Shepard Quest Mk VII, Age of Revy (ME/MCU)

Really should crack the cypher considering that's the second time they got close to a decapitation strike.

Also some of those spies are going to come back indoctrinated. Probably sending a spectre with them too.
 
How about Plug and Play Skills? It's something that requires a long startup time since we'd need to track down experts for N number of fields who are willing to invalidate their expertise. Why not get it out of the way first?

EDIT: More over it's something that the SA military would throw their entire budget at us to get, since it'd let them make entire armies of elites.

Mainly as the only way I can fit it in is to either pull Hwan or Conrad, neither of which have the background for this. And while technically I can do that, it feels wrong to me to have them do so. Conrad is the Mass Effect science guy, and Hwan to me feels like an engineer that works primarily on mass effect tech rather than cybernetics.
 
Free Production: 254,401 (All taken contracts have been automatically fulfilled with required production removed)
@tri2 - Uh this is way off. Looking at the front page I think the biggest issue is you've added an extra 0 to the Arc Reactor Production; it should be 375,000 Production (0.075 x 5,000,000) not 3,750,000. You also added a Production cost to our commission line items (HK and CHA) when they should cost 0 Production. Our total Production consumed should come to 901,599 leaving us with 4,858,401 Free Production. So we should be more then capable of supplying the Alliance it dozens of extra LLPs.
 
Leaving aside the stuff related to Production for now here are my thoughts on the vote.

Research:
Conrad (300RP) + Lab III (277.5 + 300*0.85 = 532.5) = Quantum Entanglement Communications [121/1600 -> 953.5/1600]
Gaven Dor (150RP) + Lab III (277.5 + 150*0.85 = 405) + Revy (45) = Artificial Biotic Caster [0/600 -> 600/600]
Hwan (150) + Lab III (277.5 + 150*0.85 = 405) = 5 Meter Mech [0/400 - > 555/400]
Mordin (300) + Lab III (277.5 + 300*0.85 = 532.5) = Human Converted Gene Treatments (Turians) [0/800 -> 832.5/800]
Shatom (150) + Lab III (277.5 + 150*0.85 = 405) + Revy (45) = Heavy Cruisers [0/1200 -> 600/1200]
Revy (1000) = Improved Computer Software [0/1000 -> 1000/1000]
Revy (357.5) = Miniaturized Energy Weapons [42.5/400-> 400/400]
Revy (100) = Geneva Class Cruiser Block 4 Upgrade [0/100 -> 100/100]
Revy (200) = Partial Factory Automation [0/200 -> 200/200]
Revy (100) = Improved Kinetic Shield [0/100 -> 100/100]
Revy (50) = Prothean Data [0/50 -> 50/50]

QEC is a game changer in many ways. QEC means colonies can no longer be cut off from communication by taking out the Comm Buoys. QEC means Starships operating far from the Comm Buoys can remain in contact with HQ. QEC allow for covert operations to safely remain in contact. Sure we won't get them this quarter but next quarter is good enough.

Biotic troops are a significant advantage. There is a reason the Asari commandos are so feared (aside from their decades of training and experience) and why humanity was so desperate for Biotics that the L2 program (and everything around it) happened and Cerberus deliberately caused Eezo contamination accidents. Artificial Biotic Casters lets us bring Biotics to the front line without requiring actual human Biotics. We might even be able to incorporate the technology into our Legionaries but even if it is limited to Mechs it is still a powerful advantage.

Following on from that then the logical combination is to grab 5 Meter Mechs (Think Code Geass' Knightmares for size comparison). While ABCs have countless battlefield advantages the real reason for the tech to exist is to justify making Mecha practical. So if we are getting one we should get the other. Plus since the Alliance is already in the process of testing our new Tank design wowing them with our giant robots is probably a good idea before they commit too heavily there.

Deciding who to spread our Peak Human tech to first is somewhat arbitrary but I decided on the Turians for a couple reasons. The first and biggest is that when it comes to war the Turians are the council race we really need on our side. They are the Council's military so keeping them happy should increase the odds the Council siding with us. This is also the second reason since Peak Human gives Captain America levels of performance and out of the three races the Turians are the ones who benefit the most there; Salarians dislike front line combat and the Asari utalize their powerful Biotics. The third reason is that demographically speaking the Turians should benefit the most. Salarians live short fast lives so genetic disorders shouldn't effect them too much and similarly the Asari are so long lived (with such a long reproductive period) that there should be massive evolutionary pressures against genetic disorders. The Turians meanwhile are fairly close to humanity (aside from being Space Dinosaurs) so they should see similar benefits.

