Thoughts on advisors:
[][Ste] Xiao Yun escorts herself in bright and early, the comely cathayan woman presenting herself in a neat marienburg style short gown with an elegant ruff, her almond eyes underscored by a red streak on her amber skin. She presents herself well, laying out a history as a lesser administrator in Cathay's central provinces before her prior lord -one 'Yuan Bo'- gave her leave to take this chance on distant shores. If she is given the chance to help, Xiao Yun assurse, you will find no aspect of her skills in administration wanting, for the training of Yuan Bo, master of stone and steel, has made Xiao an exemplary of management and of maintaining harmony with others.
Ste: 8
Unique Trait: Harmonious Chorus - When taking conjoined Advisor Actions, Xiao Yun lessens all penalties against success by 25%
Hiring Cost: 20 Mo
I don't know how likely we are to do co-joined actions, but it seems like the kind of thing that would come up for large or ambitious actions. I also can't tell how bad those penalties he is mitigating are so eh... I'm just going to consider this guy a baseline to judge the others by
[][Ste] Pieter Azimov steps into your office next as a broad monolith of a man, bedecked in a long coat and and sturdy gloves, his fur lined hat hides a shock of wild short red hair. You stand to greet the man to find he is a deceptively giant individual, easily meeting 7' 3" Rapunzel eye to eye as he exchanges a slight nod with both you and the elf. Pieter's chair creaks as he sits after disrobing his coat, revealing a fine musculature with alabaster skin so pale that it resembles ice shifting like flesh. He introduces himself as the norscan-blooded son of a boyar from the far north of Kislev, trained to make the most of the worst conditions even under the insidious plotting of the dark powers. The man assures you that the warmth of Lustria will not be an issue despite his pale appearance.
Ste: 8
Unique Trait: Reject Corruption - Pieter passively reduces the chance of Plagues and Corruption spreading by 10%.
Hiring Cost: 20 Mo
This is my favorite for several reasons. Firstly plagues and corruption are the kind of thing that it is far better to prevent rather than cure, especially in a place like a Lustrian Colony. We are basically on our own with the whole of the Great Ocean between us. Secondly the kinds of things one might do to stop the spread of corruption in general are the same ones that we would be disinclined to do given SV's play-style. We do not really want to have to send in the witch hunters to check through the collection of foreigners, mercenaries and religious dissidents that will be making up the colony, they might find things that are not Chaos, but still not to their liking, they might stomp all over someone's culture looking for Chaos etc... The fact that this guy is a foreigner himself is also helpful since we are not having an Imperial impose Imperial norms with a heavy hand, this is just someone who recognizes Chaos and can help mitigate it.
[][Ste] Porito De Lucci enters your office in a shockwave of rich, bitter-buttery perfume with a sweet undertone, though the man himself seems not at-all the type to use such delightful cologne, clad in a short-sleeved doublet that show off chemical burn scars on both arms. He introduces himself as a botanist and alchemist by trade, a maker of botanical tinctures. Though as of late he has become obsessed with the procurement and development of two particular beans, a rich yet bitter native of Lustria known only as 'cacao' and a smooth sweet sister known as 'vanill', both placed on his radar by a spicy yet intoxicatingly moreish drink named 'Xocolatl', shared with him by an Amazonian mercenary in his native port of Luccini.
Ste: 8
Unique Trait: Botanical Specialist - Porito passively increases the harvests of food by 10% (by a minimum of 1) and of Exotic Plants by 20%
Hiring Cost: 20 Mo
This guy is a straight growth pick. Since we did not take the Halfling growers he's tempting for the rarely food as much as for the later exotic plants profits.
[][Mar] Gus 'Rockchewer' Stonegut emerges into your office like an oncoming wall of body heat with a suprisingly mild scent, a towering ogre whose steel plated boots make the floor shake with every ponderous and careful step. Though the strangley masked body odour is overshadowed by her gender. You weren't actually sure of female ogres existing, let alone imperial ones with a feathered militia cap and a gut-plate made from what looks like steel banded stone. Her name suits her incredibly strong jawline, and her voice is like an avalanche of gravel wrapped in satin. Gus speaks well in said tone, laying out with slow but clear and intelligent words that she has recently retired from life in the hochland military as an officer's bodyguard, and is looking to put her absorbed command skills to use. She is a powerful force, though brash.
