Shepard Quest Mk VI, Technological Revolution

Hey, remember how we just fended off a hacking attempt?
Obviously, this means that tech to help us fend off hacking attempts is useless!


Look, uncontrolled proliferation of extremely powerful weapons while we share a galaxy with the batarians and the Terminus is bad.
Let's not do it.

Exaggeration for effect is a thing.
My point was that security is sufficient for the time being. Right now, the only thing that has managed to actually penetrate computer security is a Reaper, and other countermeasures were sufficient to stop it. We already have Blackboxing- good blackboxing even. And really, Lasers aren't complicated. Using Arc Reactors to power bigger ones isn't an enormous leap.

And complaining that the Batarians are going to steal it is paranoid. Maybe they will. That will require them breaking into an Alliance Warship or yard and stealing data or samples, which will be rather difficult and time consuming, but maybe they will. Maybe they'll even crack the Blackboxing. At which point they'll be in the same position as China is in the real world with the data they stole on the F-35- they'll be testing prototypes while the Alliance is building/refitting ships by the hundreds. So yes, the Batarians might end up fielding Laser armed Frigates eventually- but by the time they do, the Alliance will have been operating them for years, will have had time to build an effective doctrine around them, and will probably be in the process of upgrading to higher tier lasers and other toys.

And seriously, I don't think you're understanding the scale here. GWs are a lot of energy, but they're hardly gamebreaking in ME. For reference, a MOAB fuel air bomb releases about 50 Gigajoules of energy. Now, setting a MOAB off every 10 seconds is certainly going to do nasty things to people on the ground, but it's not something that cruisers and frigates can't already do- a Dreadnought's primary is 38 kilotons per shot. A Cruiser or Frigate's gun is shorter and thus weaker, but it's not a stretch to assume that smaller ships can manage at least 10% of that, and assuming you go with the one shot every two seconds number, they're still putting out kilotons per second with their primary. And a kiloton is 4.184 terajoules.

GW range lasers are a nice force multiplier, but they're not a silver bullet.
 
My point was that security is sufficient for the time being. Right now, the only thing that has managed to actually penetrate computer security is a Reaper, and other countermeasures were sufficient to stop it. We already have Blackboxing- good blackboxing even. And really, Lasers aren't complicated. Using Arc Reactors to power bigger ones isn't an enormous leap.
:facepalm:
There's nothing indicating that was a Reaper. VR sims are not new tech. Our personal neural implant was hacked. Let's make that clear: the piece of hardware directly connected to our brain was hacked.
If you consider that "sufficient" security... Well, you're wrong. Like, flat out, you're wrong. That's not sufficient.

The trick for lasers isn't adding more power, it's adding sustainable power. Current (non-PI) lasers burn out.

And complaining that the Batarians are going to steal it is paranoid.
The batarians, or any of the other hostile forces we have to worry about.
I mean, the STG isn't hostile to us, but they're definitely not our friends, and their interests are not our interests.

Dreadnought's primary is 38 kilotons per shot
And is blocked by kinetic barriers - unlike lasers.
Which is their big advantage that you're missing.
(Also they have a faster travel time, which is useful.)
 
What would happen, theoretically, if you dumped say, 160 GJ into a gram of element zero?

What about a Kilogram?
 
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....when did Revy get Planet killing tech?

Wait, that's a stupid question. It was Yog, wasn't it? It's always Yog when it comes to munchkining this sort of thing.
It's actually a galaxy-busting bomb in this case.
Why? I mean, AI and blackboxing are nice, but they aren't immediately necessary. You already have Tier II Blackboxing, and that will buy you some time. And besides, long term the stuff you have out now proliferating is a feature, not a bug- a strong galaxy is better against Reapers, and you'll be developing better stuff later anyway, so it's not going to hurt to put Blackboxing back a little. Reverse engineering takes time, and by the time they have knockoffs of your old stuff, you'll have newer, shinier stuff that they can't reverse engineer.
I, personally, agree with you. But people want to have their stuff super-secret, and I largely gave up on trying to convince them that it's counter-productive and isn't really that useful.
I figured that upgrading the Alliance Frigates to Starktech Standards and arming them with Gigawatt range lasers would be sufficient for security in Space. For that matter, With GW range lasers, there's no reason not to just buy a Frigate (probably justifying it as a testbed for new technologies) and use it as a taxi.
I am iffy of releasing ship-grade lasers before we develop TIR, as such a release might prompt others to develop TIR first.

