Shepard Quest Mk VI, Technological Revolution

Hence why I think we need to get a couple of retired generals, admirals, and some captains and maybe a pirate lord or two in a room, and get them to work out strategies appropriate for use of Cabiras and against them.

Revy's mother (Hannah, If I not mistaken) and Revy's other SA contacts could recommend some good retired officers to hire.

Also can Dor, like someone brought this up before. As a s scientist he wont recommend some brutes.

For myself I really want explore more of the Krogan science community.

Also there is Okeer. His main research basically equals with our Peak-/Species/ + Advanced Xeonobiolgy, so he might seeks us out instead of the Collectors.
 
Memento Mori weapon system

Length: 50m long

Powerplant: 1x 40 GW arc reactor
1x Mass Effect core

Engine: Paragon Industries demi-cruiser engine

Weapon Systems: 8x 200 MT Nuclear missiles
1x Nose mounted 400 MT thermonuclear warhead (Casaba Howitzer style)
40x 125-300 KT bomblets (optional)

Defensive Systems: Paragon Industries Frigate Shield

Crew: 0

Additional Systems:
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Description:
Memento Mori. Remember that you have to die. All life dies one day and it is the job of this weapon to accelerate that. Memento Mori is a comprehensive nuclear weapon system that is designed to handle many roles but its main role is ground attack.
 
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will TIR disrupt QComs?

because if not and both become common uncloaked sips could function as spotters for cloaked ships.
 
whelp a single spotter and you can have an entire fleet stealthed.
True. But Qcoms were only just starting to appear (and weren't small by any measure) more than a decade in the future. Development of TIR will push them forward, but they won't be appearing overnight (well, our will, as we'll be developing some).
 
True. But Qcoms were only just starting to appear (and weren't small by any measure) more than a decade in the future. Development of TIR will push them forward, but they won't be appearing overnight (well, our will, as we'll be developing some).
Yup; our Cabiras, when they're deployed, will be awesome. We'll have to make a point of letting the main weapon system be easily swappable, though: our gigawatt lasers will be nice, but 6-9 months after we start deploying them I'm hoping @Hoyr will allow us to combine a few techs to let us shoot black hole MACs, and that's even cooler than GRASERs.

Anyway, should we get back to voting, or are we done with that? As a reminder, the current plans:
As I understand it, @Sylvire is in the lead right now. I'm a little saddened by this, as it does the least for the Intai'Sei treasure hunt:
[ ] Warn Admiral Hackett about the Prothean item in Intai'sei. Even if Liara has kept it mostly under wraps, information will eventually leak and pirates might make raid even if they don't know exact location. Ask if the SA military can help Liara to find it.
-[ ] If they can, provide X in funds for an expedition.
Handing off the whole hunt to the SA like this is sure to turn whatever the treasure is into a political football; whatever happens to it, it's highly unlikely that Paragon Industries will get any part of it.

@UberJJK at least sends along ParSec personnel to represent our interests, and has us fund the expedition:
[ ] Offer to supply up to 100m to fund Liara launching an expedition to Intai'sei - 100m
-[ ] Send a company of ParSec Troops to provide security for the expedition. Someone might suspect Liara found something since she is organizing another expedition so soon after her last.
I'm a little nervous about sending a full company of troops, though I suppose that depends on if he means "company" as in 80-100 troops or "company" as in 200-250 troops. If it's the later then half of those troops are only going to be sent out in red shirts, as his plan has only 100 Legionary suits being built for the whole of ParSec, and nothing else.

