- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
For some actual controversy, I fully understand blaming them for lying and all that, but after the reaction they got after release I don't think anyone with a shred of empathy in their bodies can blame them for not talking to anyone for a while.
I don't think that silence should have lasted anywhere near as long as it did, though. At least the recent Waypoint interview is a good read.
Hell sometimes you just need to be honest with your players. You are going to get a lot of shit from people, thats just the internet. The very nature of the internet removes a lot of filters that would be there if you talked in person, add money and frustration to the mix and things get heated.Which reminds me of an opinion I had that may be based on incorrect assumptions, but I can't think of a more plausible explanation:
A lot of smaller developers, especially in the gaming industry, seem to have this impression that PR and community relations is optional. It is really, really not.
It doesn't have to be an entire department, but there has to be at least one person who has some training in public/community relations, regardless if they're multitasking with other roles at the time. It would help so much with all these PR missteps and backlash, deserved or otherwise.
My guess is that the developers have the assumption that "everyone will be our friends", based on some imagined solidarity between fellow gamers. As has been demonstrated time and time again, this camaraderie does not exist, or is as fleeting as fairy dust and gossamer wishes.
This sort of thing keeps happening again and again, and the vast majority of the time, it's entirely preventable or manageable if a halfway competent media professional could have gotten in front of the message in time. Which would have been literally their job, hence the requirement to be halfway competent.
Obviously even huge companies with immense PR departments are not immune to PR backlashes either, but if we cannot eliminate the issue entirely, at least we can try reducing it.
It was a neat microcosm of these kind of events. There were some very rude people reacting to the change, but the devs handled it well. They stayed polite, communicated their thought process behind the change, listened to feedback, and stayed true to their design decision going forward, but with a promise to better communicate. It was honestly nice to see the situation get resolved like that. No silence, no venom toward the players for not liking the change, and yet still sticking to their vision just with a little alteration from feedback.
Umm... no, it's not. It's called getting dissatisfied with games. Sometimes they just don't feel like a fulfilling way to spend your time since you've already put so much of it into them. I was feeling the same way until I picked up the new God of War a couple weeks ago.
I've kinda been dissatisfied with new games for a few years to be honest. Admittedly I'm a collector of old games, but I've found that most of the stuff in the past few years interests me less than stuff from the 90s and early 2000s.Umm... no, it's not. It's called getting dissatisfied with games. Sometimes they just don't feel like a fulfilling way to spend your time since you've already put so much of it into them. I was feeling the same way until I picked up the new God of War a couple weeks ago.
Don't armchair diagnose.
People are saying they lied because they actually did lie. It's not the usual claim where things are hinted at and players make assumptions based on hype (Although that did happen too). The devs literally lied that multiplayer was a thing. And they kept up that charade all they way up to the point that players literally proved you couldn't even see other players in NMS. I don't have an exhaustive list of their lies, and I doubt people want to get into this here, but its all out there if you care enough to look into it. Combine the lies with misleading trailers, and lots of hype and a shitstorm was created.Exactly. That's the basic goal of communications: to make sure the message you want to put out is the one that everyone hears and remembers, rather than some other message that someone else came up with, or some speculation that the audience came up with on their own. And the best way to have your message be the dominant one is to be honest and forthcoming. (Obviously while still following the usual tenets of communications, ie Accuracy, Brevity, and Clarity.)
In the case of No Man's Sky, the message they should have put out as fast and as widely as possible should have been along the lines of "we overpromised, and we apologize for that, so we are working to rectify that" (or something; I haven't actually followed along with NMS development, so I am basing this on what I've heard), and tried to make sure this is what people think of when they think of NMS. Instead, right now we have words like "scam" and "lied" being thrown around, which is probably not the message they wish to have.
People are saying they lied because they actually did lie. It's not the usual claim where things are hinted at and players make assumptions based on hype (Although that did happen too). The devs literally lied that multiplayer was a thing. And they kept up that charade all they way up to the point that players literally proved you couldn't even see other players in NMS. I don't have an exhaustive list of their lies, and I doubt people want to get into this here, but its all out there if you care enough to look into it. Combine the lies with misleading trailers, and lots of hype and a shitstorm was created.
My controversial gaming opinion is that Hello Games didn't lie
My controversial gaming opinion is that Hello Games didn't lie
That's what he's doing. Just... years late. Hah. The funniest part is that they haven't hired someone else to do PR.If a dev says something stupid, standard damage control would be to apologize for it, minimize the exposure of that stupid statement (while acknowledging that it was said and apologizing for it), and pushing exposure of other topics.
What exactly is the point of EXP and levelling, beyond making numbers go up?
Just take some Buffout.
Strength is a trash build.
Just swim across to the Deathclaw Promontory and grab the power armour, then.
Er, I suspect you haven't read my post that thoroughly? It's not "numbers" in an RPG that I am questioning - it's "numbers going up." It's the stat based difficulty treadmill that I think could stand to be junked.Is there an RPG where numbers don't matter? A big reason why I like games where how good you are with a weapon is because I've played so many games, I'm pretty good with any virtual gun or sword. But give me numbers where I'm not strong enough to hold a gun? I'm cool with that.