-[] Unclaimed Space (Low Cost, Least Safety, Minimum Oversight, lesser relationship growth with Systems Alliance or Council)
I kinda like this one. It doesn't stop us from joining that world to the SA if we ever need to in the future. Really, though as long as it's this or either of the SA options that win, I don't mind. The one I'm most against is 'Deep in Council Space'. That's just
begging for STG and Spectre meddling (arguably, they'd not be criminally negligent to
not at least try to plant spies).
[] What Shall you do with all the turrets?
-[] Keep
-[] Donate to Systems Alliance
-[] Donate to Colonies
[] What will you do with the shipyards?
-[] Keep
--[] Allow Systems Alliance to use for repairs/maintenance
--[] Keep for company use only
-[] Donate to Systems Alliance
It's a bit of a split hair at this stage, but I think it's a good bone to throw the local governments and encourage the SA to be a bit nicer, the earth first yahoos are going to be trouble and the more solid the Colonies are the less shit the yahoos can force everyone to put up with.
A good compromise might be to hand it to the SA, but on the condition that the defences are controlled by a planetary 'native'. Still though, the vast majority of colonists will be either from Earth itself, or first generation (it's been like, less than 20 years since the Mars discovery). If this was, idk, Halo, I wouldn't give the defences to the colonists (on account of colonial separatism being a thing), but in the ME setting I don't really care.
If we wanted to minmax, we could donate it only to colonies that are SA member states, and the others to the SA (for colonies that are like Mindoir, without representation in SA). That maximizes relations to the people that have control over legislation.
For the shipyards, I'm leaning to Keep + Allow SA to use. It makes no sense for us to hand them over to the SA. A potential compromise here, if the concern is that Paragon won't be as effective at shipbuilding (as that's manufacturing, while Paragon clearly excels at the R&D part), would be to subcontract to Cord-Hislop Aerospace. They handle the shipyards, which either belongs to us completely (or they invest to run it as a Joint Venture).
Is Revy even old enough to hold political office?
I'm not sure that minor issues like age minimums would stop the public on Mindoir if write-in votes were a thing.
At this point, no sane politician on Mindoir's gonna run against Revy anyway. On top of being a local bona-fide war hero, she's also turned Mindoir into the 2nd most important planet in the SA (after Earth) basically overnight. Oh, and she's rich (probably the wealthiest individual on Mindoir).
Deciding who to spread our Peak Human tech to first is somewhat arbitrary but I decided on the Turians for a couple reasons. The first and biggest is that when it comes to war the Turians are the council race we really need on our side. They are the Council's military so keeping them happy should increase the odds the Council siding with us. This is also the second reason since Peak Human gives Captain America levels of performance and out of the three races the Turians are the ones who benefit the most there; Salarians dislike front line combat and the Asari utalize their powerful Biotics. The third reason is that demographically speaking the Turians should benefit the most. Salarians live short fast lives so genetic disorders shouldn't effect them too much and similarly the Asari are so long lived (with such a long reproductive period) that there should be massive evolutionary pressures against genetic disorders. The Turians meanwhile are fairly close to humanity (aside from being Space Dinosaurs) so they should see similar benefits.
The other big one would be that the Turians are the closest (geographically) to the SA. If you look at the galaxy map from the games, the Turian homeworld (in the Apien Crest) is the closest to Sol. Salarians are the next one, in the Annos Basin. Both are in 'Inner Council Space', and in Sol's direction from the Citadel itself (like, the Citadel's physical location).
Boosting the Turians also makes sense in that they're gonna be the ones doing a lot of the heavy lifting when the Reapers come.
From a meta POV, we know the Salarians are going to turtle and the Asari are useless (too decentralized – no, seriously, how?).
From an in-universe, realpolitik POV, the Turians are the only major species that won't compete for the same worlds as Humanity (different biome requirements).
They're also not economically or culturally a threat to Humanity, only a military one (which Revy's basically nullified – and supersoldiers don't change that, since superiority in space is what counts, not superiority on the ground). Boosting them turns the SA into an indispensable ally.
Also, the largest issue the SA has right now are the Batarians, which requires a military solution.
Bribing Being generous to the Turians should buy us at least part of the goodwill we need to convince their fleet to thrown their lot in with us.