- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
For a video game example, HBS Battletech starts off with Arano showing up and bailing you out of debt that was about to kill you by giving you a fancy mobile base with the expectation that you fight her war for her.But most clients are more like Davion. You want to survive on the battlefield? Better be indebted to me, just like what they did to Eridani Light Horse, selling them lots of equipment and gear that they couldn't possibly hope to get and thus secure terms of service such as ELH being NAIS instructors
You essentially need a Deus Ex Machina to sweep players out of a TCS unless you go and No Bad consequences came of your actions taken to avoid your employer trying to screw you over ever .For a video game example, HBS Battletech starts off with Arano showing up and bailing you out of debt that was about to kill you by giving you a fancy mobile base with the expectation that you fight her war for her.
The gameplay doesn't hard require obedience, but Battletech is also kind of a setting where subordinates going off to break things happens.
There is a reason that part said "male genitalia". You cannot seriously tell me that someone with a penis should generally be permitted in spaces intended for, for instance, female victims of rape by men. If someone has a penis, they probably shouldn't be near someone who's Androphobic. Etc. And no, telling someone who's Androphobic that the person with a penis is actually a woman is about as likely to help as telling someone Arachnophobic that actually that spider is a crab.
And this is, frankly, perfectly emblematic of why I normally don't bother talking about any of this. Because I have encountered two people on the internet who talk about this stuff without taking the other person's position into reducto ad absurdum. So I'm just going to go back to doing that now.
How is this controversial? I'm not aware of any significant number of people protesting Paradox games or something.Playing an imperialist fantasy isn't actually bad and it is perfectly fine to enjoy doing that.
Like, obviously, it would be bad in the real world and all that, but as long as you aren't being a shitty person it is fine since it's a video game.
Around my peers it's a pretty commonly held position that maybe slavery shouldn't be a beneficial option in 4X games.How is this controversial? I'm not aware of any significant number of people protesting Paradox games or something.
Wow, that's dumb.Around my peers it's a pretty commonly held position that maybe slavery shouldn't be a beneficial option in 4X games.
Playing an imperialist fantasy isn't actually bad and it is perfectly fine to enjoy doing that.
Like, obviously, it would be bad in the real world and all that, but as long as you aren't being a shitty person it is fine since it's a video game.
This is why they use Interns now instead, they're too busy worrying about their resumes to be bothered by the unpaid labor and whips.All games with slavery as a mechanic should also have brutal, empire crumbling slave rebellions as a mechanic.
Same thing with imperial conquest simulators and both provincial rebellions and vicious civil wars that wipe out entire dynasties. 4X and strategy gamers just don't get enough pushback by the games for doing shit that historically could get real messy real fast.
I'm fine with games offering more costs to choosing a particular playstyle but let's not forget that games are supposed to be fun. If grappling with the downsides of a slave system or imperialistic foreign policy is fun then I'm all for adding it, but there has to be an allowance made for gameplay. HOI4 would not work as a game if the Axis had no way to win, this is no different.All games with slavery as a mechanic should also have brutal, empire crumbling slave rebellions as a mechanic.
Same thing with imperial conquest simulators and both provincial rebellions and vicious civil wars that wipe out entire dynasties. 4X and strategy gamers just don't get enough pushback by the games for doing shit that historically could get real messy real fast.
This is why they use Interns now instead, they're too busy worrying about their resumes to be bothered by the unpaid labor and whips.
I'm fine with games offering more costs to choosing a particular playstyle but let's not forget that games are supposed to be fun. If grappling with the downsides of a slave system or imperialistic foreign policy is fun then I'm all for adding it, but there has to be an allowance made for gameplay. HOI4 would not work as a game if the Axis had no way to win, this is no different.
Also thematically going too hard on "evil is self-defeating" can send a pretty bad message. Oppressive systems aren't ended by them just going over their time limit and self-destructing. They're fought and destroyed, either in the streets or in the battlefield. I don't think you're advocating for this but there is a risk to falling into that pitfall when designing drawbacks.
Controversial opinion: I don't think that nazi germany should be able to win a 'normal' game of HoI4.
Just a reminder that in Civ 2, this effectively closed off any other choice rather than Democracy because unless u going ICS, a wide empire needed the anti corruption bonuses .All games with slavery as a mechanic should also have brutal, empire crumbling slave rebellions as a mechanic.
Same thing with imperial conquest simulators and both provincial rebellions and vicious civil wars that wipe out entire dynasties. 4X and strategy gamers just don't get enough pushback by the games for doing shit that historically could get real messy real fast.
Sounds about right to me!Controversial opinion: I don't think that nazi germany should be able to win a 'normal' game of HoI4.
Ooh, political!Just a reminder that in Civ 2, this effectively closed off any other choice rather than Democracy because unless u going ICS, a wide empire needed the anti corruption bonuses .
So, a war mongering nuke launching deploying bombers on a surprise war was always democratic in Civ 2.
All games with slavery as a mechanic should also have brutal, empire crumbling slave rebellions as a mechanic.
Same thing with imperial conquest simulators and both provincial rebellions and vicious civil wars that wipe out entire dynasties. 4X and strategy gamers just don't get enough pushback by the games for doing shit that historically could get real messy real fast.
Just a reminder that in Civ 2, this effectively closed off any other choice rather than Democracy because unless u going ICS, a wide empire needed the anti corruption bonuses .
How is this controversial? I'm not aware of any significant number of people protesting Paradox games or something.
Just because someone somewhere had a dumb take on this doesn't mean it's a remotely common position. It's certainly not common enough to be controversial in any real way.
Now that's a bold scarecrow you're building."If you like WH40K (and especially Imperium), you are fascist"
To be frank this is fundamentally bad game design, if they can't win there's no point making them playable and Paradox games (particularly HOI4) are all about maximizing playability.Controversial opinion: I don't think that nazi germany should be able to win a 'normal' game of HoI4.
Idk, maybe WW2 shouldn't be a videogame idk.
I get not wanting to make light of a conflict that included the Holocaust and the Rape of Nanking, but I think that ship sailed a long time ago.