Porito De Lucci enters your office in a shockwave of rich, bitter-buttery perfume with a sweet undertone, though the man himself seems not at-all the type to use such delightful cologne, clad in a short-sleeved doublet that show off chemical burn scars on both arms. He introduces himself as a botanist and alchemist by trade, a maker of botanical tinctures. Though as of late he has become obsessed with the procurement and development of two particular beans, a rich yet bitter native of Lustria known only as 'cacao' and a smooth sweet sister known as 'vanill', both placed on his radar by a spicy yet intoxicatingly moreish drink named 'Xocolatl', shared with him by an Amazonian mercenary in his native port of Luccini.
Ste: 8
Unique Trait: Botanical Specialist - Porito passively increases the harvests of food by 10% (by a minimum of 1) and of Exotic Plants by 20%
Hiring Cost: 20 Mo
I think Porito is the best choice now. The food bonus gives us better food security, while the exotic plant boost would be better for getting us medicinals, which'll improve our ability to fight disease. More money is good too, even if not as good as the big bonuses Xiao Yun would get us.
Gus 'Rockchewer' Stonegut emerges into your office like an oncoming wall of body heat with a suprisingly mild scent, a towering ogre whose steel plated boots make the floor shake with every ponderous and careful step. Though the strangley masked body odour is overshadowed by her gender. You weren't actually sure of female ogres existing, let alone imperial ones with a feathered militia cap and a gut-plate made from what looks like steel banded stone. Her name suits her incredibly strong jawline, and her voice is like an avalanche of gravel wrapped in satin. Gus speaks well in said tone, laying out with slow but clear and intelligent words that she has recently retired from life in the hochland military as an officer's bodyguard, and is looking to put her absorbed command skills to use. She is a powerful force, though brash.
Mar: 6
Unique Trait: An Ogress, milord - Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 20% success chance to 'Personal Challenge' actions that she takes, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%,
Hiring Cost: 20 Mo
Flynn has an Intrigue of 1. He's quite vulnerable to assassination, so a bodyguard will keep him alive.
[][Dip] Imilar Entelfrin is an unusual elf, and you've met enough elves to know, if for nothing else than for the length of her hair. Shaved down to the skin save for a single thin mohawk which is seperated into stripes of colour, a spectrum of hot tones from bright robin-breast red to sunflower yellow. She seems shocked when you correctly name her 'Asrai' instead of 'Asur', and seems content to smile and chirp a little odd eltharin at Rapunzel -which returns a confused look from your lover. Imilar calls herself a 'Speaker under the Boughs' by profession, entreated with the purpose to seek communion with forests and peoples far from her home glades. She is eager, if largely trained by and with the wood elves.
Dip: 6
Unique Trait: Speak for the Trees - Imilar recieves a +10% bonus to rolls during actions interacting with elven factions, and with factions Close-Knit or better with the Spirits of the Forests. She however will take a -15% malus on rolls interacting with dwarven factions. Imilar also reduces the time taken by Diplomatic actions, though only those interacting with Factions Allied with the Spirits of the Forests, by 1 week (to a minimum of 1)
Hiring Cost: 17 Mo
This was a difficult choice, ultimately coming down to build. Berry is excellent, equivalent to Diplomacy 10 after Food Parcel, but Food Parcel takes an action to do, which isn't a problem for sustained diplomatic efforts but it's otherwise not too flexible. Sasyana gives us the flexibility we want and gets up to Diplomacy 7 at Close-Knit, but Close-Knit takes a long time to get to, and by the time we get there, that extra +5% will probably be redundant.
Imilar is Diplomacy 8 straight off the bat with elves and forest-dwellers. The elf bonus combos with Rapunzel, while the bonus and action time reduction means we can really build up and maintain relations with forest-dwellers, which is excellent. That combos with our jungle adventures and with Porito, since forest-dwellers can help us out with Lustria's plantlife. The action time reduction also means that if we get into an emergency, we can quickly ask them for help.
Else von Stein slips into your office like a wraith in her large and ill-fitting cloak, her large and oddly luminous eyes twitchy as she takes her seat and seems hesitant to talk for a moment, introducing herself briefly by another name before shifting to her far more familiar riekspiel one. Her accent is odd, thick in odd places and soft yet twisty on the palate. She speaks with conviction as to her qualities as a woman to spot threats, to see the 'weft and weave' of coming treachery. Her skin has odd lines of pale blue in places, like faded tattoos, in particular around her eyes in a barely-gone knot. You catch her stumbling on the names of gods a few times, her lips making unfamiliar shapes before she pauses to recall the Empire's pantheon. Rapunzel tugs your arm as Else sweats in her chair, your lover murmuring that she recognises the odd foreign words spoken by the suspicious woman as Albish of all tongues.
Albion has attractively muscled and painted women on it? -Your previous encounters with tales of Albish mercenaries gave impressions of druids built like muddy twigs- You wonder if this one is simply travelling to meet her sisters, the Amazons.
Intr: 6
Unique Trait: Visionary Guidance - Else's visions -which she insists are merely 'hunches'- grant her flashes of foresight, providing a +10% bonus to Intrigue rolls when countering the efforts of Cults and enemy agents (heroes). Additionally, her uncanny awareness grants a passive -10% penalty to enemy assassination and sabotage attempts.
Hiring Cost: 16 Mo
Gertrude is only the slightest bit better than Sylvester at defence, so she's immediately disqualified. Sylvester vs Else is a hard pick. Sylvester's simply better than her all-around, but Else's better than him where we really want her to be. The passive penalty will keep Intrigue 1 Flynn alive and, unlike Gus, applies wherever any of our advisors are. The penalty also combos with the active part of her trait, giving her essentially +20% versus enemy heroes, which is +6% better than what Sylvester gets.