To be fair, I murdered Oscar too on my first time. It took a while to figure out which key maps to "fast forward dialogue" and which to "attack conversation partner".

As to morality, I refuse to take the blame for anything. I am a peaceful person who keeps getting attacked by weird monsters with complicated lore that I make sure not to learn until after I finish my first playthrough. But I do wait to be attacked before I respond, even at risk to my personal safety. The two or so times I wasn't attacked and instead politely asked to leave, I left.

Out of everything I've done in the games I only feel sorry for killing the giant puppy and tiger cub. They were the only true innocents in any of it.
 
To be fair, I murdered Oscar too on my first time. It took a while to figure out which key maps to "fast forward dialogue" and which to "attack conversation partner".

As to morality, I refuse to take the blame for anything. I am a peaceful person who keeps getting attacked by weird monsters with complicated lore that I make sure not to learn until after I finish my first playthrough. But I do wait to be attacked before I respond, even at risk to my personal safety. The two or so times I wasn't attacked and instead politely asked to leave, I left.

Out of everything I've done in the games I only feel sorry for killing the giant puppy and tiger cub. They were the only true innocents in any of it.
If you turned away from Priscilla, Frieda, and Filianore's church, then congratulations. You get to handily refute the accusations of Patches and call yourself a non-villain.
 
I always kill Oscar when I play Dark Souls. My reasoning is that I don't want him to suffer the ignobility of turning into a mindless, shambling husk of a man that, from what I managed to pick up, was once a knight. I don't feel like a hero yet.
 
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While Majora's Mask is probably the deepest Zelda game and is overall the "best", Wind Waker has hands down the best story, has the best characters (Tetra getting sidelined aside), and it's the only one where Link feels like an actual character rather than a player cypher (given that it's the only game AFAIK where Link isn't some new "reincarnation" of the OG Link, this might be intentional).

Majora's and BotW are both superior in being better designed games, but none of them match Wind Waker in storytelling or emotion. I would go so far as to say that the ending of WW is maybe the high point of the series, narrative wise. Weirdly enough, I'd say Twilight Princess, arguably one of the "weakest" as an overall game, has one of the best stories (on paper, ish).
 
If you turned away from Priscilla, Frieda, and Filianore's church, then congratulations. You get to handily refute the accusations of Patches and call yourself a non-villain.

By Frieda, you mean the woman who keeps the inhabitants of the painted world alive in a state of perpetual agony, to the extent that the last sane corvian begs you to burn the world to end his torment? The woman who created her own legion of Darkwraiths Knights that murder and oppress the native corvians despite being too disease sicken to even resist? The woman who keeps Father Ariandel chained to the floor of the basement in order to prevent him from finding out what is actually happening to the Painted World and doing something about it?

She does all of these horrible things (and that isn't even going into her past association with the ambiguously evil people of Londor) and has the gall to claim that your the real villain here?

That Lady Frieda? Because I burned down that whole corrupt, diseased temple she built upon her head without even a moments doubt that I did the right thing. She makes Gwyn, in the worst possible reading of his actions, more heroic by comparison. At least Gwyn sacrificed his own life when push came to shove, Lady Frieda just made everyone else suffer because she wanted to live a little longer.
 
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By Frieda, you mean the woman who keeps the inhabitants of the painted world alive in a state of perpetual agony, to the extent that the last sane corvian begs you to burn the world to end his torment? The woman who created her own legion of Darkwraiths Knights that murder and oppress the native corvians despite being too disease sicken to even resist? The woman who keeps Father Ariandel chained to the floor of the basement in order to prevent him from finding out what is actually happening to the Painted World and doing something about it?

She does all of these horrible things (and that isn't even going into her past association with the ambiguously evil people of Londor) and has the gall to claim that your the real villain here?

That Lady Frieda? Because I burned down that whole corrupt, diseased temple she built upon her head without even a moments doubt that I did the right thing. She makes Gwyn, in the worst possible reading of his actions, more heroic by comparison. At least Gwyn sacrificed his own life when push came to shove, Lady Frieda just made everyone else suffer because she wanted to live a little longer.
Well it's more like that she genuinely likes the painted world. So she tries to keep it alive in... a very.... uhh... bad way
 
Not sure if this counts as controversial or not

Spec Ops the Line and similar 'twist' games can only be considered 'great' if you play the game completely unspoiled. Of everything, including the fact that the game has a twist. That the fanbase of said games (such as certain Clubs) actively go out and ruin the potential enjoyment that comes from that is both disgusting, and unavoidable. After all, how do you get someone to play such a game without revealing its a twist game.
 
