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Controversial gaming opinion: video games are good.
No, see, the problem I have with the example isn't "stuff is hard", it's "look at all these stupid surprises".But it IS an accurate representation of the lore . spare parts is sparse and soldiers go to war in half functional mechs in 3020 due to reasons like this. Hell, the astech part isn't even me, it's part of the game mechanics. Storage and electricity fees are also part of the game, it's just handwaved away with FM mercs going 5% of your contract pays for everything with employer paying everything else.
I'm not going to deny that it's needs an expert GM who knows their players so as to provide a memorable campaign, as opposed to obnoxious game mastering. Hence why it's an unpopular opinion. Its a "great" idea in theory, but it's difficult as hell to run well.
But like, that is what makes being an inner sphere mercenary so hard. It's very volatile work where your employers might just try to screw you, you might not be able to get the supplies you need, and things can go real bad real fast through no particular fault of your own. Having to figure out how best to prepare for and manage sudden confluences of bad luck is a form of "stuff is hard". Certainly I'd be worried about a game focused on these elements being bullshit, but it's not and an illegitimate form of difficulty and it can be done well.No, see, the problem I have with the example isn't "stuff is hard", it's "look at all these stupid surprises".
If those conditions weren't surprises, that isn't how they would arrive and they might not arrive at all. It was really effectively presented as gotcha gamemastering.
Enforced incompetence I would hesitate to give even the faint praise of 'legitimate'.But like, that is what makes being an inner sphere mercenary so hard. It's very volatile work where your employers might just try to screw you, you might not be able to get the supplies you need, and things can go real bad real fast through no particular fault of your own. Having to figure out how best to prepare for and manage sudden confluences of bad luck is a form of "stuff is hard". Certainly I'd be worried about a game focused on these elements being bullshit, but it's not and an illegitimate form of difficulty and it can be done well.
This logic is obviously incorrect.Developers are also payed with a salary so how good or bad a game does isn't going to effect them.
And it's not even like this is an unpopular or out there argument, either. Like, the current writers' strike is going to (already has?) result in a lot of non-writing staff getting cut, and it has substantial support from people who know that this is the case.A moral argument can be made that hurting the company's bottom line is of a higher priority then the wellbeing of their workers
Isn't it a known and persistent issue with game development where even wildly successful companies will regularly fire more or less entire dev crews after the game they're working on is published? Plus the whole thing where successful companies hire a lot more people to begin with, so even if they're firing fewer people in a relative sense, the raw number is still substantially higher.This logic is obviously incorrect.
Do you think that a person's job isn't impacted by the success or failure of the business they work for? It should be self-evident that a successful company is going to lay-off fewer people then an unsuccessful one on average.
Game dev cycles are long enough and companies so focused on company credit over creator credit that unless you're a stand out dev in some way, you probably aren't making it further just based on what you worked on previously. Like, that's not to say it won't help, but... barring indie stuff, I really haven't seen many devs say that kind of thing, barring (sometimes) ones fairly high up.Isn't it a known and persistent issue with game development where even wildly successful companies will regularly fire more or less entire dev crews after the game they're working on is published? Plus the whole thing where successful companies hire a lot more people to begin with, so even if they're firing fewer people in a relative sense, the raw number is still substantially higher.
That might be one of those cases where it is self-evident, but also, y'know... wrong. Or accurate, but barely so, with the difference not actually being that large. Whether or not a game's successful might not actually make much of a difference for the outcomes of individual employees in a lot of cases, especially the short term ones.
Serious question. Say the boycott on Hogwarts Legacy works, like, absurdly well, Hogwarts Legacy ships 0 units on launch, let's say month, do you really think that changes anything for Rowling?When ever the crappy actions of people like Rowling or Blizzard management and boycotting the games comes up people go "but the devs".
For the former, yes actually. Because in this rather fantastical scenario there would be a crystal clear message that Rowlings actions have damaged the brand. That would have huge repercussions going foward, as that sort of action would cause buisness executives to go into serious damage control mode. Moreover, Rowling has said that she views the continued success of various Harry Potter media to be a signal that a lot of people do support her policies. So, again, this would be a rather large blow to her messaging on that front. Honestly, the fact that you think no one would care if a major AAA release sold 0 copies for a month is baffling. It's like someone saying that if no one bought tickets to a new marvel release for a month no body at Disney would care. Meanwhile in reality sales on the opening weekend are a huge component of seeing if a movie is going to do well, and games follow a similar pattern.Serious question. Say the boycott on Hogwarts Legacy works, like, absurdly well, Hogwarts Legacy ships 0 units on launch, let's say month, do you really think that changes anything for Rowling?
Just to clarify my own stance... the first I heard of Hogwarts Legacy was finding out about people getting attacked for reviewing it, playing it, or saying "I might play it". I haven't paid attention to anything officially Harry Potter since I read the Epilogue of the Deathly Hallows the year that book came out. I frankly, still don't actually know what exactly Rowling did that got people that upset, and the closest I've ever had to an explanation is "she's a TERF", which is sufficiently vague as to mean nothing to me.(I've seen it applied to everything from "people with male genitalia should not be in spaces for women" to "Gender Dysphoria isn't real" to "We don't help people who are dysphoric about their arms by lopping them off" to "Trans people should just die" and everything in between.)
As for Blizzard... let's be real here, there are two types of people involved, the people who've been sitting on the sidelines being sad about the decline in quality of Blizzard games, and the people who lack the capacity to uninvest themselves and keep playing Blizzard Games. And neither of those groups are going to usefully boycott, the first one, because they already aren't spending money, the seond one, because if they could stop spending money they would have.
I don't know if I'd successfully be that person, but I would definitely be there for an 'artillery and accountancy' game. Crunching spreadsheets between sessions? Yes.