My plan is the biggest commitment of resources, which I think is appropriate since it's the only action I'm committing ParSec to this quarter beyond training:
-The Intai'sei Treasure Hunt (100 million)
--Get volunteers from current security staff to go help Liara with the search; give them 1 month of refresher training in military operations at the ParSec academy, with the option of transferring over to ParSec on a permanent basis if desired. Max of 4 teams; offer a 200% hazard pay bonus (max 2.8 million/quarter)
--Send along 9 of the Tigers, 10 each of the Sagittarius and Hastati drones, 80 of the PI/ParSec Legionary suits, along with the Repulsor version of the Appia and half of the related modular buildings, in order to create a good base camp.
--Rent a decently-armed transport for your troops and equipment (included in the 100 million budget)
I'm committing a highly-mobile base to the project (allowing it to double as a good shake-down mission for the Appia), as well as Tigers, missile and gun emplacement drones, pretty much the works. I'd have sent Revy along herself, too, since @Hoyr already let us peek behind the curtain and told us that it would have had little impact even on quarterly research time, which meant that there's little risk of something going wrong, but everyone's still reeling from that Charlie Foxtrot that was the last special event, so that idea's plainly going nowhere, and I kind of agree with the group there.
 
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I'm looking at UberJJK vote. It seems nice enough that I wouldn't mind switching over to it. There is one thing all the votes need though. Regardless how the Inta'sei is handled, we need to tell military about it because thread of someone attacking known prothean relic side is real. If we keep it to ourself and something do happen, military will be slower to respond and if it goes public that we didn't warn them, it will be bad PR.
 
I'm looking at UberJJK vote. It seems nice enough that I wouldn't mind switching over to it. There is one thing all the votes need though. Regardless how the Inta'sei is handled, we need to tell military about it because thread of someone attacking known prothean relic side is real. If we keep it to ourself and something do happen, military will be slower to respond and if it goes public that we didn't warn them, it will be bad PR.
Hm. Okay, looking over the relevant story post I see you're right; Liara herself says that looters will only be "delayed", not that it's impossible that anyone else could discover the ruins from her own published notes and the relics themselves. How about:

--Warn Admiral Hackett that an archaeologist friend of yours has determined an important Prothean relic is very likely on Intai'sei. You are sending a force along as bodyguards while she searches for the location, but there could be a possible security situation on the planet if anyone else comes to the same conclusions, and a "random patrol fleet" just happening to be assigned to the area until the relic is found might be a good idea.
 
I skip responding for one day due to a lack of sleep and now I have 2k worth of stuff to reply to...

Waterloo Class Frigate Block 3 Upgrade (50 RP)
Huai-Hai Class Frigate Block 6 Upgrade (50 RP)

Hmm. Didn't we already...

*Checks*
Huh. We didn't. Sadly while I'd like to throw our bonus RP at them we can't because:
Huai-Hai Class Frigate Block 6 Upgrade (50 RP): The oldest and most numerous of the SA's ships. 200 million credits development money. (Requires Frigates)
Waterloo Class Frigate Block 3 Upgrade (50 RP): SA's newer frigate deployed 6 years after the first contract war. 150 million credits development money. (Requires Frigates)
with all the other stuff we're spending cash on we don't actually have enough this quarter for them.

No, our biggest vulnerability right now, aside from the dice randomly screwing us over, is the "space AK-47 ambush" that we faced in Memento Mori. @UberJJK and @Sylvire seem to think we can counter those with Disrupter torps fired from Gladius fighters... except that Disrupter Torps are canonically slow to accelerate, and exist to fight off large capital ships where economies of scale come into play, rather than tangling with smaller frigates. In fact, in ME frigates exist specifically to counter Disrupter-torp firing starfighters, as they are the smallest ship that can deploy a usable GARDIAN system. It's meant to be a sort of rock-paper-scissors duel, with fighter swarms > capital ships > frigates > fighters.

Anti-starship missiles short-circuits that dynamic by swapping out slow Disrupter-torps for faster Super-Piliums, which we can screen from GARDIAN systems using Hydra cluster-missles, eliminating the threat for the moment while we spend the next two years developing our stealthed GRASER-ships, which themselves are a stepping stone to MACs that can fire black holes, thanks to the totally OP combination of Captain Hwan's ship-scale weapon/ammo mods and Conrad's Black F*cking Gun. We can get all of that done by ~mid-late 2176, at which point we can settle into building mega-Dreadnought versions of those same techs, and filling out the rest of our tech tree while we search for even more broken combos, maybe throw a few thousand RPs into Time is an Illusion or Phasing techs.

