- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I feel like I'm the only person on the internet who thinks that Silksong's development time is honestly rather fair.
Have you seen the fucking spritesheets in the first game? Have you seen just how much hand-drawn animation the three people at Team Cherry have to do, with basically no tweening involved, literally drawing every single possibility in the game frame by frame and sticking them into a nightmare non-grid that I still don't quite understand how the hell they're separating at the code level? And with Hornet having an actual personality, unlike Little Ghost, they probably have to do a bunch more for her story beats.
No wonder it's taking so bloody long.
Here's an example spritesheet. And all of them are like this, for every character, every entity. As far as I know, this is how it's actually stored in the game rather than just being someone throwing it together in a weird way.
It's less the dev time and more the silence. A simple "Hey that Unity thing really fucked us but we're still working on it" would very much calm the situation.
You must be looking at a different account, the Team Cherry account hasn't even done reposts of anything since 2023, and that was just the Hollow Knight Nendoroids being announced. The accounts entire posting history since the 2019 holiday sign off has been retweeting the merch announcements from a couple other accounts.Instead, Team Cherry is pretty much entirely radio silent, to the point that they have a PR Manager who must have the absolute easiest job in human history because when you check their twitter account it's just reblogging fanart or other metroidvania news every once in a while, not a spot of Silksong news or communication to be seen.
This is how all but the broadest, most descriptive genres work. Once you go beyond the self-explanatory categories like "First-Person Shooter" and "Platformer," vibes are pretty much entirely what you work off of. And, frankly, what the actual letters in the term originally stood for doesn't mean much, it's basically a proper noun at this point—much like how CRPG is used to refer to games with a specific vibe and cluster of common mechanics to them rather than any RPG that is played on a computer or, as mentioned earlier in the thread, how Roguelike is a term applied to many games that bear only the most passing of resemblances to the game the genre is named after.
I'd also say that the term being invented as a pejorative doesn't really matter, since basically everyone who wasn't around during that era doesn't use it as such and, more likely than not, never even knew that it was used as such.
Finally I can post this video:All games are either JRPG or Doom, it simply comes down to if you manage to Kill God with the power of Friendship or not.
Hence my comparing "scifi" to "JRPG", with their similar history of being pejoratives,
I feel like I'm the only person on the internet who thinks that Silksong's development time is honestly rather fair.
Have you seen the fucking spritesheets in the first game? Have you seen just how much hand-drawn animation the three people at Team Cherry have to do, with basically no tweening involved, literally drawing every single possibility in the game frame by frame and sticking them into a nightmare non-grid that I still don't quite understand how the hell they're separating at the code level? And with Hornet having an actual personality, unlike Little Ghost, they probably have to do a bunch more for her story beats.
No wonder it's taking so bloody long.
I'd just like to note that this very thread is the first time I've ever seen someone suggest that JRPG was a pejorative rather than, say, a compliment.
-Morgan.
The first ever documented use of the term "JRPG" comes from a saved group chat in 1992 where the context was an argument about Western RPGs (in particular ones made by US programmers) being "much more interesting, innovative, and in many other ways superior to Japanese RPGs", with that particular phrasing being shortened to JRPG for the rest of that conversation.I'd just like to note that this very thread is the first time I've ever seen someone suggest that JRPG was a pejorative rather than, say, a compliment.
-Morgan.
I'm not saying that everyone who uses the term is using it in an insulting way, but the origins of the term were rooted in insult and an attempt to silo off the products of Japan for being weird, lame, dumb, gay, campy, etc.
Final Fantasy VI is an adventure game, Tony Hawk's Pro Skater 2 is a crpg, Fallout New Vegas is a JRPGI feel like I'm going insane a bit.
We're distinguishing Japanese RPGs from JRPGs where the J in JRPG stands for "Japanese".
"Most Japanese RPGs are Japanese RPGs."
Earlier in the thread we had people saying that RPGs developed in Japan by Japanese companies weren't Japanese RPGs, but a game developed in Los Angeles by an American company is a Japanese RPG.
The term is useless, maybe we should just retire it.
Meanwhile all other corners of the genre haven't really shown any signs of feeling pressured to be something different.
Persona has spinoffs to do funky things in, be it rhythm games, musou, SRPG, ...
I doubt that this means exactly a rejection of "Japaneseness". Many of these games have anime graphics or something else.The Atelier-series switched over to real time combat, Like a Dragon switched over to turn-based, Trails-series went for a hybrid system and Persona will probably do so as well.
Persona has spinoffs to do funky things in, be it rhythm games, musou, SRPG, ...