Shepard Quest Mk VI, Technological Revolution

We should have every single one of our security personnel in legionary suits.

We should also make the legionary suits comfortable to wear inside a Tiger.

We should equip every squad with a Tiger.

Every three squads should have its own Cabira.

That's utterly excessive, most of ParSec's operations aren't going to be fast moving maneuver warfare campaigns on an interstellar scale. Most are going to be very static defense missions. A tiger for every squad would be overkill even in most of those cases, and the only reason why Legionary armours aren't is because the galaxy is in an upgrade cycle triggered by the creation of the suit and the incredibly low cost of its operation and manufacture encouraging proliferation.
 
We should have every single one of our security personnel in legionary suits.

We should also make the legionary suits comfortable to wear inside a Tiger.

We should equip every squad with a Tiger.

Every three squads should have its own Cabira.
Link to a Cabira because I have no idea what that is.

Still bitter about the Tiger drawing...
That's utterly excessive, most of ParSec's operations aren't going to be fast moving maneuver warfare campaigns on an interstellar scale. Most are going to be very static defense missions. A tiger for every squad would be overkill even in most of those cases, and the only reason why Legionary armours aren't is because the galaxy is in an upgrade cycle triggered by the creation of the suit and the incredibly low cost of its operation and manufacture encouraging proliferation.
He wasn't being serious.
 
Well, we should have some.

I was also thinking that our own forces should be equipped with better equipment than what we're selling. Basically, we develop a new mark of legionary and equip only our own forces with the new equipment and sell the "obsolete" equipment on the market. Only the "obsolete" equipment would be cutting edge for everyone else not us.

I want us to have a tech advantage.
 
Just a question... Do you think a weapon like a super-chargable mac would be possible?

Essentially, the device works on a circular track, which accelerates that mass lightened projectile, launching it once it has reached Sufficient Velocity and impacts. bonus is that you have no practical limit on how fast you can throw your slugs.

The point of such a device would be for stationary defences, they keep a shot charged, take out as much as they can with the first shot and then rely on traditional tactics for the rest. This means that you could get the first shots to something like .9c, enough to crack practically any opponent and thus allowing you to take the big hitters out of the game first and then focus on the rest.

The circular acceleration track also saves on resources for the most part.

Edit : Miss-spelled "reached"
 
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with all the other stuff we're spending cash on we don't actually have enough this quarter for them.

That's profit. The SA is paying you to develop the upgrades and will buy them as well, so the money listed there is the net profit. See Interstellar Expansion Part 2.

I can't because they don't tell us what it's made of. So I just used a real life approximation, like we do for almost everything in this quest.

Just as a note here I've been thinking with carbon based armors or titanium (edit: derp I meant tungsten). Silaris Armor is explicitly made using CNT and Diamond, so using Carbon allotropes is okay for a guesstimate. Obviously its hyper-compressed so its density and compressed attributes are unknown but graphine/graphite/etc should get us within an order of magnitude or so.

@Hoyr - Could you please clarify?

Sure, also for reference a 800m MAC is a 81 TW (162 TJ/2s) weapon (note this is the outdated Everest class), a Reaper main gun is ~.5-2 PJ per shot (possibly many shots per second). Canon dreadnaughts cannot survive a hit. A Reaper on the other hand can tank the fire of several cruisers (and possibly a dreadnaught) on its armor (ME1).

Petawatt lasers ~= dreadnaught+ weapon
Terawatt lasers ~= cruiser weapon
Gigawatt lasers ~= frigate weapon

But... It's the upper range of gigawatt lasers that is a frigate weapon. Hundreds of GW. Nicely matching my estimations of Frigate MAC firepower. :) An entire three orders of magnitude is a big range.

The low GW range (around one) is something I can possibly see in much smaller mounts (vehicles/fighter) given Miniaturized Lasers. I have seen reasonable arguments for atmospheric GW lasers. I would very much recommend researching VWL first so you can chirp the laser and not waste most of the energy on the air for planetary use. Combine that with laser generation schemes, and splitters ME lensing/mirrors or other clever technology I can see very low GW GARDIAN systems (esp as I estimate them at ~200MW now)

I will also warn that thermal not-fun may also be an issue for small craft. I haven't done any math on that, but a a lazy guess it might be a thing. Especially on fighters.

Now for all of you happy about gamma ray death... I'll point out that ~10cm of lead should reduce gamma ray hurting power to next to nothing for weaker gamma rays and lead is only 20-30% better than water by mass. Other materials like Uranium, Iridum, Platinum, and Osmium may be good too. Air halves the power of 0.5 MeV gamma rays every ~62 meters. (0.511 MeV is the power of a positron-electron gamma ray, gamma rays start at 0.1 MeV). So it's not going to be an armor bypass weapon. ME, based on other tech (arc-throwers), seems to consider the combat threat of gamma rays mostly solved. On the other hand the armor/anti-radiation layer still has to absorb all that energy.

