I feel like I'm the only person on the internet who thinks that Silksong's development time is honestly rather fair.

Have you seen the fucking spritesheets in the first game? Have you seen just how much hand-drawn animation the three people at Team Cherry have to do, with basically no tweening involved, literally drawing every single possibility in the game frame by frame and sticking them into a nightmare non-grid that I still don't quite understand how the hell they're separating at the code level? And with Hornet having an actual personality, unlike Little Ghost, they probably have to do a bunch more for her story beats.

No wonder it's taking so bloody long.

It's less the dev time and more the silence. A simple "Hey that Unity thing really fucked us but we're still working on it" would very much calm the situation.
 
Here's an example spritesheet. And all of them are like this, for every character, every entity. As far as I know, this is how it's actually stored in the game rather than just being someone throwing it together in a weird way.

Oh I see what you're talking about now. That's similar to UV mapping. It's pretty gnarly but not insurmountable code-wise, I think you could just associate every frame with a particular rectangle-corner coordinate and rotation to look it up within the spritesheet. It might have even been automatically assembled as well, so you just give it the individual frames you've prepared beforehand and it just kinda smooshes them all together in the most efficient way (space-wise).
 
It's pretty much as Hykal said, for the vast majority of fans. If the devs would just drop a twitter post or something every few months going "game is real guys we are making it", then 99% of the fanbase would be completely satisfied by this and that last 1% wouldn't be worth paying attention to because every fanbase has their rabid outliers we all point and laugh at for being massively entitled. Just look at Deltarune having massive spaces between each chapter release - nobody cares that it's taking so long because Toby Fox pops up every once in a while to go "game exists, we workin' on it, here's a progress update maybe a bonus of some unused/scrapped music tracks".

Instead, Team Cherry is pretty much entirely radio silent, to the point that they have a PR Manager who must have the absolute easiest job in human history because when you check their twitter account it's just reblogging fanart or other metroidvania news every once in a while, not a spot of Silksong news or communication to be seen. Then one of the devs decides to vaguepost about "oh something big happening tomorrow" which turned out to be entirely unrelated to SIlksong, and well.

Personally, I just roll my eyes and get on with my life and will continue to not think about Silksong until the next time it gets mentioned, and I absolutely think there's a chunk of the fanbase going far too rabid that needs to Get Some Help and Touch Some Grass. But also, I totally get why so many fans are disgruntled over the complete lack of news, and why at this point it's boiling over from clown makeup jokes of "haha Silksong totally happening in this gaming direct frfr" to active hostility and dislike. Seriously, we live in a digital news age where it takes all of two minutes to post an update every few months to keep people satisfied, we even have proof that if it's negative news like Metroid Prime 4 being basically scrapped and rebuilt then most fans will totally understand. So, what exactly is stopping Team Cherry from doing that much? They could probably spend less time on it than I spent typing up this very post.
 
Deltarune actually does have a newsletter that Toby publishes every few months. Silksong has a PR manager that doesn't do much as McFluffles said, despite Team Cherry making a big deal of hiring him in the first place.

And unlike Winds of Winter, which I would be sad but understand if George just said he'd stopped working on it, Team Cherry actually DOES owe those backers their Hornet content.
 
Could be that they have gotten into the classic animators mindset of keep on drawing until your fingers snap then just switch to your other hand that has just gotten out of the cast.
 
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