Shepard Quest Mk VI, Technological Revolution

Hmm. That's twice now that my plan gets a minority of votes, but most of my major proposals end up being incorporated into the winning vote. Maybe I need to work on my formatting.
Quite possibly, yes.
While a good point @Yog, I'm not sure any amount of prep work is going to really substitute for the actual tech being introduced into society and letting things just work out over time. I expect human society to become more like the Asari as time goes on, with older people gaining larger amounts of wealth and influence and anyone under a century or so being treated essentially as large children. The group that really concerns be is the Salarians, as immortality will mean an even larger proportion of their population will be sterile.
The reasons to start lobbying for some of the changes necessitated by the introduction of immortality long before introducing the technology itself are manifold (not in any particular order):

1) Most of those changes (more comprehensive retraining programs, changes in pension systems, massive expansion of medical care system, changes in political system) would be either objectvely good irregardless of any other development, or would be good simply due to rapidly expanding expected lifespan of humans (remember, it's something like 140 in canon, and continues to grow relatively fast in this time period due to introduction of advanced medical science from citadel races and its adaptation to humans).

2) It's a misdirection ploy. Analysts will extrapolate on the subjects we are advancing to study us and our focuses and determine our secrets. Making broad political agendas of promoting welfare and such would either confuse them, or perhaps misdirect them away from our other secrets, helping to mask lobbying for and development of such stuff as Cabiras

3) Asari society is far from ideal. While yes, I expect some of the changes brought on by this to be modeled after them, not all will be, and not all should be. That's not even going into how individual governments within Alliance still exist and some of them are likely monarchies (UK)

4) Introduction of immortality solely possible for humans (at first) will result in big changes in human-alien politics, and those need to be addressed to. Further, i can see a strong opposition against developing immortality tech for aliens from both governments and individuals - we need to be prepared to face such opposition.

Coming from the person writing a paper on mass effect physics, ladies and gentleborgs.
Doesn't really make me feel much better, considering when it was finished, and how little I contributed since.
 
1) Most of those changes (more comprehensive retraining programs, changes in pension systems, massive expansion of medical care system, changes in political system) would be either objectvely good irregardless of any other development, or would be good simply due to rapidly expanding expected lifespan of humans (remember, it's something like 140 in canon, and continues to grow relatively fast in this time period due to introduction of advanced medical science from citadel races and its adaptation to humans).
It seems to me that the things you are trying to change are all on the regional level (that is, on the level of individual nations Earthside or colonial governments on the space side), not something we can obtain by lobbying efforts on the Alliance level. That's going to make things immensely more difficult, as right now we're a very small fish with out-sized clout at the Alliance level thanks to our military tech contributions. Seriously, right now our whole company's material assets add up to less than one Alliance military frigate (34.5 billion vs. 46.3 billion, according to our balance sheet and this post).

The kind of full-spectrum regional intervention you're talking about is going to require us to have a physical presence in most, if not all, of those regions, and command of enough of the galactic economy that people will listen to us; that's going to take quite a lot of time, if it even ever actually happens.

2) It's a misdirection ploy. Analysts will extrapolate on the subjects we are advancing to study us and our focuses and determine our secrets. Making broad political agendas of promoting welfare and such would either confuse them, or perhaps misdirect them away from our other secrets, helping to mask lobbying for and development of such stuff as Cabiras
Heh, we tipped our hand about building warships already, enough so that Admiral Hackett is personally calling us to refit his warships. What we're keeping under wraps is the crazy combination of Repulsors, Arc Reactors, gravitational detectors and QComm, and TIR stealth systems to make a crazy-powerful stealth ship, and the frankly broken combo of gigawatt lasers and variable wavelength lasers to fire GRASERs from those crazy stealth ships. All that is going to stay hidden thanks to Flawless Blackboxing, and the fact that nobody will ever believe it's even possible until we single-handedly stop the Skylian Blitz with a half dozen frigates, not by the political equivalent of chaff.

3) Asari society is far from ideal. While yes, I expect some of the changes brought on by this to be modeled after them, not all will be, and not all should be. That's not even going into how individual governments within Alliance still exist and some of them are likely monarchies (UK)
I don't have much to comment on this one because I need to read up more on Asari society. From what I understand it's mostly like humanity but without a Systems Alliance: a bunch of regional powers ruled mostly through some sort of democratic system, who only really come together to elect a Councilor to represent their interests at the Citadel. ME-era humanity would have probably developed into something similar on their own, if the Turians hadn't invaded and forced the humans to unite under a common banner. It remains to be seen if the Alliance even has legs as an organization. It is, after all, less than a generation old at this point, and could very well collapse the same way all similar confederations of mostly-independent member states have.

