Scattered infection forms can be ignored pretty safely in CE too as long as your shields are up. My go-to for the latter half of the game is shotgun and pistol, maybe a plasma rifle or pistol instead of the pistol if I'm also fighting Sentinels. The shotgun is just generally great, and unlike in later games the projectiles actually do have some range so you can just fire a single shot into a swarm of infection forms and set them off.
 
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Part of the reason I like Halo: Reach better is I just like the way the combat feels. I mean, I liked it in the previous games also, but Reach just feels really good to play.
 
Yes, I would include CE among those; I don't like The Library, but Long Night of the Solace, and it's grinding slog of Elites and their Grunt backup around every corner, especially given how Reach reformulated Elites as enemies after 3 (a decision I mostly approved of)...isn't fun. It's just the bad level of the game.
I'm going to have to disagree here. I thought this level was a lot of fun, because fighting Elites and Grunts is the best part of Halo in my opinion! The space combat section was a nice change of pace and didn't overstay its welcome.

And this level contains possibly the most devastating scene in the entire Halo series. Jorge sacrifices himself to destroy the Supercarrier, his last words being "make it count". And it's all for nothing because a Covenant fleet arrives immediately after.
 
I think Halo ODST is my personal best Halo game, and the one I return to the most out of all of them. I like my jazzy smooth rainy atmosphere.

Edit; also because of the silenced smg/pistol.
 
I'm going to have to disagree here. I thought this level was a lot of fun, because fighting Elites and Grunts is the best part of Halo in my opinion! The space combat section was a nice change of pace and didn't overstay its welcome.

Sure. Grunts led by Elites are my favorite part of CE too outside of vehicular manslaughter; that level in Reach made it kind of miserable, that's why I don't like it. But I'm sure some people do enjoy it, just like they enjoy The Library.
 
Turns out that dealing with new hardware is harder than dealing with well known and understood hardware! /s
 
Probably not a controversial opinion as such, since it's subjective and based on my own personal tastes, but the potentially unpopular part is probably "I wish this was more widespread", and the implication of extra dev work to implement.

For a lot of "modern" games with character customization, there appears to be two distinct styles.

One seems to be more "realistic", although I admit I don't know if that's the correct word. It's the sort of character customization seen in, say, Elden Ring or Dragon Age or Elder Scrolls, where the default appearance is "this is a hardened adventurer". Playing around with sliders can lead to some variation in how hardened, but it's usually along the lines of "how out of shape" (both skinny and fat). Hairstyles tend to be practical and short, probably to reduce or remove possibility of clipping.

The other seems to be more "anime", again possibly using an incorrect descriptor. The default here is "generic pretty anime character", and even the most muscular slider options are closer to "fit" than "bulky". Instead of "hardened adventurer", it's closer to "sporty high schooler". Hairstyles can be much more varied, and if it clips into gear, oh well. These include hairstyles that cannot stand up to what the player character gets up to in terms of action sequences, but still looks just as perfectly coiffed as though they're fresh from the salon.

And my own tastes trend far more towards the latter. I want my character to look like she's visiting a trendy Shibuya cafe at 3pm but has to go fight a dragon at 4pm. I want her to pick out shawls and scarves for the winter season while she's waiting for her oversized naginata that can cleave enemies in twain to be finished, possibly with a cute ribbon on the haft.

This does lead to me trying to create the most anime-like character in "realistic" character creators, to greater or lesser success; the Dragon Age games kind of allow it, but I have to mod Skyrim for it before I'm anywhere near satisfied. And throughout it all, I'm aware I'm using tools intended for one purpose to do something entirely different.

This post was inspired by watching a streamer try out Elden Ring for the first time, and watching her go through the character creator, and thinking to myself that I'd probably be deeply dissatisfied with it if I were playing. Meanwhile, I was very happy and excited with the character creator for Rise Of The Ronin, which I'm playing right now.
 
Lot of games allow you just to not show the helmet.
Or in case of Elden Ring, lot of us choose not to wear one, because they are heavy.
Through the pro strat is to wear a cauldron on your head and be otherwise naked. :V
 
Well the thing with a lot of games today is that amor just ends up covering up whatever you make.
Well, if you look at real medieval armor, then yes - they covered a lot there. On the other hand, it is understandable why even some girls choose "chainmail bikini" when playing MMORPGs - "I spent two hours creating a character and I feel offended that I have to hide her figure."

but I have to mod Skyrim for it before I'm anywhere near satisfied
In Skyrim (and other Bethesda games) it's actually hard to make a character that deviates too much from the default settings and still look good, so even a "down to earth" character will require a couple of mods.
One seems to be more "realistic", although I admit I don't know if that's the correct word. It's the sort of character customization seen in, say, Elden Ring or Dragon Age or Elder Scrolls, where the default appearance is "this is a hardened adventurer". Playing around with sliders can lead to some variation in how hardened, but it's usually along the lines of "how out of shape" (both skinny and fat). Hairstyles tend to be practical and short, probably to reduce or remove possibility of clipping.

The other seems to be more "anime", again possibly using an incorrect descriptor. The default here is "generic pretty anime character", and even the most muscular slider options are closer to "fit" than "bulky". Instead of "hardened adventurer", it's closer to "sporty high schooler". Hairstyles can be much more varied, and if it clips into gear, oh well. These include hairstyles that cannot stand up to what the player character gets up to in terms of action sequences, but still looks just as perfectly coiffed as though they're fresh from the salon.
In general, it would be interesting to see a game where the set of starting appearance settings depends on the backstory.


A minor nitpick, but I think Cyberpunk 2077 could do with having a choice of character speech - I noticed that V, in any variation, has an assertive and "not quite cultured" manner. While this suits one character concept, it doesn't suit the other.
 
Well the thing with a lot of games today is that amor just ends up covering up whatever you make.

This does make me wonder if there's a correlation between the "realistic vs anime" character creators, and the ability to glamour gear. As in the actual stat gear is heavy armour or whatever, but what the character looks like they're wearing is comfortable robes.

From what I can tell Elden Ring can't do that (or at least the streamers I watch seem to have no interest in that functionality, if it exists), and Skyrim definitely can't do that (hence mods). I recall Cyberpunk 2077 can, although I also only have the vague impression of its character creator being "whatever, good enough" for my tastes, so I don't recall where it lies on the "realistic vs anime" scale.

The two anime-style character creator games I've been playing, Monster Hunter Wilds and Rise Of The Ronin, definitely allow gear glamour. Rise Of The Ronin continues the Team Ninja tradition of making gear glamour super-easy (as long as you've owned that piece of gear at any time, you can use it as a glamour), as seen in Nioh and Wo Long. Meanwhile, Monster Hunter Wilds made the usual Monster Hunter layered armour system much more convenient; we don't have to craft each piece of layered armour ourselves (with materials that need to be farmed), but just have to craft the High Rank version of the armour to unlock it.
 
I play Skyrim as a mage. Walking around nude would be only a modest inconvenience, except I also run Frostfall, which means the deadliest thing in the game is the temperature :V
 
Didn't fireshield counter cold weather, or am i thinking of another mod?

Not in default Frostfall, no. Neither do Flame Atronachs. You can however straight up conjure up a shelter whenever you want, or instantly dry off, because mage supremacy, so that's nice, but it's not sufficient without gear on.

Boosts of Frost Resist go a long way though.
 
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Well crash team racing remake I would probably bother learning to play if wasn't for the coin system. I sure some people can live with it but I just can't. It bugs me to hell because I want everything unlocked.
 
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