Speaking of Resident Evil, I got to say RE7 was the most boring game I've played in a long time. I barely got an hour into it before just giving up on the whole thing. It's just really dull. The weird hillbillies aren't scary and the Haunted Mansion ride was a far more terrifying atmosphere than the house in the game. The main character just shambles along unable to move above a light clip and there's nothing happening. I get that they're going for an Outlast or Alien Isolation vibe of having you sneak around the monsters, but frankly getting caught has no sense of danger or intensity since you can block most of the damage and can literally just slowly back away from them without any negative side effects. What mystery the game hints at never reaches the point of actually being griping and the whole "escape the evil house" plot is fucking silly at times because there are places where the only thing penning you in are a few bits of plywood and like barbed wire. Beyond all that it commits the cardinal sin of horror: there's no build up. The game starts with by throwing a bunch of monster hillbillies at you and expects that you'll be frightened, but without a slow build of tension it's easy as shit to just become numb to everything. There's never a tense moment that slowly makes you feel like every sight or sound is the monster coming from the dark.
For someone who gave up in an hour you're certainly well-informed about the rest of the game.
 
You've had raiders as random encounters in every fallout, true, but what else are you going to replace them with?

They have their niche as humanoid enemies that aren't super-tough and can supply arms and armour when defeated.
You'd need a lot of different non-humanoid mutant types to give the same variety, and if they were all supermutants or w/e it runs into the same "why are there so many supermutants/sentient ghouls/possessed toasters compared to the number of people?"

It's not an insurmountable obstacle, but raider quantity is so inoffensive it's hardly worth griping about.
A cool idea might be to skip the middle man and have the RPG set in an active, Syria-esq warzone. There's lots of fighting happening with human characters because there's a war on, but the reason you're not drafted or fleeing is because it's a broken back war where all sides are basically ineffectively flailing at each other and can't impose their will on the general population very well.
 
A cool idea might be to skip the middle man and have the RPG set in an active, Syria-esq warzone. There's lots of fighting happening with human characters because there's a war on, but the reason you're not drafted or fleeing is because it's a broken back war where all sides are basically ineffectively flailing at each other and can't impose their will on the general population very well.

So Skyrim then?
 
IN WHICH HYKAL TALKS ABOUT FALLOUT AGAIN:

The Enclave are pretty weak villains overall. They were weak in Fallout 2 because they're extremely one-dimensional, the most memorable Enclave character is SPESS MAHREEN Frank Horrigan. The President doesn't even have the charisma or weirdness factor that made the Master so memorable. If integrated better, and were a longer form villain that doesn't just ambush you on the world map, the Enclave would be a hell lot memorable.

FO3's Enclave is a mess because they appear near at the end of the game, you literally blow up their HQ 20 minutes later, and you revive the Avatar of Democracy to kick their bums. FO3's Enclave is set up as a villain 5 minutes before the credits roll. Even with Broken Steel it's not like you go around liberating towns or stop them from conducting more terribad experiments and being all suffer not the mutant to live (i.e everyone outside a Vault).

Overall, given their track record in two games (in NV they aren't villains so I don't count them), the Enclave as an institution of everything wrong with pre-war America sadly has not been used to its fullest extent and that's very disappointing.
 
Speaking of horror: I would like more horror games where I am the scary thing, and don't understand why that genre is so bare. I mean, who the Hell looks at a horror movie and wishes they could be the human?

Not sure if it's what you're looking for, but their's this multiplayer game called dead by daylight where one person plays some infamous horror movie antagonist like Freddy or Jason and tries to catch four other people playing survivors who want to escape from you.
 
Ugh, Dead by Daylight. No game I can think of has so completely misunderstood its core concept as Dead by Daylight.

...other than Fallout 3, if you take its core concept to be 'Fallout' rather than 'Standard Bethesda wearing the skin of Fallout'.
 