Hmm. I've been thinking about rejigging the Research vote anyway so I'll see if I can work them in. Happy?

That'll certainly get us noticed by ex-Special Forces, maybe even ones with previous PMC experience so we can get away with an extremely abbreviated training schedule, but note that means that the kinds of jobs we'll need to get for these people are going to involve heavy combat; there's no way anyone's going to pay ~600,000 credits per week for a single 20-man team:

15,000,000 credits/yr
÷ 52 (weeks/yr)
÷ 0.5 (50% off-contract time for our teams for transportation, medical, suit repair, psych leave, etc)
== 576,923 credits per week per team break-even point

I don't know about you but I was already kind of expecting them to be taking heavy combat jobs. Legionaries are muder machines and the various support tech (Tigers, Drones, Gladii) we will (or at least I'm planning on us) producing for them only amplifies their deadliness. Basic security is frankly a waste of resources.

Let's look at the numbers. If we send a single 20 man team with just Legionaries on a security job then, including lost production, we are sending 29.6 million credits worth of gear. The rate at which a given suit depreciates varies a lot depending upon the wear and tear but let's say that an active duty one lasts an average of three years, for comparison from what I found police departments replace their body armor every 5 years. That means we basically have to make ~10m per year just to break even on the suits.

So to pay for just the suits we'd need:

9,866,667 credits/yr
÷ 52 (weeks/yr)
÷ 0.5 (50% off-contract time for our teams for transportation, medical, suit repair, psych leave, etc)
== 379,487 credits per week per team

If you add in even the only pay threshold (600k/quarter) that goes up to:

12,266,667 credits/yr
÷ 52 (weeks/yr)
÷ 0.5 (50% off-contract time for our teams for transportation, medical, suit repair, psych leave, etc)
== 471,795 credits per week per team

basically 500k per week.

So, still want to send these guys out without Tigers or drone backup... or for that matter Legionaries, since even your plan doesn't even outfit all 500 of your super-expensive, super-elite troops with powered armor? That's the other reason I want to spend at least a full quarter training the troops; even with your Legionary-heavy production schedule we can't put all these guys into a Legionary this quarter anyway, so we might as well spend the quarter training them for when we can properly outfit them with Legionaries, Tigers, and a full complement of drones (Accipiters, Sagittarius, and Hastati).

Just to be clear not all of them are going. I've discussed it before, although I think I ended up editing it out of the vote, but I'm using the following organization terms:

Team/Platoon - 20 people
Company - 5 Teams/Platoons - 100 people
Battalion - 5 Companies - 500 people
Brigade - 5 Battalions - 2,500 people
Division - 5 Brigades - 12,500 people

So every single person going to have their own Legionary with a Kassa Guardian Angel Shield System. If that isn't enough for the next two or three months, I'm thinking of sending a replacement batch of soldiers along with drone support, since Tigers would likely draw undue attention, next quarter, then something has gone seriously wrong. Like invading army/Collector attack wrong.

It's a SSTO Power Armor. That's helpful for all sorts of situations, most especially if you do get attacked in space- a MKII with appropriate tactics and ECM works as both an emergency escape pod and a method to board and seize control of an enemy ship. And with Miniaturized lasers, it can make mincemeat out of anything that relies on barriers for defense.

...what.

That is only remotely practical once the ship has been completely disabled, since it would either fry them with GARDIANs or simply move away otherwise, and at that point you might as well just board it normally.

They deliver three orders of magnitude less energy to the target then a Frigate's primary. Bypassing barriers is nice, but it's hard to make up for that. Again, useful stuff for knife fighting range and great for PD, but not an "I win" button.

Uh. Auks. If they are bypassing the Barriers then gigawatts of energy is enough. You need those massive energy levels to puncture the barriers.

The energy needed to instantly vaporize a cubic centimeter of graphite at 2.7k (Space temperature) is 28,372J*. Therefore at 5GJ a laser pulse could vaporize 176,230cm^3 of graphite. So even if laser is 7,854cm^2 in area (Circle a meter in diameter) it could still instantly vaporize 22cm of hull. At which point you have an explosion due to the rapidly expanding gas which causes even more damage. Then multiple all that by however many lasers you have hitting the target.

