At the same time, you should be able to look at people condemning skeevy shit, look behind the skeevy shit and see the general prejudice, where they're only using the skeevy shit as an excuse to condemn the entire thing as a whole rather than just this particular skeevy thing.

And that, at the very least, what those posts feel like to me. Hiding behind "Yeah it's very horny and there's some skeey shit in it!" to condemn horny as a whole rather than the skeevy shit.
Okay, but like.

It still has skeevy shit in it.

It doesn't need to be something you look past and accuse people of having puritanical hatred of, the fact is someone is perfectly capable of not liking it because of the "legal loli" stuff or whatever and having no further issue with it. And like, yeah, if it has that it should be condemned! It's a bad idea to stand up in defense of it because you feel like it's just a crusade against people being horny!
 
Rule 4: Don’t Be Disruptive - This is not an analogy that can be engaged with in any useful way
No. Last I checked Rimworld neither makes jokes about nor does it allow the rape of children. Or anyone. Nor does it explicitly sexualize children.

Also like... I wasn't aware there was much contention about sexualizing minors and rape being pretty fucking bad.
Sexualizing minors? Sure. Rape? When it comes to the fetish scene sexualizing rape is borderline vanilla. It's a very common fantasy, both in terms of doing it and in terms of receiving it, and it always astonishes me just how out of touch people are when it comes to how sexuality is like beyond the "missionary in the dark under covers" stuff, with how I'd have thought that the internet would've cured it a long time ago.

Okay, but like.

It still has skeevy shit in it.

It doesn't need to be something you look past and accuse people of having puritanical hatred of, the fact is someone is perfectly capable of not liking it because of the "legal loli" stuff or whatever and having no further issue with it. And like, yeah, if it has that it should be condemned! It's a bad idea to stand up in defense of it because you feel like it's just a crusade against people being horny!
To put it in slightly weird, but hopefully obvious terms:

If Hitler suddenly came out as trans, I would still condemn her. But I would call her a her.

Meanwhile all of y'all go ahead and deadname her just because she happens to be a monster of a human being.

From my perspective, the way you describe Piratez is doing precisely that. Yes, there is bad crap in there. No, that does not mean that you get to walk over all the other crap you just don't like while condemning it just because it's attached to something bad. Double. Standards.
 
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Sexualizing minors? Sure. Rape? When it comes to the fetish scene sexualizing rape is borderline vanilla. It's a very common fantasy, both in terms of doing it and in terms of receiving it
Okay but we're not talking about CNC here. We're just talking about rape. No ambiguity about it. No 'wink wink, nudge nudge'. Just plain old sexual assault and rape. Y'know, the thing where one person engages in sexual acts with an unwilling person who does not want to be have sex with them.

Get off the 'PURITANS !' horse. It's Safe, Sane and Consensual for a fucking reason.
 
Okay but we're not talking about CNC here. We're just talking about rape. No ambiguity about it. No 'wink wink, nudge nudge'. Just plain old sexual assault and rape. Y'know, the thing where one person engages in sexual acts with an unwilling person who does not want to be have sex with them.

Get off the 'PURITANS !' horse. It's Safe, Sane and Consensual for a fucking reason.
It's a fantasy or rape. A fiction of it. The same thing people who do the "wink wing nudge nudge" thing fantasize about and pretend they're doing.

The fact that the fantasy is now written down on paper, or displayed on the monitor, instead of being consigned to your imagination, changes nothing.

Same way how people fantasize about being for reals enslaved into sex stuff, or about being treated as a pet, or about being an animal, or about being in sensory isolation. The "wink wing nudge nudge" only coming into reality because it's necessary, because they only fantasize about the fun stuff and not about the horrible stuff, and because what's fun for a day is horrible for a life.

Most people do not fantasize about BDSM, people fantasize about rape and slavery and pain and death while using BDSM to play it out in reality in a safe, sane and consensual way because, unlike in fantasy, real rape, slavery, pain and death is horrible. It's the sex equivalent of using foam swords instead of real steel in a LARP, and that is not necessary in fiction, you are free to describe people hitting each other with steel swords and cutting off limbs and killing each other because nobody real is hurt.

