I've never played a Dark Souls game, and after reading this I don't feel particularly compelled to do so, so I'll thank you for saving me the theoretical 50 bucks I might have spent on it.

There is in fact a subgenre of "I, a complete noob of XYZ, just started XYZ game" on YouTube, and one of them is, of course, the Souls games. If you don't want to try it yourself but want to understand why FromSoft has such a dedicated and loyal fanbase, why LORE videos exist in the first place, why not just give those videos a shot?

Or like, any other review for that matter.

The jokes are funny and there's nothing wrong with comedic exaggeration and caricature but it's frankly misleading to portray them as a reliable means to convey the essence of playing a Fromsoft game.

My post is true and written from the heart. I will Invade your world and exact my vengeance.
 
The thing about difficulty is that games are supposed to feel hard without actually being hard. Achieving that, instead of being straight-up easy or hard, is, well, hard. If the illusion ever collapses into "wait you are just giving me more pluses as I face off against more minuses" the magic is gone. Some of it comes from games being able to subtly instruct a player as to how to play it better and ensure genuine mastery rather than being stuck in a rut.
 
To change the subject:
The goodwill Ryu Ga Gotoku got from me for doing the opposite of everyone else and switch over from action to turn-based is not enough to offset the fact they locked NG+ behind a €20 DLC.
 
"My game is a massive tower of mods and dependencies so that whenever a mod updates I have to spend three hours rebalancing the initialization list to be able to launch the game. If you don't do that, you're too vanilla "~ another bethesda player

I can at least understand the massive tower part since I've started playing Factorio. It's got a really versatile modding system (albeit with some weird gotchas), so it's possible to make it play in all kinds of different ways... but trying to make mods work together that weren't designed to can sometimes be an adventure.

They make fun games! Also very budget games, heh.

Personally, I find IF to be rather inconsistent. Neptunia Rebirth was pretty good, but it took a bit too long for some of the systems that made its combat actually fun to become available. Monster Monpiece is actually quite good IMO if you're willing to overlook (or enjoy) the fanservice (that has, AFAICT, no real presence in the actual plot). But Cross Edge had some... really questionable design decisions, and Trinity Universe just wasn't fun to play. And I've never played any of the Agarest games, but from what I've read, it sounds like they have some interesting ideas, but don't really use them that well. (Plus more of those questionable design decisions. And way too much grinding.)

-Morgan.
 
I don't know about you, but I think hideke kamiya has run his course as a designer and director of games; I'm glad he's started taking a back seat to platinum's future releases.
 
Personally, I find IF to be rather inconsistent. Neptunia Rebirth was pretty good, but it took a bit too long for some of the systems that made its combat actually fun to become available. Monster Monpiece is actually quite good IMO if you're willing to overlook (or enjoy) the fanservice (that has, AFAICT, no real presence in the actual plot). But Cross Edge had some... really questionable design decisions, and Trinity Universe just wasn't fun to play. And I've never played any of the Agarest games, but from what I've read, it sounds like they have some interesting ideas, but don't really use them that well. (Plus more of those questionable design decisions. And way too much grinding.)

-Morgan.
I want a new mainline Neptunia game, but the various spinoffs they've made tend to look rather fun. I admittedly also haven't really played any of them, however, just mainline Nep and... I think the remade version of-
*checks*
Not something they did. But they did create the re:Death series, which I've also played and found pretty fun! Huh. Must've forgotten that. I totally agree their game quality doesn't tend edge above average, overall, but at least they're consistantly rather fun? Mostly.
 
I want a new mainline Neptunia game, but the various spinoffs they've made tend to look rather fun. I admittedly also haven't really played any of them, however, just mainline Nep and... I think the remade version of-
*checks*
Not something they did. But they did create the re:Death series, which I've also played and found pretty fun! Huh. Must've forgotten that. I totally agree their game quality doesn't tend edge above average, overall, but at least they're consistantly rather fun? Mostly.
Neptunia games are fun but also grindy as heck. I blazed through SisGen and 3 but VII I'm just stuck mentally because I made some unwise levelling choices and now all my best girls are gone, whoops. Also, Neplunker can die in a pit.

Speaking of which, opinion: 3D platformer sequences in games not designed for them suck. Hard. Making pixel perfect jumps is hard enough when I'm looking at my character sideways, let alone from behind.
 
Speaking of which, opinion: 3D platformer sequences in games not designed for them suck. Hard. Making pixel perfect jumps is hard enough when I'm looking at my character sideways, let alone from behind.
This was arguably a liquid nitrogen take 25 years ago :D

(A friend of mine was extremely scathing about the platforming sequences in Half-Life.)
 
Honestly I wish someone else, preferable someone indie would steal the neptunia idea of anthromophic consoles having adventurers, if only because that is too good an idea for idea factory.

Seriously idea factory is basically...the Tommy Wiseau of jrpgs.

The well has been poisoned. We could have a console war game around hot bishounen turning into Tokusatsu style superheroes instead of what Neptunia is. And it's a game that was the face of the failures of Japanese Game Industry during the PS3 era where Japanese games were being ridiculed for pandering to a certain audience. Plus seeing so many bad takes on social media with a Neptunia avatar only made me like the IP even less.


And blessed be your opinions @Tithed_Verse, both on the games you ignore and for hating on the problematic aesthetic of Helldivers.
 
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The well has been poisoned
The well has not been remotely poisoned. There is no controversy around Hyperdimension Neptunia. People interested in anime and anime-games are aware of the series and have their own opinions. There is no great hatred toward it in wider circles and for those aware there's indifference or support. Whatever culture war that's raging in your head simply does not exist.

Your posting will never cease to baffle me. It's like someone mainlined on reactionary culture war narratives but took the side of the SJW strawman they created. None of this is real, there is no contempt towards Japanese developers. Japanese games are consistently some of the most praised and purchased games on the planet. We literally spent a dozen pages arguing about one famous Japanese game series! Fanservice anime games exist but they're either massively successful (Mihoyo isn't Japanese but their games fill the same space and are certainly money makers and accepted by critics) or are niche enough that other people don't care like in Neptunia's case.
 
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And it's a game that was the face of the failures of Japanese Game Industry during the PS3 era where Japanese games were being ridiculed for pandering to a certain audience

Neptunia was not the face of anything. It's not that well-known a game. There are at least a dozen PS3 games from the Japanese game industry that were an order of magnitude more popular and probably at least a dozen that are an order of magnitude more disliked. If anything, Neptunia was ahead of its time predicting the trend that moe anthropomorphism gatcha like Kancolle, Girls Frontline, and similar games would ride.

I am begging you to get out of your head or wherever these takes originate from and go read some opinions that were written by actual people, or even less weird thinkpiece authors.
 
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And blessed be your opinions @Tithed_Verse, both on the games you ignore and for hating on the problematic aesthetic of Helldivers.

Wow, I can't believe the game that satirizes (American) imperialism uses aesthetics that is attractive to right wing weirdos. It's almost as if that's the point.
 
I am begging you to get out of your head or wherever these takes originate from and go read some opinions that were written by actual people, or even less weird thinkpiece authors.
TBH I think even weird thinkpiece authors would also be safe. I don't believe for a moment that 99% of thinkpieces that mention Neptunia would describe it like this.
 
Yes that is part of the reason.
You're acting as if NemoMarx is agreeing with you but she's not, that the most controversial thing about Neptunia is that it was associated with /v/ is why no one is offended by it. Lots of things are associated with 4chan, if that was enough to poison the well then internet culture would look dramatically different.

I don't know why you're so dead set on pushing this enormously specific culture war, even reactionaries don't care about it. They've moved on to more topical franchises.
 
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