Isn't it a known and persistent issue with game development where even wildly successful companies will regularly fire more or less entire dev crews after the game they're working on is published? Plus the whole thing where successful companies hire a lot more people to begin with, so even if they're firing fewer people in a relative sense, the raw number is still substantially higher.
My take on the BattleTech thing is that you do need to communicate to the players: "Caution, I'm going to run this like the lore says BattleTech really is like for mercenaries, which includes employers and third parties trying to chisel you and screw you over financially on the petty stuff..."
But that once this is made clear, or if there's precedent for it in prior gameplay, it's not at all bad GM'ing to bring it into play.
All of these positions are equally shitty for varied reasons.I've seen it applied to everything from "people with male genitalia should not be in spaces for women" to "Gender Dysphoria isn't real" to "We don't help people who are dysphoric about their arms by lopping them off" to "Trans people should just die" and everything in between
Wait what do you think the difference between these positions is?I frankly, still don't actually know what exactly Rowling did that got people that upset, and the closest I've ever had to an explanation is "she's a TERF", which is sufficiently vague as to mean nothing to me.(I've seen it applied to everything from "people with male genitalia should not be in spaces for women" to "Gender Dysphoria isn't real" to "We don't help people who are dysphoric about their arms by lopping them off" to "Trans people should just die" and everything in between.)
The last one only comes from hate, two of them are differing(and differingly wrong) understandings of the medical research and/or a general mistrust of big pharma, and the first one does not require hate, indifference, or any other form of antipathy, just a desire to keep protecting a group in the same ways they have been protected in the past.Wait what do you think the difference between these positions is?
Yes Hogwarts Legacy bombing would signal to people Rowling has poisoned that well and that Transphobic attitudes have consequences.For the former, yes actually. Because in this rather fantastical scenario there would be a crystal clear message that Rowlings actions have damaged the brand. That would have huge repercussions going foward, as that sort of action would cause buisness executives to go into serious damage control mode. Moreover, Rowling has said that she views the continued success of various Harry Potter media to be a signal that a lot of people do support her policies. So, again, this would be a rather large blow to her messaging on that front. Honestly, the fact that you think no one would care if a major AAA release sold 0 copies for a month is baffling. It's like someone saying that if no one bought tickets to a new marvel release for a month no body at Disney would care. Meanwhile in reality sales on the opening weekend are a huge component of seeing if a movie is going to do well, and games follow a similar pattern.
Yes she hates trans women and thinks trans men are confused lesbians who pretend to be men for male privilege. But that's what she does in her writing pretend to be male for male privilegeWait what do you think the difference between these positions is?
There is literally no interpretation of the desire to segregate AMAB transgender people from public facilities that isn't hateful.the first one does not require hate, indifference, or any other form of antipathy, just a desire to keep protecting a group in the same ways they have been protected in the past.
There is a reason that part said "male genitalia". You cannot seriously tell me that someone with a penis should generally be permitted in spaces intended for, for instance, female victims of rape by men. If someone has a penis, they probably shouldn't be near someone who's Androphobic. Etc. And no, telling someone who's Androphobic that the person with a penis is actually a woman is about as likely to help as telling someone Arachnophobic that actually that spider is a crab.There is literally no interpretation of the desire to segregate AMAB transgender people from public facilities that isn't hateful.
Why are you ckecking people's pants to see what's in there ?There is a reason that part said "male genitalia". You cannot seriously tell me that someone with a penis should generally be permitted in spaces intended for, for instance, female victims of rape by men. If someone has a penis, they probably shouldn't be near someone who's Androphobic. Etc. And no, telling someone who's Androphobic that the person with a penis is actually a woman is about as likely to help as telling someone Arachnophobic that actually that spider is a crab.
No one is taking your position into absurdity. Your position starts awful and stays there.Because I have encountered two people on the internet who talk about this stuff without taking the other person's position into reducto ad absurdum.
Like, I could go through and point out all the ways this both deeply stupid and aggressively bigoted, but I can't even be bothered to engage with this utterly smooth-brained, hateful bullshit anymore. Consider shutting up before you post next time, instead of inflicting your dumb facile garbage on the rest of us.There is a reason that part said "male genitalia". You cannot seriously tell me that someone with a penis should generally be permitted in spaces intended for, for instance, female victims of rape by men. If someone has a penis, they probably shouldn't be near someone who's Androphobic. Etc. And no, telling someone who's Androphobic that the person with a penis is actually a woman is about as likely to help as telling someone Arachnophobic that actually that spider is a crab.
And this is, frankly, perfectly emblematic of why I normally don't bother talking about any of this. Because I have encountered two people on the internet who talk about this stuff without taking the other person's position into reducto ad absurdum. So I'm just going to go back to doing that now.
Errr. Do you know what I mean by The Company Store Syndrome?No, see, the problem I have with the example isn't "stuff is hard", it's "look at all these stupid surprises".
If those conditions weren't surprises, that isn't how they would arrive and they might not arrive at all. It was really effectively presented as gotcha gamemastering.
The issue is blaming men as a whole.There is a reason that part said "male genitalia". You cannot seriously tell me that someone with a penis should generally be permitted in spaces intended for, for instance, female victims of rape by men. If someone has a penis, they probably shouldn't be near someone who's Androphobic. Etc. And no, telling someone who's Androphobic that the person with a penis is actually a woman is about as likely to help as telling someone Arachnophobic that actually that spider is a crab.
And this is, frankly, perfectly emblematic of why I normally don't bother talking about any of this. Because I have encountered two people on the internet who talk about this stuff without taking the other person's position into reducto ad absurdum. So I'm just going to go back to doing that now.