*
Density of Graphite = 2.267g/cm^3
Mass of 1cm^3 = 2.267g

Molar Mass of Graphite = 12.011g/Mol
Molar mass of 1cm^3 = 2.267/12.011 = 0.1887436516526517359087503122138

Heat Capacity of Graphite = 8.517 joules per mole per degree kelvin
Energy to raise 1cm^3 by 1K = 0.1887436516526517359087503122138 * 8.517 = 1.6075296811256348347348264091249J/K

Sublimation Temperature = 3915K
Temperature Increase = 3915 - 2.7 = 3,912.3K

Energy required to raise temperature = 3,912.3 * 1.6075296811256348347348264091249 = 6,289.1383714678211639330613604193J

Heat of Fusion = 117,000J/Mol
Energy required to Sublimate = 0.1887436516526517359087503122138 * 117,000 = 22,083.007243360253101323786529015J

Total Energy Required = 6,289.1383714678211639330613604193 + 22,083.007243360253101323786529015 = 28,372.145614828074265256847889434J
Arc-reactors and repulsor produce very little waste heat, allowing one to take the reactors heat budget and the engine's heat budget and use them for other things.

They're not heat free, but close enough.

Which, as I've mentioned before, is really important. Fusion Torches peak at 80% efficiency and Fusion Reactors at 90%. Even if the people of ME had reached those efficiencies, and I doubt they have, that is still a massive amount of waste heat simply due to how much energy those two systems deal with.

Yup; our Cabiras, when they're deployed, will be awesome. We'll have to make a point of letting the main weapon system be easily swappable, though: our gigawatt lasers will be nice, but 6-9 months after we start deploying them I'm hoping @Hoyr will allow us to combine a few techs to let us shoot black hole MACs, and that's even cooler than GRASERs.

Eh. I doubt it would be an issue. The way I'm picturing it our Gigawatt Variable Wavelength Lasers (GVWLs?) will be replacing the GARDIANs. Even just 5GJ, hell even 5MJ, of Gamma radiation is overkill. 5GJ is enough to kill say a 100 man crew 666 thousand times over and will just go right through the ships barriers and armor like it's not even there.

So there isn't any reason to replace the spinal MAC. Upgrade it to run off a Repulsor Accelerator if possible, way more efficient, but still keep it. Especially since it serves as a good counter balance to TIR.

They try and block our GRASERs with TIR then Bam! we hit them with our MACs while they are blinded.

Anyway, should we get back to voting, or are we done with that?

Well I'm giving my plan another revision...

Speaking of which:
Hm. Okay, looking over the relevant story post I see you're right; Liara herself says that looters will only be "delayed", not that it's impossible that anyone else could discover the ruins from her own published notes and the relics themselves. How about:

--Warn Admiral Hackett that an archaeologist friend of yours has determined an important Prothean relic is very likely on Intai'sei. You are sending a force along as bodyguards while she searches for the location, but there could be a possible security situation on the planet if anyone else comes to the same conclusions, and a "random patrol fleet" just happening to be assigned to the area until the relic is found might be a good idea.

Definitely going to add something similar to this.
 
...what.

That is only remotely practical once the ship has been completely disabled, since it would either fry them with GARDIANs or simply move away otherwise, and at that point you might as well just board it normally.
"With appropriate tactics and ECM." I'm not suggesting you fly straight at the damn ship. Jam sensors, use debris from the ship that got blown out from under you, play dead and get pulled onboard if the MkII isn't known to the wider galaxy- there's plenty of possible mechanisms by which a boarding could be achieved.

Uh. Auks. If they are bypassing the Barriers then gigawatts of energy is enough. You need those massive energy levels to puncture the barriers.
Three orders of magnitude. Are you seriously saying that every ship in Mass Effect has a barrier a thousand times stronger then it's armor? Because that's never suggested in canon.