Shatom has a couple things he could be working on but primarily we got him for whittling away at the Starship line so Heavy Cruisers is the most natural place for him. Hopefully we'll learn more about him next update since Revy will be working (slightly) with him here.

Revy has a lot of things she could be working on. I started out with Improved Computer Software because we have a lot of VI projects I want done yesterday. However spending tons of research on new VIs then improving our coding base before having to go back and rewrite all the VIs using the new coding base is stupid. So we need to get that out of the way first. ICS ate so much RP that it cut a lot of options but finishing off Miniaturized Energy Weapons seemed like the best choice since that is a pretty wide ranging technology; especially if we get it down to infantry weapon level.

With that Revy had just 452.5RP remaining. There are a couple 400RP projects she could grab but I think we get better value by grabbing a bunch of low hanging fruit. Upgrading the Alliance's existing ships is generally a good idea; especially since they are idling to a degree. Partial Factory Automation is a mystery as to what exactly it will offer but anything that boosts our Factories is always good. Improved Kinetic Shields is an absolute no brainer considering how cheap it is, how universal they are, and that we are in a state of war. Prothean Data is a gamble but with 52.5RP left over I'm not sure it is worth partially completing anything so lets take a spin.
 
-[] Unclaimed Space (Low Cost, Least Safety, Minimum Oversight, lesser relationship growth with Systems Alliance or Council)
I kinda like this one. It doesn't stop us from joining that world to the SA if we ever need to in the future. Really, though as long as it's this or either of the SA options that win, I don't mind. The one I'm most against is 'Deep in Council Space'. That's just begging for STG and Spectre meddling (arguably, they'd not be criminally negligent to not at least try to plant spies).


[] What Shall you do with all the turrets?
-[] Keep
-[] Donate to Systems Alliance
-[] Donate to Colonies

[] What will you do with the shipyards?
-[] Keep
--[] Allow Systems Alliance to use for repairs/maintenance
--[] Keep for company use only
-[] Donate to Systems Alliance

It's a bit of a split hair at this stage, but I think it's a good bone to throw the local governments and encourage the SA to be a bit nicer, the earth first yahoos are going to be trouble and the more solid the Colonies are the less shit the yahoos can force everyone to put up with.

A good compromise might be to hand it to the SA, but on the condition that the defences are controlled by a planetary 'native'. Still though, the vast majority of colonists will be either from Earth itself, or first generation (it's been like, less than 20 years since the Mars discovery). If this was, idk, Halo, I wouldn't give the defences to the colonists (on account of colonial separatism being a thing), but in the ME setting I don't really care.

If we wanted to minmax, we could donate it only to colonies that are SA member states, and the others to the SA (for colonies that are like Mindoir, without representation in SA). That maximizes relations to the people that have control over legislation.

For the shipyards, I'm leaning to Keep + Allow SA to use. It makes no sense for us to hand them over to the SA. A potential compromise here, if the concern is that Paragon won't be as effective at shipbuilding (as that's manufacturing, while Paragon clearly excels at the R&D part), would be to subcontract to Cord-Hislop Aerospace. They handle the shipyards, which either belongs to us completely (or they invest to run it as a Joint Venture).

Is Revy even old enough to hold political office?
I'm not sure that minor issues like age minimums would stop the public on Mindoir if write-in votes were a thing.

At this point, no sane politician on Mindoir's gonna run against Revy anyway. On top of being a local bona-fide war hero, she's also turned Mindoir into the 2nd most important planet in the SA (after Earth) basically overnight. Oh, and she's rich (probably the wealthiest individual on Mindoir).

