- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Sorry in the delay getting back to you. Work got "unique and interesting." It also took a bit to recall my time playing CoH. It has been a while.It's functionally the same idea, but applied differently for the end user.
City of Heroes had Toggle powers, which are basically what you described, except instead of "reserving" a set amount of Mana (in CoH's case,StaminaEndurance is the combat resource) that gets temporarily chopped off your bar, it consumes a given amount of Endurance per second, against your innate Endurance regeneration (which can be buffed by passive abilities, but that's beside the point).
These Toggle powers range from the standard "increase Defense" or "increase Resistance" to "decrease enemy Attack" to "stuns surrounding enemies" to "applies a DoT to surrounding enemies", so on and so forth. The more impressive the power (note I said impressive, not effective), the more expensive it is to maintain, but in almost every case, a character would need to keep up at least two Toggles at any given time, so the Endurance consumption adds up to something noticeable, rather than trivial and token.
In the backend, what Toggle powers actually do is apply the buff (or debuff) every server tick (or couple of ticks; I can't recall), and subtract the Endurance at the same time. Basically, it's a continuing cast that the player sets and forgets, to simulate a constant power drain.
Back then, I remember the math gurus on the CoH forums did mention that in effect, the Endurance drain on Toggles basically meant you could lop off a section of the Endurance bar for the same effect. So the Dragon Age method is exactly that, updated to modern coding.
But in a roundabout way, I can see how it can be considered the "same idea" as casting a buff every so often. It's just that the buff this time is cast automatically, rather than manually.
EDIT: It's been a while: Endurance is the combat resource. Stamina is the ability that buffs its regeneration.
EDIT: Forgot to mention that CoH Toggle buffs also include abilities that can increase Defense (or Resistance) for all players close to the buffer, including the buffer themselves, so it's not a case of "either the player or their friends, but not both at the same time".
And then you played a Blood Mage and said "lol" to all that 'compromise' shit that losers have to do.Sorry in the delay getting back to you. Work got "unique and interesting." It also took a bit to recall my time playing CoH. It has been a while.
You're talking about the Defender class of heroes in CoH or specific pool powers. The Defenders were designed to use buffs. And those buffs were designed for that. The costs were carefully tuned to allow Defenders to use combinations of buffs indefinitely. Furthermore the Stamina skill, as you said, increases your Endurance regeneration so players could have more buffs. (Typially from the power pools.) Furthermore the Defender buffs were generally party wide. Everyone got a benefit.
The catch is that in DA:O the spells weren't designed like that. The amount of mana they reserve was rather large. It was designed to be a burden to prevent players from running one mage with "all the buffs" on all the time. Furthermore most of the buffs didn't help specific roles or only helped the caster. For example Arcane Shield only increased the mage's defenses. It didn't help anyone else. Flaming weapons only helped the melee characters. It didn't help archers or mages.
Furthermore you're not addressing how Fatigue actually worked. It reduced your maximum mana and not just your mana regeneration. It also scaled with mana increases. So say you have 100 mana. 5% Fatigue means you only have access to 95 of that. If you have 200 mana then you only have access to 190 of that. If you are running multiple buffs - Arcane Shield (5%), Flaming Weapons (10%), Spell Wisp (5%), and Haste (10%) - the total effect adds up quickly.
In effect it didn't just reduce resource regeneration it also magnified the cost of your abilities. Casting a spell that costs 10 mana when you have 100 total is 10% of your maximum. Casting that same spell when you have 70 total is about 14% of your maximum. So while on paper it only looks like you are losing 5% of your mana regeneration for a 5% fatigue it actually turned out to be quite a bit higher.
I can sort of see where you are coming from but CoH had Defenders designed to use their abilities early and often. In DA:O it was designed for the reverse - you can use those abilities but you cannot use all of them and still be functional in your role. There was no designated "support" class. Mages were the only AoE DPS class in the game or the only healers. So having a mage turn from a functional healer to a passive buff bot hurt.
Sorry in the delay getting back to you. Work got "unique and interesting." It also took a bit to recall my time playing CoH. It has been a while.
You're talking about the Defender class of heroes in CoH or specific pool powers. The Defenders were designed to use buffs. And those buffs were designed for that. The costs were carefully tuned to allow Defenders to use combinations of buffs indefinitely. Furthermore the Stamina skill, as you said, increases your Endurance regeneration so players could have more buffs. (Typially from the power pools.) Furthermore the Defender buffs were generally party wide. Everyone got a benefit.
Still in Development Hell?Reading this, I'm suddenly reminded of the state Champions Online is in. And immediately saddened.
