- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
All games should be described as what game they most resemble.
Every game has to be described as a varying number of repeats of the word "Pong".Would that not lead to either a "turtles all the way down" situation if games can only be described in terms of predecessors? Or circular reasoning if Game A is described as similar to Game B, and Game B is in turn described as similar to Game A.
Just use the FFX combat system again. Why did you do that exactly once and then forget about it. It's fine! There's several other jrpg series that basically use the same one now, like Trails, it clearly works, just give me a turn based rpg without the real time stuff again!
Nah, there's not just "it's a Pong" as descriptor, but also Pong-like and Pong-lite, so there's at least some differentiation in genre names.Every game has to be described as a varying number of repeats of the word "Pong".
the implication (to british english speakers) that all games stink is hilariousNah, there's not just "it's a Pong" as descriptor, but also Pong-like and Pong-lite, so there's at least some differentiation in genre names.
Seriously speaking, at the very beginning of the game, one genre is called "Doom Clones", "Diablo Clones", and so on.I saw an upcoming game described as a Celestoidvania. This beautiful word has convinced me that all genre titles should be banned. All games should be described as what game they most resemble. If its one of the 5% of games that isn't just a blatant follow-the-leader on another specific game, no biggie just describe in terms as a horrifying frankenstein amalgation of whichever games they most resemble rather tha humoring the concept of an independent identity. Also its ok to stick to the ancient examples whenever possible to indicate your senior citizen status, it doesn't matter if 90% of thegenreMetroidvania field is just ripping off Hollow Knight now, keep describing it as some game that came out in the 80s.
Seriously speaking, at the very beginning of the game, one genre is called "Doom Clones", "Diablo Clones", and so on.
No? It does reject prompts if you mess up, either in terms of entering a command that doesn't exist or using an improper parameter. At least since 5.I do like how, in the Dominions series, casting Wish does just open up a prompt for what you wish for, with the caveat that trying to make a Wish the game doesn't recognize gets the caster struck by lightning, stabbed by 25 spears and soul-slain.
It seems that Tomb Raider is not a shooter.This isn't a joke. Back in 1996, Eidos put out Tomb Raider, as in the first one; it originally launched in Europe on Sega Saturn, with the Windows (MS-DOS) and Playstation releases following in short order. It was not the first third-person video game, unsurprisingly, both Crash Bandicoot and Super Mario 64, which it had some things in common with (mostly platforming and perhaps exploration) predated it that year; plenty of other video games used cameras that could be called third-person but did follow the character in real time, like Little Big Adventure in 1994. However, in Windows (and in the console market), it was overwhelmingly viewed as the first, or nearly the first, third-person shooter in a 3D world space, with both the player, and their opponents, occupying concrete spaces.
The term third-person shooter probably existed, but it didn't really enter the industry vernacular until a little later I think. Instead, at least in English we saw the rise of the "Tomb Raider clones", i.e. 3D world games with a third-person camera and combat (with ranged or close weapons). Not surprising, given that Tomb Raider naturally inspired its own imitators top, but for a short time it was applied broadly to games that clearly weren't trying to be Tomb Raider (or, for that matter, did not feature a female lead, which was still a little bit of a rarity outside Japan).
I am not sure what you mean by that, but it is definitely a game where you do a significant amount of shooting. Usually while dual-wielding.
Tomb Raider shooting is basically Resident Evil shooting with more agility to account for fighting velociraptors instead of zombies. Though arguably the extra moves make the tank controls more of a pain in the ass, and the natural results of human with gun vs dinosaur were more convincingly portrayed in Dino Crisis anyway.
I will say this, as someone who has played Starcraft 2 while it won't solve your disappointment (as you say she is indeed the face of the Zerg) there are some phenomenally alien Zerg. Ironically some of them aren't even pure Zerg, there are infested Terran characters who are dramatically more Zergified (and thus more interesting/appealing). You may have seen their designs but seeing them in game does make a world of difference, at least IMO.... I have not actually played Starcraft 2, and I do know that there are a good number more zerg characters there, but even then Kerigan is still the focus of things.
Let's be real, it's particularly unfortunate given Blizzard's internal culture but this is by no means a "Blizzard thing". Choosing sex appeal over any other design consideration is by no means unique to them, especially in science fiction.Why should a game have a major female character and not make her into masturbation bait? What's even the point of having her around then? #JustBlizzardThings