One of the only reasons loli stuff is an actual issue versus people just thinking it's horrible because it's horrible and so it deserves to die is because there's a lot of history of shitty people using it as grooming material. It brings harm to actual human beings and that's why it's a bad thing. I don't think I'm qualified to properly debate on this particular point though.

And, like... you do realize that a solid contingent of people who are into Guro are into imagining themselves being the victim rather than the murderer? And that most people who are into vore are into being eaten rather than into eating someone?
 
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This is got really weird, really quickly.

My unpopular opinion is let's like, not talk about rape and stuff in a video game thread?

Here's a deflection... Elden Ring is awful. I'm not speaking from a difficulty perspective. There's no rhyme or reason to progression or "quests", and the level design gives nothing. I understand that part of the idea is that it doesn't "hold your hand", but it goes well beyond that. There is just... almost nothing that gives any indication of what you should actually be doing, save for the little wispy things that point you in a direction... which I found early on is a god damn lie and you probably should NOT follow those things.

Instead the game encourages... requires... exploration, but also gives little in the way there. There's not a whole lot of obvious "Oh, I should go there" places. There's like, blink and you miss them entrances to caves. If there *IS* something that looks something you might want to explore... you will probably be punished for doing it because it's not somewhere you can actually go yet and survive.

For some it may not be an issue, but some it would be, the lack of any kind of like quest journal is frustrating. I game somewhat sporadically. I have work and life obligations that don't allow me to play every day. So i'll come back to the game three or four days later and i'm knee deep in a toxic swamp with absolutely no idea what the hell I was supposed to be doing in there, and of course there's no obvious place to go. Most games, even after an extended absence, I could pick up and even without looking at a quest journal could just... look around and realize "Oh right, I need to THERE." Not so here.

These aren't difficulty issues per say, they're quality of life and UI issues.

I am absolutely, mind-blown flabbergasted as to why this game is so popular. It's absolutely godawful.

This has been my TED Talk. Thank you.
 
It's so goddamn disappointing that Princess Maker 2 is still the best in the genre despite being almost as old as I am. When is a 'stardew valley' in that genre going to come along and blow it out of the water? The creeky old game shows it's age, and has a fair number of creepy bits that wouldn't fly for a modern audience, but it has so much to do it rivals many modern open world games.

And I want something to use modern tech and gaming techniques to be better.
 
Elden Ring is way better than it has any right to be.
It should be awful.
Often terrible and unbalanced boss design, bad quest quidance, repetitive encounters, and that goddamn blizzard.

Yet, it is strangely compelling, and the first FROMSOFTWARE game i have actually played through.
 
In what way? I didn't think it looked all that interesting when it was recommended to me by the algorithm.

Daemonhunters for one lacks percentages so you don't run into the problem of 90% misses (which I don't personally consider a problem but whatever). It also does the XCOM thing that a lot of other tactics game don't do by doing the cinematic shot camera angle, all the better to showcase your Marines. A Marine throws a grenade and you'll see the gold-encrusted HATE lettering on it and yup, that's Grey Knights for you.

Being GKs and having both their wrist bolters and melee weapons, all of them are capable in both melee and ranged, just like the tabletop. They also have super strength, which makes them able to knock down pillars on enemies. And being all psykers means everyone can cast spells. This is probably the closest iteration of what being an SM is in a turn based tactics video game.

Now whether it's a better game than Mechanicus, that's for you to decide.
 
Sup y'all. How y'all do-
Sees previous conversation*
Oh.

I never actually played elden ring, though I did know that it was very popular, given I have seen fan art of the characters that people drew of. It is really a good game? Does it have a campaign that is straight forward? Such as going from location A to location B?
 
Sup y'all. How y'all do-
Sees previous conversation*
Oh.

I never actually played elden ring, though I did know that it was very popular, given I have seen fan art of the characters that people drew of. It is really a good game? Does it have a campaign that is straight forward? Such as going from location A to location B?
You're given a straightforward task and directional markers of where to go, but Elden Ring is an open world game that includes at least one Funny Prank on the player to let them know that following the markers isn't the only thing they should be doing, and that they can just go explore and should do so to power up before fighting bosses.
 
You're given a straightforward task and directional markers of where to go, but Elden Ring is an open world game that includes at least one Funny Prank on the player to let them know that following the markers isn't the only thing they should be doing, and that they can just go explore and should do so to power up before fighting bosses.
Ah, so like, optional side missions?
 