Mar: 6
Unique Trait: An Ogress, milord - Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 10% success chance to the 'Personal Challenge' action, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%,
Hiring Cost: 20 Mo
I know Ogres are going to tempt a lot of people, they are tempting me, but with the way the system works -2 Martial means -8% chance to success which means that at his best, in personal challenges he is 2% better than someone who just has Martial 8 which both of the others have, which leaves 10% discount hiring very tough but hungry troops and a lower assassination chance which does not seem that great in exchange for all the negatives
[][Mar] Klaus Gorograv is a smaller presence than the ogre, certainly, but perhaps no less eye catching due to the sheer volume of his moustache and beard, almost dwarf-like in their grand enormity and level of grooming. He speaks with charisma with about the importance of layered defence, eyes sparkling as he lays out the challenges of defensive works in the environs of lustria and how he intends to meet them. Klaus's degrees are impressive, with top marks from the imperial military academy and a degree from the nuln engineering college. Why he intends to spend his talent in the lustrian hellscape is beyond knowing, though he does confess to earning an ostland noble family's ire due to a duel -fought over an insult to Klaus's beard- gone near deadly.
Mar: 8
Unique Trait: Defense as Mathematics - Klaus reduces the time to research defensive military blueprints by 1 week (to a minimum of 1), and walls grant an additional 5% to defense rolls.
Hiring Cost: 20 Mo
I like this guy, he is solid and he grants a bonus at the thing that eventually turns out to be the bottleneck of a lot of quests, time. Yes, it is just on defensive buildings, but I do not think we will ever be at a point where we do not want more defenses. This is Lustria, there is always something worse out in the jungle or coming in from the sea.
[][Mar] Diego Estevez enters your office like an estalian clone of yourself, with a swaggering stance and a tossed rose toward Rapunzel -who lets it bounce softly off her shoulder without even a look away from her book- before he bows low to you with a sweep of his hat and a spilling of shoulder-length braided blonde hair. He is Diego Estevez, he proclaims to the air, and he will be your Advisor in the art of enlightened defense.
For all his bluster Diego does present some stunning credentials, being an alumni of Magritta's finest tactical and stategic college, a devoted servant of Myrmidia with a commendation from her Righteous spears, and an apparently fine duellist of the sword-and-dagger school. He is also, despite his gift to Rapunzel, apparently more beloved of men than any poet could put into words.
Mar 8
Unique trait: Defense is an Adventure! - Adventurers used in the settlement's defense give an additional 2% to defense and attack rolls. Martial rolls for an Expedition that Diego helped to plan treat their attribute as one point higher.
Hiring Cost: 20 Mo
Hey, hey, one charming scoundrel per colony, that's the Rules! Seriously though, this guy feels like we would be doubling down a bit too much on our strengths and not enough focus on just keeping the home base safe.
[][Ste] Xiao Yun escorts herself in bright and early, the comely cathayan woman presenting herself in a neat marienburg style short gown with an elegant ruff, her almond eyes underscored by a red streak on her amber skin. She presents herself well, laying out a history as a lesser administrator in Cathay's central provinces before her prior lord -one 'Yuan Bo'- gave her leave to take this chance on distant shores. If she is given the chance to help, Xiao Yun assurse, you will find no aspect of her skills in administration wanting, for the training of Yuan Bo, master of stone and steel, has made Xiao an exemplary of management and of maintaining harmony with others.
Ste: 8
Unique Trait: Harmonious Chorus - When taking conjoined Advisor Actions, Xiao Yun lessens all penalties against success by 25%
Hiring Cost: 20 Mo
I don't know how likely we are to do co-joined actions, but it seems like the kind of thing that would come up for large or ambitious actions. I also can't tell how bad those penalties he is mitigating are so eh... I'm just going to consider this guy a baseline to judge the others by
[][Ste] Pieter Azimov steps into your office next as a broad monolith of a man, bedecked in a long coat and and sturdy gloves, his fur lined hat hides a shock of wild short red hair. You stand to greet the man to find he is a deceptively giant individual, easily meeting 7' 3" Rapunzel eye to eye as he exchanges a slight nod with both you and the elf. Pieter's chair creaks as he sits after disrobing his coat, revealing a fine musculature with alabaster skin so pale that it resembles ice shifting like flesh. He introduces himself as the norscan-blooded son of a boyar from the far north of Kislev, trained to make the most of the worst conditions even under the insidious plotting of the dark powers. The man assures you that the warmth of Lustria will not be an issue despite his pale appearance.
Ste: 8
Unique Trait: Reject Corruption - Pieter passively reduces the chance of Plagues and Corruption spreading by 10%.
Hiring Cost: 20 Mo
This is my favorite for several reasons. Firstly plagues and corruption are the kind of thing that it is far better to prevent rather than cure, especially in a place like a Lustrian Colony. We are basically on our own with the whole of the Great Ocean between us. Secondly the kinds of things one might do to stop the spread of corruption in general are the same ones that we would be disinclined to do given SV's play-style. We do not really want to have to send in the witch hunters to check through the collection of foreigners, mercenaries and religious dissidents that will be making up the colony, they might find things that are not Chaos, but still not to their liking, they might stomp all over someone's culture looking for Chaos etc... The fact that this guy is a foreigner himself is also helpful since we are not having an Imperial impose Imperial norms with a heavy hand, this is just someone who recognizes Chaos and can help mitigate it.