EDIT:
They do however have experience in applying revolutionary new ships, tactics and doctrines to very good effect in universe, such as carriers and their habits of basing fleets at Relays rather than planets .
So while they may not have much traditional experience they do seem to have a knack for novel and effective uses of technology, just the thing needed for applying the Cabira which will likely end up being a repeat of the 20th century for heavy battleships.
Hmm, true. I disagree on the role, as Cabiras would also fit the roles of submarines and stealth bombers, but you make good point. Well, we need to get some of those onboard then, so they could help develop the strategic role for Cabira and shape the ship itself (in parts), so it's as useful as it can be.
 
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There's nothing indicating that was a Reaper. VR sims are not new tech. Our personal neural implant was hacked. Let's make that clear: the piece of hardware directly connected to our brain was hacked.
Like hell there isn't. Mannerisms match a reaper, the semi-organic armor matches the collectors, and the only other AI race is the Geth, who are decidedly isolationist. The Reapers are certainly going to look different in this AU, but it's fairly clear that was a Reaper or Reaper servitor.

As for the Neural interface, you don't have to be plugged into a computer all the time. You can leave the wireless receiver off. And if you can't, holy hell did you design the thing wrong.

The trick for lasers isn't adding more power, it's adding sustainable power. Current (non-PI) lasers burn out.
No, they're just less powerful and suffer more from attenuation. GARDIAN have overheating issues, but they don't burn out- they just become less effective as the ships heatsinks grow hotter. GW range lasers just make a ship more potent in knife fights and give a significant boost to point defense. You can argue that's a bad idea as the Alliance is probably the biggest user of carriers in Citadel Space, but again, tech proliferation isn't going to happen overnight.

The batarians, or any of the other hostile forces we have to worry about.
I mean, the STG isn't hostile to us, but they're definitely not our friends, and their interests are not our interests.
The STG is unlikely to start a war with the SA. There will be maneuvering, jockeying for position, espionage and more, but the SA is powerful enough that even a unified Council would suffer nasty amounts of damage if it attacked the SA. Considering the shit the Citadel put up with regards to the Batarians, the Council actually going to war with the SA is exceedingly unlikely.

In which case, yes, it is in our interests for the Council Nations to be stronger when the Reapers come.

And is blocked by kinetic barriers - unlike lasers.
Which is their big advantage that you're missing.
(Also they have a faster travel time, which is useful.)
They deliver three orders of magnitude less energy to the target then a Frigate's primary. Bypassing barriers is nice, but it's hard to make up for that. Again, useful stuff for knife fighting range and great for PD, but not an "I win" button.

Oh course it is.

Never change, Yog.
I, personally, agree with you. But people want to have their stuff super-secret, and I largely gave up on trying to convince them that it's counter-productive and isn't really that useful.
Yeah, I suppose the obsession with secrecy isn't exactly a new phenomenon.

I am iffy of releasing ship-grade lasers before we develop TIR, as such a release might prompt others to develop TIR first.
I suppose that's a Valid point. TIR could be rushed in one quarter if absolutely necessary, but it's still a valid point.

Eh, I suppose it hardly matters in the end. Bandwagons already come and gone. Hopefully Revy will be able to do some work on either the MkII or upgrading the Alliances ships next turn.
 
Like hell there isn't. Mannerisms match a reaper, the semi-organic armor matches the collectors, and the only other AI race is the Geth, who are decidedly isolationist. The Reapers are certainly going to look different in this AU, but it's fairly clear that was a Reaper or Reaper servitor.
... It had like two fucking lines of dialogue, and you immediately assume the thing inside a definite simulation was a sapient AI?
That's a stupid assumption.
Plus, generic mannerisms were generic.

