Friendly/Sympathetic Vampires?


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[X] No, Wizards should not be advisors at all. They should be like Mercenaries, as suggested by DeadmanwalkingXI.
Why would we want to restrict ourselves to only ever having a single wizard?
 
still be lurking around providing Expedition-leads and Quest-bait to progress their own personal storylines.
Oh an idea for a quest or a quest chain involving Elise of Albion in that the idea is that she has a vision quest to meet and convince the slann or a high skinks to atleast give more support to Albion and help grow and become more secure in the protection of the leyline. Just a brainstorm of an idea but it could have massive changes down the line and it could lead to an early less violent resettlement of Albion without belakors intervention to spur it.

Also what's the strength of old ones in there manifesting there powers like the elven and human gods cause like basically all beings in lustria with sentience and not corrupted believe in the old ones and sotek and rigg can they manifest themselves like the gods of the emperor because where were going that's there play ground. Cause I feel the old ones should get a bit more attention as active deities as I like sotek i think the likes of tepok huanchi and tzunki should get some spotlight here cause they are fun.
 
I think Sasyana is bad. Her trait is fully mediocre. To even get a +5% she'd have to have visited in the past month. Spending four actions on the same target is too much, and made worse by actions that take more than a week to complete. Her only saving grace is having 1 more Diplo than Berry without Imilar's penalty, which makes her the best advisor for talking to dwarf factions for the very first time and nothing else.

Berry is honestly quite good. Lower Diplo than the others, but the +5% she gets covers for it. Food Parcel is excellent, just not critically fantastic like action time reduction. 10% contract reduction has good combo with Gus.

Gertrude's pretty darn good. She's a defensive expert, which is what we want for intrigue, but her lower Intrigue makes her only very slightly better than Sylvester at it.

Else has bonuses we really want, but Sylvester's largely emulates the counter-intel bonus and adds another +1 Intrigue for good measure. That passive penalty to all sabotage and assassination is mighty tempting though.

Why would we want to restrict ourselves to only ever having a single wizard?
Our court wizard is just our top wizard, not our only wizard. Similarly, just because we're getting a Martial advisor doesn't mean we'll never have any other soldiers.
 
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My thoughts on Diplo and Intrigue advisors.

Sasyana sounds like she will be a generalist Diplomat. But the fact that she needs 3 actions with the samw faction to ramp up her bonus is a bit of a let down. We would have at most 4 factions with a bonus +15% if we go from 1 of the 4 factions to the next. But we have to maintain that rotation to maximize the bonus. So she is mainly an Old World focused Diplomat as she had met them before and already have her bonus ramped up.

Imilar is a much better option. Not only does she get a bonus to locals (which is always more important because we are in their backyard and they can make our stay as unpleasant as they want), not only does her bonus always stay on so we don't need to micromanage it, she also makes diplo actions go faster. The faster we can get Diplo actions done, the more of them we can do. The Malus to Dwarves can be side-stepped by using Flynn if we really need to talk to the Dwarves. Otherwise we can ask the Empire for some technical expertise.

Mater looks like she has a good Diplo trait, +20% bonus for 1 Food sounds like a steal since we'll have a wide variety of food sources to choose from. The cheaper Mercs are nice and they would add up over time. But her Diplo is 5 and 10% cheaper mercs is meh.

Gertrude is basically the cooler Pietro.that I predicted would come up in Intrigue.

Sylvester is looks like a good agent when he is against another. Like when he is infiltrating anothe faction or defending our colony from another faction. But our main issue is finding cultists that snuck aboard which Gertrude does a better job against. The Vampires might be a problem, but if they count as corruption then Gertrude is still better. Dark Elves infiltrators or rival human colonies might be the only factions that Sylvester is better than Gertrude at but that is a whole other issue.

Else seems like a 2 for 1 deal, we get +10% bonus against cultists but also makes all assassination and sabotage attempt suffer a -10% penalty, passively. I think I prefer her over Gertrud. Gertrud needed to actively search for cultists while Else have a general bonus to Intrigue while also debuffing any assassination or sabotage while she is doing something else.
 
From these discussions it seems that I need to adjust Pieter and Sasyana up a bit to make them on par with the others in their category.

Any suggestions?
Pieter, for example, could perhaps have some sort of bonus to food/construction in siege or emergencies?

And Sasyana I feel could do with her ramped up bonus remaining longer or perhaps perpetually until some sort of failure occurs.
Like 'every time she fails at a diplomacy check with a faction, her bonus with them goes down by 5%'
 
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From these discussions it seems that I need to adjust Pieter and Sasyana up a bit to make them on par with the others in their category.

Any suggestions?
Pieter, for example, could perhaps have some sort of bonus to food/construction in siege or emergencies?

