or whatever. It goes somewhere but where ever that is is not here and that's what matters.
Thermal Annihilator [2400] - Big (Based on TIR tech)
Thermal Compensator [1600] - Small (Based on AR tech)
Yeah the Thermal Compensator and Thermal Annihilator were intended as space magic "make heat go away" devices. The Thermal Compensator was described as running an Arc Reactor backwards while the Thermal Annihilator used Mass Effect trickery to poof the heat away.

Not sure if you want to go with that or not though. It does seem more useful then a conduit upgrade since our ships already have plenty of juice as is.
 
To be fair, the Volus have actually been a part of Citadel space since before the Rachni wars. They simply willingly became a vassal state to the Turians sometime after the Krogan rebellions because they didn't want to fund their own large military. In their eyes, they get the protection of the greatest military in the galaxy, all for the low low price of running much of the Turian economy.
exactly, and in doing so they gave up their potential chance at getting a council seat, if only they were willing to set up their own military, even to just salarian size, then they could have gotten a council seat.
Superalloys gave us superconductors:

which should do that.

Since this got me curious I went and looked up what Hoyr had intended the Thermal Compensator to actually be and oh boy:


Yeah the Thermal Compensator and Thermal Annihilator were intended as space magic "make heat go away" devices. The Thermal Compensator was described as running an Arc Reactor backwards while the Thermal Annihilator used Mass Effect trickery to poof the heat away.

Not sure if you want to go with that or not though. It does seem more useful then a conduit upgrade since our ships already have plenty of juice as is.
thanks, will place that in the next update
 
Wonder if we can prevent the Heat Death of the Universe.

Just pump more energy into the universe with Arc Reactors.
Probably but Heat Death is mindbogglingly far away. Like the star forming era of the universe is expected to last until around 100 trillion years. If we used the classic 24 hour clock example then the ~14 billion years puts us roughly 12 seconds past midnight. The Black Hole Era, in which black holes are evaporating and thus providing enough which can be used for Work, will make the star forming era look like nothing. 10^40 years on the low end.
 
Superalloys gave us superconductors:

which should do that.

Since this got me curious I went and looked up what Hoyr had intended the Thermal Compensator to actually be and oh boy:


Yeah the Thermal Compensator and Thermal Annihilator were intended as space magic "make heat go away" devices. The Thermal Compensator was described as running an Arc Reactor backwards while the Thermal Annihilator used Mass Effect trickery to poof the heat away.

Not sure if you want to go with that or not though. It does seem more useful then a conduit upgrade since our ships already have plenty of juice as is.
Huh, remember how in canon a lot of fans and even people in universe pointed out that the heat sink technology seemed like a regression for guns? Yes they pack a way bigger punch but the old guns could pretty much fire practically infinitely while the heat sinks had limited energy. This tech seems like it would make Heat Sinks a lot more practical.

On that note would heat sink tech be worth looking into for us?
 
On that note would heat sink tech be worth looking into for us?

Heat sink just let you pump more round out to pop shield faster since old gun have to wait for the heat to vent

with heat sink, it like old school gun, just pop in a fresh mag and continue, reload time vs vent time is very different

with out heat sink, it basically every one trading shot until some one make a mistake with their shield cool down and get ridden with holes

so while HS is a regression, it reduce how long firefight will last

a best way to use it would be a hybrid system where fresh sink are cycle in while the old one vent, which should let you fire forever or until the metal block got shave into nothing
 


(also just to point out something in the video, tony stark said "How quickly could we buy this building?" So when he destroyed it, as soon as he owned it. Talk about having money to spend)

I believe I brought this up before, hulk buster, yada yada some people thought it be a waste of resources or money.

Well Im bringing it back. My rebuttal? We a space age corporate big wig in a space civilization with galaxy wide access to resources. we blow the earth economy in the early 2000s out of the water its not even funny.

We are in a galaxy were someone could build themselves a legionary, or at least a knockoff likely in a different name and sell it, we may have the edge in being the first (also revy) but that means we are going to one day face suits of armored infantry units in the future one day. So going back to the hulk buster, its the big gun, to an already big gun, its the big fucking gun answer, the ideal way to take someone in a suit (likely powered by an arc reactor since they are everywhere by now) is to have the bigger gun to take them out quicker, or a high tech cyber system to hack their suit as quick as possible.

Also reapers, I want a BFG suit if we have to face something like that in the future.



This scene be way more awesome with a hulk buster (maybe reaper crusher? I donno) facing off the giant reaper using technology that surgically destroy the reaper because its big guns cant face off the nimble and smaller target that is the BFG (Ooo wait BFS Big fucking suit! ha!) really make Revy a heroic character there.
 
The tigers are more daka option, not the BFS option.
...
You're going to have to lay this out for me. The Tiger includes missile systems that are ideal for taking down Legionaries as well as point defense that we aren't able to mount on a suit.
They include a larger reactor meaning they have more powerful shields and weapons as well as better mobility.

What advantage does the Hulkbuster have that the Tiger doesn't?

However let me just assume you're correct about the Tiger: Fine thats what we have the new tank for.
 
...
You're going to have to lay this out for me. The Tiger includes missile systems that are ideal for taking down Legionaries as well as point defense that we aren't able to mount on a suit.
They include a larger reactor meaning they have more powerful shields and weapons as well as better mobility.

