It seems that, unfortunately, further Guild Investment isn't possible; but, on the bright side, it's going to recover in 3 years regardless.
[X] Reclaim 1 Influence from Praise the Sun pt 2. Keep 1 Authority invested in Praise the Sun pt 2 and 1 Influence in Gunpowder Adoption.
I agree that the influence seems to be needed.
@Aranfan: I have two concerns about the new "one action per turn addressing Txollan concerns" mechanic:
[X] Reclaim 1 Influence from Praise the Sun pt 2. Keep 1 Authority invested in Praise the Sun pt 2 and 1 Influence in Gunpowder Adoption.
I agree that the influence seems to be needed.
@Aranfan: I have two concerns about the new "one action per turn addressing Txollan concerns" mechanic:
- It seems to imply a constant favoritism toward [PROVINCE], an action being always taken to help it while most other provinces are rarely, if ever, supported. This seems like the sort of thing the Ymaryn would notice (and cause them to recruit from Core only) after however many thousands of years.
- This is made worse by there not being all that many province-benefiting actions to begin with. It's really not a good look if, year after year, we just Support Txolla or Send Troops to Txolla, regardless of whether anything's happening there.
- The requirement is to perform a Txolla-benefiting action every X years, rather than every year (probably X should be at least 3). A "Support Txolla" action every 3 or 4 years is a lot less blatant than nonstop support.
- The roll-reduction starts low but increases every turn
- The roll-reduction, at least initially, only affects a single random action (and, preferably, an action that least benefits Txolla) rather than every action.
- [Difficult questing mechanics, but can be used as narrative one-offs] The mechanic triggers when Balthazar perceives a need to help Txolla in some way (disaster? Black Sheep invasion? Depreciating infrastructure?), getting stressed/distracted otherwise.
- Can also use Stress rather than reduced rolls in this case
Last edited: