I would be kind of cool with some of those things separately though.

I'm generally in the camp that just about anything could work as an RPG, and want everything to be an RPG, so like... I would totally be down with a Doom RPG. Probably not playing as DoomGuy though.
I'm picturing a Doom/XCom crossover, myself. Seems like it would be super easy to slot in a lot of the demons as XCom style enemies, and having a squad of normal soldiers who eventually make it up to not quite Doomguy levels but still Humanity's Finest fighting against these infinite incursions from hell could make for a pretty cool game.
 
Tangentially, while the answer has already been given above, I'm now curious which Vega you're referring to.

The "most notable gaming Vega" I thought of were the ones from Street Fighter. Either the claw guy who was named Balrog in Japan, or the Shadaloo dictator named M. Bison in English.
My guess would be James "Mass Effect" Vega.
 
I'm picturing a Doom/XCom crossover, myself. Seems like it would be super easy to slot in a lot of the demons as XCom style enemies, and having a squad of normal soldiers who eventually make it up to not quite Doomguy levels but still Humanity's Finest fighting against these infinite incursions from hell could make for a pretty cool game.

I'm sold. This works too.

Yeah it pretty much works as a straight X-Com 2 with a Doom coat of paint on it.

Maybe throw in an interesting base-building mechanic where your base of operations IS essentially the battle world/map, at least to some extent. It's more localized than something like X-Com... you're a group of soliders stuck on Mars during the Hell invasion, and as you complete missions/secure new areas, that's ALSO how you upgrade the base. Rather than building things per say, you need to reclaim and repair them. Maybe even an element of "recruitment" there... you replenish/recruit soldiers by rescuing them from various facilities on Mars.

Of course there would be jaunts into Hell as well, because Doom.
 
I don't like the idea of the soldiers in Doom XCOM being normies not because I'm against there being normies but because I think it would inherently nerf how the monsters work.

Doom monsters don't give two shits about being sneaky bastards, that's the level designers' job. They teleport in by the horde and kill everything they see. A normal combat encounter in a faithful genre adaptation would be a shit storm of bullets and fireballs backed up by monsters charging right up to your guys. Cover would be quickly made irrelevant, most tactics would devolve into chaos. To design things to work like XCom style would require either making a joke of a lot of Doom monsters or just not using half of them.

Rather the heroes should be more of a squad of guys maybe halfway to Doom Slayer's level, who can tank hits and brutalize demons in melee, but need to use more in the way of squad tactics to make up for being overrall weaker than the main man.

The squad tactics would also be very different to XCom too. More geared towards withstanding all out onslaughts from all sides. Including figuring out how to quickly deal with monster closets and teleporter ambushes. Quick movement should be more important than cover. Turtling up should get you eaten by pinkies, trying to retrear should get you ambushed. Killing as many as possible as fast as possible should be the watchword.

I mean, if you really wanna go the normie route you could have it be closer to the army scale with heavy vehicles and air support. But then it's more of an RTS.
 
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Honestly, that sounds like the sort of thing that would be nice to go with old-com mechanics for instead of new-com.
Where every one of the regular troops is fully disposable and always at risk of instant death, and the big improvements are all equipment and tech based.
You lose half the group most of the time, and even in the endgame you are still likely to lose fully equipped troops, but you can just throw a newbie in the best gear out there and expect them to do something.


Which is a topic I did want to bring up:
I'm finding the reactions to Xenonauts 2 rather interesting, because it kind of shows how that genre has changed since the release of the first one. Back then Xenonauts was mainly dismissed as sticking too close to the old games with direct comparisons to the new ones.
Now the new ones have been around so long that new people trying Xenonauts 2 are being surprised by "new" mechanics that this game features, while people who know what it actually is are going "this is more Xenonauts Remastered".

I just need to play them to see how they actually stack up to old-com, but from what I've seen it looks like they are more what I am after, rather than the common version that has become so widespread Mario has done it.
 
Doom monsters don't give two shits about being sneaky bastards, that's the level designers' job. They teleport in by the horde and kill everything they see. A normal combat encounter in a faithful genre adaptation would be a shit storm of bullets and fireballs backed up by monsters charging right up to your guys. Cover would be quickly made irrelevant, most tactics would devolve into chaos. To design things to work like XCom style would require either making a joke of a lot of Doom monsters or just not using half of them.

Rather the heroes should be more of a squad of guys maybe halfway to Doom Slayer's level, who can tank hits and brutalize demons in melee, but need to use more in the way of squad tactics to make up for being overrall weaker than the main man.
That's not really how Doom monsters worked in Doom (pre-2016), though.

(Also, key fact about X-com is that they generally don't defend. They attack.)
 