More like Development Hel, sprinkled with being addicted to lootboxing everything, pricing everything and still ultimately being kind of crappy gameplay~ and story-wise. Even the lifetime subscription is not a guarantee you'd be free from entire features being locked out.
It exists, yes. Not doing much else, but it does still exist.It still exists? I had fun it with back at launch almost a decade ago
And/or played an Arcane Warrior and stacked all of your buffs, put on your heaviest plate armour then ran around autoattacking the world to death.
KOTOR II was better than DA2 in terms of being a deconstruction.
'M not sure who the hell is saying that the game is garbage. Most people these days are let down by all the hype surrounding the game, or have played future games in the series that pulled off what Symphonia did better. Symphonia was most memorable in two ways: One, it finally codified the formula most Tales games used from thereon in, and it was on the GameCube, a system infamous for its utter lack of JRGS. It's still a fine game, but later games are just better.What is the general opinion towards Tales of Symphonia? Used to see it listed as one of the best JRPGs ever but now I see folks saying not only is it not GOAT, it's just plain garbage in every way.
It is the only Tales game I played and I didn't like it but not sure if that is controversial.
'M not sure who the hell is saying that the game is garbage. Most people these days are let down by all the hype surrounding the game, or have played future games in the series that pulled off what Symphonia did better. Symphonia was most memorable in two ways: One, it finally codified the formula most Tales games used from thereon in, and it was on the GameCube, a system infamous for its utter lack of JRGS. It's still a fine game, but later games are just better.
The closest it gets to meta is how hilariously honest it is about the main character basically being an RPG character who's primary interaction with the world is being paid to kill things.
Morinth is a compulsive murderer who will kill your crew (and you) any chance she gets. She could have very easily slipped under the radar and lived in relative peace (or as much peace as she wanted) centuries ago. Instead she keeps killing even when she knows that it is what lets the Justicars track her down.DA2 is the tale of a rando who has their village destroyed. He or she then slowly rises up the ranks, attracting various companions in their bid to save rheir new home and set everything right.
They fail misreably because the seeds of Kirkwall's doom were planted before you even got there. You spend all your time treating symptoms while the disease festers and spreads.
A single person, no matter how capable, cannot fix the world.
KOTOR II had a very different task in mind, namely questioning the source of SW morality. There are other things too like Atton appearing to just be a Han Solo clone but being anything but or how Hanharr shows the dark side of debts and oaths, but criticising the Force and its warped ethics is the thing I took to be the main purpoae of the story.
Back on DA2 I love Isabela but handing her over to the Qunari is probably the most just option.
Also DA2 talk got me thinking of ME2.
Considering Jack's recruitment, there really isn't any reason not to recruit Morinth. Based just on inital information, Morinth is actually a safer bet. The folks in the super space prison containg the worst criminals in the galaxy all agree Jack is nobody to fuck with. Upon meeting her you find this super biotic is not only highly unstable, her animosity is directed right at your current benefactor. Basically she has the motivation and power to kill everybody on the Normandy.
In contrast Morinth is intelligent and stable. Serial killer or no there is no reason to fear she will randomly destroy us all.
In contrast Morinth is intelligent and stable. Serial killer or no there is no reason to fear she will randomly destroy us all.
Are you implying that a team of mentally sound and emotionally stable professionals is better for conducting an important mission than a group of murderhobos?A better option is just not to recruit serial killers and powerful biotics with a grudge lol
Are you implying that a team of mentally sound and emotionally stable professionals is better for conducting an important mission than a group of murderhobos?![]()
The issue with this line of logic is that recruiting Morinth isn't just adding an extra nutter to your team of nutters or replacing Jack with a different serial killer, you need to murder Samara to do it. You're replacing a mentally stable, highly trained, powerful biotic who has a lot of clout with the asari...Considering Jack's recruitment, there really isn't any reason not to recruit Morinth. Based just on inital information, Morinth is actually a safer bet. The folks in the super space prison containg the worst criminals in the galaxy all agree Jack is nobody to fuck with. Upon meeting her you find this super biotic is not only highly unstable, her animosity is directed right at your current benefactor. Basically she has the motivation and power to kill everybody on the Normandy.
In contrast Morinth is intelligent and stable. Serial killer or no there is no reason to fear she will randomly destroy us all.
The issue with this line of logic is that recruiting Morinth isn't just adding an extra nutter to your team of nutters or replacing Jack with a different serial killer, you need to murder Samara to do it. You're replacing a mentally stable, highly trained, powerful biotic who has a lot of clout with the asari...
...with a dumbass sex vampire.