The energy needed to instantly vaporize a cubic centimeter of graphite at 2.7k (Space temperature) is 28,372J*. Therefore at 5GJ a laser pulse could vaporize 176,230cm^3 of graphite. So even if laser is 7,854cm^2 in area (Circle a meter in diameter) it could still instantly vaporize 22cm of hull. At which point you have an explosion due to the rapidly expanding gas which causes even more damage. Then multiple all that by however many lasers you have hitting the target.
Could you please link to where it was said that ablative armor was made of graphite?
 
Hmm. I've been thinking about rejigging the Research vote anyway so I'll see if I can work them in. Happy?
Very. I'm projecting that anti-ship missiles will be critical for us over the next 9-12 months:
  1. (0-3 months after this quarter): We're going to have to go off-planet in 2174-Q1 for the annual debate over Arc Reactor production quotas, which will once again put us in danger of another space-AK ambush because the meeting itself will be telegraphed months in advance, just like the IFV competition. We won't have the money or production capacity to build a Frigate with Warp Barriers to travel in style at that time, but we will be able to build a few Gladius Type B fighters, the fastest things in the galaxy (until we finish Multi-Core Eezo drives). Now, a Gladius armed with slow-moving Disrupter Torps would be mostly harmless against a space-AK, since Disrupter Torps are anti-capital ship weapons fired in large salvos, but a Gladius, or even a rented frigate, armed with our Anti-ship missiles? Different story.
  2. (0-12 months after this quarter): We've got some nice space factories going up around Midnoir. Right now we also have a Cruiser flotilla guarding them for us, but we can't count on that lasting forever, nor on them being able to protect all four factories if say we got attacked by a swarm of space-AKs or "pirates". Again, Disrupter Torps won't be useful, but our Super-Piliums will be.
  3. (6+ months after this quarter): I'm expecting our Super-Piliums to prove themselves at least once in the next year or so. Once they do, the SA will want to order them by the crate-load to improve the armaments on their Carrier fleet. After all, they won't know we plan on making everything larger than a Cabira obsolete by the end of 2175.... :D
Long-term I agree with @Yog and, well, frankly everyone else who has said that anti-ship missiles--indeed, missiles in general--are a dead end tech, although a brief diversion in the beginning of 2176 into Dark Energy Warheads would be fun just to deploy Black Hole Missiles.
I don't know about you but I was already kind of expecting them to be taking heavy combat jobs. Legionaries are muder machines and the various support tech (Tigers, Drones, Gladii) we will (or at least I'm planning on us) producing for them only amplifies their deadliness. Basic security is frankly a waste of resources.
If that's the case, then we really need to have them fully equipped before we send them into the field, don't we? Your plan currently hires 500 extremely expensive soldiers, equips them with 100 Legionary suits, 0 Tigers, 0 Sagittarius drones, 0 Accipiters, 0 Hastatis, and 0 Gladius fighters, and sends all of them into heavy combat missions. That, IMO, is a bad plan, which is one of the reasons I'm voting to have them train for the next 3 months while we free up production capacity to equip them properly.

Eh. I doubt it would be an issue. The way I'm picturing it our Gigawatt Variable Wavelength Lasers (GVWLs?) will be replacing the GARDIANs. Even just 5GJ, hell even 5MJ, of Gamma radiation is overkill. 5GJ is enough to kill say a 100 man crew 666 thousand times over and will just go right through the ships barriers and armor like it's not even there.
I sort of doubt that @Hoyr will let us toss a gigawatt-range laser in the GARDIAN slot of anything smaller than a Dreadnought. My take on the various lasers:
  • Gigawatt-range lasers -- replaces 500m MAC main gun (eg Light Cruiser main weapon)
  • Terawatt-range lasers -- replaces 800m MAC main gun (eg Heavy Cruiser main weapon)
  • Petawatt-range lasers -- replaces 1000m MAC main gun (eg Dreadnought main gun)
  • Miniaturized energy weapons -- reduce lasers by one size category (eg Gigawatt-range lasers become 200m MAC replacements; Terawatt-range become 500m MAC replacements, etc)
 
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Long-term I agree with @Yog and, well, frankly everyone else who has said that anti-ship missiles--indeed, missiles in general--are a dead end tech, although a brief diversion in the beginning of 2176 into Dark Energy Warheads would be fun just to deploy Black Hole Missiles.
Well, FTL missiles might work. But that opens a big can of worms, namely "perfectly asymmetrical warfare" where no target can be safe except those that constantly have shields up. Basically? We need planetary (and, in some cases, solar system) shields before going into missile tech seriously, otherwise we risk extinction.
 
