[X] Give them their territory back. (.01x)

Further solidarityposting

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Also, it feels like there really ought to be a way to sell independence to the revaunchist faction - something to do with stability and how the Tribes having been traditionally independent and gee, shouldn't we be getting our own house in order first?

Maybe translate it into elitist-speak? Something about how we should focus first on getting ourselves up to the standards we claim to hold, because how can we expect anyone else to do so if we don't lead by example?
 
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The Tin Tribes, in particular, are okay/desirable to release. However, I think the attitude of "we're not allowed to conquer anyone" (including the Western Wall additions, who we'll have to let go) is problematic in the long term.

Remember PoI's Kyberian expansion? Preemptively ruled out.

If we can't even take Western Wall, then we surely can't expand into the Gylruv territories to preempt not!Russia (the only positive is that we probably won't be surrounded by the Black Sheep-equivalents). The Gylruv have access to significantly greater natural resources that will make them a serious threat in the long-term.

We'll be basically stuck in the Old Ymaryn Empire borders, unable to grow except through diplomacy--and it would take significant diplomacy, indeed, to say "join our country". Many of those borders are probably indefensible, as with the Stymyr and Greenshore.

In fact, the only other method of expansion is by getting vassalized by a stronger country and chestbursting (as happened in canon). It would be very interesting to plan such an expansion, but it is far less straightforward than just being willing to take the steppes to begin with.

Nationalism only really took off, in PoI, in the 1800s EY. I feel that forcing this playstyle on 1300s EY Ymaryn would be too stifling.
 
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An Explanation
So this vote got away from me, as you can no doubt tell. The 1x votes were not, at the time I posted the vote, intended to be trap options. I'm not sure if the "they are a trap" was me having a genuine sudden insight, or just me being absolutely furious at the vote going exactly how I expected it to go. Because I expected some assholes to pick a 1x option and it to win because of it, that is what I entered the vote expecting. Hell, in the original formulation the "give the land back" was crossed out and not an available option. For some reason, at the last second, my brain decided it was a good idea to turn this into a weighted vote like in the lightning rounds.

My brain is a well known liar so I'm not sure why I trusted them.

I'm not sure where to go for here. I see three broad options:

1. I drop the quest. I have had a person come into my quest and advocate for genocide. I feel dirty and icky and like I am somehow responsible for this. It is not a good feeling. A large part of me wants to drop the quest and curl up in bed for a month.
2. I go with the vote that won. Which would have been "put them in charge of their old lands under your system".
3. I redo the vote with the mechanical incentives I have already established instead of the weighted vote bullshit that just blew up in my face.

I would like the thread's input on this, even if this is not a formal vote and I will not be bound by the thread's desires here. This is just an informal survey to help me figure out what I want to do.
 
I think 3 is best for what it's worth. Weighed votes are intrinsically bad for voting IMO because no matter the IC justification you are still giving more weight to some votes than others. So if someone votes against you in a normal vote that is one thing, but if they are voting for a weighted option it just feels extra unfair.
 
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Weighted votes can work, but extreme weighting is where you get trouble. At that point, a single troll can ruin everything, which is obviously going to cause massive salt.
 
I would prefer either the second or third action personally. I've been enjoying this quest and would be sad to see it end, though I can understand why you might want to do so.
 
3. I really like this quest and don't want to see it die. Trolls are going to troll regardless.

But weighted votes that require perfect consensus are essentially traps designed to create heated conflict between the voters as one troll decides to upend the thread.

AN used them specifically to kill his own quest when he got tired of it's mechanics.

I would advise you not use weighted voting at all. Simply give painful options significant negatives and give the players IC advise from groups who think we should do the bad thing.

But never, ever, give players an option to vote for something that leads someplace you don't want to go. Not even if it makes sense. Not even if it's historically accurate.
 
I know this isn't really what you're asking for, but, I will accept whatever you choose to do, and more importantly, I want you to focus on what you want, Aranfan.

We're on SV. This isn't the only quest we can play in, it's not even the only civ uest we can play, it's not even the only PoC-inspired civ quest we can play. We will go on, and we will be okay. If keeping running this game hurts you, that is hurt that doesn't need to exist.
 
So this vote got away from me, as you can no doubt tell. The 1x votes were not, at the time I posted the vote, intended to be trap options. I'm not sure if the "they are a trap" was me having a genuine sudden insight, or just me being absolutely furious at the vote going exactly how I expected it to go. Because I expected some assholes to pick a 1x option and it to win because of it, that is what I entered the vote expecting. Hell, in the original formulation the "give the land back" was crossed out and not an available option. For some reason, at the last second, my brain decided it was a good idea to turn this into a weighted vote like in the lightning rounds.

