- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Dark Souls (and all the Fromsoft Soulslike games) can be played, to generally 100% completion (though farming covenant items offline can be tedious) all while offline. Literally, the servers for the Dark Souls trilogy were down and unavailable for months due to security issues... and the games were still fully playable and popular.Man, we can have all kinds of disagreements about all kinds of things, but 'Dark Souls isn't an online game' is legitimately imagination land stuff.
The argument isn't that Dark Souls isn't an online game, the argument is that Dark Souls is an online game in a way that means the reasons why a pause function would be hard, impossible or even harmful to the game to implement in something like WoW, Warframe or Dead by Daylight don't apply from a player perspective, even if Miyazaki is up his own arse about it.
Miyazakis Vision isn't actually relevant to my argument though ? You're the one who thinks it's relevant. I just keep denying it as a valid reason for the omission of a pause function.It's one thing to say that you think that pausing should be available when the online is strictly asynchronous, but it's another to act like an online game, in general, only lacks pause because the creator is being a dickhead is another.
Miyazakis Vision isn't actually relevant to my argument though ? You're the one who thinks it's relevant. I just keep denying it as a valid reason for the omission of a pause function.
Anyway Souls and Soulslikes not having a pause button is just Miyazaki high on his own supply.
Messages, Bloodstains and phantoms (and not the co-op or invasion Phantoms either... The translucent ghostly ones I meant... That sounds like a oxymoron but eh I tried) those beg to differDark Souls - and its descendants - are not online multiplayer games 90% of the time for anyone not deliberately engaging in PvP, and the 10% of the time that they are it's either a deliberate choice on the players part to hit that sign or some asshole who's about to make his inferiority complex your problem by foisting unwanted PvP on you. Yes, it's completely reasonable to not have a pause function in continuous online multiplayer games but Dark Souls et al just... aren't ? I don't get why Dark Souls lack of pause function should be treated the same as say WoW or TOR's lack of pause function. 90% of the time you're not interacting with other players and aren't even in anything like the same instance as them.
Calling Dark Souls an online multiplayer game when the vast bulk of it involves no interaction and barely even communication with other players by design is mindboggling.
But it sure is convenient to call it that to defend the lack of a pause button in what is essentially a single player game with CoOp, as long as you're willing to just quit out when inferiority complex phantom comes in(Like... does ANYONE actually like the involuntary invasion systems, other than invaders ?). It's not like it's a technical issue, if it ever was it's solved as demonstrated by Elden Ring, so what other than 'muh artistic vision' remains ? A input conflict trivially solved by not having gestures on a dedicated button ?
The timing of this all is really funny, because they just announced a new elden ring game with more coop integration, I guess?
Details to be seen but that was the vibe in the trailer.
You're mixing my argument 'there is no technical or gameplay reason for Souls to omit a pause function' with my belief 'why Souls doesn't have a pause function despite that'.
In any event, I'm entirely sick of talking in circles here so you may have the last word, should you so choose.
Probably because (and I had to check to make sure the game was what he was talking about) Outward has a pause feature, it's even called "Pause Game".I don't fully understand why we've had like five goddamn pages of argument over Dark Souls (et al) when the original expressed opinion, reproduced below, had literally nothing to do with it and specifically excluded MP games from consideration.
Probably because (and I had to check to make sure the game was what he was talking about) Outward has a pause feature, it's even called "Pause Game".
Probably because (and I had to check to make sure the game was what he was talking about) Outward has a pause feature, it's even called "Pause Game".
Given that I play Outward, and can generate images of the the game whenever I want:It doesn't. I literally have the game. Entering menu does not pause the game, only way to pause is to quit to main menu.
He is, but we do try to be fair even to people in power when we feel they may have potentially gone too far. Many might say that we don't do a great job of it at times, and i can respect that belief, but we do try.
Elden Ring would be literally unplayable without Finger But Hole.
The messages and ghosts are sometimes interesting, or funny, especially the bloodstains of people jumping into their deaths.
But i would not call them important, and sometimes the gameplay actually improves when you turn of the online features.
This is such a odd way to frame the messages. They're little messages on the ground, not a group chat spamming directly into your HUD. You can very easily have "quiet moments of reflection" if you so choose.
You don't need to read every message. I'm someone who likes the system and I definitely just walk past them more often then not. If you hate them so much but then feel the need to go and read every one then that says more about your poor decision making then anything else. No one is holding a gun to your head and forcing you to ruin your somber experience. This is a weirdly overwrought view of them. You obviously dislike the community engagement parts of it, whatever- that's your right, but this is such an oddly self-serious way to describe it.