Dead by Daylight is just an arcadey competitive game masquerading as a horror game, honestly. There's nothing really scary about it; it just uses the aesthetic of classic horror films as well as some classic horror licenses. I enjoy it, but it's really, really not a horror game. (Or a serious competitive game, but that's part of why I like it. It's fun to mess around with dumb broken shit, like Huntress instant-down axes and just everything about the Nurse.)
 
Aren't the broken one the survivors there?
That's what I meant with the ones with power aren't who you think it is.
I play primarily Killer, so I couldn't really tell you in depth, tbh
All I really know about Survivor's broken shit is that anyone who uses Decisive Strike can go die in a fire.
 
On the topic of horror games that give you power/make you the monster, I think you could do it. I think the trick is making the player not want to be the monster but unable to fully avoid it. Look at something like Papers, Please, which is largely about having immense power over other people's lives, but at the same time being utterly at the mercy of what gave you that power.
 
On the topic of horror games that give you power/make you the monster, I think you could do it. I think the trick is making the player not want to be the monster but unable to fully avoid it. Look at something like Papers, Please, which is largely about having immense power over other people's lives, but at the same time being utterly at the mercy of what gave you that power.

Wait is Papers Please actually that good? I never touched it on Steam but if it's that good I might just pick it up.
 
SMT Opinions:

The Nothing Ending in SMTIV is the right option.

Neutral's Humanity Fuck Yeah sickens me. I have grown very tired of fiction where "oh yeah, gods and demons only have power because WE give it to them." That makes no sense and it's incomparably arrogant as It puts humans at the center of existence.

Zelenin from Strange Journey is probably the best Law rep I've seen. We're actually a lot alike. That game's writing wasn't the strongest but I can at least understand where she was coming from.

SMTIV Apocalypse is the best SMT and Persona game.
 
SMT Opinions:

The Nothing Ending in SMTIV is the right option.

Neutral's Humanity Fuck Yeah sickens me. I have grown very tired of fiction where "oh yeah, gods and demons only have power because WE give it to them." That makes no sense and it's incomparably arrogant as It puts humans at the center of existence.

Zelenin from Strange Journey is probably the best Law rep I've seen. We're actually a lot alike. That game's writing wasn't the strongest but I can at least understand where she was coming from.

SMTIV Apocalypse is the best SMT and Persona game.
The White ending is just giving up and invalidating the efforts of all those that have come before you and all those that could come after you. Don't try to spin as some pseudoBuddhist "freedom from the eternal cycle of Law and Chaos" either because - as far as I know - Buddhism doesn't have as a core tenet just eradicating all life across the multiverse.
 
Oh yeah, this thread...

The UFO : Afterblank series games are worthier inheritors of the X-Com games than the XCOM games. Fyte me.
 
Oh yeah, this thread...

The UFO : Afterblank series games are worthier inheritors of the X-Com games than the XCOM games. Fyte me.

As someone who genuinely enjoys the first and third games of Afterblank, I'm sending the Annihilator-armed drone with the quad weapon turret. Such commentary is what allows the Reticulans to win.
 
As someone who genuinely enjoys the first and third games of Afterblank, I'm sending the Annihilator-armed drone with the quad weapon turret. Such commentary is what allows the Reticulans to win.
I`d rather the Reticulans win than the XCOM Ethereals. At least with the Reticulans I lose to aliens rather than magic space demons spouting pretentious dribble. I mean I`m fine with the magic space demons but the pretentious dribble I could really do without. From both the Ethereals AND Bradford.

Afterblank retains a lot of the B-movie charm that XCOM scaled back a lot in 1 and got rid of entirely in 2.
 
The Nothing Ending in SMTIV is the right option.

Neutral's Humanity Fuck Yeah sickens me. I have grown very tired of fiction where "oh yeah, gods and demons only have power because WE give it to them." That makes no sense and it's incomparably arrogant as It puts humans at the center of existence.
I can understand saying you prefer the ending, but saying that the ending that involves the destruction of the multiverse is the objectively correct option to take above one that's unambiguously happy is kinda weird.
 
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