Reference: http://www.snow.edu/larrys/LabPicts/hvl_chart.htm

There's more complexity with continuous beams, pulsing, etc. But something to keep in mind.

Hm. Apparently Enduring-grade planetary shields, according to @Hoyr's pricing scheme, are 2.5*10^18 credits each. Yeah, that's... gonna take awhile, even with our crazy exponential growth curve.

Well duh you're covering a planet. They're big. I included them because well, why not? And because Yog. (Note that's for a earth sized planet, and doesn't include power)

Just a question... Do you think a weapon like a super-chargable mac would be possible?

Circular devices are dependent in part on the ability to keep the projectile in the track. F=(mv^2)/r. So lets say... a 10km radius and .9c and a mass of 20kg. 1.45 x 10^14 newtons. Now mass effect will reduce that, but its still a lot.

In theory something like that may be possible. Not sure about running it 24/7, that's a lot of wear and tear.

Ultimately I think that's a very late game idea. (On a side note Reaper weapons are the same as 1g at 99% or 99.9% c)



I would like to start thinking in the direction of concluding the vote in the not to distant future.
 
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I'll point out that having to coat the entire ship, or at minimum the inhabited areas, with 10 cm's of lead is going to severely mess with the ship's acceleration profile because there's so much added mass.
 
We should have every single one of our security personnel in legionary suits.
Our ParSec forces? Sure; we're planning on sending them into heavy combat basically all the time, so yeah, Legionaries, Tigers, drones, the works. Our PI security forces? Well, maybe, maybe not. Remember that our security guards have to serve many roles, only one of which is combat heavy. The rest of the time, stomping around in a 7-8 foot mech is probably not a good idea, for example when patrolling the labs, or checking IDs at the front gate.

I was also thinking that our own forces should be equipped with better equipment than what we're selling. Basically, we develop a new mark of legionary and equip only our own forces with the new equipment and sell the "obsolete" equipment on the market. Only the "obsolete" equipment would be cutting edge for everyone else not us.

I want us to have a tech advantage.
Well, in a meta sense our biggest enemy is going to be the Reapers, and for that fight we want the whole galaxy to be able to fight them, not just our own employees. In an IC sense, hoarding a bunch of tech and only giving it to our own private army is going to make a lot of people extremely nervous, and by "extremely nervous" I mean "will send their own private armies/Spectres to assassinate us and take everything we own."

Now for all of you happy about gamma ray death... I'll point out that ~10cm of lead should reduce gamma ray hurting power to next to nothing for weaker gamma rays and lead is only 20-30% better than water by mass. Other materials like Uranium, Iridum, Platinum, and Osmium may be good too. Air halves the power of 0.5 MeV gamma rays every ~62 meters. (0.511 MeV is the power of a positron-electron gamma ray, gamma rays start at 0.1 MeV). So it's not going to be an armor bypass weapon. ME, based on other tech (arc-throwers), seems to consider the combat threat of gamma rays mostly solved. On the other hand the armor/anti-radiation layer still has to absorb all that energy.
Well sure, armor can still protect against gamma rays; that's not really the point. The reason grasers are awesome--besides the shield-bypass effect--is that the depth of focus of a laser beam is inversely proportional to the wavelength of light, meaning the higher the frequency the longer the range. Jump into gamma ray frequencies and you can reach out and zap someone at the speed of light from a lot further than knife-fight range, and quickly enough that they won't be able to see you coming until you're already gone.
 
Well sure, armor can still protect against gamma rays; that's not really the point. The reason grasers are awesome--besides the shield-bypass effect--is that the depth of focus of a laser beam is inversely proportional to the wavelength of light, meaning the higher the frequency the longer the range. Jump into gamma ray frequencies and you can reach out and zap someone at the speed of light from a lot further than knife-fight range, and quickly enough that they won't be able to see you coming until you're already gone.

Wasn't arguing that, just pointing out that Gamma Rays are fairly easy to armor against exp on a big ship. Platinum and Iridium are both common ME tech materials, Tungsten is a possible armor material, etc.

I'll point out that having to coat the entire ship, or at minimum the inhabited areas, with 10 cm's of lead is going to severely mess with the ship's acceleration profile because there's so much added mass.

Eh depends on how much the existing radiation shielding covers (including any thermal sinking materials), plus the armor and super structure. GR shielding depends on density and ME armor materials are usually hyperdense. I used a plain lead shield as a simple example (also easiest to find data for). Tungsten for example is one of the possible armoring materials and is better than lead.