As for the Neural interface, you don't have to be plugged into a computer all the time. You can leave the wireless receiver off. And if you can't, holy hell did you design the thing wrong.
Holy crap did you miss the fucking point.
 
Ladies. Mentlegen. Let us all take a deep breath, and calm the calamity that is your mammaries. There is no need to be upset.

Reaper, Geth, Cerberus, Alien Space Bat, it doesn't matter. We'll just kill it when it shows up again. We have time. We'll do even better for Round 2.

Things to take away from this? The Dice Gods are fickle, and terrible in their whimsy. This is not new. Raise not your voices against one other for the depredations of bad rolls.
 
Are phasic rounds still gonna be a thing? And what do they count as - advanced ammo mods?

I've been thinking about that. Phasic technology exists in ME1 a ME2 in one they are a partial shield bypass, in ME2 they are a sheid damage bonus. I'm thinking that improved shield technology made they bypass ineffective. Question being do arc-rector upgrade shields count?

Anyway yes they are a thing and are an advanced mod.

So I need to ask: @Hoyr, does Captain Hwan's bonus apply to anti-starship missiles?

Yes they count. That list was incomplete. *Scratches head* Didn't I answer this before? Meh.

For that matter, you could probably do that without the Lasers. Hackett wants his ships upgraded after all, and purchasing a recently decommissioned or mothballed ship is probably doable.

I recall mentioning that due to the SA's military build up that its not really decommissioning or mothballing any warships. One of the things I considered in the Block upgrades and their number was how old the ship was. Most existing SA starships got a large block upgrade shortly after the FC war I'm thinking. That and military gear is supposed to be good for a few decades with block upgrades. The other races may have a ship for sale. Turian and batarian decommissions are common enough.

What would happen, theoretically, if you dumped say, 160 GJ into a gram of element zero?

What about a Kilogram?

It explodes? Much like if you dumped 160GJ into any other material. Fragments go flying everywhere and its a lingering health hazard to the unborn. The main point of interested would be if you dumped that much power in via electrical current. Then part of the explosion would be dark energy. Actually all things told most of the energy would probably be wasted as the eezo would explode long before you got all 160 GJ in.

It's not considered particularly effective but its a good way to make a simple dark energy explosion. If you want a more complicated version, the Cain as described in the codex is a good example.

Now eezo is rather effective at storing many forms of energy. So it can handle more energy than other materials. Heat being a major one. If you want expensive laser protection use a layer of eezo.

You can leave the wireless receiver off. And if you can't, holy hell did you design the thing wrong.

Most everything PI makes has an off switch.

The Hacker successfully made the ANI's application layer execute a program, mostly via clever trickery. The OS and firmware layers were unaffected*. Then Revy/the players cut the link via the overrides and that's all that happened.

*Was it because they didn't care? Was it because the defenses were to strong? Who knows? (Other than me/the NPC(s))

Considering the shit the Citadel put up with regards to the Batarians, the Council actually going to war with the SA is exceedingly unlikely.

Economic sanctions on the other hand... The Citadel applied those to the Batarians and crippled them. Which explains quite nicely the Batarians' lack of an active dreadnaught fleet.

I've been contemplating the idea that the Citadel, being very war adverse, was trying to break the Batarians economically. Thus avoiding the risk of a war turning into an extinction war when the Batarians were backed into a corner. Because, yes, Batarians are like that and the Citadel factions know it. There's no direct support in canon, but it seem reasonable based on the material canon does provide.
 
*snip*
The trick for lasers isn't adding more power, it's adding sustainable power. Current (non-PI) lasers burn out.
*snip*
This gave me pause. Are the PI-Laser really resistant to burning out?
What I remember about ME-GUARDIAN-Systems is that they lose precision through heat build up through use. That means that the lense focusing the energy starts to slightly warp as it get hotter.
The only way around to prevent PI-systems from that would be a lensless system or superior lens materials that somehow (scince!) does not react that way.