4) Introduction of immortality solely possible for humans (at first) will result in big changes in human-alien politics, and those need to be addressed to. Further, i can see a strong opposition against developing immortality tech for aliens from both governments and individuals - we need to be prepared to face such opposition.
Um, won't they be simultaneous? We're slated to complete Perfect Alien in 2174-Q3 (though we need a couple of omakes I think to ensure it won't slip another quarter, given the investments we've made this quarter), so we'll already have it when we develop Immortality in early 2176.

On a completely unrelated note, @Hoyr: do the blackboxing techs help harden our VIs against being hacked?
 
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@Hoyr: do the blackboxing techs help harden our VIs against being hacked?

Against hacking the program itself or optimizing hacking by analyzing code, yes. Things like hex editing and de-compiling get much harder (I suppose soft "magic" hacks too). Hacking that doesn't require those techniques isn't effected.

The VI becomes the metaphorical black box, but even them you can still see inputs an outputs, and test and abuse those. In fact one thing you get taught in CS is that a well made piece of code is something you can treat as a blackbox.

That makes sense right?
 
Against hacking the program itself or optimizing hacking by analyzing code, yes. Things like hex editing and de-compiling get much harder (I suppose soft "magic" hacks too). Hacking that doesn't require those techniques isn't effected.

The VI becomes the metaphorical black box, but even them you can still see inputs an outputs, and test and abuse those. In fact one thing you get taught in CS is that a well made piece of code is something you can treat as a blackbox.

That makes sense right?
I think there will be also some synergy when it is combined with AI Licensing Preparations, right?

Also, on other matters: I've been looking at the stats on our character sheet, and the current augmented max for body stats is nine. Can we get it higher than that with something like a fully prosthethic body using carbon nanotube musculature, Extremis, Mk III AR and material science from Unobtanium -level? What happens when a top tier powered armor (with all the tech available on the tech tree included) is added on top of that?
Why does the mk 2 keep getying pushed back? It's a entirely new paradigm.
Because most of us (especially the planners) want our long-planned uber-stealth-frigate, which will revolutionize space combat. Currently Mk I Legionaire is more than enough to give near total domination in ground combat even when its present only in extremely low numbers, so a better powered armor has only a secondary priority to most (it seems). And as we are not Tony Stark who keeps all of his juicy military tech for himself, we can leverage the areas we are focusing on currently better than him.
 
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Currently Mk I Legionaire is more than enough to give near total domination in ground combat
and the mark 2 will dominate ground combat and aerial combat.
can leverage the areas we are focusing on currently better than him.
By my count we currently have a lot more suit scale tech than ship scale tech, even when accounting for current research options.
Because spaceships get replaced a lot less often than hardsuits.
But it's not a "hardsuit", it's a ground and air superiority vehicle, also much easier to retrofit a suit than a spaceship
 
also much easier to retrofit a suit than a spaceship
Yes, that's the point. We want as many advanced ship out there as possible when the Reapers show up. Therefor we need to get the ships done as soon as possible, so that as many as possible will actually be used. The military is very slow to replace or retrofit something as expensive as a ship.
 
Yes, that's the point. We want as many advanced ship out there as possible when the Reapers show up. Therefor we need to get the ships done as soon as possible, so that as many as possible will actually be used. The military is very slow to replace or retrofit something as expensive as a ship.
If timing is an issue shouldnt we looking into aquiring a local shipyard immediately as i suspect it cant be built in a single quarter?
 
You know, what's the point of having a dedicated fighter anymore? The Tiger renders them completely obsolete and the Legionary suit is not only cheaper, but its smaller, harder to hit, and does almost everything just as well if not better.
 