Deciding who to spread our Peak Human tech to first is somewhat arbitrary but I decided on the Turians for a couple reasons. The first and biggest is that when it comes to war the Turians are the council race we really need on our side. They are the Council's military so keeping them happy should increase the odds the Council siding with us. This is also the second reason since Peak Human gives Captain America levels of performance and out of the three races the Turians are the ones who benefit the most there; Salarians dislike front line combat and the Asari utalize their powerful Biotics. The third reason is that demographically speaking the Turians should benefit the most. Salarians live short fast lives so genetic disorders shouldn't effect them too much and similarly the Asari are so long lived (with such a long reproductive period) that there should be massive evolutionary pressures against genetic disorders. The Turians meanwhile are fairly close to humanity (aside from being Space Dinosaurs) so they should see similar benefits.
The other big one would be that the Turians are the closest (geographically) to the SA. If you look at the galaxy map from the games, the Turian homeworld (in the Apien Crest) is the closest to Sol. Salarians are the next one, in the Annos Basin. Both are in 'Inner Council Space', and in Sol's direction from the Citadel itself (like, the Citadel's physical location).

Boosting the Turians also makes sense in that they're gonna be the ones doing a lot of the heavy lifting when the Reapers come.
From a meta POV, we know the Salarians are going to turtle and the Asari are useless (too decentralized – no, seriously, how?).

From an in-universe, realpolitik POV, the Turians are the only major species that won't compete for the same worlds as Humanity (different biome requirements).
They're also not economically or culturally a threat to Humanity, only a military one (which Revy's basically nullified – and supersoldiers don't change that, since superiority in space is what counts, not superiority on the ground). Boosting them turns the SA into an indispensable ally.
Also, the largest issue the SA has right now are the Batarians, which requires a military solution. Bribing Being generous to the Turians should buy us at least part of the goodwill we need to convince their fleet to thrown their lot in with us.
 
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I really wanted to do brain shield 2.0. Get this tech tree over and done with.
Honestly I want to do it to a degree myself but the most recent update made bribing the council pretty urgent. Once we have them on our side for this war I'm all for going Brain Shield 2.0.

Oh, and she's rich (probably the wealthiest individual on Mindoir).
No probably about it. Revy owns 90% of Paragon Industries (her parents each on 5%) which currently has an annual profit over ~9 trillion credits. She is a multitrillionaire and there is no chance anyone on colony like Minodir, which was considered a backwater 5 years ago, is anywhere close to that sort of wealth.
 
Revy shouldn't run for political office, if the system is sane she would be obligated to give up her holdings to avoid conflict of interested. And if it's not sane, I'm not interested in role playing outrageous corruption.

So we need a tech plan, a construction plan, a military plan, and a playing politics plan.

I don't want to play games with SA, just give control of the defenses to local governments, we'll just maintain them as the cost of defending our business on their worlds.

The planet I'm less sure about. What do we want to do exactly? Illegal research? I don't think our own planet out in the boonies is safe enough, we'd be better off doing a Cerberus and building a deep space station off the relay routes.

I'd be down to experiment with terraforming and fortress cities. Try to make buried arcologies as nigh-unbreakable redoubts.
 
For the record, I think Alien Biotech should go in order of need first and political gain second.

1. Biological Immortality for the Salarians
2. Quarian Immune System Fix
3. Kerpral Syndrome Fix for the Drell
4. Peak Turian for the Turians.
5. Biological Immortality for the Turians
6. Ardat-Yakshi Elimination for the Asari
7. Genophage Fertility Fix for the Krogans (We'll probably be a Council member at this point so it should be easy enough to convince the others to let us fix their fuckup).
 
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We don't actually have biological immortality for humans, can't convert it for the others yet. I would be down to do that before we started mass converting all the human biotech to aliens, starting with the Salarians of course.
 
Alright, while the moratorium is on, here are my preliminary thoughts on research:

Shatom + (90/1900) Revy + Lab III ( 150*1.85+90+277.5=645) - Heavy Cruisers (0/1200 -> 645/1200)
Conrad + (60/1810) Revy + Lab II (300*1.85+60+185=800)- Gravitational Wave Detectors (0/800 -> 800/800)
Mordin + Lab III (300*1.85+277.5 = 832.5) - Human Converted Gene Treatments (Salarians) (0/800 -> 832.5/800)
Gaven + (45/1750) Revy + Lab III (150*1.85+45+277.5=600) - Artificial Biotic Caster (0/600 -> 600/600)
Hwan + (245/1705) Revy + Lab III (150*1.85+245+277.5=800) - Small Ship Scale Mods (0/800 -> 800/800)
(100/1460) Revy - Geneva Class Cruiser Block 4 Upgrade (0/100 -> 100/100)
(1000/1360) Revy - Improved Computer Software (0/1000 -> 1000/1000)
(360/360) Revy - Miniaturized Energy Weapons (42.5/400 -> 402.5/400)