And Sasyana I feel could do with her ramped up bonus remaining longer or perhaps perpetually until some sort of failure occurs.
Like 'every time she fails at a diplomacy check with a faction, her bonus with them goes down by 5%'
From what I can tell, Pieter is well-regarded by players and IMO his trait's good, so I think he can be kept the same.

For Sasyana, I'd say make it so we get +5% to rolls and 20% decay reduction with factions we're cordial with, representing regular correspondence between Sasyana and established contacts. No cumulative bonuses. Berry's better at breaking the ice and quickly improving relations, Sasyana is better at maintaining and using established relationships. Imilar's still better than both though thanks to that action time reduction.
 
Imilar's still better than both though thanks to that action time reduction.
Could balancing do with removing the action time reduction/making it more niche?

Like making it such that she can only perform the reduction with factions that are above a certain level of relationship?
Good suggestions for Sasyana, and I think I am going to adjust Pieter a tiny bit to make him less 'intrigue lite'.
 
Could balancing do with removing the action time reduction/making it more niche?

Like making it such that she can only perform the reduction with factions that are above a certain level of relationship?
I'd say limit it to factions associated closely with the forests. She speaks for the trees, and if the trees don't like her friends, why would they help her talk to them?
 
I think Rapunzel and Flynn's big spoon-little spoon dynamic is cute.
Thank you by the by!

I've tried hard to make them cute and not overly super-horny.

I'll save the horny for the eventual side-stories where we'll develop Rapunzel's latent esoteric elvish fetishes.


I made some modifications to Sasyana and Imilar. I'll think longer on Pieter.
 
I think I am going to adjust Pieter a tiny bit to make him less 'intrigue lite'.
I didn't consider that his current trait is more Intrigue than Stewardship. In that case, I have an idea. Replace Corruption resistance with disaster mitigation to population and infrastructure. In the north of Kislev, things went wrong because of the harsh weather or the plots of Chaos, so he learned how to prepare stockpiles, fire drills, quarantines, and so on. His specialty is dealing with the worst conditions.

One thing I'll say is that Xiao Yun needs a rework because her current bonus is the most woeful any of the advisors have had thus far. -25% penalty reduction means that if we have a -8 penalty to an action, we essentially get a +2 bonus. That's nothing. Maybe make it so instead there's a bonus equal to the stats of the relevant advisors? So if she's working with someone who has 6 Diplomacy, both advisors have +14 to their rolls. Very powerful, though of course limited to conjoined advisor actions which she's a part of.
 
Porito De Lucci enters your office in a shockwave of rich, bitter-buttery perfume with a sweet undertone, though the man himself seems not at-all the type to use such delightful cologne, clad in a short-sleeved doublet that show off chemical burn scars on both arms. He introduces himself as a botanist and alchemist by trade, a maker of botanical tinctures. Though as of late he has become obsessed with the procurement and development of two particular beans, a rich yet bitter native of Lustria known only as 'cacao' and a smooth sweet sister known as 'vanill', both placed on his radar by a spicy yet intoxicatingly moreish drink named 'Xocolatl', shared with him by an Amazonian mercenary in his native port of Luccini.
Ste: 8
Unique Trait: Botanical Specialist -
Porito passively increases the harvests of food by 10% (by a minimum of 1) and of Exotic Plants by 20%
Hiring Cost: 20 Mo
I think Porito is the best choice now. The food bonus gives us better food security, while the exotic plant boost would be better for getting us medicinals, which'll improve our ability to fight disease. More money is good too, even if not as good as the big bonuses Xiao Yun would get us.

Gus 'Rockchewer' Stonegut emerges into your office like an oncoming wall of body heat with a suprisingly mild scent, a towering ogre whose steel plated boots make the floor shake with every ponderous and careful step. Though the strangley masked body odour is overshadowed by her gender. You weren't actually sure of female ogres existing, let alone imperial ones with a feathered militia cap and a gut-plate made from what looks like steel banded stone. Her name suits her incredibly strong jawline, and her voice is like an avalanche of gravel wrapped in satin. Gus speaks well in said tone, laying out with slow but clear and intelligent words that she has recently retired from life in the hochland military as an officer's bodyguard, and is looking to put her absorbed command skills to use. She is a powerful force, though brash.
Mar: 6
Unique Trait: An Ogress, milord -
Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 20% success chance to 'Personal Challenge' actions that she takes, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%,
Hiring Cost: 20 Mo
Flynn has an Intrigue of 1. He's quite vulnerable to assassination, so a bodyguard will keep him alive.