My brain is a well known liar so I'm not sure why I trusted them.

I'm not sure where to go for here. I see three broad options:

1. I drop the quest. I have had a person come into my quest and advocate for genocide. I feel dirty and icky and like I am somehow responsible for this. It is not a good feeling. A large part of me wants to drop the quest and curl up in bed for a month.
2. I go with the vote that won. Which would have been "put them in charge of their old lands under your system".
3. I redo the vote with the mechanical incentives I have already established instead of the weighted vote bullshit that just blew up in my face.

I would like the thread's input on this, even if this is not a formal vote and I will not be bound by the thread's desires here. This is just an informal survey to help me figure out what I want to do.

I'll be perfectly honest here the vote became controversial enough to get a mod ruling for genocide of all things means there needs to be a way for you, the QM, to at least dissociate yourself from the votes and while it may have come with pangs of second thoughts numerous other authors here in SV itself deal with it much better in the questing scene. The vote may have needed more effort to properly convey the decision because it is only in the head of one man deciding this important decision without any consultation. Sure the Mekut Ymaryn devolved itself to absolutism with a weak parliament to check on it but I'm quite surprised political groupings haven't been formed to help advise the king or his inner circle of advisors are not there to advise the king. Such decisions require thought and consideration to even pen the order so I was actually surprised we got an immediate decision point already decide the fate of the interior of Tinshore. The least it could do is sending out a party of bureaucrats to assess the ongoing condition and have a sense of what is going on because we barely have data to work on. I know this may be more work but if you want to find out how to do it better then go at it more narratively than the zoomed out impression of a civ quest since this is a more character-drive story but there is a dearth of personality when we don't even know how the current king spends with his family where Bedwyr at least we got to know him I know barely anything for Balthazar except that he 's Txollan and I don't even how Idris works because he's just a governor but also the heir so he must have been sent the same missive and wrote some advice to the king.
 
So this vote got away from me, as you can no doubt tell. The 1x votes were not, at the time I posted the vote, intended to be trap options. I'm not sure if the "they are a trap" was me having a genuine sudden insight, or just me being absolutely furious at the vote going exactly how I expected it to go. Because I expected some assholes to pick a 1x option and it to win because of it, that is what I entered the vote expecting.
First, if you don't want a option to win then you don't have to offer it. I hate the "assisted suicide" of the elderly and consider it unrealistic for the Ymaryn civ, but I am willing to suspend my disbelief there. Give them their territory back is something the Ymaryn aristocracy is unlikely to do, but we can easily suspend any disbelief if that is the way you choose to write the quest.

Second, I strongly dislike trap votes.
If you consider people assholes for voting for it then it is a trap vote. You didn't consciously intend it to be a trap, but I think it was a trap from the very moment it was posted due to your feelings about that choice.

Hell, in the original formulation the "give the land back" was crossed out and not an available option. For some reason, at the last second, my brain decided it was a good idea to turn this into a weighted vote like in the lightning rounds.
The lighting rounds were explicitly "rocks fall, everybody dies" because AN had become tired of the original PoC.

Weighted votes can work, if one option is worth 4 times the lowest vote. When one vote is worth 100 times as much then it will only produce salt and frustration.


1. I drop the quest. I have had a person come into my quest and advocate for genocide. I feel dirty and icky and like I am somehow responsible for this. It is not a good feeling. A large part of me wants to drop the quest and curl up in bed for a month.
2. I go with the vote that won. Which would have been "put them in charge of their old lands under your system".
3. I redo the vote with the mechanical incentives I have already established instead of the weighted vote bullshit that just blew up in my face.

I would like the thread's input on this, even if this is not a formal vote and I will not be bound by the thread's desires here. This is just an informal survey to help me figure out what I want to do.
I would prefer if you just take the votes but without any weighting (which means that Give them their territory back won by 5 votes). (3) is my second preference followed by (2) , but anything works.

Perhaps take a break for a day and think about what option is best for you.
Lots of the readers of this quest like it, and anyone can make a mistake.