Another point is still valid: The main limmiting factor of space combat is heat build up. Are any techs planned that would increase the stamina of ships? That is important because everything a ship does increase its heat (have you turned the light out?[example is so minor that passive heat sinks handle it unnoticed]) like generating energy, moving and use of systems.
I am no expert of Stark tech so how can arc-reactors help there?

Another idea:
How about equipping a fighter with laser to defend against fighters and attack hardpoints of bigger ships (like GUARDIAN-Systems and heat sinks)?
 
This gave me pause. Are the PI-Laser really resistant to burning out?
What I remember about ME-GUARDIAN-Systems is that they lose precision through heat build up through use. That means that the lense focusing the energy starts to slightly warp as it get hotter.
The only way around to prevent PI-systems from that would be a lensless system or superior lens materials that somehow (scince!) does not react that way.

Another point is still valid: The main limmiting factor of space combat is heat build up. Are any techs planned that would increase the stamina of ships? That is important because everything a ship does increase its heat (have you turned the light out?[example is so minor that passive heat sinks handle it unnoticed]) like generating energy, moving and use of systems.
I am no expert of Stark tech so how can arc-reactors help there?

Another idea:
How about equipping a fighter with laser to defend against fighters and attack hardpoints of bigger ships (like GUARDIAN-Systems and heat sinks)?
Look at the tech tree again.

We do have two possible heat elimination tech avliable.

We do SUPER-SCIENCE!

For your fighter idea we will need better lasers, whch can outrange GARDIAN.
 
I've been thinking about that. Phasic technology exists in ME1 a ME2 in one they are a partial shield bypass, in ME2 they are a sheid damage bonus. I'm thinking that improved shield technology made they bypass ineffective. Question being do arc-rector upgrade shields count?

Anyway yes they are a thing and are an advanced mod.



Yes they count. That list was incomplete. *Scratches head* Didn't I answer this before? Meh.



I recall mentioning that due to the SA's military build up that its not really decommissioning or mothballing any warships. One of the things I considered in the Block upgrades and their number was how old the ship was. Most existing SA starships got a large block upgrade shortly after the FC war I'm thinking. That and military gear is supposed to be good for a few decades with block upgrades. The other races may have a ship for sale. Turian and batarian decommissions are common enough.



It explodes? Much like if you dumped 160GJ into any other material. Fragments go flying everywhere and its a lingering health hazard to the unborn. The main point of interested would be if you dumped that much power in via electrical current. Then part of the explosion would be dark energy. Actually all things told most of the energy would probably be wasted as the eezo would explode long before you got all 160 GJ in.

It's not considered particularly effective but its a good way to make a simple dark energy explosion. If you want a more complicated version, the Cain as described in the codex is a good example.

Now eezo is rather effective at storing many forms of energy. So it can handle more energy than other materials. Heat being a major one. If you want expensive laser protection use a layer of eezo.



Most everything PI makes has an off switch.

The Hacker successfully made the ANI's application layer execute a program, mostly via clever trickery. The OS and firmware layers were unaffected*. Then Revy/the players cut the link via the overrides and that's all that happened.

*Was it because they didn't care? Was it because the defenses were to strong? Who knows? (Other than me/the NPC(s))



Economic sanctions on the other hand... The Citadel applied those to the Batarians and crippled them. Which explains quite nicely the Batarians' lack of an active dreadnaught fleet.

I've been contemplating the idea that the Citadel, being very war adverse, was trying to break the Batarians economically. Thus avoiding the risk of a war turning into an extinction war when the Batarians were backed into a corner. Because, yes, Batarians are like that and the Citadel factions know it. There's no direct support in canon, but it seem reasonable based on the material canon does provide.

The Batarians actually have dreadnaughts, or at least one. It is mentioned in stuff about Dis.
 
Are any techs planned that would increase the stamina of ships?

