@Aranfan Does the Mass Levy work like the City Levy? At face value between looking at the action listed and the mechanics in the Rules info post, we just need to pay one-off payment of 4 from our Treasury when we initially take the action just as we have had to pay 1 from Treasury for City Levy.

Every turn the Mass Levy is active costs 1 Treasury status. The turn you shut it down costs 1 Treasury status for all the retraining the demobilization entails. There is no one-off payment of 4.

The Mass Levy is setting yourself on fire to go Super Saiyan.
 
As a show of force we want to be pretty open about it as we improve our material position in case of a fight. Finish the Trelli campaign and keep the regulars in the area, building up the logistics infrastructure to use western Trelli as a staging area. Resume shipbuilding so we can move levies west much faster than overland and support a coastal campaign. The idea is to make it obvious that we're ready whenever we choose, we would win, they don't have much chance of even bogging us down and we're getting stronger faster than they can hope to.

All of which required money. Lot of money.

Okay, we currently got Treasury at 2/10 and Income at -2. Income should increase to -1.5 next year with a de facto income of -0.5 due to Trelli. We are also looking at another +1 to Treasure from both the Hills and Hathytta, putting us at a solid 3.5/10 Treasury barring any other changes.

This is not enough to to raise the mass levy yet.

You want to use the Mass Levy against the Western Wall? We need the money for shipbuilding too.

Is this meant to be Plan Oli and not Plan Oli Intensified?

Fixed.
 
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Every turn the Mass Levy is active costs 1 Treasury status. The turn you shut it down costs 1 Treasury status for all the retraining the demobilization entails. There is no one-off payment of 4.

Huh, I got Unsustainably Expensive mixed up with Ruinously Expensive. So we pay nothing to activate it, but have to pay 1 for every turn for when it is active plus another when we turn it off.
 
Huh, I got Unsustainably Expensive mixed up with Ruinously Expensive. So we pay nothing to activate it, but have to pay 1 for every turn for when it is active plus another when we turn it off.

You pay 1 the first turn it is active. So when you take the action, that is Expensive. Then, every turn it stays on is also Expensive. The turn you turn it off, also Expensive.

It is not easy to equip and mobilize ~1000000 Men pre-railroad.
 
You want to use the Mass Levy against the Western Wall? We need the money for shipbuilding too.

Since we need the Mass Levy to retake Thunder Plateau, I want to hold off on shipbuilding until that is done or the piracy problem gets worse. Our remaining targets can be attacked from land so warships aren't needed like they were for Trelli while we need a Mass Levy to beat the Black Sheep. If we can afford it, a Mass Levy against Western Wall would be a good idea, but our war chief says we need all of the Mass Levy to stand a chance against the Black Sheep so that is my first priority.

Is there any way for me to un-vote the original Plan Oli without totally breaking the tally?

Yes. Just remove the 'X's from it. Aranfan can still look up the plan in the thread if it wins and if they can't, I or someone else can do it for them.
 
You pay 1 the first turn it is active. So when you take the action, that is Expensive. Then, every turn it stays on is also Expensive. The turn you turn it off, also Expensive.

It is not easy to equip and mobilize ~1000000 Men pre-railroad.

So the cost is basically 1 for how many turns we use it for plus another 1 on top. So one turn would cost 2, two turns would cost 3, three turns would cost 4, four turns would cost 5 and so on?
 
Just getting the Army there could take a year or more. Expect a minimum of five years of fighting. That's if everything goes perfectly. Longer if the black sheep have their shit together.

And what if we used the Mass Levy against Western Wall? What do our advisors recommend in general when it comes to retaking Western Wall?
 
And what if we used the Mass Levy against Western Wall? What do our advisors recommend in general when it comes to retaking Western Wall?

Western Wall would probably not be able to withstand the Mass Levy. But it takes a long time to gear up for a Mass Levy. Every turn spent with the Mass Levy on against Western Wall is several additional turns of buildup needed to take Thunder Plateau.
 
Western Wall is a higher conquest priority for me than the Thunder Plateau anyway. Full control of the Ylthon, breadbasket plains, access to the amber road and the north. If it comes to it, Maximillian has enough prestige and territory that we can do princess diplomacy with him without riots.
 
Western Wall is a higher conquest priority for me than the Thunder Plateau anyway. Full control of the Ylthon, breadbasket plains, access to the amber road and the north. If it comes to it, Maximillian has enough prestige and territory that we can do princess diplomacy with him without riots.
Retaking Thunder Plateau is, to me, a current requirement to not long term collapse.

As seen in char gen, the Plateau is currently under control of nomads, who we of course see as filthy barbarians squatting on our land. Revanchism forces us to take it, and taking it as a conqueror means that we cannot keep it out of a state of constant rebellion.

Because of how protective the Ymaryn are of their land, we would undoubtedly be forced to try (and fail) to properly administer the land until the strain does very Bad Things (TM)

[X] HanEmpire
 
Western Wall is a higher conquest priority for me than the Thunder Plateau anyway. Full control of the Ylthon, breadbasket plains, access to the amber road and the north. If it comes to it, Maximillian has enough prestige and territory that we can do princess diplomacy with him without riots.

The problem is that we got a time limit to retake Thunder Plateau without it getting a lot harder and we have to take it due to this:
Debilitating Belief: Revaunchism. Every turn you are not trying to restore the borders of the Old Kingdom, by diplomatic or martial means, you lose 1 influence. If you have 0 influence, you lose one authority and gain two influence instead. If all your influence and authority are tied up, then one will be removed from committed actions at random, possibly causing them to fail. If Influence and Authority both reach 0, bad things.
While I agree that Western Wall is a better target than Thunder Plateau and if we didn't have revanchism, I would write the land as a loss, but we do have revanchism and the sheer difficulty of retaking Thunder Plateau combined with the time limit means that we need to take plenty of time to prepare for it even we don't want to enter a death spiral. As far as I am aware, none of the other land has a time limit for us to retake it.

Speaking of which, @Aranfan do any other imperial lands have a time limit like Thunder Plateau?
 
The problem is that we got a time limit to retake Thunder Plateau without it getting a lot harder and we have to take it due to this:

While I agree that Western Wall is a better target than Thunder Plateau and if we didn't have revanchism, I would write the land as a loss, but we do have revanchism and the sheer difficulty of retaking Thunder Plateau combined with the time limit means that we need to take plenty of time to prepare for it even we don't want to enter a death spiral. As far as I am aware, none of the other land has a time limit for us to retake it.

Speaking of which, @Aranfan do any other imperial lands have a time limit like Thunder Plateau?
Probably the amber trade post due to the distance, western wall and both of the tin and green shores are on the Black Sea and closer to us
 
Probably the amber trade post due to the distance, western wall and both of the tin and green shores are on the Black Sea and closer to us

I don't believe Amber Road counts for revanchism due to it not being listed under provinces or us knowing its fate. @Aranfan We need to get Amber Road back to avoid revanchism kicking in?
 
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