Personally, I was surprised when it was revealed that [ Make the Tin Tribes full members of The People, and put loyal commoners over them. (1x) ] would result in cultural genocide and constant guerrilla warfare. full members of The People should include all the rights of the People, including the freedom to choose what to believe, think, etc. Loyal commoners shouldn't become immediately corrupt the moment they gain power, most should remember their negative experiences with aristocrats and try to avoid acting the same way.
I was planning to vote for it until the actual meaning of the vote was revealed.

The Ymaryn Kings have committed their Authority to 10 turns of Praise the Sun Part 2 , where they are basically enforcing religious tolerance. The Ymaryn are very arrogant and elitist, but don't seem genocidal or oppressive (compared to historical 14th century nations).
I expected the formerly-commoner Lords to become multilingual, using the native language among their people and the Ymaryn language as a 'court language'. Certain things would be imposed, such as taxes and the overall laws, but their culture would be left alone. Local governments have (by necessity at this tech level) a great deal of independence, and they can easily keep many of their laws and traditions unchanged especially if we put their " old leadership " in charge.
If the lords become corrupt and start trying to oppress the Tin Tribes(likely in a couple of generations), well the King can always bring in the army to enforce tolerance.
 
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I think option 3 would be best @Aranfan but I'd also be okay with option 2. If you really need to stop or take a break then you should but the icky person isn't your fault. Sometimes monsters work their way into the voter base and have to be extracted is all.
 
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I would like to make a suggestion as a way to offer essentially the same vote, but without weighting and still have pressures that make it really hard to do the right thing.

[] Keep them as powerless half-exiles. (1x)
The nobility who handed down this sentence where traitors. You cannot justify maintaining such a decree as it would undercut that the traitors are traitors. Not when no crime by the people of the Tin tribes exists. Maybe if we had left them in power, but not with the decree we enforced.


[] Make the Tin Tribes full members of The People, and put loyal commoners over them. (+temp influence, + .1 income)

This would greatly please the people of Tinshore as it gives more power to those we put in power, promising them even more taxes that will partly go to them. As such, they will throw their new support behind your further endevors.

[] Make the Tin Tribes full members of The People, and appoint their old leadership as the nobles and gentry in charge of their areas. (-tinshore loyalty)

This maintains the status quo economically, but now with a bunch of nobles who don't really want to be Ymaryn in the nobility.

[] Give them their territory back. (-prestiege, - temp authority, revanchists grumble)

"Not one step back" has been a part of Ymaryn military and governance philosophy for longer than writting has existed. Once a land is Ymaryn, it STAYS Ymaryn. But, what if a step forwards was taken in mistake, by traitors who acted selfishly and on their own? Yet, not one step back. The King would HAVE to push this. Nobody wants to do this. The Revanchists won't pitch a fit, but some will hear only "Ymaryn king gives land" and grumble. This will look weak internationally, but our neibours will still fear our levi. This will take the king's authority to undo in a way that has never been undone, likely ensuing the next year sees little else done. This will shorten the amount of time before Revanchists demand real action... But it may be the right thing to do.
 
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Honestly, if any option would give +income it would be giving the land back. The Tin Tribes can mine tin much cheaper than the Ymaryn can.
 
Honestly, if any option would give +income it would be giving the land back. The Tin Tribes can mine tin much cheaper than the Ymaryn can.
Balance as you like. I just wanted to show a suggestion for how you can make a incentive without needing to brute force it with weighting.

We are not a democracy. The king is a monarch. He faces concequences, not a disapproving parlamemt who may override him.
 
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Honestly, I've seen using weighted votes as a cowards' way out of destroying a quest: the GM can just say that "that's them votes" and crush the current game without actually calling it quits themselves.
 
Honestly, I've seen using weighted votes as a cowards' way out of destroying a quest: the GM can just say that "that's them votes" and crush the current game without actually calling it quits themselves.

It was absolutely not my intention to try to destroy the quest.

I didn't want this to blow up and I absolutely didn't want there to be fucking genocide advocacy.
 
It was absolutely not my intention to try to destroy the quest.

I didn't want this to blow up and I absolutely didn't want there to be fucking genocide advocacy.
Avoid weighted votes 100% then. At minimum you are inheriting a legacy from a quest that weighted votes killed the quest. Their use in general terms is less important than their specific legacy from PoC.
 
To put this into context, the canon Ymaryn successor branched into slavery and purged the priests. It's not explicitly said, but very plausible, that they also brutally took control of the Tin Tribes.

