Shepard Quest Mk VII, Age of Revy (ME/MCU)

That's... wouldn't that make it trivially easy to land even the largest ships on a planet? That seems to contradict the lore.
Large scale mass effect fields are bad:
ME Codex - FTL Drive: Appearance said:
To an outside observer, a ship within a mass effect drive envelope appears blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times light speed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher.
Lowering the mass of large ships enough to land under gravity will result in spewing deadly radiation everywhere. Yes this does cause some issues with Soverign, and the other Reapers, landing but there are explanations there. Given the Kodiak exists I think the simply explanation is that with enough Eezo you can generate a tight field such that your armor is outside the field and thus acts as a radiation barrier.
 
memory-alpha.fandom.com

Polarized hull plating

Polarized hull plating was a defensive armored hull technology used on shuttles and starships. Before the development of deflector shielding, hull polarization was the primary defensive measure for starships against enemy weaponry. Unlike with deflector shields, transporters could be used by a...

Reading this I got myself a idea step towards the Molecular Bond Reinforcement.

Polarized hull plating: To minimize potential damage from weapons fire and other space hazards, a polarization matrix in its armored hull plating. Through the application of electromagnetic power, the metal hull of the ship can be made several orders of magnitude harder than it is in its non-polarized state.

Its a bit more bulky first step and alloys that normally rather tough is made even more stronger then they otherwise are capable of themselves. Minitrizing this could mean we can mount this on suits. Even if shields fail it can tank hits like they do in marvel.
 
ok placing this down here, this is all stuff I need to finish before the update is complete and ready to be posted. If I DON'T do this then I will be lazy and take my sweet time doing this. Luckily I managed to get most of the rest of the update done already during work hours so should be able to update on time this weekend. Maybe earlier. but main point is just need people keeping thread active which helps me focus on this and keep writing, so if keeping you updated in real time is what I need to do, then let's do it. Thanks in advance. Good night.

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Well if we do that, definitely gonna turn it into a fortress before moving our HQ there. Need to have a permanent fleet stationed there as well. Perhaps one more in hiding.
Because that won't panic the SA military at all.
"You spent how many billions on defense turrets?"
"What? No, no, no, that's not how much I spent on defense turrets."
"Oh, good-"
"That's how many turrets I built."
 
We are giving control of these new military hardware to the SA, right?
Not exactly, If we do military equipment donations while having contracts we're still scaling up to fufill at a decent rate it'll look bad, even though the industries involved are different some will still think we aren't prioritizing our obligations.
 
You still haven't explained what the Hulkbuster does that the Tiger doesn't? Literally just punching things?
A vast decrease in cost, those tanks are costly, not for us to make, but for the SA to fund. Bigger suits mean more in terms of cost, but its an improvement to having a tank fortress. Which would require bigger ships or carriers to bring it to the ground while the BFS can get there on their own or do orbital drops.
 
A vast decrease in cost, those tanks are costly, not for us to make, but for the SA to fund. Bigger suits mean more in terms of cost, but its an improvement to having a tank fortress. Which would require bigger ships or carriers to bring it to the ground while the BFS can get there on their own or do orbital drops.
I'm not sure why you would think something with as many complex articulated joints as a human suit would be cheaper to make than a similarly sized and powered tank with simple joints.
Additionally even the Jack is 'just' the size of a Mako while being transported and both it and the Tiger are already capable of Orbital insertion and Extraction...
 
The Hulk Buster require less people to use

unless you fully automate the entire thing, Tank still require more then 3 people to operate
 
The Hulk Buster require less people to use

unless you fully automate the entire thing, Tank still require more then 3 people to operate
No its fully autonomous.
Remember the scene where they were live fire testing its durability and Revy pointed out if the VI fought back they'd have lost.
Then they did that and they lost?
E:

"You know if the Tiger was fighting back, it'd have won by now right? Hell it would last longer if it could move." you ask.

"Hmm... a good point." the General muses, "Cease fire, recharge heavy weapons. Ms. Shepard can you have the autonomous system operate in a confined area? Also how low did the shields get?"

"The shields got down to 7%. As for a restricted maneuvering area, sure. How big of an area where you thinking?"

"Say a quarter kay per side? Or just a quarter kay bubble, that would work better." Decroix suggests.

While you prepare the maneuvering area the soldiers recharge their heavy weapon's power cells off of power leads from their suits Arc-Reactors, a seemingly minor system which has allowed increased heavy weapon usage. Five minutes later the Tiger is once again the target of a barrage of heavy weapons and autocannons.

This time the Tiger seems to hold the advantage, maneuvering allows it to reduce the damage. Even when several of the barrier projectors reach their charge limits the VIs manage to direct hits to still stable sections of the shield and the stronger armor sections.

