Oh it's a great game! It randomly doesn't register inputs in order to better simulate having a gunked up controller and the mechanics are suuuper uncomfy, like wearing a too tight corset, I love it" ~ some fromsoft player penalty.
What? I have no idea what this is referring to. I've never had an input fail to register, going all the way back to Dark Souls 1.

I'm also not particularly sure what "mechanics are super uncomfy" means.

It's actually kinda accurate. @Hykal94 's joke post as well.
No, it isn't.
 
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I mean more seriously, I'm sure the Dark Souls games are very well designed, but based on what I've seen they seem more stressful than enjoyable to me.
 
What? I have no idea what this is referring to. Going back to Dark Souls 1 I've never had an input fail to register.

I'm also not particularly sure what "mechanics are super uncomfy" means.


No, it isn't.

Yeah I don't even like Dark Souls, but those joke posts don't really get into the why. Really for the most part I'd say that the Dark Souls games are very well designed and with very tight controls, those design decisions just happen to come together in a way that is deeply aggravating to play for me, personally.

Like those posts are funny but if you're actually unsure of your Dark Souls stance there are much better ways to figure out whether or not it's for you.
 
What? I have no idea what this is referring to. I've never had an input fail to register, going all the way back to Dark Souls 1.
I'm referring to the fact that much of the difficulty seems to be caused by stuff I don't find fun, and I'm making fun of that by universalizing it to stuff no one finds fun.

"I love dark souls, it's perfectly Nintendo hard, especially with how they've artificial increased the input lag!"

I'm trying to put other people in my shoes so they can feel how I feel when I hear people discuss Fromsoft games.
 
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I mean more seriously, I'm sure the Dark Souls games are very well designed, but based on what I've seen they seem more stressful than enjoyable to me.
Fair enough, it's not for everyone. I can easily understand why someone would find its gameplay more stressful then enjoyable depending on their personal preferences :)

Yeah I don't even like Dark Souls, but those joke posts don't really get into the why. Really for the most part I'd say that the Dark Souls games are very well designed and with very tight controls, those design decisions just happen to come together in a way that is deeply aggravating to play for me, personally.

Like those posts are funny but if you're actually unsure of your Dark Souls stance there are much better ways to figure out whether or not it's for you.
Well said.

The jokes are funny and there's nothing wrong with comedic exaggeration and caricature but it's frankly misleading to portray them as a reliable means to convey the essence of playing a Fromsoft game.

I'm referring to the fact that much of the difficulty seems to be caused by stuff I don't find fun, and I'm making fun of that by universalizing it to stuff no one finds fun.
No disrespect but your joke was enormously vague. To put it nicely.

Generally when ribbing something we try to actually... talk about it. And not just make up a seemingly random example that doesn't have anything to do with the things being joked about?
 
The 'User is banned from this thread' is really enhancing the joke in the pinned post at the top of every thread. We should consider perma-banning Ford Prefect just to preserve that serendipitous combo:V
 
Maybe Fromsoft's games aren't for you, but this isn't a very good way to know that.
I mean, is there one? A good way to know if one would like those games? A genuine question, because after a quick look on Steam, none of the FromSoft games in question have a demo and without knowing someone that already has them, the only way to get a feeling of them is to buy them, which risks going beyond the refund time limit for finding out that they are actually enjoyable for a specific player. And well, they are quite pricey for many, even on sale.
 
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...you're doing this deliberately aren't you ?
I want to say yes just to be a gadfly but no, I just have a particularly enlightened and unique vocabulary 🙏

:V

I mean, is there one? A good way to know if one would like those games? A genuine question, because after a quick look on Steam, none of the FromSoft games in question have a demo and wihtouth knowing somoen that already has them the, only way to get a feeling of them is to buy them, which risks going beyond the refund time limit for finding out that they are actually enjoyable for a specific player. And well, they are quite price for many, even on sale.
I mean, this is how products work. You'll never really know if you like something until you actually play it. Youtube videos, reviews, and forum posts can only do so much.

Also you don't need to buy every game. Just pick one to try and if you like it then keep playing. Fromsoft in particularly has a consistent style of gameplay so if you like/dislike a major aspect of it then there's a good chance it's replicated elsewhere in the series.
 