Open world and main quest are fairly straight forward.
But there is ton of missable little things, and side quests with little to no guidance.
 
Mega Man 2 is extremely overrated, primitive, and full of stupid decisions (the weapons falling into "Metal Blades" and "useless", middle-of-the-road stage decision, the Bue Beam Trap). The real peak of classic-era Mega Man is either MM3 or MM4.

Likewise, the last good Mega Man X was MMX4. MMX5 is only popular because it was the last one Inafune worked on (before he permanently destroyed his legacy with Mighty No. 9).
 
Open world and main quest are fairly straight forward.
But there is ton of missable little things, and side quests with little to no guidance.

It's a thing that frustrates me to no end. I love fromsoft and Elden Ring, but I don't have the time to replay a game multiple times to find all the stuff I missed the first time. I hate missing things, but I want to play a game on my own merit, not check guides every fifteen seconds.

I think Elden Ring was just too big. Honestly, most of it was fine, my main issue was the quests, like mentioned above. I don't mind missing a small dungeon or two, but when I have to find a guy in three different locations with no direction beyond *guestures vaguely*, I'm grabbing a guide.

I missed some guy who was a major part of a quest, and didn't even know he existed until I was looking up a different thing and went "who the fuck is that guy?" And I'd played too many story triggers along and he was locked out and I couldn't find him.

And I missed a legendary weapon in the big glowey city because I triggered the second phase of the city, not knowing that was a thing, and you can't go to that place later. Which I get, but it was annoying.
FromSofts vague direction works when there's only like 2-4 quests, but with how complicated Elden Rings stuff got, I think it was too vague. Fine when there are five corridors to go down, not so much when you can go literally anywhere.

A different thing I disliked about Elden Ring was that it assumes you're using all the relevant stat boost items. I hate fiddling with those, so I usually just hit things with a sword my first play through. Almost not doable for Elden Ring.
 
Open world and main quest are fairly straight forward.
But there is ton of missable little things, and side quests with little to no guidance.

If all you wanna do is beat the game, it's not too obtuse. If you want to see everything or most of everything it's got, you're gonna have a rough time without a guide.
 
It's a thing that frustrates me to no end. I love fromsoft and Elden Ring, but I don't have the time to replay a game multiple times to find all the stuff I missed the first time. I hate missing things, but I want to play a game on my own merit, not check guides every fifteen seconds.

I think Elden Ring was just too big. Honestly, most of it was fine, my main issue was the quests, like mentioned above. I don't mind missing a small dungeon or two, but when I have to find a guy in three different locations with no direction beyond *guestures vaguely*, I'm grabbing a guide.

I missed some guy who was a major part of a quest, and didn't even know he existed until I was looking up a different thing and went "who the fuck is that guy?" And I'd played too many story triggers along and he was locked out and I couldn't find him.

And I missed a legendary weapon in the big glowey city because I triggered the second phase of the city, not knowing that was a thing, and you can't go to that place later. Which I get, but it was annoying.
FromSofts vague direction works when there's only like 2-4 quests, but with how complicated Elden Rings stuff got, I think it was too vague. Fine when there are five corridors to go down, not so much when you can go literally anywhere.

A different thing I disliked about Elden Ring was that it assumes you're using all the relevant stat boost items. I hate fiddling with those, so I usually just hit things with a sword my first play through. Almost not doable for Elden Ring.
To some extent I kinda like that about the game- that there's so many things that they just put in there and if you find it you find it and if you don't you don't. That they don't feel the need to throw a glowing icon over everything just to make sure nobody could possibly pass it by.
 
Yeah, its refreshing to have a game that isnt afraid to let you miss stuff, especially compared to the Ubisoft Standard of endless automatic minimap markers and voicelinea from the mc telling you that "I should do this side content:
 
I think there is a compromise between a long laundy list of "DO THIS THING" and *crickets*.
Somekind of diary, a log if you will, about things you have done and found, and hints about where to find out more about it?
 
I burned through the first dark souls over the last two weeks, finished it a few days ago. I will admit I didn't go in totally blind since I had knowledge from friends to draw from and the occasional trip to the wiki. I don't feel bad about it because the game seems to assume a level of cooperation and community involvement given all the options for leaving messages and signs for other players as well as all the summoning and covenant stuff.
 
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