Ah, dammit. Forgot about those block upgrades too.

@UberJJK - Are you sure we don't have the cash? I think we have about ~475 million left, and need 350 for the research. Bah, missed some of the miscellaneous expenses. Also, lol at how a couple hundred million are basically change.


We could always delay one site's campus shielding on the secondary Mindoir locations - having the upgrades ready sooner would probably be better, no?
 
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Well, FTL missiles might work. But that opens a big can of worms, namely "perfectly asymmetrical warfare" where no target can be safe except those that constantly have shields up. Basically? We need planetary (and, in some cases, solar system) shields before going into missile tech seriously, otherwise we risk extinction.
Hm. Apparently Enduring-grade planetary shields, according to @Hoyr's pricing scheme, are 2.5*10^18 credits each. Yeah, that's... gonna take awhile, even with our crazy exponential growth curve.
 
Ah, dammit. Forgot about those block upgrades too.

@UberJJK - Are you sure we don't have the cash? I think we have about ~475 million left, and need 350 for the research. We could always delay some of the campus shielding on the secondary Mindoir sites if we really needed to - but having the upgrades ready sooner would pobably be better, no?
Those Campus-grade shields are already going to take 3 quarters to complete, and the City one's going to take a full year; we don't want to put them off any more than we have to. Fortunately my plan has 411 million credits remaining, so if we can get a pair of omakes up before voting closes we can get both upgrades basically for free; I'd rather not spend non-omake RPs on something like this since they're basically trading RPs and production for cash, and if there's one thing we're kind of not hurting on it's cash, relative to our constantly in-demand RPs and free production.
 
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Those Campus-grade shields are already going to take 3 quarters to complete; the City one's going to take a full year; we don't want to put them off any more than we have to. My plan has 411 million credits remaining, so if we can get a pair of omakes up before voting closes we can get both upgrades basically for free; I'd rather not spend non-omake RPs on something like this since they're basically trading RPs and production for cash, and if there's one thing we're kind of not hurting on it's cash, relative to our constantly in-demand RPs and free production.
...yeah. So one Mindoir secondary site would be coming online at the same time as Landing's shields instead of with the other secondary site. Hardly a big deal.

I have no idea why you are distinguishing between omake RP and non-omake RP - either you think this is worth 50 or no. If it matters, we do already have 200 pooled omake RP that could be assigned, dice rejiggered from Flawless BB to avoid changes to completion chances.

Though of course, more omakes and more RP is always desirable.
 
Hm. Apparently Enduring-grade planetary shields, according to @Hoyr's pricing scheme, are 2.5*10^18 credits each. Yeah, that's... gonna take awhile, even with our crazy exponential growth curve.
Well, we could have city grade ones + some terraforming to bring planets back into habitable range. That and space habitats.

But, the point is, missiles lead to FTL grade untraceable missiles very easily when TIR comes into play. And against stationary targets there's very little that would be more dangerous. As defensive systems missles would be very dangerous too, when they could couple their sensors with ones already in place (FTL targeting is hard).

What I'm trying to say is that missiles make their return when we develop TIR stealth and miniaturized FTL drives without safeties. Then missiles become very dangerous. Before that we are better off with ammoless weaponry, I think.
 
I have no idea why you are distinguishing between omake RP and non-omake RP - either you think this is worth 50 or no.
Because it's a waste of RPs. The smallest block of non-omake RP we can assign is one of Revy's four 10d10+15 blocks. Those average 70, so on average we're wasting (70-50)/2=10 RPs each time. It's not much, but RPs are our most limited and valuable resource.

