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Controversial gaming opinion: video games are good.
The term is not useless, it has simply diverged from its original meaning. As long as people understand what is meant when the term is used, it isn't useless.I feel like I'm going insane a bit.
We're distinguishing Japanese RPGs from JRPGs where the J in JRPG stands for "Japanese".
"Most Japanese RPGs are Japanese RPGs."
Earlier in the thread we had people saying that RPGs developed in Japan by Japanese companies weren't Japanese RPGs, but a game developed in Los Angeles by an American company is a Japanese RPG.
The term is useless, maybe we should just retire it.
By that logic, XCOM 2 is a JRPGA strictly immutable or 'route based' narrative following/involving a set cast of characters with a set relationship to one another and mostly or even entirely set interactions with a high incidence of 'but thou must' dialog choices (if there are even any at all) that draws heavily on broad character archetypes and moves across across a good chunk to all of the setting locales in a strict sequence, a total or nearly so separation of gameplay and narrative (to where combat often occurs in an entirely separate 'pocket locale') where the player has little to no influence beyond pass/fail states for combat checks and where failure requires reloading retrying the combat, a high degree of abstraction... and frequent use of 'high concept' and 'deeper mysteries'.
I call PoE an isometric RPG and Persona 3-5 time management RPGs.
But that's the whole point of the argument, it got started when someone said they'd stop using the term when it stopped being applicable, and then people including myself pointed out that the theoretical definition is more of an "I know it when I see it" thing as opposed to an actual definition of genre or gameplay or vibe or whatever.The term is not useless, it has simply diverged from its original meaning. As long as people understand what is meant when the term is used, it isn't useless.
This is how all but the broadest, most descriptive genres work. Once you go beyond the self-explanatory categories like "First-Person Shooter" and "Platformer," vibes are pretty much entirely what you work off of. And, frankly, what the actual letters in the term originally stood for doesn't mean much, it's basically a proper noun at this point—much like how CRPG is used to refer to games with a specific vibe and cluster of common mechanics to them rather than any RPG that is played on a computer or, as mentioned earlier in the thread, how Roguelike is a term applied to many games that bear only the most passing of resemblances to the game the genre is named after.But that's the whole point of the argument, it got started when someone said they'd stop using the term when it stopped being applicable, and then people including myself pointed out that the theoretical definition is more of an "I know it when I see it" thing as opposed to an actual definition of genre or gameplay or vibe or whatever.
It's not possible to simultaneously say that the term is valuable because Japan makes a whole bunch of JRPGs and then say that what defines a JRPG is whether or not the observer decides it is one. It was invented essentially as a pejorative and it's so broad as to be basically useless.
But the argument made was specifically that "JRPG" is a narrow design space. That cannot simultaneously be true if "I know what a JRPG is when I see it" is also the foundational determinant of what a JRPG is. If it is narrow, it should be possible to define it in a way that doesn't exclude vast swathes of role playing games developed in Japan.This is how all but the broadest, most descriptive genres work. Once you go beyond the self-explanatory categories like "First-Person Shooter" and "Platformer," vibes are pretty much entirely what you work off of. And, frankly, what the actual letters in the term originally stood for doesn't mean much, it's basically a proper noun at this point—much like how CRPG is used to refer to games with a specific vibe and cluster of common mechanics to them rather than any RPG that is played on a computer or, as mentioned earlier in the thread, how Roguelike is a term applied to many games that bear only the most passing of resemblances to the game the genre is named after.
I'd also say that the term being invented as a pejorative doesn't really matter, since basically everyone who wasn't around during that era doesn't use it as such and, more likely than not, never even knew that it was used as such.
while we're at it, role playing game is also pretty meaningless. Like at minimum it stretches from elden ring to stardew valley in some senses, or at least rune factory.
I disagree. RPG clearly references video games that follow in the tradition of tabletop RPGs like Dungeons and Dragons.
I guess you could argue Tetris is an RPG because we take control of the player but that's just silly. That's like saying every game is an action game because it requires us to push a button to perform an action.
If expressed in terms of evolutionary trees:So if what we consider the average jRPG takes lineage from early cRPGs, then we should've been calling them 'blobbers' this whole time.
This is a perfect solution that will make no one angry whatsoever.
In particular there are tons of games which are not from the above evolutionary tree, but happened to have incorporated RPG subgenre elements over time. Dark Souls has more in common genetically with something like Metroid or Prince of Persia than it does Final Fantasy or D&D. Kind of like how the term roguelike has evolved from "actually like Rogue" to just games with Rogue's campaign-level gameplay loop.I disagree. RPG clearly references video games that follow in the tradition of tabletop RPGs like Dungeons and Dragons.
I guess you could argue Tetris is an RPG because we take control of the player but that's just silly. That's like saying every game is an action game because it requires us to push a button to perform an action.
Dark Souls has more in common genetically with something like Metroid or Prince of Persia than it does Final Fantasy or D&D.
Well like, life sim games still have rpg "elements" - stats, sometimes equipment and outfits, etc. You run around and talk to npcs and all that. You could model this with a tabletop game reasonably well! Sometimes they don't have combat, sometimes they do.
Evidently this must be controversial to a contingent of Hollow Knight fans, but if you're still waiting on anything about Silksong in any capacity (news of delays, release date announcements, cancellation) that's on you. As far as I'm concerned Team Cherry is missing, presumed dead.
If you think about it Doom is also a JRPG. There is after all no friendship closer and more intimate between the Doom Slayer and his shotgunAll games are either JRPG or Doom, it simply comes down to if you manage to Kill God with the power of Friendship or not.
Doomguy's only friend is his bunny and the Demons killed her.If you think about it Doom is also a JRPG. There is after all no friendship closer and more intimate between the Doom Slayer and his shotgun
They're suffering from GRRM Syndrome. Creators that work for corpos work for corpo deadlines. Creators that work for themselves only have their savings as a deadline. If their savings are millions of dollars due to their last work being a megahit, the only deadline is "when its finished" which for any typical creator is literally infinity.Evidently this must be controversial to a contingent of Hollow Knight fans, but if you're still waiting on anything about Silksong in any capacity (news of delays, release date announcements, cancellation) that's on you. As far as I'm concerned Team Cherry is missing, presumed dead.
Only two endings, Embrace the Void and another ending that's basically the same thing but with a slightly different cutscene so really it's more like one-and-a-half endings, are gated behind Godhome, the challenge content in question, and I'm not sure I'd quantify those as 'better' than the base game ones.While I don't think hollow knight is a bad game persay, it has some cool shit and it a massive map… but maybe too massive for it own good. Like I basically killed my run because I stopped playing for a while and I fear having to figure out what the hell I was doing. Not to mention Ihate that better endings were reserved for extreme hardcore challenges that bery few would be able to do… I really hate content that appeals to the super hardcore gamers who can beat megaman games without getting hit which is why most rom hacks and fangames don't appeal to me
and sticking them into a nightmare non-grid that I still don't quite understand how the hell they're separating at the code level?
Here's an example spritesheet. And all of them are like this, for every character, every entity. As far as I know, this is how it's actually stored in the game rather than just being someone throwing it together in a weird way, considering those are the sheets that people use when modding the game to change character sprites.Can you elaborate on the difficulty you perceive about this? Non-grid positioning is, as far as I'm aware, pretty standard- you can run into complications like floating-point precision issues, but almost certainly not at the size of any given HK area.