No I didn't but that sounds really cool.
 
... I know old-com has 40k mods, but I don't think I noticed a Doom one yet.
Well, they're part of the larger (much larger) megamods X-Com Files and X-Piratez. There isn't a 'just Doom' mod, but if you want an idea of how Doom might work as a X-Com game ? They're there.

But pick Files. Piratez is agressively terrible. QQ probably loves it.
 
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I don't like the idea of the soldiers in Doom XCOM being normies not because I'm against there being normies but because I think it would inherently nerf how the monsters work.

Doom monsters don't give two shits about being sneaky bastards, that's the level designers' job. They teleport in by the horde and kill everything they see. A normal combat encounter in a faithful genre adaptation would be a shit storm of bullets and fireballs backed up by monsters charging right up to your guys. Cover would be quickly made irrelevant, most tactics would devolve into chaos. To design things to work like XCom style would require either making a joke of a lot of Doom monsters or just not using half of them.

Rather the heroes should be more of a squad of guys maybe halfway to Doom Slayer's level, who can tank hits and brutalize demons in melee, but need to use more in the way of squad tactics to make up for being overrall weaker than the main man.

The squad tactics would also be very different to XCom too. More geared towards withstanding all out onslaughts from all sides. Including figuring out how to quickly deal with monster closets and teleporter ambushes. Quick movement should be more important than cover. Turtling up should get you eaten by pinkies, trying to retrear should get you ambushed. Killing as many as possible as fast as possible should be the watchword.

I mean, if you really wanna go the normie route you could have it be closer to the army scale with heavy vehicles and air support. But then it's more of an RTS.
I dunno, that doesn't sound as far from reboot XCOM play as you think it is. It's easy to get intimidated by risks and turtle up, but often the best move is to use aggressive play to kill all the aliens before they get to take any actions. If you wanted a "squad full of guys who are halfway to Doomguy" feel, you could probably just fill a squad with assaults and be most of the way there.
 
If there's one thing Warhammer 40000: Chaos Gate: Daemonhunters: The Video Game: Copyright Games Workshop did right, is it really made you feel like a Daemonhunter.
 
... huh, I think I actually got that with the Humble Monthly a little while back.
Might need to see if it any good sometime.

Edit:
Oh yeah, there is also the 40K Mechanicus turn based strategy game that I liked alright.
Although the expansion didn't really seem worth it for that one.
 
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Limbus Company's summer event being a metacommentary on summer skins is the best thing one can I ask for amidst gacha games shamelessly pandering to the fanbase for "Slice of Life" events. Next to Genshin Impact of Course.
 
There's a story mission where your four guys need to defend a helpless, immobile objective that does nothing at all while the teleporting King Skullkicker and his infinite horde of enemies head over to it. That's the last bit of Daemonhunters I ever bothered to play.
If you're referring to what I think you're referring to, that was...mildly annoying? I mean, I do think getting rid of that particular setpiece would be an improvement, but occasionally deciding to get cute that way and failing to stick the landing is kind of expected in tactical games, isn't it?
 
If you're referring to what I think you're referring to, that was...mildly annoying? I mean, I do think getting rid of that particular setpiece would be an improvement, but occasionally deciding to get cute that way and failing to stick the landing is kind of expected in tactical games, isn't it?
Maybe it was just mildly annoying but I had gotten steadily less enchanted with the game for a while before. While the action shots would sell you on being a superhuman warrior, the actual gameplay did not.
 
Staff Notice under Rule 2: Don’t Be Hateful
Limbus Company's summer event being a metacommentary on summer skins is the best thing one can I ask for amidst gacha games shamelessly pandering to the fanbase for "Slice of Life" events. Next to Genshin Impact of Course.
Shame it triggered the fucking Koreans so much they sent death threats and got the CG illustrator fired for mildly feminidt comments.

Actually, here's an opinion, Asian gamers need to take a chill pill when it comes to gacha. This is like the 54th time people pulled this shit.
 
Shame it triggered the fucking Koreans so much they sent death threats and got the CG illustrator fired for mildly feminidt comments.

Actually, here's an opinion, Asian gamers need to take a chill pill when it comes to gacha. This is like the 54th time people pulled this shit.

Pretty sure sending death threats is in no way limited to Asian Gamers.
 
Difference is while over here's we have non employees serving as unironic corpos cheering on the actions of corporations for applying iron fisted measures against people. Meanwhile you have incident like what you mentioned where people do take action even though we have made Asian Corporations the subject of dystopian cyberpunk plots where they control the world.
...

Gyro what the hell are you on about??? This isn't some row row fight the power stuff, the current goverment in SK has misigony as a core part of their platform.
 
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