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No disrespect but your joke was enormously vague. To put it nicely.
It's a metaphor, not a joke, which is why you didn't get it. The purpose wasn't funny. The purpose was to put the audiance in my shoes.

Here's the bluntest way to say it

"Boy I love fromsoft games! They do *thing that makes the game harder but doesn't improve enjoyment, or even is detrimental to enjoyment*. You should try it!"

"Uh... thanks" *Feverishly making sure all Fromsoft games are on my steam ignore list.*

And this is what basically every conversation about Dark Souls or Elden Rings feels like to me. So... the odds of me buying those games are low.

I'm not going to spend $10 on something where the most lauded aspects that people love the most are things I hate. And Fromsoft games cost more than $10.
 
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I mean, is there one? A good way to know if one would like those games? A genuine question, because after a quick look on Steam, none of the FromSoft games in question have a demo and without knowing someone that already has them, the only way to get a feeling of them is to buy them, which risks going beyond the refund time limit for finding out that they are actually enjoyable for a specific player. And well, they are quite pricey for many, even on sale.

At that point the answer is usually watch some gameplay footage from a Let's Play or something, and then determine if you think you might like it enough in order to take the risk.

Really it's just part of the difficulties of knowing whether or not you'll like a game in advance in general, and outside of having a demo there aren't really any great solutions.
 
"Boy I love fromsoft games! They do *thing that makes the game harder but doesn't improve enjoyment, or even is detrimental to enjoyment*. You should try it!"
I mean, the simple answer is just that different people take enjoyment in different things? One person's "this makes the game feel arbitrarily harder and that makes me hate it and enjoy it less" is another person's "this makes the game feel arbitrarily harder and I fucking love it shovel more on my plate".

And really, that's totally fine? It's a matter of personal taste, I'm in the category of Fromsoft/Soulslike fan that goes "yes MORE" and then after beating the game multiple times in multiple different builds starts doing dumb shit like self-restricted runs where I test how good shields actually are in every game by never rolling (the answer is it depends on the game but Full Shield Tanking is viable at worst in all of them, god tier in DS1), or the good ol' Level 1 runs. I enjoy this, because for me personally the additional challenge makes winning at the end feel all the more awesome, it creates its own high of "I did this" when my level 1 blorbo manages to take on endgame bosses and perfectly dodge all the shit that should be oneshotting me.

On the other hand, much as I like Wrath of the Righteous, I absolutely don't have the headspace or patience for the advanced numbers game that higher difficulties become where it's "break the game with math before the game breaks you", so I'm certainly never going to play on said harder difficulties.

So, I totally get someone looking at Dark Souls, a series that somewhat thrives on tossing the player into adversity and depending on the game forcing them to deal with the occasional jank (some maybe intentional like the games holding your delayed inputs long enough to screw you over if you spam the attack or roll buttons, other less so like DS2's very strange feeling movement shuffles compared to the other games) and going "nah, that's not for me".
 
I think it's important to understand that contrary to everything Dark Souls fans will tell you, FromSoftware do actually make good games. Some of them are even Souls games.
 
Since we're on a Souls topic: Elden Ring is a good game, but the Open World detracts from the experience in my opinion. Big maps to think about, but a lot of the unimportant dungeons included to pad out the open world experience (the Mines and the Tombs mainly) don't really help, and the minute the game goes into an important area it suddenly becomes twenty times more engaging and fun because it's an area where the Devs expect you to tackle it from one specific direction so everything is arrayed to pose an interesting challenge from that direction.
 
Fans of a game creator or series will often praise aspects of the resulting games which seriously turn me off to the games.

Here's a list of game creators or series who I do not want to touch with a 10 foot pole, based on the type of 'praise' I hear people happily singing about them.

Hideo Kojima.
FromSoft.
Bathesda.
World of Warcraft/Blizzard (I loved Warcrafts 1-3 and Starcraft. It's too bad they stopped making games after that)
Peter Molyneux. (It's really important to note that Populus 3 was the only Populus game I liked, the first populus game I played, and it DID NOT INVOLVE THIS DUDE)
Grand Theft Auto 3 and up. (I liked one and two, but the marketing around the rest was a major turnoff)
BlockChain Games.
'Looter Shooters'
Diablo.
Hyper Dimension Fortress Neputuna.
HellDivers.
Eve Online. But, like, especially much to the point that I prefer not to remember it exists.