Ten minutes later General Decroix speaks up, "It's learning."

"Well it does clip for minimum damage and maximum survivability." you point out.

"Clip?"

"Sorry jargon from early VI/AI development, means optimize."

"Ah... Well I've seen what I wanted to see. Cease fire and stand down!" General Decroix, "I'm impressed, I'll take an army's worth of them."
 
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No its fully autonomous.
Remember the scene where they were live fire testing its durability and Revy pointed out if the VI fought back they'd have lost.
Then they did that and they lost?
that quote also said that the VI have limit to how smart it can get to piloting

human doesn't have that issue, even if they can't pull off the same crazy precision as the VI one
 
that quote also said that the VI have limit to how smart it can get to piloting

human doesn't have that issue, even if they can't pull off the same crazy precision as the VI one
So then what we've established is that Tigers and presumably the tanks can run entirely autonomously or with a crew of multiple people on different sub systems, and any number between, according to what is optimal. Whereas the Hulk buster could operate autonomously (I assume) or with a single person. This doesn't mean it has less to manage as it still has weapons, shields, ect but also a cumbersome walking cycle rather than a simple flight pattern, so if anything the Hulkbuster is the one that suffers from a lack of personel.
Therefore the Tiger can operate at least as effectively as the Hulkbuster (before considering that its a superior design) on the same crew or it can operate at a higher level with more staff.
Making the Tiger objectively superior in this aspect.
 
Starting budget (After contracts and taxes)
Speaking of which; Expenses. They don't really matter on the scale we are currently operating at but I was wondering if you could explain where you got the numbers for them from?

Expenses
Personnel Expenses2,695,900,000
Operating Expenses15,198,205,800
Philanthropic Expenses11,390,000,000
Internal Manufacturing0
Total Expense29,284,105,800

I've gone over all the infrastructure we have and the Operating expenses don't match up:
42 x Factory III @ 50,000,000 = 2,100,000,000
5 x Space Factory I @ 500,000,000 = 2,500,000,000
1 x Space Factory II @ 5,000,000,000 = 5,000,000,000
2 x Lab I @ 1,000,000 = 2,000,000
1 x Lab II @ 5,000,000 = 5,000,000
4 x Lab III @ 25,000,000 = 100,000,000
8 x Assault Grade Campus Shield @ 12,500,000 = 100,000,000
2 x Bombardment Grade Campus Shield @ 62,500,000 = 125,000,000
Total = 9,932,000,000
Nor can I figure out what is going on to make up the difference. At first I thought it might have been you rolling ParSec's expenses into Paragon Industries (I normally kept them separate since it made it easier to determine if ParSec was actually running a profit or not) but their Operating Expense on the front page is 6,168,265,800 which adds to 16,100,265,800 not the ~15.2 billion shown above.


The Personnel Expense doesn't really fit either but honestly with the revamped system I'd suggest dumping the system and simply upping the Upkeep on our various infrastructure to cover funding personnel. The 76 million credits we were paying before was laughable and even the 2.7 billion we are currently at represents 0.1% of our Revenue. Simply doubling our upkeep (~10 billion -> ~20 billion) would more then cover our personnel expenses while ensuring they are the best compensated people in the galaxy.



The Philanthropic Expense I at least know what happened. You took last quarters number and used it without factoring in that 99% of the expense was due to this one off investment:
Peak Human Trials Finished:
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-11.3 Billion Credits)
--[X] Contact the governments - some countries offer free healthcare, and might subsidize the project for their citizens.
--[X] Anyone willing to can pay what they can to help maintain treatment centers. Work with your PR to encourage donations

"Beginning today, humanity has eliminated some of the greatest threats to its health. All that's left are old age, infectious disease, and gross trauma. Even those are largely mitigated by older technology or further mitigated by the Perficere project..."

There have been a lot of speeches. Also a lot of donations. Within five years the technology should be available to effectively everyone. A year after that everyone that needs it will most likely have used it. Assuming they're in their right minds.

Of particular note is a large investment by the Systems Alliance Marine Corps. In addition to paying for augmenting their own troops and using the technology for medical treatments, they have added money to the Sirta fund to promote the technology's deployment. Humanity's next group of soldiers should be the best they can be in body; their minds and skills will be up to their trainers.
I don't think anyone will mind if you want to roll that as being a quarterly investment instead of a one off but that is where basically all the expense was actually coming from.
 
Note that the war with the Turians was essentially the entirety of the Alliance Military then vs. 1 Turian Patrol fleet. There is a reason that species outside of humanity calls it the Relay 314 incident. Heck by most human standards it isn't even a war. It's just that the Systems Alliance likes to hype it up to make itself look bigger.