M1A1 Project Bolo - AEGIS design concept
(No Export!!)
Role - tank
Weaponry
  • 1x Paragon Industries 25cm MAC
  • 4x 155mm Mortars
  • 8x GW laser Infinite Repeaters
  • 6x 25mm Anti-infantry machine guns
Defensive Systems
  • Paragon Industries ACA-01 Lorica
  • Paragon Industries KB-01 Castra
Power System
  • 2x Paragon Industries Arc Reactors (40GW)
  • Mass Effect Core
Engine System
  • All Terrain High Speed Tracked Drive System (tracks can be blown to drive on road wheels)
  • 4x Paragon Industries Frigate Repulsors
Crew
  • 1 Captain
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.
  • Paragon Industries Satellite Uplink and Guidance System
  • Paragon Industries Radar system
  • GPS and transmitter
  • Paragon Industries Networked Computers Uplink Adaptation system
  • Paragon Industries Liquid Nitrogen Compressor and cooling system
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
  • redundant systems
  • Omni-ammo fabricator
  • Auto-loader
Additional Equipment
  • Boiling Kettle for boiling water for tea, and coffee, and instant ramen, hell if I know
  • Air Conditioner with NCB filter
  • Small refrigerator
  • 2 bed clinic
  • 1 emergency operating theater with Autodoc
Cost - Acceptable

Description:
To be added
 
On the subject of Mk2:
1) I fully agree that Mk 2 is a revolutionary design that combines power armor and both atmospheric and space fighter capabilities, producing a new class of vehicle and drastically changing combat.

2) I also fully agree that there's little stopping us from developing Mk 2 - it's a much shorter path than the one leading to Cabiras.

3) As others have noted, Cabiras are a revolutionary design in space combat, one area absolutely required to defend against Reapers on a strategic level. Ships are also harder to produce than armor.

4) Many of the technologies to be developed in the course of producing Cabiras, such as TIR, Invisible Man (and yes, it's needed for combat near planets), gravitic sensors and QEC would also be quite relevant to Mk 2 developments. In fact, QEC development might mean the end of (offensive) personal warfare, as QEC provide ability to remotely control suits without any sort of interference or jamming being possible (unless space magic, I suppose). As such, we might make wait to make a leap to above basic Mk 2.

5) Some of the technologies, such as repulsors, are currently restricted for sale. We might want to rectify this first

6) On the role of Mk 2: one thing I desperately want to do is to develop a slimmed down (but still quite protective) civilian version that could be used both as (relatively) casual clothes and a car/shuttle/personal spaceship.
 
Quite frankly, while the Mk2 suit is a very nice thing to have we also need a much more capable navy, and the suit is quite simply not enough to even the odds on its own. We need to get as many ships in the aether as possible to act as CIC, transport and support for the suits, and if we can get ships capable of threatening Reapers up in large numbers, that's even better.

Because even a division of those suits aren't going to be much of a threat to a Reaper capital ship, while it can fairly easily kite them down.
 
You know, what's the point of having a dedicated fighter anymore? The Tiger renders them completely obsolete and the Legionary suit is not only cheaper, but its smaller, harder to hit, and does almost everything just as well if not better.
They're for space engagements.
No, it doesn't. It's an APC, not something designed for space combat.
Legionaries don't have the speed, range, defenses, or... basically any of the important things about a fighter.

Our Tigers are meant for in-atmosphere engagements, at planetary ranges. Space battles are typically at long enough ranges that you can't see your opponent without visual enhancement. Legionaries don't have the acceleration to cross that gap, and Tigers don't have the armaments needed to take down a military ship.
 
Against hacking the program itself or optimizing hacking by analyzing code, yes. Things like hex editing and de-compiling get much harder (I suppose soft "magic" hacks too). Hacking that doesn't require those techniques isn't effected.

The VI becomes the metaphorical black box, but even them you can still see inputs an outputs, and test and abuse those. In fact one thing you get taught in CS is that a well made piece of code is something you can treat as a blackbox.

That makes sense right?
Makes sense to me, and the improved VI code (and likely AI prep) techs will protect against the I/O attack vectors. I just really want to ensure that our suits and drones can't get hacked by a lucky roll, like our servers apparently were this time; I really don't relish the idea of someone turning a pack of Sagittarius drones against our forces in the middle of a firefight. :D

I'm also assuming that even our current level of blackboxing, let alone Flawless, should be able to stop that silly "slap Omni-gel to open" lock bypass thing that you can get away with in ME1. It seems to me that ability is just an extension of the omni-tool's super-TEMPEST ability, that basically gives you internal hardware-level access to anything that you get within a few meters of: the omni-gel floods into the hardware letting you build virtual jumpers between the lock's circuitry or whatever. With Blackboxing, you're just making the lock so complicated that the omni-tool can't even figure out what to bypass to where in order to defeat the lock at all.