Thermal Annihilator [2400] - Big (Based on TIR tech)
Thermal Compensator [1600] - Small (Based on AR tech)

I am no expert of Stark tech so how can arc-reactors help there?

Arc-reactors and repulsor produce very little waste heat, allowing one to take the reactors heat budget and the engine's heat budget and use them for other things.

They're not heat free, but close enough.

This gave me pause. Are the PI-Laser really resistant to burning out?

Depends on the techs that go into them. IIRC a weaponized FEL has a theoretical thermal efficiency of ~65% but that's a half remembered number, so I could be very wrong.

In game terms: More laser tech increase thermal efficency. More MatSci tech increase laser efficiency. Some Dark Energy/Mass Effect techs effect efficiency.

The Batarians actually have dreadnaughts, or at least one. It is mentioned in stuff about Dis.

I know that, they just don't seem to be fielding 7 of them like they would be allowed (or more once they leave the Citadel). They should have the means to do so (SA does it with only one major planet) and considering their personality and politics they would if they could. Yet they don't.

I was focusing on the lack of many dreadnaughts, not the lack of any.
 
It's a SSTO Power Armor. That's helpful for all sorts of situations, most especially if you do get attacked in space- a MKII with appropriate tactics and ECM works as both an emergency escape pod and a method to board and seize control of an enemy ship. And with Miniaturized lasers, it can make mincemeat out of anything that relies on barriers for defense.
The Legionary is a SSTO Power Armor. Hell, the older rocket-based Legionary that H&K is licensed to sell is SSTO; the Mark 1.75b that we're currently fielding, with the advanced materials and Repulsor-based jetpack can SSTO and de-orbit all it wants already (we only need a re-entry shroud if we want to use atmospheric braking, but with Repulsors we can do a powered landing without issue).

The problem with seriously weaponizing lasers, especially making the huge jump from megawatt-range lasers to gigawatt-range, is two-fold:
  1. In space, large-scale laser weapons are basically a trick, a tactic that will only work once. The reason for this is TIR shielding (not TIR stealth; that's considerably more complicated). The thing is, every ship that can go to FTL already possesses the necessary tech to put up a TIR shield: all they need to do is switch on their FTL-quality negative mass effect fields. This makes battlefield deployment of the Cabira limited to one, maybe two, major engagements before everyone knows to turn on their FTL cores when being attacked by a laser-frigate, after which the Cabira's role is reduced to that of an ambusher. I want to wait, and only deploy the fully-fledged Cabira just in time to halt the Skylian Blitz; releasing the laser tech early will spoil the surprise.
  2. Lasers are a much better weapon when deployed against planets. With gigawatt-range lasers, in particular gigawatt-range variable wavelength lasers, it is fairly straightforward to quickly and efficiently annihilate a planet's ozone layer, severely impacting the environment and rendering the planet uninhabitable to most food crops for decades. This is a much easier way to depopulate a garden world than relying on dreadnought-class nuke guns, and I really, really do not want this tech to proliferate.
I figured that upgrading the Alliance Frigates to Starktech Standards and arming them with Gigawatt range lasers would be sufficient for security in Space. For that matter, With GW range lasers, there's no reason not to just buy a Frigate (probably justifying it as a testbed for new technologies) and use it as a taxi.

For that matter, you could probably do that without the Lasers. Hackett wants his ships upgraded after all, and purchasing a recently decommissioned or mothballed ship is probably doable.
Thing is, now that @Hoyr has given guidance on the costs for military-grade ships, we can't even afford a decommissioned frigate. A single 100m military-grade frigate is worth 46 billion credits; currently our whole company has roughly 34 billion in material assets. That calculus is going to change rather quickly, especially when our bigger factories come online in 2174-Q2 and Q3, but for the next six months or so we can't afford one.

Kind of makes the prospect of putting together 500 billion for a large shipyard even more daunting, huh?

Yes they count. That list was incomplete. *Scratches head* Didn't I answer this before? Meh.
I'm sure you did; I just couldn't find the previous mention.
 
