Like what? I don't go there, but I would like to hear why you think one shouldn't.
The most frequent criticism I hear is actually that it has the kind of """No Politics"""-rules where open bigotry is accepted, but pushing back against it results in being banned:V

The depravity distinction is kinda iffy because it's a weird ephemeral word to start with and SV's boundaries additionally are fairly flexible. There's less of a strict blacklist of things you can't do and more an increasingly stringent threshold of 'Not being a creep about it' that you need to pass.
 
Keyboard control schemes that use fewer than 13 letters of the alphabet are bad.

...do you include games with a keyboard and mouse control scheme in this (as the mouse obviates most letter key needs for things like camera control and object selection most of the time), or do you simply have four times the number of fingers as the average human and so need to keep your extra appendages occupied while gaming?
 
...do you include games with a keyboard and mouse control scheme in this (as the mouse obviates most letter key needs for things like camera control and object selection most of the time), or do you simply have four times the number of fingers as the average human and so need to keep your extra appendages occupied while gaming?

It's a pain if multiple functions are on the same key, and some players prefer every action having it's own letter to avoid ambiguity. The trend of keeping a few things (talk to character, pick up item, reload weapon) on one key is bad.
 
...do you include games with a keyboard and mouse control scheme in this
No, but I often wish that turn-based kb&m rpgs had a proper pure-kb scheme.
or do you simply have four times the number of fingers as the average human and so need to keep your extra appendages occupied while gaming?
In general you only need 1.5× as many fingers as the average human to make good use of a many-letters scheme while also using a mouse 😁
 
It's a pain if multiple functions are on the same key, and some players prefer every action having it's own letter to avoid ambiguity. The trend of keeping a few things (talk to character, pick up item, reload weapon) on one key is bad.

Plus it's the fact that keyboards have plenty of real estate, and there's no reason to completely ignore it when it's right there.

Especially when there are less commonly used functions, having them bound to a key further from whatever resting position the game has makes plenty of sense.
 
I don't know, playing the piano minigame in FF7 Rebirth is outright nasty on a keyboard. There's ten keys to press, most of which aren't ever used in gaming and they're arrayed in a circle that's impossible to fit your hand into. I hate it, frankly.
 
I don't know, playing the piano minigame in FF7 Rebirth is outright nasty on a keyboard. There's ten keys to press, most of which aren't ever used in gaming and they're arrayed in a circle that's impossible to fit your hand into. I hate it, frankly.

I found it bad enough on controller, there's no way I would have done it using a keyboard.
Semi-related: the QTE segments (Junon parade, Loveless) are annoying because they force me to ignore what's actually happening and focus on the button prompts.
 
I have now played Twilight Princess, Ocarina of Time, ALttP, Majora's Mask, and Breath of the Wild all in a row or alongside each other. Now I'm doing Echoes of Wisdom, and the old games are the vastly superior experience. If I didn't have save states, I might consider them equally bad, but I do.

Also, having played Yellow, Diamond, Colosseum, XD, and Stadium recently and comparing it to Arceus, Pokemon did, in fact, get way worse.
 
It's a pain if multiple functions are on the same key, and some players prefer every action having it's own letter to avoid ambiguity. The trend of keeping a few things (talk to character, pick up item, reload weapon) on one key is bad.

I don't want to have to remember 20-30 different keybinds (plus when you have to start using the various ctrl/alt/etc combinations it becomes possible to fatfinger anyway).

Also there are only so many keys that can be conveniently reached while also using a mouse.
 
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I have now played Twilight Princess, Ocarina of Time, ALttP, Majora's Mask, and Breath of the Wild all in a row or alongside each other. Now I'm doing Echoes of Wisdom, and the old games are the vastly superior experience. If I didn't have save states, I might consider them equally bad, but I do.

Also, having played Yellow, Diamond, Colosseum, XD, and Stadium recently and comparing it to Arceus, Pokemon did, in fact, get way worse.

you haven't even played the good pokemon games like red++, polished crystal, or gaia

game freak has been coasting (downhill) on auto-pilot since B&W2
 
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I mean, "modern pokemon is terrible!" seems to be the standard opinion in most "gamer" spaces, rather than the controversial one.

My own controversial opinion is that Pokemon Scarlet is easily the best pokemon game I've played, and Pokemon Moon and Cassette Beasts are tied in second/third position, and if you ask me for a nostalgia pick I'll plug Jade Coccoon for the PSX as an honorable mention. And you couldn't pay me to go back to Pokemon Blue. Sure I loved it when it came out when I was ten but I've also followed the series for over two decades and far as I'm concerned almost every pokemon game is better than its direct predecessor with a couple hiccups. And as one of The Olds that is in the target demographic for the constant Gen 1 pandering and nostalgia, every time I see said pandering it mostly fills me with embarrassment that apparently my cohort eat this stuff up.
 
I don't want to have to remember 20-30 different keybinds (plus when you have to start using the various ctrl/alt/etc combinations it becomes possible to fatfinger anyway).

Also there are only so many keys that can be conveniently reached while also using a mouse.
I don't really want to remember 20-30 keybinds, but it's better than having to remember 20-30 keybinds 20 of which are stacked on keys that already have other keybinds and which one works is contextually selected. Or press-and-hold activated.
 
I really wish the mainstream Pokemon games had stuck with 2d sprites. They have so much more character to them than the 3d models.
To be fair, that also has something to do with how the 3D mainline Pokémon games animate those models.

Pikachu has just as much, if not much, appeal now that they're 3D, but compare the Ludicolo of X/Y to the one in Coloseum/XD and there's a world of difference.
 
I honestly don't understand the perspective that Pokemon got worse. If Scarlet and Violet had fewer bugs and graphical issues at launch it would have easily, easily taken the top spot as the single best Pokemon games we've ever had. It's such a step ahead in terms of gameplay, generational gimmicks, characters, story writing, and just plain fun elements that it's kind of unreal.
 
Mmm I kind of feel yes and no there? Like, as you say I enjoyed Scarlet a lot. The open world was a fun change of pace, the characters were fantastic, and the story fit it well in a way that they've been failing to do in a number of the other more modern games (ok with the exception of the elite 4 which were the lamest experience ever god).

However, I also feel like I wouldn't want to replay it and aren't really sure I'd want to play a new pokemon game that was made in its likeness too much? The open world was fun in large part due to it being different but I don't know if it has good replayability. Dunno.

At the same time the older pokemon games went down in a similar fashion. For all I feel that the classic route design and structure work really well for them as games, after game after game after game following the same structure and system there things do get stale, and did need to get changed up. This is, lets be honest, a large chunk of what the positivity around Legends Arceus was derived from - the game itself was okay at best and really could have been better, but people got exciting just because it changed things up.
 
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