Also, on other matters: I've been looking at the stats on our character sheet, and the current augmented max for body stats is nine. Can we get it higher than that with something like a fully prosthethic body using carbon nanotube musculature, Extremis, Mk III AR and material science from Unobtanium -level? What happens when a top tier powered armor (with all the tech available on the tech tree included) is added on top of that?
Subject to @Hoyr's approval, of course, but as I understand it: The prosthetic body techs are how you get to a 9 in physical stats; the normal human limit is 6-7, which is the max that Peak Human can get you. Powered armor can obviously get higher stats than even that, but in that case it's the armor doing the lifting/moving, not the meatspace avatar. Extremis is basically replacing your body with a suit, so there is in principle no limits at all beyond size and density limitations.

1) I fully agree that Mk 2 is a revolutionary design that combines power armor and both atmospheric and space fighter capabilities, producing a new class of vehicle and drastically changing combat.
If we want to make the Mk. 2 anything other than skeet in space combat we're going to need to equip it with an eezo core on par with a star fighter. This'll mean either investing in 5-15 meter mechs and transformation systems tech, essentially turning the Mk. 2 into a Gundam, or, pending @Hoyr's approval, getting ultra-compact FTL drives, which might be able to give us the ability to build an FTL-quality eezo core into an exosuit. Either would be awesome, but the ultra-compact cores path would get it to us cheaper.

Makes me wonder what the Mk. 3, 4, etc suits will get us.

6) On the role of Mk 2: one thing I desperately want to do is to develop a slimmed down (but still quite protective) civilian version that could be used both as (relatively) casual clothes and a car/shuttle/personal spaceship.
Well, the protective part is already taken care of; I think it was this omake that was traded for civilian-grade armor tech/products. The flight "suit" could be a simple mass-lightening belt with four small Repulsors mounted on extensible arms; we just need to get small-scale Repulsors reclassified as something other than a military weapon.
 
Also, on other matters: I've been looking at the stats on our character sheet, and the current augmented max for body stats is nine. Can we get it higher than that with something like a fully prosthethic body using carbon nanotube musculature, Extremis, Mk III AR and material science from Unobtanium -level? What happens when a top tier powered armor (with all the tech available on the tech tree included) is added on top of that?

Well first the easy bit power armor is on top of whatever is already there.

Installed/replaced body parts can go up to the augmented max. Natural abilities can go to the natural (base) max. Post Gene tech people are 7(10) that is seven base, ten augmented max. People of Revy's generation are 6(9). The interesting part is that 4 base + 6 augmented is just as valid as 7 base + 3 augmented (Or any other combo assuming you can find tech that good). Augmented is basically any case of installing extra bits, or removing bits and replacing them.

There are a few items in the tech tree that could change those limits... but they all involve becoming something other than human. That's true of most options that go beyond those limits. Both Extremis and full body prosthetic may lead in that direction.

That explain the basics?

I'm also assuming that even our current level of blackboxing, let alone Flawless, should be able to stop that silly "slap Omni-gel to open" lock bypass thing that you can get away with in ME1.

Pretty much. Though obscuring/shielding the lock enough can be hard. Things that work tend to look like a working example of what they are after all, and objects that have simple functions are easier to analyze.
 
Pretty much. Though obscuring/shielding the lock enough can be hard. Things that work tend to look like a working example of what they are after all, and objects that have simple functions are easier to analyze.
Yes, well, that's why FRM/blackboxing is so hard, isn't it? I mean, we spent a grand total of 150 research points to develop the holy grail of rocketry: a tiny, low-temperature reactionless drive, but so far we've spent 1668 RPs on blackboxing tech.

Oh, and @Hoyr @UberJJK I think I've found a bit of an oops in our balance sheet: our Citadel Arc Reactor pseudo-contract runs out at the end of 2173-Q4, but the hearing for annual production quotas does not occur until sometime in 2174-Q1, after we'll have to commit to Company/Research actions for the quarter. Either we're going to have to move the hearing back to 2173-Q4, and we're completely unprepared for going off-world since we needed to have been planning for this already, or we're going to need to extrapolate the current "contract" to a full year. I think the latter actually makes more sense, given what was actually discussed at the time the contract was signed:
Your legal team was good at getting all of your ducks lined up in a row, even the simplest laws that govern billions of people are full of loopholes and trapdoors, and patent laws are a far cry from the simplest. Hiring an expert at the cheap cost of one million credits (seriously, when did that become cheap?) let you brush out their feathers and teach them to dance.