[][Ste] Porito De Lucci enters your office in a shockwave of rich, bitter-buttery perfume with a sweet undertone, though the man himself seems not at-all the type to use such delightful cologne, clad in a short-sleeved doublet that show off chemical burn scars on both arms. He introduces himself as a botanist and alchemist by trade, a maker of botanical tinctures. Though as of late he has become obsessed with the procurement and development of two particular beans, a rich yet bitter native of Lustria known only as 'cacao' and a smooth sweet sister known as 'vanill', both placed on his radar by a spicy yet intoxicatingly moreish drink named 'Xocolatl', shared with him by an Amazonian mercenary in his native port of Luccini.
Ste: 8
Unique Trait: Botanical Specialist - Porito passively increases the harvests of food by 10% (by a minimum of 1) and of Exotic Plants by 20%
Hiring Cost: 20 Mo
This guy is a straight growth pick. Since we did not take the Halfling growers he's tempting for the rarely food as much as for the later exotic plants profits.
[][Mar] Gus 'Rockchewer' Stonegut emerges into your office like an oncoming wall of body heat with a suprisingly mild scent, a towering ogre whose steel plated boots make the floor shake with every ponderous and careful step. Though the strangley masked body odour is overshadowed by her gender. You weren't actually sure of female ogres existing, let alone imperial ones with a feathered militia cap and a gut-plate made from what looks like steel banded stone. Her name suits her incredibly strong jawline, and her voice is like an avalanche of gravel wrapped in satin. Gus speaks well in said tone, laying out with slow but clear and intelligent words that she has recently retired from life in the hochland military as an officer's bodyguard, and is looking to put her absorbed command skills to use. She is a powerful force, though brash.
Mar: 6
Unique Trait: An Ogress, milord - Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 10% success chance to the 'Personal Challenge' action, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%,
Hiring Cost: 20 Mo
I know Ogres are going to tempt a lot of people, they are tempting me, but with the way the system works -2 Martial means -8% chance to success which means that at his best, in personal challenges he is 2% better than someone who just has Martial 8 which both of the others have, which leaves 10% discount hiring very tough but hungry troops and a lower assassination chance which does not seem that great in exchange for all the negatives
[][Mar] Klaus Gorograv is a smaller presence than the ogre, certainly, but perhaps no less eye catching due to the sheer volume of his moustache and beard, almost dwarf-like in their grand enormity and level of grooming. He speaks with charisma with about the importance of layered defence, eyes sparkling as he lays out the challenges of defensive works in the environs of lustria and how he intends to meet them. Klaus's degrees are impressive, with top marks from the imperial military academy and a degree from the nuln engineering college. Why he intends to spend his talent in the lustrian hellscape is beyond knowing, though he does confess to earning an ostland noble family's ire due to a duel -fought over an insult to Klaus's beard- gone near deadly.
Mar: 8
Unique Trait: Defense as Mathematics - Klaus reduces the time to research defensive military blueprints by 1 week (to a minimum of 1), and walls grant an additional 5% to defense rolls.
Hiring Cost: 20 Mo
I like this guy, he is solid and he grants a bonus at the thing that eventually turns out to be the bottleneck of a lot of quests, time. Yes, it is just on defensive buildings, but I do not think we will ever be at a point where we do not want more defenses. This is Lustria, there is always something worse out in the jungle or coming in from the sea.
[][Mar] Diego Estevez enters your office like an estalian clone of yourself, with a swaggering stance and a tossed rose toward Rapunzel -who lets it bounce softly off her shoulder without even a look away from her book- before he bows low to you with a sweep of his hat and a spilling of shoulder-length braided blonde hair. He is Diego Estevez, he proclaims to the air, and he will be your Advisor in the art of enlightened defense.
For all his bluster Diego does present some stunning credentials, being an alumni of Magritta's finest tactical and stategic college, a devoted servant of Myrmidia with a commendation from her Righteous spears, and an apparently fine duellist of the sword-and-dagger school. He is also, despite his gift to Rapunzel, apparently more beloved of men than any poet could put into words.
Mar 8
Unique trait: Defense is an Adventure! - Adventurers used in the settlement's defense give an additional 2% to defense and attack rolls. Martial rolls for an Expedition that Diego helped to plan treat their attribute as one point higher.
Hiring Cost: 20 Mo
Hey, hey, one charming scoundrel per colony, that's the Rules! Seriously though, this guy feels like we would be doubling down a bit too much on our strengths and not enough focus on just keeping the home base safe.