Basically continue down the ship pathway while finishing up the energy weapon tech that seemed to be popular last turn. Also finish the block upgrade as the sooner it's done, the sooner the SA benefits and considering we're in a war that's something they'd appreciate. Also having Mordin continue down the gene treatment line, beginning with Salarians due to their short lifespan which would allow for us to notice if something goes wrong earlier than it would for an Asari. Small ship mods are a good way to begin making our ships better and for what's likely a relatively low cost, and quick for the SA. Software getting better means all of our tech will benefit as literally everything we make uses a lot of VIs and other software, and for the gravitational wave detector, that's a nice bit of science, and it's also a good answer to possible stealth tech that the Batarians whip out. And lastly the biotic caster because that's just incredible.

As for the buildings, here's what I have so far, based on UberJJK's previous plan found here. Main reason it's rather sparse is because I'm not sure if we can expand to and build on a planet on the same turn. @tri2 , are we able to do that?

Heavily-armed Large Space Station (Mindoir) - $200,000,000,000 (Total: $200,000,000,000)
9x Small Shipyards (Mindoir) - $4,500,000,000 (Total: $204,500,000,000)
2x Medium Shipyards (Mindoir) - $4,000,000,000 (Total: $208,500,000,000)

2x Upgrade Lab I to Lab III (Elysium) - $1,000,000,000 (Total: $209,500,000,000)

4x Small Shipyards (Benning) - $2,250,000,000 (Total: $212,000,000,000)
2x Medium Shipyards (Benning) - $4,000,000,000 (Total: $216,000,000,000)

4x Small Shipyards (Demeter) - $2,250,000,000 (Total: $214,500,000,000)
2x Medium Shipyards (Demeter) - $4,000,000,000 (Total: $220,500,000,000)
Your argument about Salarians showing issues earlier is well taken, but I have confidence in our research projects, and Quarians are the race that most desperately needs the help.

And just imagine how much goodwill we'll earn if we can give them decent immune systems, enough that they don't need the suits.

If we can do that and find them a new homeworld, or negotiate with the Geth for the return of Rannoch...well, we'd practically be a messianic figure. We could forge an alliance there that would never break.
 
If we can do that and find them a new homeworld, or negotiate with the Geth for the return of Rannoch...well, we'd practically be a messianic figure. We could forge an alliance there that would never break.
Much as I like Tali the Quarians aren't really a useful ally. There are just 17 million Quarians in the Migrant Fleet. That is two or three human colony worlds of people. As for their fleet; sure they have 50,000 ships but they are for living on. If you actually look at their military forces:
ME Wiki - Migrant Fleet said:
Heavy Fleet
The Heavy Fleet is the main military force of the Migrant Fleet, comprised of all quarian vessels suited for sustained combat, including several heavy frigates and advanced fighter squadrons. It is commanded by Admiral Han'Gerrel vas Neema.
the way it calls them having several "heavy frigates" makes it clear that is the high end of their military capabilities. Which makes sense since militarized ships are massively more expensive then cheaper civilian ones.


The thing to remember with Research is that it isn't about what we should get. It is about what we should get right now. We are revolutionizing things every single quarter. Almost all the stuff on the tech tree will get done eventually; it is really a question about what give the biggest bang in any given quarter. Right now warfare capability and Citadel relations are our too biggest priorities (what with the war going on) but that will change over time.
 
Much as I like Tali the Quarians aren't really a useful ally. There are just 17 million Quarians in the Migrant Fleet. That is two or three human colony worlds of people. As for their fleet; sure they have 50,000 ships but they are for living on. If you actually look at their military forces:

the way it calls them having several "heavy frigates" makes it clear that is the high end of their military capabilities. Which makes sense since militarized ships are massively more expensive then cheaper civilian ones.


The thing to remember with Research is that it isn't about what we should get. It is about what we should get right now. We are revolutionizing things every single quarter. Almost all the stuff on the tech tree will get done eventually; it is really a question about what give the biggest bang in any given quarter. Right now warfare capability and Citadel relations are our too biggest priorities (what with the war going on) but that will change over time.
Quarians are famously the galaxy's best engineers. (Except for Revy, of course.) Think of the possibilities in a partnership where we give them actual resources to work with and they share their natural technical brilliance. That could do amazing things for our R&D, and 17 million potential employees is more than we're likely to need for a long, long time.
 