OK, the duck analogy has probably broken down by now, but when you send off your patent application, everything goes remarkably smoothly and very soon, you receive word back from the Citadel that your patent has been approved, and that you are expected to produce no less than 200,000 Arc Reactors per year at a cost of no more than 250,000 credits each, and make them freely available on the galactic market. The numbers will be re-evaluated every year to ensure that you are making a serious effort to meet the demand.
I think we sort of prorated at the time to 150,000 Arc Reactors for the last 3 quarters of the year, but I'd argue it would actually make more sense to keep the original requirement of 200,000 Arc Reactors for the 12-month period, with negotiations in 2174-Q1 to set the new guideline for the 2174-Q2 through 2175-Q1 12-month period.
 
I think we sort of prorated at the time to 150,000 Arc Reactors for the last 3 quarters of the year, but I'd argue it would actually make more sense to keep the original requirement of 200,000 Arc Reactors for the 12-month period, with negotiations in 2174-Q1 to set the new guideline for the 2174-Q2 through 2175-Q1 12-month period.

:eyebrow: Well that's what I thought was happening... the that's for the next 12 months thing.

Frankly I was going to have the Citadel interpret the building of the arc-reactor dedicated facility as you making a good effort just and tell you to sell a fair portion of that on the Citadel Market once its done (as well as invest in building more facilities as reasonable). I'd have to fiddle a bit and maybe consider some values/numbers for sale before that comes online.

More thought on that'll have to wait 'till on on a network that let me look at googledocs :(.
 
I'd say that something was wrong if that occured, as the tiger should be able to jump.

If barriers are down, Definately not, though.

That is nearly 600 miles per hour, probably was 600 mph before conversion to meters.

Barriers up?
dunno.
 
That is an unnervingly specific question.
I'd say that something was wrong if that occured, as the tiger should be able to jump.

If barriers are down, Definately not, though.

That is nearly 600 miles per hour, probably was 600 mph before conversion to meters.

Barriers up?
dunno.
I was simply wondering if the tiger would be able to survive being hit by an SM-3 block 1A which unlike other missiles, uses a kinetic warhead instead of an explosive one. The impact of the kinetic warhead imparts over 125 megajoules directly into a target.

The latest iteration of the SM-3 is the SM-3 Block IIA. It delivers the same warhead except about 1.5 Km/sec faster.

I'm also wondering if it would be possible to use it to shoot down Gladius fighters as well. We don't need that capability at the moment, but eventually we might have to.

Edit: over
 
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Would a Tiger be able to withstand the impact of a 10 ton truck moving at 268 meters per second?

Well if we assume that all the energy of the impact is directed into the Tiger (rather unlikely) then it's an impact of:

Kinetic Energy = 0.5 * 10,000 * 268^2 = 359,120,000J = 359MJ = 85.8kg of TNT

Given the Tiger's massive Kinetic Barriers and really tough armor I'm going to say it can almost certainly handle that level of impact. Especially since it is spread out over a rather large area (front of the truck) rather then being a point impact like from a Pilum.
 
Would a Tiger be able to withstand the impact of a 10 ton truck moving at 268 meters per second?
Well if we assume that all the energy of the impact is directed into the Tiger (rather unlikely) then it's an impact of:

Kinetic Energy = 0.5 * 10,000 * 268^2 = 359,120,000J = 359MJ = 85.8kg of TNT

Given the Tiger's massive Kinetic Barriers and really tough armor I'm going to say it can almost certainly handle that level of impact. Especially since it is spread out over a rather large area (front of the truck) rather then being a point impact like from a Pilum.
Not to mention that, in terms of ME combat, 268 m/s is slow. The Tiger has Repulsors that can provide ~2.2 MN of thrust. Even if the mass-lightening field is off, and that the Tiger is say 20,000 kg (it's probably lighter than that, but that's a decent approximation), the Tiger itself could still accelerate to that speed in ~2.5 seconds and outrun the missile.
 
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Not to mention that, in terms of ME combat, 268 m/s is slow. The Tiger has Repulsors that can provide ~2.2 MN of thrust. Even if the mass-lightening field is off, and that the Tiger is say 20,000 kg (it's probably lighter than that, but that's a decent approximation), the Tiger itself could still accelerate to that speed in ~2.5 seconds and outrun the missile.
Actually the warhead is much lighter, and the missile travels at something like 3 kilometers per second. The SM-3 IIA tacked on another 1.5 kilometer per second on top of that.
 
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