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]In space, large-scale laser weapons are basically a trick, a tactic that will only work once. The reason for this is TIR shielding (not TIR stealth; that's considerably more complicated). The thing is, every ship that can go to FTL already possesses the necessary tech to put up a TIR shield: all they need to do is switch on their FTL-quality negative mass effect fields. This makes battlefield deployment of the Cabira limited to one, maybe two, major engagements before everyone knows to turn on their FTL cores when being attacked by a laser-frigate, after which the Cabira's role is reduced to that of an ambusher. I want to wait, and only deploy the fully-fledged Cabira just in time to halt the Skylian Blitz; releasing the laser tech early will spoil the surprise.
Eh, it isn't that simple. Sure, you can protect yourself from laser fire with FTL grade shielding. But you'll also be making yourself blind with it. And you can't set a reactive "activate just before hit and deactivate immediately after" shielding either, since ME races don't have FTL sensors.

Shielding against lasers is effective for stationary targets, but it's not viable in combat for actively engaging ships. Not really, at least.
 
I recall mentioning that due to the SA's military build up that its not really decommissioning or mothballing any warships. One of the things I considered in the Block upgrades and their number was how old the ship was. Most existing SA starships got a large block upgrade shortly after the FC war I'm thinking. That and military gear is supposed to be good for a few decades with block upgrades. The other races may have a ship for sale. Turian and batarian decommissions are common enough.
Fair enough. Turian would obviously be the more preferable choice there, which also has the bonus that it might lead to a frigate with the Normandy's lines, as they were explicitly the result of the Turians being onboard with the design. And the Normandy is nothing if not a pretty ship.

Most everything PI makes has an off switch.

The Hacker successfully made the ANI's application layer execute a program, mostly via clever trickery. The OS and firmware layers were unaffected*. Then Revy/the players cut the link via the overrides and that's all that happened.

*Was it because they didn't care? Was it because the defenses were to strong? Who knows? (Other than me/the NPC(s))
Good to know.

Economic sanctions on the other hand... The Citadel applied those to the Batarians and crippled them. Which explains quite nicely the Batarians' lack of an active dreadnaught fleet.

I've been contemplating the idea that the Citadel, being very war adverse, was trying to break the Batarians economically. Thus avoiding the risk of a war turning into an extinction war when the Batarians were backed into a corner. Because, yes, Batarians are like that and the Citadel factions know it. There's no direct support in canon, but it seem reasonable based on the material canon does provide.
My interpretation was that the Citadel was always heavily war averse, in large part due to the Asari. The Rachni Wars and Krogan Rebellions are just barely outside the living memory of the Asari, but the people in charge had Mothers and Grandmothers fight in those wars, and grew up hearing the stories, and they really want to avoid another war on that scale. Even with massive superiority, all you need is for one enemy cruiser with Antimatter or the like to slip by your lines to screw up a bunch of your worlds, and Garden worlds are in limited supply in Mass Effect, to say nothing of the cost in blood.

The Legionary is a SSTO Power Armor. Hell, the older rocket-based Legionary that H&K is licensed to sell is SSTO; the Mark 1.75b that we're currently fielding, with the advanced materials and Repulsor-based jetpack can SSTO and de-orbit all it wants already (we only need a re-entry shroud if we want to use atmospheric braking, but with Repulsors we can do a powered landing without issue).
MkII is still a massive boost in manevuering, which is probably quite useful for any sort of orbital manevers or boarding actions.

The problem with seriously weaponizing lasers, especially making the huge jump from megawatt-range lasers to gigawatt-range, is two-fold:
  1. In space, large-scale laser weapons are basically a trick, a tactic that will only work once. The reason for this is TIR shielding (not TIR stealth; that's considerably more complicated). The thing is, every ship that can go to FTL already possesses the necessary tech to put up a TIR shield: all they need to do is switch on their FTL-quality negative mass effect fields. This makes battlefield deployment of the Cabira limited to one, maybe two, major engagements before everyone knows to turn on their FTL cores when being attacked by a laser-frigate, after which the Cabira's role is reduced to that of an ambusher. I want to wait, and only deploy the fully-fledged Cabira just in time to halt the Skylian Blitz; releasing the laser tech early will spoil the surprise.
There's absolutely no evidence that this is the case in ME. Seriously, there is absolutely no indication that a ship scale ME field provides protection from Laser fire. Saying it does basically requires that you make all the trillions of characters in ME idiots, for never noticing that their primary drive system can protect them from DEWs.