You're right, though: we do have 200 pooled RPs already, and can certainly re-jigger things to get the frigate research done this quarter, so we can start the upgrades next quarter. OTOH, we have a lot of things to spend Production on next quarter in order to gear up our ParSec forces, and the quarter after that we're going to be spending basically every spare credit and Production point we can find building our space yacht, and the quarter or two after that we're going to be trying to make a push to get a 500 billion credit loan to build a Starships-specialized Space Factory III, in order to have it completed by the time we get all our Cabira techs researched, meaning the earliest we could possibly have spare Production for frigate/cruiser block upgrades is 2174-Q4. Good thing we have 2 years before Hackett wants those block upgrades completed.

(Edit): Oh, just remembered! I have multi-core eezo drives on the research calender for next quarter; if we wait a bit then we can upgrade those frigates (and possibly light cruisers) with multi-core drives, which should totally revolutionize the SA's military strategy.
 
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"With appropriate tactics and ECM." I'm not suggesting you fly straight at the damn ship. Jam sensors, use debris from the ship that got blown out from under you, play dead and get pulled onboard if the MkII isn't known to the wider galaxy- there's plenty of possible mechanisms by which a boarding could be achieved.

While the Arc Reactor and Repulsors mean she'll be more stealthy you can't avoid the fact that anything in space glows hot and no level of ECM will help with that, barring Normandy style Stealth.

Although actually keeping up might be possible with a big enough Eezo core on the MkII.

Three orders of magnitude. Are you seriously saying that every ship in Mass Effect has a barrier a thousand times stronger then it's armor? Because that's never suggested in canon.

Uh, yes?

We are told in the Codex way back in ME1 that ships have two lines of defense:
1) Barriers to defend against Kinetics
2) Ablative Armor to defend against DEWs.

And that is what we see. Kinetics are either stopped by shields or blow right through the ship and DEWs are either stopped by the armor or blow right through the ship.

For good reason I might add. There is little any reasonable amount of armor can do to stop it:
So a Dreadnaught fires a 20kg slug at 4025km/s over 800m. This gives an acceleration of:

800 = 0.5at^2
4,025,000 = at
t = 4,025,000/a

800 = 0.5a(4,025,000/a)^2
800 = 0.5 * a * 16,200,625,000,000 / a^2
800 = 0.5 * 16,200,625,000,000 / a
800a = 0.5 * 16,200,625,000,000
a = 0.5 * 16,200,625,000,000 / 800
a = 10,125,390,625m/s/s

For a Force of:

F = 20 * 10,125,390,6253
F = 2,025,078,125,060N


If we assume that a 100m accelerator can generate the same force, reasonable given that the limit on speed is more to do with barrel length, and that a 100m accelerator also fires a 20kg projectile then:

100 = 0.5 * 10,125,390,625 * t^2
t^2 = 100/(0.5 * 10,125,390,625 )
t = sqrt(100/(0.5 * 10,125,390,625))
t = 1.4054296272030758248960881731277e-4
t = 0.00014054296272030758248960881731277

v = 10,125,390,625 * 0.00014054296272030758248960881731277
v = 1,423,052.397137926892856699278708m/s
v = 1,423,052m/s
v = 1,423km/s

Kinetic Energy = 0.5 * 12.5 * 1,423,052.397137926892856699278708^2
Kinetic Energy = 12,656,738,281,249.999999999999999502J
Kinetic Energy = 3kt


At a speed of 1,423km/s the projectile is traveling over 200 times the speed of sound in steel, and almost any other material. So Newton's approximation from Impact Depth is applicable.

Depth = Projectile Length * Projectile Density / Target Density

Iron has a density of 7.874g/cm^3. Silaris Armor is made from Nanotubes (~2.2g/cm^3) and Synthetic Diamonds (~3.51 g/cm^3) which combined have an average density of ~2.9g/cm^2. Now the Codex does mention them being crushed into "super-dense" layers. How dense "super-dense" is is unclear however lets say it's 20x denser which at 29g/cm^2 makes it the highest known density stable at STP.

