- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I'm picturing a Doom/XCom crossover, myself. Seems like it would be super easy to slot in a lot of the demons as XCom style enemies, and having a squad of normal soldiers who eventually make it up to not quite Doomguy levels but still Humanity's Finest fighting against these infinite incursions from hell could make for a pretty cool game.I would be kind of cool with some of those things separately though.
I'm generally in the camp that just about anything could work as an RPG, and want everything to be an RPG, so like... I would totally be down with a Doom RPG. Probably not playing as DoomGuy though.
My guess would be James "Mass Effect" Vega.Tangentially, while the answer has already been given above, I'm now curious which Vega you're referring to.
The "most notable gaming Vega" I thought of were the ones from Street Fighter. Either the claw guy who was named Balrog in Japan, or the Shadaloo dictator named M. Bison in English.
I'm picturing a Doom/XCom crossover, myself. Seems like it would be super easy to slot in a lot of the demons as XCom style enemies, and having a squad of normal soldiers who eventually make it up to not quite Doomguy levels but still Humanity's Finest fighting against these infinite incursions from hell could make for a pretty cool game.
That's not really how Doom monsters worked in Doom (pre-2016), though.Doom monsters don't give two shits about being sneaky bastards, that's the level designers' job. They teleport in by the horde and kill everything they see. A normal combat encounter in a faithful genre adaptation would be a shit storm of bullets and fireballs backed up by monsters charging right up to your guys. Cover would be quickly made irrelevant, most tactics would devolve into chaos. To design things to work like XCom style would require either making a joke of a lot of Doom monsters or just not using half of them.
Rather the heroes should be more of a squad of guys maybe halfway to Doom Slayer's level, who can tank hits and brutalize demons in melee, but need to use more in the way of squad tactics to make up for being overrall weaker than the main man.
... I know old-com has 40k mods, but I don't think I noticed a Doom one yet.Y'all do know that there are X-Com mods with Doom content right ?
Well, they're part of the larger (much larger) megamods X-Com Files and X-Piratez. There isn't a 'just Doom' mod, but if you want an idea of how Doom might work as a X-Com game ? They're there.... I know old-com has 40k mods, but I don't think I noticed a Doom one yet.
I dunno, that doesn't sound as far from reboot XCOM play as you think it is. It's easy to get intimidated by risks and turtle up, but often the best move is to use aggressive play to kill all the aliens before they get to take any actions. If you wanted a "squad full of guys who are halfway to Doomguy" feel, you could probably just fill a squad with assaults and be most of the way there.I don't like the idea of the soldiers in Doom XCOM being normies not because I'm against there being normies but because I think it would inherently nerf how the monsters work.
Doom monsters don't give two shits about being sneaky bastards, that's the level designers' job. They teleport in by the horde and kill everything they see. A normal combat encounter in a faithful genre adaptation would be a shit storm of bullets and fireballs backed up by monsters charging right up to your guys. Cover would be quickly made irrelevant, most tactics would devolve into chaos. To design things to work like XCom style would require either making a joke of a lot of Doom monsters or just not using half of them.
Rather the heroes should be more of a squad of guys maybe halfway to Doom Slayer's level, who can tank hits and brutalize demons in melee, but need to use more in the way of squad tactics to make up for being overrall weaker than the main man.
The squad tactics would also be very different to XCom too. More geared towards withstanding all out onslaughts from all sides. Including figuring out how to quickly deal with monster closets and teleporter ambushes. Quick movement should be more important than cover. Turtling up should get you eaten by pinkies, trying to retrear should get you ambushed. Killing as many as possible as fast as possible should be the watchword.
I mean, if you really wanna go the normie route you could have it be closer to the army scale with heavy vehicles and air support. But then it's more of an RTS.
I mean, technically...I'm generally in the camp that just about anything could work as an RPG, and want everything to be an RPG, so like... I would totally be down with a Doom RPG. Probably not playing as DoomGuy though.
Ever heard of DoomRL?I would be kind of cool with some of those things separately though.
I'm generally in the camp that just about anything could work as an RPG, and want everything to be an RPG, so like... I would totally be down with a Doom RPG. Probably not playing as DoomGuy though.
There's a story mission where your four guys need to defend a helpless, immobile objective that does nothing at all while the teleporting King Skullkicker and his infinite horde of enemies head over to it. That's the last bit of Daemonhunters I ever bothered to play.
If you're referring to what I think you're referring to, that was...mildly annoying? I mean, I do think getting rid of that particular setpiece would be an improvement, but occasionally deciding to get cute that way and failing to stick the landing is kind of expected in tactical games, isn't it?There's a story mission where your four guys need to defend a helpless, immobile objective that does nothing at all while the teleporting King Skullkicker and his infinite horde of enemies head over to it. That's the last bit of Daemonhunters I ever bothered to play.
Maybe it was just mildly annoying but I had gotten steadily less enchanted with the game for a while before. While the action shots would sell you on being a superhuman warrior, the actual gameplay did not.If you're referring to what I think you're referring to, that was...mildly annoying? I mean, I do think getting rid of that particular setpiece would be an improvement, but occasionally deciding to get cute that way and failing to stick the landing is kind of expected in tactical games, isn't it?
Shame it triggered the fucking Koreans so much they sent death threats and got the CG illustrator fired for mildly feminidt comments.Limbus Company's summer event being a metacommentary on summer skins is the best thing one can I ask for amidst gacha games shamelessly pandering to the fanbase for "Slice of Life" events. Next to Genshin Impact of Course.
gamers need to take a chill pill when it comes to (insert genre here).
Shame it triggered the fucking Koreans so much they sent death threats and got the CG illustrator fired for mildly feminidt comments.
Actually, here's an opinion, Asian gamers need to take a chill pill when it comes to gacha. This is like the 54th time people pulled this shit.
It is when it comes to gacha – Arknights, Blue Archive, Genshin, you don't see the western side of the fanbases sending death threats over how much skin a summer skin is showing.Pretty sure sending death threats is in no way limited to Asian Gamers.
...Difference is while over here's we have non employees serving as unironic corpos cheering on the actions of corporations for applying iron fisted measures against people. Meanwhile you have incident like what you mentioned where people do take action even though we have made Asian Corporations the subject of dystopian cyberpunk plots where they control the world.