- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Honestly, if Feralda were to give lectures in the Hall of the Elements maybe once a week on the ins and outs of Destruction magic, I'd be a very happy man.
Also, there should have been generic NPC's in the College, it felt woefully empty with only your class and the Master Mages there. Heck there was even supposed to Mage-Guards that wore master robs to protect the college, they're still in the files of the game!
I love that part of the CollegeIf there were more mages around, especially mage guards, the College would be even more of a "You came to the wrong neighborhood motherfucker" sort of place for any passing dragons.
You can hire either depending on the outcome of the quest. Faendal the Bosmer archer or Sven the Nord bard. Sven is objectively worse on account of having a lower level cap, offering no training and being badly specc'd for combat.I could have sworn it was the other way around. It's been a year or so since I played.
Either way, the hireling you can get is also the novice archery trainer. That's the reason I remember it at all. I was leveling an archer on my second play through, did that quest, and then realized there was an option to train in the dialogue box. I just stared at the screen for a while because of how .. unique .. the game design decision seemed to be.
Give the hireling money to raise your archery. Okay, makes sense. Level up? Great. I will get some more hit points. Wait, I can take my money back from this guy because he's a hireling. How many levels can I get out of this guy?
I haven't done that trick since but the memory stuck with me.
not REPLICAWhat is the general opinion towards Tales of Symphonia? Used to see it listed as one of the best JRPGs ever but now I see folks saying not only is it not GOAT, it's just plain garbage in every way.
It is the only Tales game I played and I didn't like it but not sure if that is controversial.
I honestly never had any problems killing enemies with magic in Skyrim.
Then again I was also carrying around a sword and a shield because I got into Elder Scrolls for the ability to do everything and be everything at once and if I wasn't going to do that, then why even bother.
You're a mage. If you need a sword you can summon one from raw hellstuff and just murder people in the face that way. Or, if you really wanna be a stealth archer, a bow. Either way saves you the carryweight of having to haul around a lump of metal, leaving more space for gems and potions and jewelry!
Speaking of Skyrim and foamy's Pro-Magic Jihad, I wish spells like Candlelight would drain magicka instead of being used for a set amount of time.
I had immense use for just about every school of magic in Skyrim except for Destruction. Admittedly Conjuration for the Bound weapons was more of a gimmick run, since as it turned out, having to spend the effort to level up Conjuration to keep up with the game was too much effort compared to just carrying around an actual weapon.
What?Admittedly Conjuration for the Bound weapons was more of a gimmick run, since as it turned out, having to spend the effort to level up Conjuration to keep up with the game was too much effort compared to just carrying around an actual weapon.
What?
Grinding Conjuration is easy! Raise an undead or summon a minion, and the moment it attacks someone, you get a level up. Well, not all the way through; Later, it can take two or sometimes even three summons and/or zombies to get a level up.
But you should be able to get to level 70 easily, just by replacing your zombies and/or demons regularly.
Many MMOs do have effective resource allocation for buffs? Like I get 1 cast of this buff every X seconds so I can either use it to make you stronger or to make me stronger. FFXIV has this on Astrologian for instance with their cards. It's just that with the way games are made you quickly figure out where the buffs are best spent and use them there.Thread tax - I actually liked the buff cost mechanic from the first Dragon Age game. Having to permanently reserve a portion of your resources for a buff or effect of some kind felt like it gave me choices with consequences. I could choose to buff my party but that meant my spell casters would be less effective in combat. Alternatively they could be more effective but everyone else would be less.
I'd love to see that system in an MMO just to see how the player base handles it but I don't think it will go very well. Players won't appreciate being "forced" to spend all their resources on other players, effectively nerfing themselves into the ground.
The system doesn't work like that. Instead of 1 cast every X seconds it is 1 buff reduces your maximum mana by X% and the buff lasts until cancelled. There's no need to recast.Many MMOs do have effective resource allocation for buffs? Like I get 1 cast of this buff every X seconds so I can either use it to make you stronger or to make me stronger. FFXIV has this on Astrologian for instance with their cards. It's just that with the way games are made you quickly figure out where the buffs are best spent and use them there.
It's functionally equivalent; trading a resource for a buff in a way that makes you weaker if you buff someone else. If you want the exact mechanic then sure, buff for upkeep isn't there off the top of my head but the concept is. It's just that in an MMO you can generally see from day0 sims what the optimal play is so it's not like you're really giving anything up as it's the raid dps that matters.The system doesn't work like that. Instead of 1 cast every X seconds it is 1 buff reduces your maximum mana by X% and the buff lasts until cancelled. There's no need to recast.
It's functionally equivalent; trading a resource for a buff in a way that makes you weaker if you buff someone else. If you want the exact mechanic then sure, buff for upkeep isn't there off the top of my head but the concept is. It's just that in an MMO you can generally see from day0 sims what the optimal play is so it's not like you're really giving anything up as it's the raid dps that matters.
I have a spell. It gives person +10 power during its duration. I can have 1 out at a time. I can then either cast it on someone else or myself. If I cast it on someone else, I don't get the 10 power.Um .. what? How is lowering your maximum mana, which also lowers your mana regeneration, equivalent to casting a buff on someone else every so often? You will exhaust your mana reserves faster and have a harder time getting your mana back throughout the fight. Unless the cost of the buff is excessively high there's no way those would end up being "functionally equivalent." I mean sure you have to keep something in mind / spend time during the fight casting but I fully expect you'd spend more time effectively doing nothing waiting for your resources to recover with the lower limit.
Um .. what? How is lowering your maximum mana, which also lowers your mana regeneration, equivalent to casting a buff on someone else every so often? You will exhaust your mana reserves faster and have a harder time getting your mana back throughout the fight. Unless the cost of the buff is excessively high there's no way those would end up being "functionally equivalent." I mean sure you have to keep something in mind / spend time during the fight casting but I fully expect you'd spend more time effectively doing nothing waiting for your resources to recover with the lower limit.