The length of the projectile is unknown. The volume however must be:

V = 20,000 / 7.874
V = 2,540.0050800101600203200406400813cm^3

So let's say it's a cylinder with a face of 45cm^2 and a length of 56.44cm:

Depth = 56.44 * 7.874 / 29
Depth = 15.32cm

So even the galaxy's most advanced and expensive armor would need to be 7 inches thick to stop a simple Frigate round. That is a lot of mass. At that density and thickness each square cm of hull adds 444.28g, almost half a kilogram, to the ships total mass.

Even a rough hull area estimate of a cube 100x10x10 meters gives 42,000,000cm^2 which would mean a hull mass of 18,659.76 metric tons. A similar sized submarine in total masses a third of that.

Could you please link to where it was said that ablative armor was made of graphite?

I can't because they don't tell us what it's made of. So I just used a real life approximation, like we do for almost everything in this quest.

If that's the case, then we really need to have them fully equipped before we send them into the field, don't we? Your plan currently hires 500 extremely expensive soldiers, equips them with 100 Legionary suits, 0 Tigers, 0 Sagittarius drones, 0 Accipiters, 0 Hastatis, and 0 Gladius fighters, and sends all of them into heavy combat missions. That, IMO, is a bad plan, which is one of the reasons I'm voting to have them train for the next 3 months while we free up production capacity to equip them properly.

:facepalm:

Reading @TheEyes reading.

First off ParSec has 1 Tiger to train on and that has been on my vote for quite a while.

Secondly I'm sending 100 of them on a relatively safe mission* while equipping them with the meanest suit of armor** out there. And even then they are only there as a temporary stop gap while we throw the massive amounts of production we have next quarter at fully gearing up ParSec.

*It's an Alliance world. In Alliance space. Where lots of Ex-Military types go to retire. Furthermore we will be alerting the Alliance as to the potential threat so it will be even more secured.

**The guy who attacked us was mostly running off overclocked Biotics rather then his suit.

Thirdly the vote to:
[] Begin searching for jobs suitable to ParSec.
-[] Narrow the list to jobs requiring either Company (5 Teams) or Platoon (1 Team) force levels. Remember to factor in the force multiplication provided by the use of Legionaries.

Is intended to get an idea of what sort of jobs are out there. Although I'll likely be moving that to Investigation rather then Marketing because it fits better there.

I sort of doubt that @Hoyr will let us toss a gigawatt-range laser in the GARDIAN slot of anything smaller than a Dreadnought. My take on the various lasers:

I disagree. We haven't seen anything that would indicate hat. By all indications we'd be taking existing Laser technology and revolutionizing it so that where before they could shoot in the MW range they can now shoot in the GW range. Furthermore:
[ ] Gigawatt Range Lasers [400]: Frankly, you're a little worried about increasing the power output of your laser weaponry by several orders of magnitude. And it's certainly not something you should put on a ground-based vehicle, atmospheres are flammable after all, but as a wise man said: "Mad Science" means never stopping to ask "what's the worst thing that could happen?". (Also what it says on the tin.)

The line about how we "shouldn't" put one in a ground based vehicle not "can't" suggests that we are still talking about the same size factor as the MW ones which could be mounted in the back of a truck.

@Hoyr - Could you please clarify?

Ah, dammit. Forgot about those block upgrades too.

@UberJJK - Are you sure we don't have the cash? I think we have about ~475 million left, and need 350 for the research. Bah, missed some of the miscellaneous expenses. Also, lol at how a couple hundred million are basically change.

We could always delay one site's campus shielding on the secondary Mindoir locations - having the upgrades ready sooner would probably be better, no?

Another thing to add to the list of things to try and work into my vote revision tomorrow, I can see the sun it's way too late for that today.
 
We should have every single one of our security personnel in legionary suits.

We should also make the legionary suits comfortable to wear inside a Tiger.

We should equip every squad with a Tiger.

Every three squads should have its own Cabira.
 
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