Still 10cm of lead is a lot of mass.
 
Wasn't arguing that, just pointing out that Gamma Rays are fairly easy to armor against exp on a big ship. Platinum and Iridium are both common ME tech materials, Tungsten is a possible armor material, etc.
Sure, and rad shielding is going to be standard on starships anyway, just to protect from cosmic rays and stellar radiation and the like, although somewhat ironically it'll be thinner on ME-based ships since the TIR effect will protect any ship from ionizing radiation while moving at FTL speeds.
 
They use titanium-tungsten alloy compressed in high gravity fields for most of their armour.

Silaris armour uses carbon diamond whiskers as a layer inside the armour itself.
A drawback of the Silaris armour is that it is compressed, which means that it has less surface area than uncompressed carbon based armour, which in turn lowers its ability to store heat.

Or at least, compared to uncompressed carbon based armour, carbon still has a higher temp limit than titanium and tungsten.
 
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I would like to start thinking in the direction of concluding the vote in the not to distant future.
Well, it looks like @Sylvire is mostly happy with his vote, or at least it hasn't changed in awhile; I've made a few last-minute changes to mine; and @UberJJK has mentioned making a few changes to his. References, for people still deciding which to vote for:
the vote to:
Is intended to get an idea of what sort of jobs are out there. Although I'll likely be moving that to Investigation rather then Marketing because it fits better there.
I... you're right, I wasn't reading that right. I was under the impression that you intended to send the entire battalion's worth of troops out on jobs this quarter. My bad. :oops:
Link to a Cabira because I have no idea what that is.
There's a whole set of Cabira links in the tech planning document, if you scroll down a bit.
 
Right, since UberJJK was putting in the vote to tell Alliance Military about the prothean relic, I don't have any problem to change to his vote.

[x] Plan UberJJK

It was mostly his old vote anyway, so changing this amalgam which evolved from it isn't an problem. If you put vote on me, now is time to change it.
 
That's profit. The SA is paying you to develop the upgrades and will buy them as well, so the money listed there is the net profit. See Interstellar Expansion Part 2.

D'oh!
Now for all of you happy about gamma ray death... I'll point out that ~10cm of lead should reduce gamma ray hurting power to next to nothing for weaker gamma rays and lead is only 20-30% better than water by mass. Other materials like Uranium, Iridum, Platinum, and Osmium may be good too. Air halves the power of 0.5 MeV gamma rays every ~62 meters. (0.511 MeV is the power of a positron-electron gamma ray, gamma rays start at 0.1 MeV). So it's not going to be an armor bypass weapon. ME, based on other tech (arc-throwers), seems to consider the combat threat of gamma rays mostly solved. On the other hand the armor/anti-radiation layer still has to absorb all that energy.

Reference: http://www.snow.edu/larrys/LabPicts/hvl_chart.htm

There's more complexity with continuous beams, pulsing, etc. But something to keep in mind.

Let's go with 0.5MeV. According to your link lead halves the value every 0.396cm. So over the course of 10cm the intensity should be divided by 2^25 which is 1/33,554,432.

A 1GJ Gamma Ray pulse would have 29.8J left over afterwards which is about half a Gray. Not particularly nice but not lethal. The lethal threshold is 375J of Gamma Radiation. So to lethally penetrate the energy would need to be cracked up to 12.6GJ but then only another 0.396cm of lead would be required to drop it back down again.

Of course the issue is the mass. Now I used a square yesterday because it was fast but lets look at a more realistic cylinder shape. The Los Angeles-class submarine has a beam of 10m and a draft of 9.4m so let's say it's an average radius of 4.85m to go with it's length of 110m. This gives her a surface area of ~3500m^2.

At 10cm deep each square centimeter of lead added increases the ship's mass by 113.4 grams. So with a surface area of 35,000,000cm^2 this lead lining would add 3,969,000,000 grams or more usefully 9,969 metric tons.






I have also updatedmy vote. Key differences being:
  • Redid the entire Research Section
  • Added a variation on @TheEyes warning to the Alliance about the dig.
There are some minor stylistic changes but I don't remember anything else of real significance.

Hopefully that is everything and I don't have to make any more revisions!
 
D'oh!


Let's go with 0.5MeV. According to your link lead halves the value every 0.396cm. So over the course of 10cm the intensity should be divided by 2^25 which is 1/33,554,432.

A 1GJ Gamma Ray pulse would have 29.8J left over afterwards which is about half a Gray. Not particularly nice but not lethal. The lethal threshold is 375J of Gamma Radiation. So to lethally penetrate the energy would need to be cracked up to 12.6GJ but then only another 0.396cm of lead would be required to drop it back down again.