Not sure if this counts as controversial or not

Spec Ops the Line and similar 'twist' games can only be considered 'great' if you play the game completely unspoiled. Of everything, including the fact that the game has a twist. That the fanbase of said games (such as certain Clubs) actively go out and ruin the potential enjoyment that comes from that is both disgusting, and unavoidable. After all, how do you get someone to play such a game without revealing its a twist game.
I really cannot imagine anyone not figuring out DDLC is a twist game for more than a few minutes. This acutally does work to its favor though, as it primes the player for a horror twist and thus makes the entirely mundane suckerpunch hit much harder. Pity the rest of the game completely pisses that away.
 
I always kill Oscar when I play Dark Souls. My reasoning is that I don't want him to suffer the ignobility of turning into a mindless, shambling husk of a man that, from what I managed to pick up, was once a knight. I don't feel like a hero yet.

Hm, on one hand you do prevent him from consciously undergoing the transition but he will be resurrected as a hollow all the same.

Your call on which is worse.
 
DDLC is just a creepypasta someone turned into a game, Persona 5 is overrated, Final Fantasy XV is the worst thing to happen to the series, and Dragon Quest XI is the best game of the franchise.(Also the music isn't as bad as everyone makes it out to be.)
 
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DDLC is a good game with good characters.

Unfortunately, it has been somewhat damaged by the sheer amount of memeing that surrounded it.
 
DDLC is a good game with good characters.

Unfortunately, it has been somewhat damaged by the sheer amount of memeing that surrounded it.
I personally felt that Kimi to kanojo to kanojo no koi handled the whole "Characters realize they're in a game and fall in love the player" a lot better than DDLC, mainly since there isn't any warning as to what happens in a certain characters route, where as DDLC practically gives the whole thing away early on. I'm also not a huge fan of how it (and the fandom) seem to portray Monika as a misunderstood character when she consciously made her friends go insane before offing themselves in painful ways.
 
I miss the Alien Stun Capture Thingamabob from XCOM: Enemy Unknown and wished it made a return as well as the entire capture mechanic.
 
Final Fantasy XV is the worst thing to happen to the series

It didn't make the board of executives agree that it was a crisis situation for the brand, and the only way to save it was to blow up the whole game and reboot it.

Which was what the first iteration of FFXIV did, so I would still consider that the "worst thing to happen to the franchise" so far. (Given that the current incarnation makes enough money to fund FFXV and Kingdom Hearts, I would say the reboot was a success, but the initial failure was still terrible.)
 
But why? At least in XV I can talk to people.
The worlds are open...but they feel really bland to me, unlike Breath of The Wild's or Dragon Quest's open world, it felt like I was just going from place to place as a spectator rather than as part of the world. The monsters didn't really interact in an interesting way, like the way they do in Monster Hunter, it felt more like they were just props I could occasionally beat up if I wanted to. I wish the cast was a bit more diverse, by which I mean that I wish that I wish the characters were from the different continents or from different classes in FFXV's world, so we could get an outsiders take on the conflict between Noctis and the Evil Empire's nation, plus they'd add in a bit more personality to the party that I feel XV was lacking. For all the things XIII did wrong, the one good thing I could say is that at least the characters had different (if stupid) perspectives on the situations they found themselves in. I wish the NPCs were a bit more varied like they are in Persona, Dragon Quest, and the older Final Fantasies, where you could learn more about how they deal with their lives, how they deal with the crisis at hand, and just generally talk to them like people rather than side quest markers on your map.
 
The worlds are open...but they feel really bland to me, unlike Breath of The Wild's or Dragon Quest's open world, it felt like I was just going from place to place as a spectator rather than as part of the world. The monsters didn't really interact in an interesting way, like the way they do in Monster Hunter, it felt more like they were just props I could occasionally beat up if I wanted to. I wish the cast was a bit more diverse, by which I mean that I wish that I wish the characters were from the different continents or from different classes in FFXV's world, so we could get an outsiders take on the conflict between Noctis and the Evil Empire's nation, plus they'd add in a bit more personality to the party that I feel XV was lacking. For all the things XIII did wrong, the one good thing I could say is that at least the characters had different (if stupid) perspectives on the situations they found themselves in. I wish the NPCs were a bit more varied like they are in Persona, Dragon Quest, and the older Final Fantasies, where you could learn more about how they deal with their lives, how they deal with the crisis at hand, and just generally talk to them like people rather than side quest markers on your map.

This was largely my problem with FF15. It's gorgeous to look at, but the characters are blander than toast and the world is boring to traverse. The fact that none of the characters' backstories are explained in the game itself just pours salt on the gapping wound that is the story structure.
 
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