[][Dip] Imilar Entelfrin is an unusual elf, and you've met enough elves to know, if for nothing else than for the length of her hair. Shaved down to the skin save for a single thin mohawk which is seperated into stripes of colour, a spectrum of hot tones from bright robin-breast red to sunflower yellow. She seems shocked when you correctly name her 'Asrai' instead of 'Asur', and seems content to smile and chirp a little odd eltharin at Rapunzel -which returns a confused look from your lover. Imilar calls herself a 'Speaker under the Boughs' by profession, entreated with the purpose to seek communion with forests and peoples far from her home glades. She is eager, if largely trained by and with the wood elves.
Dip: 6
Unique Trait: Speak for the Trees
- Imilar recieves a +10% bonus to rolls during actions interacting with elven factions, and with factions Close-Knit or better with the Spirits of the Forests. She however will take a -15% malus on rolls interacting with dwarven factions. Imilar also reduces the time taken by Diplomatic actions, though only those interacting with Factions Allied with the Spirits of the Forests, by 1 week (to a minimum of 1)
Hiring Cost: 17 Mo
This was a difficult choice, ultimately coming down to build. Berry is excellent, equivalent to Diplomacy 10 after Food Parcel, but Food Parcel takes an action to do, which isn't a problem for sustained diplomatic efforts but it's otherwise not too flexible. Sasyana gives us the flexibility we want and gets up to Diplomacy 7 at Close-Knit, but Close-Knit takes a long time to get to, and by the time we get there, that extra +5% will probably be redundant.

Imilar is Diplomacy 8 straight off the bat with elves and forest-dwellers. The elf bonus combos with Rapunzel, while the bonus and action time reduction means we can really build up and maintain relations with forest-dwellers, which is excellent. That combos with our jungle adventures and with Porito, since forest-dwellers can help us out with Lustria's plantlife. The action time reduction also means that if we get into an emergency, we can quickly ask them for help.

Else von Stein slips into your office like a wraith in her large and ill-fitting cloak, her large and oddly luminous eyes twitchy as she takes her seat and seems hesitant to talk for a moment, introducing herself briefly by another name before shifting to her far more familiar riekspiel one. Her accent is odd, thick in odd places and soft yet twisty on the palate. She speaks with conviction as to her qualities as a woman to spot threats, to see the 'weft and weave' of coming treachery. Her skin has odd lines of pale blue in places, like faded tattoos, in particular around her eyes in a barely-gone knot. You catch her stumbling on the names of gods a few times, her lips making unfamiliar shapes before she pauses to recall the Empire's pantheon. Rapunzel tugs your arm as Else sweats in her chair, your lover murmuring that she recognises the odd foreign words spoken by the suspicious woman as Albish of all tongues.
Albion has attractively muscled and painted women on it? -Your previous encounters with tales of Albish mercenaries gave impressions of druids built like muddy twigs- You wonder if this one is simply travelling to meet her sisters, the Amazons.

Intr: 6
Unique Trait:
Visionary Guidance - Else's visions -which she insists are merely 'hunches'- grant her flashes of foresight, providing a +10% bonus to Intrigue rolls when countering the efforts of Cults and enemy agents (heroes). Additionally, her uncanny awareness grants a passive -10% penalty to enemy assassination and sabotage attempts.
Hiring Cost: 16 Mo
Gertrude is only the slightest bit better than Sylvester at defence, so she's immediately disqualified. Sylvester vs Else is a hard pick. Sylvester's simply better than her all-around, but Else's better than him where we really want her to be. The passive penalty will keep Intrigue 1 Flynn alive and, unlike Gus, applies wherever any of our advisors are. The penalty also combos with the active part of her trait, giving her essentially +20% versus enemy heroes, which is +6% better than what Sylvester gets.
 
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Look, once the vote actually starts, I already know who I'm picking, and it isn't for any logical or rational reason. I'm simply putting myself in the Flynn-zone! :V

(Pssst, it's the hot ladies, if you couldn't guess already)
 
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Look, once the vote actually starts, I already know who I'm picking, and it isn't for any logical or rational reason. I'm simply putting myself in the Flynn-zone! :V

(Psss, it's the hot ladies, if you couldn't guess already)
I can't emphasise how much I disdain that methodology. I mean really? Just based on who Flynn finds attractive and nothing else? At least half should be eye candy for Rapunzel! Otherwise it isn't fair! Can't believe posters are being so disrespectful neglecting her.
 
I can't emphasise how much I disdain that methodology. I mean really? Just based on who Flynn finds attractive and nothing else? At least half should be eye candy for Rapunzel! Otherwise it isn't fair! Can't believe posters are being so disrespectful neglecting her.

And it seems you have failed to realize a fatal flaw in your logic! That Rapunzel came with us, not just because she loves her hubby, but that she also has the hots for muscled Amazons! I'm just killing two birds with one stone!
 
Wizard Vote Closed!
The results are clear!
you will have a dedicated Advisor Slot open for Wizards.


A Wizard will be a touch more expensive than the other Advisors on Upkeep, but about the same on initial hiring cost.

The big difference will come down to their function.
i've had a good long think, and I'll put up a Note post soon about the mechanics while I figure out the three Wizards y'all have to pick from.
Scheduled vote count started by Pillowsperky on May 16, 2024 at 1:17 AM, finished with 63 posts and 18 votes.
 
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