The reason why humanity has the strategy of rapid response is that their own fleet is not capable of patrolling their own territory mush less contributing to the defense of the rest of the Citadel species. The Batarians are noted as a paper tiger by most people in the setting that only really got away with what they did by entrenching themselves in the Terminus.

Sure Revy made the alliance military much more powerful, but the SA military is still a bit too small to meet the patrol needs.

And in canon it was noted that for all the Systems Alliance was growing rapidly their economy was barely coming to match the Elcor. The concrete economic impact of Revy's tech is probably still rather small simply because economic growth of major note is the work of decades, not years.

True, I often forget about the scale difference between humanity and the Council.

Molecular Bond Reinforcement- In this day and age material science are nearing the limits of practicality when it comes to defense. Now a days energy and biotic fields are pretty much kings when it comes to defense. Even with your special made materials there is a limit to somethings durability and once a material is made it's pretty much impossible to improve durability without remaking the entire thing. Or so you thought until an idea came to you. If you can create all kinds of force fields that can become big enough to surround entire space ships up to Dreadnoughts how about forcefields at the subatomic able to strengthen the molecular bonds of any materials?

This sounds a fair bit like what we might get from the Unobtanium materials science research.

@tri2 Out of curiosity how tough are ships made out of Revy's super materials compared to the ones made using the best materials available to everyone else?

From the description on the front page, Revy's materials are 10% better in every way for each level, and since we have two that'd be 20% if it's additivie.

ok placing this down here, this is all stuff I need to finish before the update is complete and ready to be posted. If I DON'T do this then I will be lazy and take my sweet time doing this. Luckily I managed to get most of the rest of the update done already during work hours so should be able to update on time this weekend. Maybe earlier. but main point is just need people keeping thread active which helps me focus on this and keep writing, so if keeping you updated in real time is what I need to do, then let's do it. Thanks in advance. Good night.

If you could, could you list what new products there are to add? I have some time today, so I'll see if I can write those descriptions up for you.

We are giving control of these new military hardware to the SA, right?

I'm personally in favor of it. It'd smooth out any wrinkles that might occur in the event of a colony device and is just a net win for us. Plus we don't really get anything out of it unless we plan on fighting the SA in the future.

Is the Jack/Hammerhead supposed to be the answer to 'what do we do about combat drops against GUARDIAN turrets'?

Based on the design, I'd say it's the response to armored and fortified targets including Guardians.
 
ok l thought it was just SA second fleet vs 1 of the turian patrol fleet. still a big size different in fleet numbers but not that bad.
 
In regards to the SA's fleet being relatively small compared to the Council should point out that in canon after the SA saved the council they were still offered the seat. So it seems that the SA fleet as is would be big enough to qualify for a seat going by canon numbers. Even more so in this timeline since due to the Batarian war the SA has reason to increase the fleets numbers while also having ships that are far more powerful and advanced compared to everyone else's barring the Reapers themselves.
 
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As tax deferrals? I don't see the SA having the money to buy these new GARDIAN networks when they couldn't afford them before.
That heavily depends on how the SA is set up as a political and military system of governance. If the SA refers only to the federal-style overarching military structure (Space NATO, now 1/2 as effective due to competing national interests) that governs space assets and related installations then terrestrial planetary defence would fall under the juristiction of the member planets. Literally nobody wants to give up soverignity under any circumstances whatsoever and you get an SA that can only really act in space, with a limited expeditionary force and no planetside commitments beyond training installations while entirely reliant on whatever funding the national governments throws their way.

Skip forwards to Shanxi and Relay 314. Massive shake-up and culture shock, SA gets a shot to the arm and probably sets up some kind of federal structure proper instead of the purely military thing it was before. It would still be limited in an aboslutely huge number of ways but less so and with more authority on foreign & military affairs. Add to that the fact Earth still contains the majority of humanity and you get the Terra Firma party in SA elections being influenced by Earth's national governments about what to vote on.

The Batarian-Human War will have effects on the SA's ability to centralise since there's basically nothing any of the national governments can do to fight the Batarians.

Edit: That was entirely off topic of the point I was trying to make which was that the SA straight up just might not be allowed to do stuff willy-nilly due to restrictions written into its constitution from its time as Space NATO/UN where governments appointed somebody.
 
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ok as far as l can find the hanar have 2 major worlds under there control and 2 resources rich worlds as backup. they really only export alcoholic drinks to wider galaxy as they have a closed economy for most part. there planning here to have the maximum fleet they can support without crashing there economy ''This includes seven brand new Dreadnought class vessels, as well as five to six thousand other combat vessels and numerous additional support craft.''

we can support more (l think) but the codex does say only 3% of humanity has joined the military at some point that is way under the pop for every other race.

ps i made the above just to give a figure we could reach or are at
 
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