What advantage does the Hulkbuster have that the Tiger doesn't?

However let me just assume you're correct about the Tiger: Fine thats what we have the new tank for.
Yeah you got me on the tank. Although thats more like a everything in that general direction is a parking lot now.

But you gotta realize, there is going to be heavy urban fighting, the tank can fit down streets fine, but your forgetting that urban fighting been known to be a nightmare for tanks. Even if our tank is the best tank ever, your trading ability to fight massive amounts of armored troops, to being under powered and incapable of fighting heavy armor.

That hulk buster is a flying tank, that isnt the size of a building while also being armored to take down large targets while still being highly mobile.
 
Yeah you got me on the tank. Although thats more like a everything in that general direction is a parking lot now.

But you gotta realize, there is going to be heavy urban fighting, the tank can fit down streets fine, but your forgetting that urban fighting been known to be a nightmare for tanks. Even if our tank is the best tank ever, your trading ability to fight massive amounts of armored troops, to being under powered and incapable of fighting heavy armor.

That hulk buster is a flying tank, that isnt the size of a building while also being armored to take down large targets while still being highly mobile.
Urban fighting is hell on tanks because they're constrained to predictable street grids and roads that make them very easy to ambush. Our tank is flight capable and the Hulkbuster is hardly an indoor model. It isn't clear to what extent those danger still apply and that they wouldn't apply equally to the Hulkbuster.

You still haven't explained what the Hulkbuster does that the Tiger doesn't? Literally just punching things?
 
Basically once you get too much past the local baseline in size it stops being an indoor weapon regardless of how well it conforms to the pilot's frame.

Part of what makes the baseline ironman armor so amazing is how compact it is.
 
Huh, remember how in canon a lot of fans and even people in universe pointed out that the heat sink technology seemed like a regression for guns? Yes they pack a way bigger punch but the old guns could pretty much fire practically infinitely while the heat sinks had limited energy. This tech seems like it would make Heat Sinks a lot more practical.

On that note would heat sink tech be worth looking into for us?
Firearm heatsinks as depicted in ME2/3 only work as a gameplay mechanic. Ammunition is life on the battlefield which is why you'll often find troops carrying double the amount of magazines they are supposed to. You can last days without water, weeks without food, but you get into a firefight without ammo and you are dead.

Now it is true that heatsinks bring up your peak RPM but that doesn't really matter. RPM only actually matters for those few seconds, or shorter, that you actually have the enemy in your sights and heat sinks don't effect that. Even with ME shields and armor that doesn't change because soldiers (or in my experience players) don't generally just stand out in the open and fire at each other until someone dies. They use cover, ducking out to drop a second long burst (or hit a headshot with a sniper), before ducking back in. These brief exchanges combined give guns more then enough time to cool down. Especially since in real combat you'd have a bunch of friends to rotate duties like covering fire through.


Thermal Compensators would be nice for ME firearms probably not because they decrease the cool down time but because they'd let soldiers get away with hotter more powerful weapons to counteract the increasing spread of heavier (Arc Reactor powered) shields and power armor (Legionaries and knock-offs).

Honestly Thermal Compensators would be a game changer for a lot of fields. Starship combat is the obvious one (although at that scale Thermal Annihilators may be more useful; depends upon how the techs play out) but there are countless more areas. One of the biggest limiting factors on computer hardware for example is heat dissipation. Thermal superconductors help with this in a variety of ways but there is no avoiding that you are still dumping heat to the surrounding air and all the complications and limitations that provides. A Thermal Compensator meanwhile could quite reasonably result in 50% increases in computational performance based off what we get IRL with stuff like liquid nitrogen.

Temperature regulation is another valuable area. We'd be making wearable AC practical, dramatically cheapening refrigerated trucks/shipping containers, replacing refrigerators and household cooling systems, the list goes on.

Remember how I talked about it being possible to light an entire planet with Arc Reactors? Well of the 170PW of solar radiation hitting the earth ~65% (110.5PW) is actually absorbed to be later radiated away. Even a relatively small change like an extra 1% (1.1PW) heat either way would have massive climate effects. Well a 1.1PW Gen II Arc Reactor costs 3.3 billion and 16,500 Production (7.6 billion total break even). If Thermal Compensators have a similar cost range (they are after all Arc Reactors running backwards) then it would now be in our ability to actually cool or heat entire planets. Great for both terraforming and countering Earth's global warming issues.
 
Another idea I have that may also be a good excuse to have bigger ships be practical. I'm not sure what to call this but the idea is to create a way to increase the bonds between atoms and molecules to increase the overall durability of objects. Basically imagine something that can runs a force through something to increase durability. Example being that using said hypothetical force it can make a bronze shield as tough as a steel one.

The idea is that the tech is meant to be scaled up since the hardier a material is the more energy it takes to make it tougher. For example a frigate made out of super alloys won't be able to benefit from such tech due to a ship needing a lot more room. This also runs into the issue of not being able to fit in as much tech as you could have normally. The benefit though is that you would be able to make ships a lot tougher and can the drawback of not having enough room for more tech can be mitigated by making bigger ships.

Basically a good and valid excuse to implement rule of cool with big ass giant ships while still being practical in story.
 
And big ships can become something like Motherships/Fleet Tenders (with fabrication and Dockspace) in deep space.
You try going after the infrastructure of the military if it is hidden in dark space and mobile!
 
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