[][Mar] Gus 'Rockchewer' Stonegut emerges into your office like an oncoming wall of body heat with a suprisingly mild scent, a towering ogre whose steel plated boots make the floor shake with every ponderous and careful step. Though the strangley masked body odour is overshadowed by her gender. You weren't actually sure of female ogres existing, let alone imperial ones with a feathered militia cap and a gut-plate made from what looks like steel banded stone. Her name suits her incredibly strong jawline, and her voice is like an avalanche of gravel wrapped in satin. Gus speaks well in said tone, laying out with slow but clear and intelligent words that she has recently retired from life in the hochland military as an officer's bodyguard, and is looking to put her absorbed command skills to use. She is a powerful force, though brash.
Mar: 6
Unique Trait: An Ogress, milord - Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 20% success chance to 'Personal Challenge' actions that she takes, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%,
Hiring Cost: 20 Mo
[][Mar] Klaus Gorograv is a smaller presence than the ogre, certainly, but perhaps no less eye catching due to the sheer volume of his moustache and beard, almost dwarf-like in their grand enormity and level of grooming. He speaks with charisma with about the importance of layered defence, eyes sparkling as he lays out the challenges of defensive works in the environs of lustria and how he intends to meet them. Klaus's degrees are impressive, with top marks from the imperial military academy and a degree from the nuln engineering college. Why he intends to spend his talent in the lustrian hellscape is beyond knowing, though he does confess to earning an ostland noble family's ire due to a duel -fought over an insult to Klaus's beard- gone near deadly.
Mar: 8
Unique Trait: Defense as Mathematics - Klaus reduces the time to research defensive military blueprints by 1 week (to a minimum of 1), and walls grant an additional 5% to defense rolls.
Hiring Cost: 20 Mo
[][Mar] Diego Estevez enters your office like an estalian clone of yourself, with a swaggering stance and a tossed rose toward Rapunzel -who lets it bounce softly off her shoulder without even a look away from her book- before he bows low to you with a sweep of his hat and a spilling of shoulder-length braided blonde hair. He is Diego Estevez, he proclaims to the air, and he will be your Advisor in the art of enlightened defense.
For all his bluster Diego does present some stunning credentials, being an alumni of Magritta's finest tactical and stategic college, a devoted servant of Myrmidia with a commendation from her Righteous spears, and an apparently fine duellist of the sword-and-dagger school. He is also, despite his gift to Rapunzel, apparently more beloved of men than any poet could put into words.
Mar 8
Unique trait: Defense is an Adventure! - Adventurers used in the settlement's defense give an additional 2% to defense and attack rolls. Martial rolls for an Expedition that Diego helped to plan treat their attribute as one point higher.
Hiring Cost: 20 Mo