Of course the issue is the mass. Now I used a square yesterday because it was fast but lets look at a more realistic cylinder shape. The Los Angeles-class submarine has a beam of 10m and a draft of 9.4m so let's say it's an average radius of 4.85m to go with it's length of 110m. This gives her a surface area of ~3500m^2.

At 10cm deep each square centimeter of lead added increases the ship's mass by 113.4 grams. So with a surface area of 35,000,000cm^2 this lead lining would add 3,969,000,000 grams or more usefully 9,969 metric tons.






I have also updatedmy vote. Key differences being:
  • Redid the entire Research Section
  • Added a variation on @TheEyes warning to the Alliance about the dig.
There are some minor stylistic changes but I don't remember anything else of real significance.

Hopefully that is everything and I don't have to make any more revisions!
Hmm, at this point we pretty much have almost the same plan. Only differences I see are:

-You're investing in the bock upgrades now, while I'm opting to wait until we get multi-core eezo drives next quarter first.
-You're going really Legionary-heavy, while I'm going for a more balanced approach with more opportunities for missile spam.
-Power grids: I have us set up power stations at all our factory sites. I figure cheap, reliable power should be a boon for all those small towns.
-Oh, and I put in a bit that I didn't clear with @Hoyr: if we invest in some more expensive comm towers, say 10m per campus, can we get enough ECCM together to beat any conceivable level of jamming?
 
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Let's go with 0.5MeV.

I don't claim to be an expert but 0.5 MeV is actually pretty high for common emitters what I can tell. Uranium fission is only around .2 MeV. But hell like I know. That's traveling into realms of science that make my head spin.

Though IIRC you need a 10pm spaced undulator to get ~0.1 MeV. Which is tiny. Or I'm confused.

@Hoyr: if we invest in some more expensive comm towers, say 10m per campus, can we get enough ECCM together to beat any conceivable level of jamming?

You can also use them to cook you food. :p
 
I don't claim to be an expert but 0.5 MeV is actually pretty high for common emitters what I can tell. Uranium fission is only around .2 MeV. But hell like I know. That's traveling into realms of science that make my head spin.

Though IIRC you need a 10pm spaced undulator to get ~0.1 MeV. Which is tiny. Or I'm confused.
I figured the idea of variable wavelength lasers was to use ME bullshit physics to redshift/blueshift the laser's output however we wanted, in blatant disregard of all that is holy and sane.

You can also use them to cook you food. :p
Haha, yeah. It just sort of bugged me that a building with a 150 GW Arc Reactor inside can't "talk over" some sort of portable jamming device. Trying to prevent our security forces from calling out should have been like trying to jam the Sun: even if by some miracle you succeed then everyone important knows something weird is going on.
 
Microwave emitters are one of the best non lethal riot control weapons. (Really painfiul ones too, but that is the whole point of it.)
dont microwave cook thing
why would we want to weaponize that
Bioshock Infinite show that a microwave gun is freaking dangerous when use on organic enemy
 
dont microwave cook thing
why would we want to weaponize that
Bioshock Infinite show that a microwave gun is freaking dangerous when use on organic enemy

Because as real life tests and prototypes have demonstrated a properly designed microwave gun is quite effective at non-lethally deterring people.

As one test subject put it:
"For the first millisecond, it just felt like the skin was warming up. Then it got warmer and warmer and you felt like it was on fire.... As soon as you're away from that beam your skin returns to normal and there is no pain."

Basically the beam is designed to slowly heat the outer layers of your skin, it can't penetrate deeper, which is apparently pretty safe so long as you aren't exposed long enough for serious burns (Second Degree and above) to start appearing.
 
*Reads/skims through all the posts since last checking in weeks ago; Brain overheats*

That was even worse than trying to catch up on Rihaku -quest that I haven't checked in for a few days! All that technical detail... *Shudder*. In the future, I think I'll just keep checking on this every one or two days so that I don't have to go through that again. Anyway, not much to comment on, and UberJJK's plan looks good to me, so going to vote on that.

[X] Plan UberJJK
 
ah tech porn, even if you hate David Webers Characters, Plots, and Conceits, you have to admit, his tech porn is awesome, it's like Brian Jacques and Food Porn only more so
 
So, at this point only UberJJK and I have plans written up, and we pretty much agree on all major aspects. I mean, he's going mass-Legionaries and I'm trying a more diverse approach for production, though I admit I might be getting a bit ego-centric about the Appia project. I also kind of want to wait a year before investing in any block upgrade tech so we can include multi core eezo drives and gigawatt GARDIAN systems in the upgrade, but that's mostly trivial.

Anyone else still deciding on a vote? Confused? Need questions answered?
 
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