There's also the ethical and PR aspects of the decision. Delaying making the Turians beter soldiers a few quarters doesn't really impact the Hierarchy at all, and deliberately placing species like the Quarians and the Drell ahead of them makes it clear that we're not just in it for the power and we're not going to maintain a status quo that shits on less fortunate people. That good will is a pretty major resource on its own.
 
@tri2 - Uh this is way off. Looking at the front page I think the biggest issue is you've added an extra 0 to the Arc Reactor Production; it should be 375,000 Production (0.075 x 5,000,000) not 3,750,000. You also added a Production cost to our commission line items (HK and CHA) when they should cost 0 Production. Our total Production consumed should come to 901,599 leaving us with 4,858,401 Free Production. So we should be more then capable of supplying the Alliance it dozens of extra LLPs.
You are correct, will edit that section soon.

edit: I am coming up with 5,171,901 free production actually, which items did you remove the production cost from?

double edit: nvm, found it.
 
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By the way, is there any reason we can't set up specialized Arc Reactor and Repulsor factories? Those are always going to be in demand, and we've been told that the reason our factories cost so much is that they're capable of universal manufacture. This is usefull for us, but if we're locked into using a certain portion of our production for the same products every turn, then that extra up front investment into flexibility is wasted.
 
By the way, is there any reason we can't set up specialized Arc Reactor and Repulsor factories? Those are always going to be in demand, and we've been told that the reason our factories cost so much is that they're capable of universal manufacture. This is usefull for us, but if we're locked into using a certain portion of our production for the same products every turn, then that extra up front investment into flexibility is wasted.
Not really much point now. Right now ~900k Production is locked into contracts (including the Citadel Arc Reactor market) and while ~560k is Arc Reactors and Repulsors we have 5,760k Production which is going to grow to 12,960k by 2175-Q3.

Basically we've grown past the point where bulk items like Arc Reactors are major Production hogs. Instead we're into the Starship game which eats Production like crazy.

There's also the ethical and PR aspects of the decision. Delaying making the Turians beter soldiers a few quarters doesn't really impact the Hierarchy at all, and deliberately placing species like the Quarians and the Drell ahead of them makes it clear that we're not just in it for the power and we're not going to maintain a status quo that shits on less fortunate people. That good will is a pretty major resource on its own.
I think the Turian soldiers who are (hopefully) going to go into battle to protect humanity would disagree that making them more likely to survive won't really impact them. As for good will; we are basically drowning in it from humanity and the Hanar already. The fact we got around to curing literally incurable problems will more then make up for any lost to a perceived* delay.

*If such a thing exists since it isn't like anyone besides us knows what is on our tech tree.
 
tri2 did you decide what to do about omakes?
Will place rewards in the threadmarks of the omakes and front page
@tri2 Does designing a self contained arcology count as research or a new project? If it's the former, when will we see it in the research section?
discussed research projects that are meta-ey do not show up until Revy has some reason to actually think about it, like WHY would Revy want to make arcologies? She has seen no problems with overcrowding yet for example. Or ever seen a Quarian and learned more about their biology/history.

@UberJJK what items did you remove production costs from? get 600K~ used and not 900K~

edit: nvm found it
 
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Not really much point now. Right now ~900k Production is locked into contracts (including the Citadel Arc Reactor market) and while ~560k is Arc Reactors and Repulsors we have 5,760k Production which is going to grow to 12,960k by 2175-Q3.

Basically we've grown past the point where bulk items like Arc Reactors are major Production hogs. Instead we're into the Starship game which eats Production like crazy.


I think the Turian soldiers who are (hopefully) going to go into battle to protect humanity would disagree that making them more likely to survive won't really impact them. As for good will; we are basically drowning in it from humanity and the Hanar already. The fact we got around to curing literally incurable problems will more then make up for any lost to a perceived* delay.

*If such a thing exists since it isn't like anyone besides us knows what is on our tech tree.

Because at this point, IC we have nothing to suggest that Turian soldiers are going to be protecting humanity because we don't know about the Reapers yet? o_O
And with how fast we go through techs, why not give a priority to species that have traditionally gotten the short end of the stick? We're Paragon Industries.
The Turians will still be there when we're done with the Quarians and Drell, so will the Asari. The only reason the Salarians are a priority because more of them will die within a given span of time than any of the other species when it comes to rolling out Immortality.
 
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