Indeed, slavery was an option near the beginning of this quest because it was the option making immediate survival most likely. We somehow managed without, to take the higher road until this point that all three of the actually-chosen vote options are better than that worst-case scenario. This is a cultural victory over the canon Ymaryn Empire.

And if that current victory is not total... well, they rarely are, even in the present day; much less then.

I do think that civ quests require a certain stomach. Past nations, especially, tended to carry out practices that don't fit well with modern sensibilities (questionable treatment of hill tribes barely rates on that list). We've so far avoided most, though not all, of those practices; but we can't possibly promise to avoid them in their entirety. The fact is that many powerful nations today benefit from the past gains of their ancestors' land-grabs. Our land-grabbing--or not--the Greater Western Well, then Gylruv and Kyberia is the difference between us being not!Russia and us being conquered/sphered by not!Russia.

As for weighted votes, they may not be necessarily that horrible if the weights are close together. Having the weights too far apart, however, means, at best, that a majority of people will be arguing against the few with overweighted opinions; and, at worst, that trolls will pick extreme options for the lulz.
 
I would like the thread's input on this, even if this is not a formal vote and I will not be bound by the thread's desires here. This is just an informal survey to help me figure out what I want to do.

In my opinon you should drop the quest. It is obvious that you lack emotional strengh needed to write a quest set in times like this, with decisions about fate of nations and cultures. Stop. It's for your own good.
 
Honestly, if any option would give +income it would be giving the land back. The Tin Tribes can mine tin much cheaper than the Ymaryn can.

If it make senses, it makes sense. It might even appease the nobility, and everyone will pretend that they supported the King's decision. The outside, however, will look at the Ymaryn as weak.

Honestly, we're an inversion of the Freman Mirage.

There is no need to make every possible good decision an agonizing choices between mechanical benefits and long term benefits. Sometime, good decisions are easy.
 
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[x] Make the Tin Tribes full members of The People, and appoint their old leadership as the nobles and gentry in charge of their areas. (.3x)

We will want to take an army through there to get at the western end of Greenshore
 
1. I drop the quest. I have had a person come into my quest and advocate for genocide. I feel dirty and icky and like I am somehow responsible for this. It is not a good feeling. A large part of me wants to drop the quest and curl up in bed for a month.
2. I go with the vote that won. Which would have been "put them in charge of their old lands under your system".
3. I redo the vote with the mechanical incentives I have already established instead of the weighted vote bullshit that just blew up in my face.
1. No, you are not responsible for an edgelord being edgy(even if they were being serious about their advocacy it's still an edgelord being edgy). I've enjoyed reading and would be sad if you dropped. But, also, if you need to drop then drop.
2. Seems reasonable to me.
3. Also seems reasonable to me.

I am just a lurker normally, I'll occasionally find myself feeling very strongly about character based votes and vote but normally I just read quests and some of the discussion. So, yeah, just my perspective because it's sad when edgy edgelords being edgy wreck the QM's enjoyment.
 
I do think that civ quests require a certain stomach. Past nations, especially, tended to carry out practices that don't fit well with modern sensibilities (questionable treatment of hill tribes barely rates on that list). We've so far avoided most, though not all, of those practices; but we can't possibly promise to avoid them in their entirety. The fact is that many powerful nations today benefit from the past gains of their ancestors' land-grabs. Our land-grabbing--or not--the Greater Western Well, then Gylruv and Kyberia is the difference between us being not!Russia and us being conquered/sphered by not!Russia.

Can we stop treating the Ymaryn as a random country from our OTL past?

The Ymaryn Kingdom doesn't care about our 'modern sensibilities' or our 'indignation' nor the Ymaryn Kingdom acts like every other empires on not!Earth, and Earth. It is an ahistorical civilization that has their own values, beliefs, customs, and way of doing things. It is an alien culture, while informed by basic human biology would absolutely shock us and dismay us with some of their behaviors.

In short, the Ymaryn civilization stands on its two feet, and we should act accordingly to do things that makes sense from their perspective.
 
2. I go with the vote that won. Which would have been "put them in charge of their old lands under your system".

I would favour this option personally because I want this over and done with rather than having another discussion on the topic.
But never, ever, give players an option to vote for something that leads someplace you don't want to go. Not even if it makes sense. Not even if it's historically accurate.
First, if you don't want a option to win then you don't have to offer it.

I agree with this. As a QM, never offer an option in the vote that you aren't willing to write even if it makes sense for that to be an option. Ultimately, not wanting to write something as QM is an excellent reason to not offer something as a vote option.
 
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