  1. Lasers are a much better weapon when deployed against planets. With gigawatt-range lasers, in particular gigawatt-range variable wavelength lasers, it is fairly straightforward to quickly and efficiently annihilate a planet's ozone layer, severely impacting the environment and rendering the planet uninhabitable to most food crops for decades. This is a much easier way to depopulate a garden world than relying on dreadnought-class nuke guns, and I really, really do not want this tech to proliferate.
That doesn't depopulate the planet. That sets things up so that the planet starves....assuming they aren't already growing plants in greenhouses or vertical farms. Or have the means to fix the Ozone Layer. Or can hire someone to fix the Ozone layer(note, should probably investigate how to fix this at some point).

I don't think this is really a problem. Not in a galaxy where terraforming is a thing that happens.

Thing is, now that @Hoyr has given guidance on the costs for military-grade ships, we can't even afford a decommissioned frigate. A single 100m military-grade frigate is worth 46 billion credits; currently our whole company has roughly 34 billion in material assets. That calculus is going to change rather quickly, especially when our bigger factories come online in 2174-Q2 and Q3, but for the next six months or so we can't afford one.

Kind of makes the prospect of putting together 500 billion for a large shipyard even more daunting, huh?
Fair enough. It can wait, I suppose, though in theory we could buy a Wuni at least. Still, can see the appeal of waiting and spending that money on other things.
 
There's absolutely no evidence that this is the case in ME. Seriously, there is absolutely no indication that a ship scale ME field provides protection from Laser fire. Saying it does basically requires that you make all the trillions of characters in ME idiots, for never noticing that their primary drive system can protect them from DEWs.
It's what TIR is based on, and, as said, it's not really useful for ships in battle, as it would render them blind.
 
Against a TIR, lasers are blinding the ships, so they will be vulnerable against kinetic and DE weapons.

It will certainly alter the space combat in the future.
 
Eh, it isn't that simple. Sure, you can protect yourself from laser fire with FTL grade shielding. But you'll also be making yourself blind with it. And you can't set a reactive "activate just before hit and deactivate immediately after" shielding either, since ME races don't have FTL sensors.

Shielding against lasers is effective for stationary targets, but it's not viable in combat for actively engaging ships. Not really, at least.
You might not be able to activate before the hit, but you'd certainly be able to activate within microseconds/milliseconds of a DEW strike if you're properly prepared for it (high-speed reactive shields like that are already ME canon), and a hull could probably handle that. Further, if the attacker "only" has gigawatt laser tech and not variable wavelength lasers then the DEW strike will have to be done within melee range; barring TIR-stealth the defender will have plenty of time to anticipate the attack.

The real problem here is effectively total EM blindness while the TIR shield effect is ongoing; you can't just keep TIR shields up all the time unless you have something like gravimetric sensors so you can still see, and that's not trivial. That, and the fact that nobody has super-strong DEWs, is the main reason TIR shields aren't already in use.
 
Against a TIR, lasers are blinding the ships, so they will be vulnerable against kinetic and DE weapons.

It will certainly alter the space combat in the future.
Hence why I think we need to get a couple of retired generals, admirals, and some captains and maybe a pirate lord or two in a room, and get them to work out strategies appropriate for use of Cabiras and against them.
 
Hence why I think we need to get a couple of retired generals, admirals, and some captains and maybe a pirate lord or two in a room, and get them to work out strategies appropriate for use of Cabiras and against them.
It's a good idea, but let's wait until we have more money and clout to make it happen, say early-mid 2175 when (hopefully) we'll be well on our way to gearing up for a Cabira push.
 
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