That's about all I can think of right now. But yeah.
 
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I mean, the simple answer is just that different people take enjoyment in different things? One person's "this makes the game feel arbitrarily harder and that makes me hate it and enjoy it less" is another person's "this makes the game feel arbitrarily harder and I fucking love it shovel more on my plate".

And really, that's totally fine? It's a matter of personal taste, I'm in the category of Fromsoft/Soulslike fan that goes "yes MORE" and then after beating the game multiple times in multiple different builds starts doing dumb shit like self-restricted runs where I test how good shields actually are in every game by never rolling (the answer is it depends on the game but Full Shield Tanking is viable at worst in all of them, god tier in DS1), or the good ol' Level 1 runs. I enjoy this, because for me personally the additional challenge makes winning at the end feel all the more awesome, it creates its own high of "I did this" when my level 1 blorbo manages to take on endgame bosses and perfectly dodge all the shit that should be oneshotting me.

On the other hand, much as I like Wrath of the Righteous, I absolutely don't have the headspace or patience for the advanced numbers game that higher difficulties become where it's "break the game with math before the game breaks you", so I'm certainly never going to play on said harder difficulties.

So, I totally get someone looking at Dark Souls, a series that somewhat thrives on tossing the player into adversity and depending on the game forcing them to deal with the occasional jank (some maybe intentional like the games holding your delayed inputs long enough to screw you over if you spam the attack or roll buttons, other less so like DS2's very strange feeling movement shuffles compared to the other games) and going "nah, that's not for me".

And heck, most of the selling points of Dark Souls are, on paper, laser targeted to appeal to me. I'm a huge roguelike fan so a lot of its mindset on challenge and how a player is expected to progress are exactly what I want, and it's why I've tried several soulseborne games before finally writing them off. It's just how each of the individual components come together as a whole that really don't work with me, but even that is something a lot of other people love.

So idk, taste is weird and sometimes they don't quite work how you'd expect.
 
Is there anyone still praising Peter Molyneux? I think he had some fans back in the day but he's been a punchline the entire time I've known about him.
 
The hardest thing about recommending or derecommending Souls games is that as your desire to whine on the internet reaches maximum they either become the best or the worst series for you and it's tough to tell in advance.

Is there anyone still praising Peter Molyneux? I think he had some fans back in the day but he's been a punchline the entire time I've known about him.
At this point if you have a positive opinion of him you probably remember the Reagan years.
 
At that point the answer is usually watch some gameplay footage from a Let's Play or something, and then determine if you think you might like it enough in order to take the risk.

Really it's just part of the difficulties of knowing whether or not you'll like a game in advance in general, and outside of having a demo there aren't really any great solutions.
Yeah I guess thats true. Like, I myself am pretty sure that Dark Souls etc is not for me, and there are a few reasons, but I haven't actually played any, so I can't speak definitely of whether I would really like them or not.

Thing is, other people may have other approaches, and with how popular Soulslikes are, there will always be somone getting intrigued by what they see and a Let's Play or a review will always be only an approximation of what playing the game for themself would be. Though that's true for any game too.
 
Hyper Dimension Fortress Neputuna.
Do you mean the 'Hyperdimension Neptunia' franchise around the avatars of videogame consoles in an anime artstyle, who go on adventures in a land named after the videogame industry? No really, the setting is called Gameindustri.

I quite enjoy the series, but can totally get why it might turn folk off.
 
And heck, most of the selling points of Dark Souls are, on paper, laser targeted to appeal to me. I'm a huge roguelike fan so a lot of its mindset on challenge and how a player is expected to progress are exactly what I want, and it's why I've tried several soulseborne games before finally writing them off. It's just how each of the individual components come together as a whole that really don't work with me, but even that is something a lot of other people love.
Well heeeey don't worry, we can force you to try yet another Souls game that you may or may not actually like, judging by how the Elden Ring thing they just announced has heavy roguelike vibes!
 
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